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Phosphatase

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  1. A loud creak is heard as the gates of Er-Sahil slowly open and reveal the vast desert outside the northern walls of this great city. I and an old necromancer next to me are gazing over the endless dunes seeing nothing but sand shining with goldish shimmer under the scorching sun. I’m a lesser chieftain of the Eagle Clan, and we have been appointed as the representatives of the Legion to meet with the merchants of the northern mountains. As we start our journey across the desert, the characters waving their hands behind us at the city gates become smaller and smaller until we are all alone in the midst of the sands. And so we walked under the brilliant sun… Thousands of footsteps behind our backs we walk and walk and will yet again leave thousands of footsteps behind us, only to repeat this same process again and again. My eyes are seeking for even a small hint of mountain peaks above the dunes but to no avail. My legs are cramping for all the walking, and my mouth is drying as I’m trying to preserve the last bits of water we still have. It’s good that my necromancer companion doesn’t need water, but even still, it seems as if his body is starting to crumble due to the dryness. He can’t say anything because his jawbone is missing, but I can clearly see that even he’s beginning to have a hard time walking. As we are no longer sure that we are going to the right direction, we decide to take a rest. As the night comes, I’m experiencing a spiritual dream where I’m flying as an eagle above the dunes seeking for anything that is not sand. I fly great distances back and forth but can see no helpful sign. Suddenly, the wind rises and I’m struggling to stay in the air. I hear a sudden sharp howl and wake up from my dream. The necromancer is gazing at the stars and then comes to me signaling that we should get going while it’s not so hot. He seems to have an idea of which direction we should next head to. As we continue our walk, I can feel a slight breeze on my cheeks which makes me feel uncomfortable. A few hours later when the sun’s first rays begin to appear, I can nothing but gasp in horror as I look at the horizon on our left side. A huge endless wall approaches us with a horrifying speed. But it’s not a wall. It’s a sandstorm. The red sun rises and casts its rays across the desert giving everything an eerie red tint. As the first grains of sand start to lash my face, I hear again that same terrible howl I heard in my dream. It’s not the sandstorm itself but something evil in it. I glance at the necromancer, but he seems to be only pleased, and then I fall into a deep slumber…
  2. From where does joy originate? To give this mystery some light let’s recite a spell while we wait about the deep origins of delight: ”The joy came from something bright, from wars won, from battles glorious. It came from unexpected rewards and from lively events that made us happy. It is born even for the guild placing 15th and soon it will arise for the anniversary. Its origins are in a jewel called Warspear so let us rejoice when we are all Online.”
  3. 1. Introduction Here, even in our academy, the signs of imperishability are a common sight. They are most often used during risky amplification processes where the magical energy stored in special spheres is conducted through the signs of imperishability to various objects to prevent these objects from disintegrating [1]. The most common objects that are being amplified are different types of armors, weapons and accessories but also important documents and such are being amplified to protect them from damage. Even other humans have been tried to amplify, although, these experiments have ended terribly even when signs were used [2]. However, no one really knows how the signs of imperishabilty actually work even though this subject has interested many. The purpose of this review is to investigate what has been written and what is known of the signs and, possibly, also understand the mechanisms behind their way of acting. 2. Studies regarding the signs of imperishability Master Berchtwald von Beleswelt writes in his tractate The mystery of the signs of imperishability: How are they created? that as the crafting methods of the signs of imperishability are known only to the craftsmen of Almahad there has been multiple attempts by the masters of Academy of Magic of Altgard to create their own signs but unfortunately these attempts have all failed [3]. Master Berchtwald, who took part in one of these said attempts, writes that even though they were able to replicate the structure of a sign of imperishability they couldn’t figure out which materials were used to create the original signs. Thus, the replicas they made broke prematurely during the amplification process and couldn’t protect the target items or if they didn’t break, they just absorbed the magical energy instead of conducting it forward [3]. Interestingly, alchemist Teresan writes in his research report A research on the properties of various rare minerals about a certain mineral called ”zaubelite”. Said mineral has both great durability and great conductivity of magical energy which means that it could be one of the materials used in the signs of imperishability [4]. However, zaubelite is quite rare and somewhat unstable mineral meaning that it can’t be the main component [4]. This seems to be clear especially when the amount of signs sold by the merchants of Chainless League is taken into account. Nevertheless, the signs of imperishability are not just mere triangles made of some mineral. This has been proved by druid Dael-Wenn in her recent study The new revolutionary uses of the signs of imperishability: staves where she experimented the use of signs as staff building material. As one could expect, the staff heads made of reforged signs of imperishability fell apart after first spellcast, similarly to what happens after amplification to normal signs, but at same time they were incredibly effective at conducting the magic power of the caster [5]. However, what is interesting is that certain types of magic were altered when cast through the experimental staff heads which has been reported before to happen only when the staff heads were imbued with magical power beforehand [5, 6]. This means that the signs are indeed modified with magic. However, Dael-Wenn was not able to determine the purpose of this magic nor remove it [5]. Perhaps it’s used to strengthen the properties of the signs of imperishability or perhaps it causes the signs to break up after the first use or perhaps its purpose is to do something else? 3. Conclusions The reason why it would be important to understand how the signs of imperishability work and how they are made is that if we were able to figure those out, we would be able to produce our own signs of imperishability which would allow us to amplify our warriors for a much cheaper price granting us an upper hand in this war. There are also other possibilities, for example, if we found a way to remove the modifier spell and it turned out that the purpose of the spell was to make the signs to break up after one use, we would be able to modify the signs we buy so that one sign could be used multiple times before breaking up which would allow us to buy less signs or alternatively amplify more. On a side note, this would allow us to use the experimental staves developed by Dael-Wenn much more efficiently as well. Studying the signs of the imperishability can easily be lucrative work and thus more resources should be directed to this sector. At the time when the replica signs of imperishability were crafted in Altgard’s Academy of Magic there was no knowledge about the modifier spell in the signs meaning that now the research could just begin. Anyway, finding a way to remove the modifier spell should be prioritized as doing so could be a great success or at least it would give us useful information about the nature of the spell. However, as none of the above-mentioned methods is guaranteed to bear fruit, the possibility of organizing an expedition to the lands of Almahad should be considered as well, as the craftsmen of Chainless League have all the answers regarding the signs of imperishability. References 1. Trannor. The basics of warrior life part 3: amplifications and enchantments. 2. Albrecht, Manfred & Ann-Lywe. The enhanced humans: a report. 3. Berchtwald. The mystery of the signs of imperishability: How are they created? 4. Teresan. A research on the properties of various rare minerals. 5. Dael-Wenn. The new revolutionary uses of the signs of imperishability: staves. 6. Wuldar & Terhene. A report on the altered magic achieved through the use of precharged crystals.
  4. I put those numbers in a coordinate system and noticed that they form lines and based on those lines I got the following formulas: Shap shadow lv1: (848*x+52383)/599=y lv2: (938*x+91762)/599=y lv3: (1029*x+124517)/599=y lv4: (1150*x+146039)/599=y where x=mdmg and y=Sharp shadow dmg These formulas don't seem to always give 100% correct answers but I hope this helps anyways.
  5. A dribble drops, a tentacle carrier clops, Leviathan laps from a puddle and a green fungus....well, exists. A fine green mushroom lives in the middle of the Sea Tramps lair doing absolutely nothing but emitting dim green light. It has lived here for ages, decomposing dead animals: spiders, anemones and corals, thus keeping the cave soil nutritious. For the creatures of the lair, it's like a beacon of life in the midst of the oppressive darkness. However, for the....wait! What is that noise? Shouting and chanting can be heard from the entrance of the lair. The green fungus can already feel the approaching threat, a threat that feels like a scorching branding iron that keeps coming closer and closer to skin, whizzing and hissing loudly while burning the fur. Who are they? What do they want? Oh, the lid of the first hatch is already being opened, its clatter is strident! How are they so fast? The green fungus must do something as it's in a great danger. It starts to produce spores, filled with the deadliest of poisons, ready to be launched into the air. Let's hope that they will do the job. Clanging of armors and screeching of dying spiders can be heard straight from above. The moment is coming closer. For a short time, a deep silence descends. The woodlice around the green fungus seem relatively calm but even their nervousness can be felt. Everything is staying still and nothing is happening. Suddenly, a tall warrior with golden armor comes down the ladders. He has a gigantic hammer in his hands and around him there is a shining aura of light that illuminates the whole cavern. The green fungus pales in front of the warrior's radiance, looking weak and miserable but it's still fully prepared to fight, holding its poisonous spores tightly in its gills, ready to unleash them at once when that warrior comes close enough. But....the warrior didn't come alone! Four other people come after the shining warrior and follow him when he walks forwards and shortens the gap between him and the green fungus. The fungus doesn't have any chances, at least not against five highly trained warriors but still it must try, even though it might not succeed. Now, the time has come! The green fungus releases its spores, a murky green cloud rises into the air and forms an opaque veil leaving the paladin inside it. Heavy coughing can be heard from the middle of the poisonous cloud....maybe the green fungus will succeed....maybe....oh, the paladin swung his hammer and smashed the poor mushroom into pieces! So, is it dead? Is this the end of this wondrous creature? Of course it's not! Everyone knows that fungi are much more than just sporocarps. The green fungus is actually a huge creature which exists in every tunnel and hole of the Sea Tramps lair and killing it is definitely not an easy task. But what about the paladin and the other warriors? Well, fortunately that foolish paladin messed up with the woodlice and he and his whole party died. This means that there is once again new corpses that the green fungus can decompose, making the cave soil again slightly more nutritious and better place for all kinds of different creatures to grow in. Punakaali, EU-Emerald
  6. Non-class skill books are expert skill books which any class can use. Although, unlike ordinary expert skill books, these skill books can not be upgraded. Most of them grant only small improvements but few of them are actually quite powerful. At the moment, there are 44 non-class skill books, 41 of which are passive and three that are active. The only requirements to use these books are a character level of 18 and an empty combat kit slot which means that these books won't consume the space meant for normal expert skill books. These books can be obtained by killing raid bosses, participating in guild events and completing dungeons during seasonal special events. Some books can also be obtained from physical chests that require special keys. Non-class skill books are more than rare but they are also worth of millions which means that if you ever happen drop one and sell it, you won't have to worry about gold for a while. So, here is the list of all current non-class skill books: Books from the raid bosses of Ayvondil: Book "Enhanced Critical Damage" Increases character's damage done by critical hits by 10%. Type: Passive Drops from: the raid boss Black Elm Book "Enhanced Critical Healing" Increases character's healing done by critical heals by 10%. Type: passive Drops from: the raid boss Black Elm Book "Physical Protection" Increases numerical value of character's physical defence by 10%. Type: Passive Drops from: the raid boss Engineer Book "Magical Protection" Increases numerical value of character's magical defence by 10%. Type: Passive Drops from: the raid boss Engineer Book "Magic Resistance" Decreases the duration of debuffs applied to the character by the percentage of the character's magical defence. However, the cap of this effect is 50%. Type: Passive Drops from: the raid boss Captain Giant Octopus Book "Magic Extension" Increases the duration of positive effects from skills and relics applied to the character by the percentage of the character's magical defence. However, the cap of this effect is 50%. Type: Passive Drops from: the raid boss Orcinus Books from the castle dungeons of Ayvondil: Book "Hidden Dodge" Increases character's and all party members' "dodge" parameter by 8% when party's combined health level is less than 40%. Type: Passive Drops from: dungeon Rejected King's Fortress (Forest's Heart castle) Notes: This book won't work if you are alone. You must have at least one party member at the location. Book "Tactical Strength" Increases character's and all party members' physical and magical power by 10% when party's combined health level is less than 40%. Type: Passive Drops from: dungeon Past Priest's Temple (Jaguar's Den castle) Notes: This book won't work if you are alone. You must have at least one party member at the location. Book "Phenomenal Lethality" Increases character's and all party members' "critical hit" parameter by 6% when party is in battle with five or more opponents. Type: Passive Drops from: dungeon Dragon Knight's Stronghold (Dragon Ness castle) Notes: This book won't work if you are alone. You must have at least one party member at the location. Book "Amazing Accuracy" Increases character's and all party members' "accuracy" parameter by 6% when party is in battle with five or more opponents. Type: Passive Drops from: dungeon Knowing's Bastion (Sky Sanctuary castle) Notes: This book won't work if you are alone. You must have at least one party member at the location. Book "Lethal Penetration" Increases character's and all party members' "penetration" parameter by 5% when party is in battle with five or more opponents. Type: Passive Drops from: dungeon Codex Servants' Catacombs (Sea Turtle castle) Notes: This book won't work if you are alone. You must have at least one party member at the location. Books from the guild events of Ayvondil: Book "Power of Life" Increases character's maximum health by 6% and health regeneration by 15%. Type: Passive Drops from: Wild Hunt event (Rottung Air) Book "Power of Spirit" Increases character's maximum energy by 10% and energy regeneration by 10%. Type: Passive Drops from: Music of Magic event (Nocturna) Book "Enhanced Critical Hit" Increases character's "critical hit" parameter by 3%. Type: Passive Drops from: Invasion of Chaos event Books from the pirate chests of the sunken ships in the V sector of Ayvondil: Book "Might of the Depths" Increases character's "depths' fury" parameter by 10% and movement speed in the Underwater Territory by 10%. Type: Passive Drops from: Pirate chests of the sunken ships (Pirate Chest Key required) Notes: Note that this book works only in the Underwater Territory and nowhere else. Book "Absolute Strength" Absorbs received critical hit damage if the damage would have killed the character. Type: Passive Drops from: Pirate chests of the sunken ships (Pirate Chest Key required) Notes: Great for Mythical Sea Tramps Lair and Champions Coliseum dungeons as you can say good bye to instakill critical hits. Books from the Anniversary event: (These can also be obtained from dungeons or guild events during seasonal special events.) Book "Enhanced Penetration" Increases character's "penetration" parameter by 3%. Type: Passive During the Anniversary, drops from: guild event in the open world (Beholder event) Book "Enhanced Attack Speed" Increases character's "attack speed" parameter by 7%. Type: Passive During the Anniversary, drops from: guild event in the open world (Demonologist event) Book "Enhanced Skill Cooldown" Increases character's "skills cooldown" parameter by 7%. Type: Passive During the Anniversary, drops from: guild event in the open world (Avenger event) Book "Enhanced Solidity" Increases character's "solidity" parameter by 4%. Type: Passive During the Anniversary, drops from: guild event on a GvG territory (Snorlar event) Book "Enhanced Resistance" Increases character's "resistance" parameter by 4%. Type: Passive During the Anniversary, drops from: guild event on a GvG territory (Snorlar event) Other books: Book "Enhanced Accuracy" Increases character's "accuracy" parameter by 4%. Type: Passive Drops from: dungeons during seasonal special events Books from the Median Night event: Book "Enhanced Steal Health" Increases character's "steal health" parameter by 6%. Type: Passive During the Median Night, drops from: guild event on a GvG territory Book "Secret Power of Vampirism" Increases character's "steal health" parameter by 15% when the character has less than 20% health left. Type: Passive During the Median Night, drops from: guild event in the open world Book "The Power of Blood" Increases character's and all party members' "steal health" parameter by 10% when party's combined health level is less than 50%. Type: Passive During the Median Night, drops from: Blood Brotherhood Chests (Crimson Corundum chest) Notes: This book won't work if you are alone. You must have at least one party member at the location. Book "Improved Stunning" Increases character's "stun" parameter by 2,5%. Type: Passive During the Median Night, drops from: the raid boss Book "Threatening Sap" Increases character's "stun" parameter by 5% when the character is in combat with three or more enemies. Type: passive During the Median Night, drops from: weekly guild tournament chests Book "Distortion of Life" Restores character's health by 150% of the damage inflicted by the enemy when the character is under the debuff "stunning" with a chance equal to the value of character's "steal health" parameter. (Maximum "steal health": 100%) However, this effect has a cooldown of 2 seconds. Type: Passive During the Median Night, drops from: guild event on a dedicated territory Notes: The healing effect of this book does not interact with the Potion of Lifeforce. Books from the World Creation event: Book "Enhanced Fury" Increases character's "rage" parameter by 6%. Type: Passive During the World Creation, drops from: guild event on a GvG territory Book "Rapid Fury" Increases character's "attack speed" parameter by 10% when the character is under the buff "rage". Type: Passive During the World Creation, drops from: guild event in the open world Book "Restrained Rage" Applies buff "rage" to the character and party members that are at the same location with the character when two or more members of the party are under any control effect. Type: Passive During the World Creation, drops from: Chests of the Ice Order (Crimson Corundum chest) Notes: Obviously this book won't work if you are alone. Book "Revelation of Fury" Applies buff "rage" to the character when the character deals critical damage or critical healing. However, this effect has a cooldown of 20 seconds. Type: Passive During the World Creation, drops from: Ice Chests of the caves beneath the Snow Boundary (Ice Chest Key required) Book "Piercing Rage" Increases character's "piercing attack" parameter by 6% when the character is under the buff "rage". Type: Passive During the World Creation, drops from: Ice Chests of the caves beneath the Snow Boundary (Ice Chest Key required) Book "Enhanced Damage Reflection" Increases character's "damage reflection" parameter by 6% for 1800 seconds (30 minutes). Type: Active During the World Creation, drops from: alliance event on a dedicated territory Book "Enhanced Piercing Attack" Increases character's "piercing attack" parameter by 4%. Type: Passive During the World Creation, drops from: the raid boss Books from the Honoring of the Spring King event Book "Enhanced Attack Strength" Increases character's "attack strength" parameter by 4%. Type: Passive During the Honoring of the Spring King, drops from: guild event on a GvG territory Book "Rampant Attack" Increases character's "attack strength" parameter by 10% when the character is in combat with three or more enemies. Type: Passive During the Honoring of the Spring King, drops from: guild event on a dedicated territory Book "Combat Agility" Increases character's "skills cooldown" parameter by 10% when the character is in combat with three or more enemies. Type: passive During the Honoring of the Spring King, drops from: weekly guild tournament chests Book "Physical Toughening" Increases numerical value of character's physical defence by 20% and reduces incoming physical damage from auto attacks to the character by 10% when the character has less than 30% health left. Type: Passive During the Honoring of the Spring King, drops from: the greater raid boss Book "Magical Toughening" Increases numerical value of character's magical defence by 20% and reduces incoming magical damage from auto attacks to the character by 10% when the character has less than 30% health left. Type: Passive During the Honoring of the Spring King, drops from: the lesser raid boss Books from the chests from the Seasons of Activities: Book "Second Chance" Resurrects the character's minion once if the minion dies. After the resurrection the minion will receive buff "invulnerability" for 10 seconds. Type: Passive Drops from: chests from the Seasons of Activities (name of the chest is different in every Season of Activities) Book "Underground Speed" Increases character's movement speed in any dungeon by 10%. Type: Passive Drops from: chests from the Seasons of Activities (name of the chest is different in every Season of Activities) Books from the Gladiator's Chest: Book "Gladiator's Ferocity" Increases character's "ferocity" parameter by 5% for 1800 seconds (30 minutes). Type: Active Energy expense: 50 units Cooldown: 60 seconds Drops from: Gladiator's Chests (arena chest) Notes: This book is personal which means that it can't be given to other players. If you don't need this book, you can sell it to NPC and receive 10000 gold. Book "Gladiator's Resilience" Increases character's "resilience" parameter by 5% for 1800 seconds (30 minutes). Type: Active Energy expense: 50 units Cooldown: 60 seconds Drops from: Gladiator's Chests (arena chest) Notes: This book is personal which means that it can't be given to other players. If you don't need this book, you can sell it to NPC and receive 10000 gold. If you drop one of the passive skill books, you must decide, will you use it, sell it or trade it. It all depends on how much gold you really need. Everyone needs gold but do you feel like you are weak and can never buy any proper equipment due to the lack of gold? If so, then you should sell it as 2,5% stun or 3% critical hit chance won't really make you any stronger but good armor and weapon will. If you already have decent gear and you are not in the constant need of gold but your gear isn't +10, then you should think, will the book raise some parameter that you really need or can you even use the book properly? For example, Rampant Attack might not be the best choice for a druid and Secret Power of Vampirism might not be the most useful book for a character with 3500 hp. If the book is useful, then you can use it but if it's not, then you could either sell it for gold or trade it for more suitable book. This is the end of this guide! I hope this will be useful at least for somebody.
  7. The fragrance of incense wafted in stuffy air of thin tunnels and corridors. I wandered towards it fumbling walls of seemingly endless halls. The smell was fairly familiar, sweet and iron. It was the smell of my own blood after all. We prepare our incenses from flour made of dried blood. They help us to navigate in these complex tunnel systems. Everyone of us have our own unique incenses, all of them with an unique fragrance. The smell led me through winding pits and low rivers. Finally, my abortive eyes sensed a gleam of dim light. I entered my chamber full of the smell of incense. I handled rune stones hanging on a wall trying to find one specific...yes, here it is. It was the Depth Seal, a stone with a rune depicted on it, very delicately carved and full of magic power. It was the end result of years of experiments and tests. It was the most demanding works of mine and now it was finally completed. I informed about the success of my work to others of this vole colony. My plan must work, there's no other options. If we don't gain the trust of the termites with this, our colony won't last long. There are lesser of us every day. The cave worms we eat have become much rarer nowadays due to a lethal disease spreading in these tunnels. The disease affects our cubs as well. I, Chrotorr, the chief and shaman of this colony, will do everything to keep this settlement alive. I traveled to the borders of the termite tribe. The termite guards stopped me and asked why I was there and what I wanted. I told them that I was supposed to meet the queen of the termites but this time I had something that she couldn't have even dreamed of. The guards guided me to her Majesty's chamber. I kneeled before the queen and said: "Your Majesty, my Queen, I know that the termite tribe isn't doing well just like my tribe. It's due to a disease caused by poisonous liquid dribbling from the catacombs of the dead elves. If we wish to survive, we have to rise to the surface, to the lands of the lizardmen. There we can build a mound as large as needed. Though, the lizardmen won't allow us to come to their lands so we have to take it from them by force." Since the queen started to look more interested, I continued: "I have created a powerful rune, the Depth Seal. It can be used to mine large networks of tunnels only in hours. With its help we can start our attack from any place we want. In return for my help I only demand your throne." The queen looked a bit surprised but still she let me continue: "As you can see, only I can control the rune, and to ensure our victory, I must control the army of the termites as well. This is the only way, both, my tribe and your tribe, can survive." After listening to my offering the queen considered and considered it until she finally replied: "So be it, chief Chrotorr, I will give you my throne if you promise to ensure my tribes survival. From now on, you are the Lord of Depth." So, the first part of my plan was completed. Now I only had to figure out how can we conquer the lands of the lizardmen. I walked to my newly acquired throne. It was beautifully carved right on gray stone. Its armrests and back rest was illuminated by three blue fires and from behind the throne organlike pipes were rising towards the ceiling of the hall. I sat on it and pressed the Depth Seal on my chest. It felt as if the earth itself was subjugated on my will. Stones yielded me and bowed me and new tunnels started to appear one by one. Soon it started to look as if roots of a tree were growing upwards instead of downwards. This creation would become the new termitary. I sent a group of termite scouts to the borders of the capital of the lizardmen to find out what was their weak spot. Two days later one of the scouts came back to me and reported that they had spied Amok, the chief of the lizardmen, and found out about his endeavours of achieving immortality since he wanted to rule his empire for ever and not to give power to his only son whom he didn't love. These news evoked ardor in me. We could indeed give him some kind of immortality if he agreed to give his son to us. I instantly started preparing a spell which could be used to travel to other people's dreams. When the night came, I fell in a trance and walked to Amok in the dream world. He didn't notice me so I whispered: "The gods have heard your prayers. I, the Lord of the Depth, shall grant thee thine immortality which thou have dreamed of for so long. For the payment, I require only your firstborn. The earth will open before you when you wake up. Take your son with you and come to my kingdom. There we will perform a ritual and you will live as long as you wish." Even though the chief didn't notice me, he looked as if he had agreed. The progression of my plan gave hope for the vole colony. How ironic, just when we were planning to conquer the lands of the lizardmen, their chief comes here and gives their lands for almost free. He clearly doesn't understand that by giving his only son, he gives us the rights to his empire. Basically, I will become the leader of everyone, the voles, the termites and the lizardmen. While the Pontifex of the termites was preparing the sacrificial ceremony for the firstborn of chief Amok, I was carving the vow stones. They will be used as signatures for our contract, they will be our legitimate justification for the land of the lizardmen. Chief Amok arrived to my domain. His son was taken away by the termite priests and moved to the ritual chamber. I took Amok's crown and carved magical runes on it giving him the promised immortality. "Both of us have now kept our vows", I said, and chief Amok nodded satisfiedly. But when he was leaving, I ordered the termite guards to capture him. Even though I hadn't broken my vow, I felt like a traitor. Nonetheless, I have to keep my promise to the queen and to my tribe or else I will be eaten alive and the vole colony will die. Now, we will just have to wait for the right moment to reclaim the surface land belonging to us and my tribe can finally start to revive. Kuusipuu, EU-Emerald
  8. Katrina, that lady in grief, thrown into a dungeon, imprisoned in sorrow, abadoned in misery, waiting for her baron still with a strong belief. Maybe I can bring you some joy. Reminisce the gleam of candles, the fragrance of marigolds, the sound of guitars and all those colourful mantles. But all these blisses, unobtainable for you, would just be your fall and lead you to the darkness. Cry and you shall cope, mourn and you shall survive and for the sake of me, never touch the rope. Kuusipuu - EU-Emerald
  9. It was dark and stormy night. I was sitting in the tavern ”Jolly Skull” preparing new arrows for my bow. ”248, 249 and 250! This should be enough for some time.” The innkeeper Arrax came to my table and said: ”Here is your travelling porridge, sir.” ”What? I haven’t ordered anything!” I told. ”Not you but the gentleman standing near the door”, he answered. Indeed, there was some suspicious man wearing a purple robe showing me to come outside. I put the porridge into my bag and went outside to see what that weird chap wanted from me. The man took off his hood. ”Barker! Is that you?” I said with a surprised tone. Barker had a serious look in his face. He said: ”Things aren’t going very well right now. A new evil has appeared and is now threatening the annual Horror Circus.” A dubious look in my face I asked: ”Is there again some kind of boogeyman or – SWOOOSH! A huge wave from the sea swept through the Red Dock soaking me completely. ”Hahahaha!” I heard someone laughing. ”Who laughed at me? Was it really that funny?" I shouted. ”Sir, there’s no one else here”, Barker said. ”Then who just laughed?” I asked. ”That’s the evil I came to tell you about. Though, we haven’t been able to discover what kind of evil we are talking about right now. My master, Sam Hain, has heard that creature’s laugh and voice in his dreams recently, saying: ´I am coming for you!´ The creature doesn’t really seem to like my master at all for some reason. As I said, we have done everything to find out where the creature came from and what it even is but all in vain. It seems like the creature isn’t even from this world but from the world of the dead”, Barker explained. ”But why are you telling this to me and not someone else?" I asked. ”Because you have good relations with the Faceless, the god of death”, Barker answered. ”We want you to ask him about the evil creature. He might know something about it.” I walked to the Black Pyramid to meet the Faceless. The moon was shining beautifully in the night sky. I climbed the stairs up to see if the Priest of the Faceless was there but he had gone somewhere. I entered the pyramid but something was wrong. Slaves nor the overseers didn’t even look at me. Tarantulas were hiding in their holes and ghosts had vanished somewhere. When I entered the palace of the Faceless, I only saw Faceless’ robe and crown lying on the ground but nothing else. ”Here!” someone whispered. One of the High Priests of the Faceless was hiding behind a stone pillar. ”What has happened here?” I asked. ”An evil creature came from the underworld without my master’s permission. He was so powerful that my master couldn’t resist him and now my master is in some kind of coma”, the priest told. ”How can someone defeat a god?” he wondered. ”But what that creature actually was?” I asked. ”That creature was a demon created from Garahan’s blood and formed during the War of the Spear. He is the most powerful demon Garahan ever created and it was used in a battle against the Heavenly Brothers. Harad and Nuadu somehow managed to defeat him after Garahan and banished him to the underworld where he had been till this day. He wasn’t trying to escape from there until one day he felt that his master was being threatened by someone. From that moment he started to gather strength and is now ready to avenge to the one who almost killed his master”, the priest explained. ”But won’t he just leave after the revenge?” I asked. ”I don’t think so”, the priest answered. ”He hates the Heavenly Brothers and everything resembling them as well, in other words, everything with human or elf face. He is powerful enough to destroy you all”, he explained. Everything the priest just told me made me feel very uneasy. I had to go to the Horror Circus and tell Sam Hain everything I had just heard as fast as possible since there wasn’t much time left. I took a teleportation scroll from my bag and read everthing written on it aloud. Suddenly, I was in the Horror Circus. I ran to the Sam Hains place and told him everything the priest had just told me. ”Oh, that explains everything. If you remember, I tried to kill Garahan five years ago. And now that demon wants to kill me to avenge that!” Sam Hain said with a worried tone. ”We have to strengthen our defences”, Sam Hain said with a bit more confident voice. Sam Hain and I were walking on the shores of the island directing where the defences should be placed. Sam Hain guided his assistants: ”You, put that pumpkin cannon there and fill it with the – BATAMM! A lighting struck, whole sky lit up and then I saw it. A siluet of a tremendous creature with a pair of huge wings filled the sky. It approached us slowly but surely. No one let even a single sound. When it landed on ground, I saw it clearly. Its wings were full of spikes, it had few pairs of horns in its head, it had a sword sheath on its waist and its whole body was black and it emitted deadly darkness killing everything it touched. The demon was looking us with its red eyes and soon after it stared only Sam Hain. Suddenly, the demon pulled out his sword from the sword sheath. The sword was a beautiful black saber with a complex desing. Against all expectations, the demon cut its own arm and black blood was flowing to the ground. The earth was screaming like it was being tortured by the most horrible ways. The earth opened and myriads of lesser demons were crawling out of there. They were all black just like their master. Some of them were bigger and some smaller but all of them were equally terrifying. Finally someone shouted: ”Retreat! Retreat!” Everybody were running back to the main town but not all of them managed to survive. The lesser demons were chasing us until we reached the gates of the Circus. I ran to Sam Hain and shouted at him: ”We must gather the legions of all factions here as soon as possible!” Sam Hain nodded silently and said: ”I will send an emergency message to all rulers of Arinar. They must send their best warriors to help us with the battle against the demon or Arinar will turn into a dead wasteland.” Kuusipuu - EU-Emerald
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