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Everything posted by Drakoslayd
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Fateful Connection + Infection is too strong
Drakoslayd replied to Lucstriker's topic in Discussions and Suggestions
So if you use both infection spreads to 6 instead of 5? -
I personally enjoy this game but really I don't think the devs play it except on maybe Russian server
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Fateful Connection + Infection is too strong
Drakoslayd replied to Lucstriker's topic in Discussions and Suggestions
Interesting but it may not be a bug. You may have to test it on enemies during Battle for Territories tomorrow night (supposing your on US sapphire) -
I personally think that ONLY during war guild tele should be prohibited and the Guild Guardian should act like a standard minion and tele back with the guild leader/commander upon death of said guild member
- 13 replies
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- irselnort
- battle for territories
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Yeah Kronus may have the instrumental version of the song Fafnir's Gold from Amon Amarth
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[2021.05.21] The LVII arena season has begun!
Drakoslayd replied to Holmes's topic in News & Announcements
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DK's Skill Sugestion - Dark March
Drakoslayd replied to Gabriel Luna's topic in Discussions and Suggestions
Imagine if it increases movement speed the more dk is nearby- 13 replies
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- dk
- death knight
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Would Magical Swords be a good addition for Warspear?
Drakoslayd replied to Khrone's topic in Suggestions
No just plain magic dmg so it doesn't basically mimic the magic maces -
Would Magical Swords be a good addition for Warspear?
Drakoslayd replied to Khrone's topic in Suggestions
Magic swords that is just pure magic and no physical would be great for dk really -
Same as last year really @TheCaster
- 7 replies
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- new_classes
- forsaken
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Atleast keep the color though
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This is very interesting. Make Kronos worth it for higher level players WELCOME_TO_ESTALIA.mp4
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I have seen that happen many times.
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[2021.03.11] Warspear Online Update 9.3: Preview. Part I
Drakoslayd replied to Peony's topic in News & Announcements
I love the Under Development posts. -
I think staffs and swords should be buffed. Staffs should get high dmg, wands could have fast speed, like daggers, and spellbooks could be an offhand item
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Still. Parrying with axes doesn't make sense. Instead axes should have increased armor penetration and daggers should have increased accuracy due to how small they are
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Axes, historically, CANNOT parry. Instead they should penetrate armor Let me explain why. The axe head isn't large enough and there isn't a handguard to protect the hand so if you tried to parry you would loose fingers
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I prefer the idea of a Petardier class. Petards are small iron container that is used to blow open fortress gates
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Exhalation was mentioned in the Story of Warspear app. It was used to corrupt King Orin