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Sauron ~ EU-Emerald ~ He will be remembered
Background This story takes place in 2020. It's a story about a noble sacrifice that allowed my young mage to leave the shores of Irselnort for the vast forests of Ayvondil. At that point, I already had a level 32 death knight, but I had never truly played in any other server than the EU-Emerald. Led by my curiosity, I started leveling my low-level mage that was in the US-Sapphire server. It was like starting the game as a new player as I was completely alone in the new server. All the player and guild names there were weird to me and even the used abbreviations were different. A new character in the EU-Emerald would have the resources of older characters at hand, but in the US-Sapphire, I had nothing. Of course, I knew the game well and could proceed without too much trouble ...until I reached the Berengar's Tower. Back in the day, the enemies there were much stronger that nowadays, and there weren't too many people willing to help. Somehow, I managed to complete the easy and normal levels, but now it was time for the hard level, the only thing keeping my mage away from the lands of Ayvondil. This story is about the completion of that dreadful hard level. On the quest to defeat the Juggernaut I had already forgotten how many days I had waited. Day after day, I wandered around the Berengar's Tower and nearby towns looking for comrades who could help me with my quest. The weird guys from the Chainless League wanted me to get some trinket from the Tower, but when I visited it, I was welcomed by an endless war zone that killed me before I even noticed. My staff was better for hitting than casting and my robes couldn't protect me even from mosquito bites. I asked myself if there was any hope, but after a while, it seemed there was. Someone with a shared objective finally reached out to me and asked for collaboration. This was a good start but definitely not enough. His power wasn't far above my own, and my experience told me that our combined strength wouldn't be sufficient to break even the first line of defense inside the Tower. Thus, we had to kept waiting. Finally, a second warrior with the shared objective reached out to me, and we could form a party of three. Now there was even more hope, but I very well knew that even this wasn't enough. So hard would this quest be that even three warriors together wouldn't stand a chance against the army of the Juggernaut. Though, we were all mediocre, and we knew it. But then the miracle happened. A warrior of great power came to us and offered us a helping hand. He wasn't someone who could eradicate all the lines of enemies with a snap of fingers but still someone strong enough to take all the slashes of swords and hits by projectiles without dying. He might have been a blade dancer, but my memories have become vague. Anyhow, now I knew that the four of us could bring down the Juggernaut and give the Chainless League people whatever trinket they wanted. So began our march through the brick roads floating in the astral void that had filled the Tower. The enemies fell one by one by the swords of the blade dancer while the three of us backed him with all we had. No one could stop our advancement ...until our enemies revised their strategy. We could already see the Juggernaut, but then a group of clever enemy soldiers managed to slip behind the blade dancer. Suddenly, me and my two comrades were attacked from all sides. We fought fiercely, but... we couldn't take it for long. My staff was shattered into pieces by a strong blow from an enemy, and then I was fatally struck in the back. My soul escaped from the Tower to the most recent place I had felt safe in. There, in a nearby town, I woke up. But along with me, also one of my comrades woke up. He told me that our other comrade had barely managed to flee from the enemies and be saved by the blade dancer. This was reassuring to hear, but now we had to hurry. We reached the Tower quickly, but to our horror, there were still some enemy soldiers guarding the roads. With trickery, stealth and co-operation, we were able to pass the soldiers with only a few wounds ...until we reached the region where we died. Ahead of us, there was a squadron of enemy soldiers patrolling. It was hopeless. There was no way around them, and we were too weak to fight them. Our blade dancer was busy fighting the Juggernaut and could not help us. We were so close, but we actually weren't. We would have to accept our failure and leave the Tower empty-handed. That was until our comrade who had survived noticed us. He left the blade dancer and approached the enemy squadron alone, knowing well that he was too weak to defeat them. But his eyes had no hesitation, and he challenged the enemy squadron with all he had. This gave us a chance. Now we were able to bypass the enemies and join the blade dancer. We hoped to see our comrade to come with us, but he was overwhelmed. He tried to flee, but a blow was followed by another blow until he fell down and was finally struck dead. We were horrified, but there was nothing we could do. His soul never managed to leave the Tower, he was truly dead. Then, my survived comrade said the unforgettable words: "He will be remembered". I couldn't but agree with sadness in my eyes. The Juggernaut finally fell, and we completed the quest from the Chainless League. We were now able to sail to the docks of Maliat and start building our reputation there. Now, I have become a respected mage in the Mages' Guild of Almahad. While walking among the bazaars, I sometimes wonder what happened to the soul of my comrade who sacrificed himself. Was it lost forever in the astral void or did someone exploring the Tower find it? I may never know the truth, but one thing is for sure: he will be remembered.
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Refined Wisdom
https://forum.warspear-online.com/index.php?/topic/249252-non-class-skill-books-and-what-you-should-know-about-them-sauron-eu-emerald/ Sauron ~ EU-Emerald -Specified the game version -Updated the names of the books -Made slight changes to how information is expressed -Used the last spring, winter and horror events as a reference for the information of where the books are dropped from -Every book that has been added to the game since the June of 2023 has now been added to the guide -Every mention of the Competitive guild raids is new
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Best Tree Ornament ~ Punakaali ~ EU-Emerald
Here is a rage amulet found from a dungeon. Slight pulses of heat can be felt when touching it. Perhaps it was crafted by a beginner elf blacksmith. At least that can be assumed when looking at it. Maybe it's better to use it just as a tree ornament rather than as a source of power? The ingredients used: Resin from spruce Aluminum foil Turmeric powder Sewing thread Droplets of resin were collected by me. Then they were mixed together and shaped into a disk. A strand of aluminum foil was wrapped around the disk while inserting the thread. Turmeric powder was then spread onto the disk to give it orange color. The resin disk was very sticky, so no glue was needed.
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All about amplifying ~ Gameplay Guide ~ Sauron ~ EU-Emerald
You belong to the target group of this guide if - you have some experience with amplifying - you know why you are supposed to use signs - you have something worthy of being amplified - you are seeking knowledge about amplifying Introduction Amplifying is a feature in Warspear Online that you can't avoid if you wish to reach the endgame content. It's a simple feature. You buy signs of imperishability (signs) and correct enhancement spheres, and then you spam the amplifying button until you have the desired level of amplification. Sounds easy, until you realize that you have lost all your gold or miracle coins and the amplification level of the piece of equipment didn't even increase. When this happens, players may feel emotions of hopelessness, become addicted or develop various superstitions. In this three-part guide, I will first clarify which factors affect the probability of successful amplification (amplifying chance), then share my ideas on how amplify sustainably and lastly present some calculated approximations of the amplifying chances. 1. The factors affecting the outcome of amplifying A successful amplification relies purely on luck, and there's nothing you can do to increase your luck. There are no secret rituals, good-luck charms or magical in-game areas to increase your amplifying chances. Also, all the signs and spheres are the same. The signs from guild tournament rewards are not any luckier than those bought from the miracle shop, and it doesn't matter how you acquire your spheres either. Sometimes you may feel as if there was a hidden game mechanic that occasionally drops your amplifying chances to zero but there isn't. Relogging, unequipping and re-equipping the item you are trying to amplify, temporarily changing your method of insurance or moving to a different location do not help you. You should also know that the amplifying chances are not affected by your character's level or the level or the rarity of the piece of equipment you wish to amplify. The only factors affecting the amplifying chances are the type of the piece of equipment and the level of amplification of the said piece. What we know is that one-handed weapons are harder to amplify than defensive pieces of equipment and two-handed weapons are harder to amplify than one-handed weapons. Additionally, it is possible that the amplifying chances for different defensive items have not been determined by using a single formula. For example, I suspect, based on experience, that amulets are harder to amplify than other accessories. It would be logical since amplifying them is much more beneficial than amplifying rings or bracelets but I don't have the evidence to confirm this. 2. How to cope with bad luck in amplifying? (This part is primarily aimed for those who don't buy signs with miracle coins) Amplifying is likely based on some kind of random number generator, and they have the tendency to be occasionally ruthless. You can imagine a normal distribution curve (like the one in the drawing at the beginning of this guide). Most of the time you are in the middle, sometimes you are lucky and find yourself from the left tail but way too often for your liking you are in the right tail which means that the item you are trying to amplify is "cursed". When you are in this kind of situation, you will quickly lose all your signs (and savings too if you keep buying new signs) without gaining anything in return leaving you no other option but to cry. You can't avoid bad luck but you can choose how to approach it. My advice is to aim for economic and mental sustainability (in which the term "sustainability" simply refers to practices that could go on even forever). 2.1. Economic sustainability In this guide, the economic sustainability simply means dividing your amplifyings into different weeks and always regathering all the spent resources before the next amplifying session. In other words, you don't gather a huge amount of amplifying resources over a long period of time to use them all in one evening. Instead, you amplify in small quantities at a time over a long period of time. The point of this is to make your personal in-game economy steady because it's easier to motivate yourself to collect a small amount of gold weekly than a huge amount of gold after you have lost everything. You can make the economic sustainability easy by calculating how much gold you can get each week and then checking how many sets of signs and spheres you can afford with that gold. Usually it's one, two or three sets each week depending on your server's prices and the amount of time you are able to spend on the game. Just remember to take advantage of discounts and keep your weekly goals as such that they don't exhaust you. If you wish, you can use your personal storage as a bank where you collect all the gold needed for your weekly amplifying. The leftover gold can then be freely used for other purposes. 2.2. Mental sustainability In this guide, the mental sustainability refers to a way of thought in which feelings associated with amplifying, such as anticipation, disappointment and frustration, are abandoned (to an extent that is possible for you). When there is no anticipation, there is no disappointment, and when there is no disappointment, there is no frustration, and when there is no frustration, amplifying becomes emotionally light. Deep frustration may just cause you to drop the amplifying at the halfway preventing you from achieving your goal. Indeed, in this system of thought, the only thing in your mind (while amplifying) should be your goal. You only amplify because that is the way to reach your goal, eventually. Amplifying for emotional reasons will only make you develop a condition similar to an addiction. 3. The amplifying chances The exact amplifying chances are not public information but some approximations can still be calculated. In this part of the guide, I will present the results of my attempts of doing so. To obtain data, I watched numerous amplifying videos on YouTube and counted how many signs were spent for each level of amplification. Unfortunately, I only have the amplifying chances for defensive pieces of equipment and one-handed weapons because I could find enough amplifying videos only about them. Keep in mind that the numbers presented here are certainly more or less inaccurate (or they could even be completely wrong) but they may still give you an idea of what the real amplifying chances could be. With these numbers, you can try to calculate how much time it would take for you to reach the level of amplification you desire. Just remember that these are just averages and you are likely a lot unluckier than you expect yourself to be. The amplifying chances for defensive equipment (sample size: 40) The amplifying chances for one-handed weapons (sample size: 25) Now that you have read this guide, you should understand all about amplifying. Good luck! The guide ends here but if you want to see some additional charts and information about my calculations, you can open the spoiler below.
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Punakaali ~ EU-emerald ~ Greeting card
Happy 17th birthday Warspear Online! Here is a fabulous greeting card made from plethora of small screenshots!
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The true boss was greed ~ [Sauron, EU-Emerald]
”This could only happen in Arinar during the New Year’s celebration,” lamented a World Creation knight sent on an important mission by White Beard himself. The situation was tense as the warriors from the other islands had sold all the collected north runes to some rich person of unknown origin. Indeed, the snow elves were in constant danger if the magic of the north runes was not protecting them. For this reason, the knight was tirelessly searching for that scoundrel. After a while, the knight finally found a suspicious rich-looking person. ”You there! Hand over the north runes, now!” the knight shouted. ”Nope, I paid a fair price from them!” the person responded. The knight then unsheathed his fir-tree sword, but the person quickly said: ”Wait! I’ll give you the runes, but I also have a special offer for you.” The knight calmed down and listened. ”I noticed that the weapon you are carrying with you is quite rare,” the person said. ”I would like to offer a pouchful of gold coins for it.” The knight was happy that violence could be avoided, and the offer was also good, so he accepted it. ”Stop! You are being deceived!” shouted someone suddenly. An elven sorceress came running and told the knight: ”I’m so sorry, my Grinch minion stole my old staff and ran away.” The knight was confused, but when he looked ahead, there was abruptly a grinning Grinch with an empty pouch. ”There was never money, just illusions,” the sorceress said. ”Please, allow me to deal with my minion and retrieve the runes.” After handing over the runes to the knight, the sorceress once more apologized and then teleported the knight back to the Snow Elf Village. Back in the village, the knight rushed to White Beard who, after hearing everything, gathered the residents of the village together to sort out the situation. Indeed, money had suddenly started to disappear from the people’s pockets, and there was unrest in the air. White Beard calmed the listeners and scolded those who had fallen victim to greed thus endangering the peace in the village. White Beard thanked the knight for preventing chaos and said to everyone: ”Since you all owe to this man, he’ll receive all of your reward money!” The inhabitants of the village had ashamed expressions, and no one dared to complain, but to White Beard’s surprise even the knight seemed ashamed. ”I am no worthy of such a reward for I was blinded by the glimmer of money too,” the knight said. White Beard understood what the knight meant, but he calmly shook his head and told the knight: ”Trust me, my experience in detecting who is deserving and who is not is comparable to none, and in you I could sense innocence of special kind.” The knight understood and promised with teary eyes that the received money would bring joy and happiness to everyone in the Snow Elf Village. And so the New Year’s celebrations went happily on.
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Punakaali ~ EU-Emerald (Greeting card)
- Sauron, EU-Emerald, "The death in the desert winds"
A loud creak is heard as the gates of Er-Sahil slowly open and reveal the vast desert outside the northern walls of this great city. I and an old necromancer next to me are gazing over the endless dunes seeing nothing but sand shining with goldish shimmer under the scorching sun. I’m a lesser chieftain of the Eagle Clan, and we have been appointed as the representatives of the Legion to meet with the merchants of the northern mountains. As we start our journey across the desert, the characters waving their hands behind us at the city gates become smaller and smaller until we are all alone in the midst of the sands. And so we walked under the brilliant sun… Thousands of footsteps behind our backs we walk and walk and will yet again leave thousands of footsteps behind us, only to repeat this same process again and again. My eyes are seeking for even a small hint of mountain peaks above the dunes but to no avail. My legs are cramping for all the walking, and my mouth is drying as I’m trying to preserve the last bits of water we still have. It’s good that my necromancer companion doesn’t need water, but even still, it seems as if his body is starting to crumble due to the dryness. He can’t say anything because his jawbone is missing, but I can clearly see that even he’s beginning to have a hard time walking. As we are no longer sure that we are going to the right direction, we decide to take a rest. As the night comes, I’m experiencing a spiritual dream where I’m flying as an eagle above the dunes seeking for anything that is not sand. I fly great distances back and forth but can see no helpful sign. Suddenly, the wind rises and I’m struggling to stay in the air. I hear a sudden sharp howl and wake up from my dream. The necromancer is gazing at the stars and then comes to me signaling that we should get going while it’s not so hot. He seems to have an idea of which direction we should next head to. As we continue our walk, I can feel a slight breeze on my cheeks which makes me feel uncomfortable. A few hours later when the sun’s first rays begin to appear, I can nothing but gasp in horror as I look at the horizon on our left side. A huge endless wall approaches us with a horrifying speed. But it’s not a wall. It’s a sandstorm. The red sun rises and casts its rays across the desert giving everything an eerie red tint. As the first grains of sand start to lash my face, I hear again that same terrible howl I heard in my dream. It’s not the sandstorm itself but something evil in it. I glance at the necromancer, but he seems to be only pleased, and then I fall into a deep slumber…- Punakaali, EU-Emerald, Poem
From where does joy originate? To give this mystery some light let’s recite a spell while we wait about the deep origins of delight: ”The joy came from something bright, from wars won, from battles glorious. It came from unexpected rewards and from lively events that made us happy. It is born even for the guild placing 15th and soon it will arise for the anniversary. Its origins are in a jewel called Warspear so let us rejoice when we are all Online.”- Punakaali ~ EU-Emerald
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Non-class skill books and what you should know about them - (Sauron, EU-Emerald)
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The puzzling signs of imperishability: a review - [Sauron, EU-Emerald]
- The puzzling signs of imperishability: a review - [Sauron, EU-Emerald]
1. Introduction Here, even in our academy, the signs of imperishability are a common sight. They are most often used during risky amplification processes where the magical energy stored in special spheres is conducted through the signs of imperishability to various objects to prevent these objects from disintegrating [1]. The most common objects that are being amplified are different types of armors, weapons and accessories but also important documents and such are being amplified to protect them from damage. Even other humans have been tried to amplify, although, these experiments have ended terribly even when signs were used [2]. However, no one really knows how the signs of imperishabilty actually work even though this subject has interested many. The purpose of this review is to investigate what has been written and what is known of the signs and, possibly, also understand the mechanisms behind their way of acting. 2. Studies regarding the signs of imperishability Master Berchtwald von Beleswelt writes in his tractate The mystery of the signs of imperishability: How are they created? that as the crafting methods of the signs of imperishability are known only to the craftsmen of Almahad there has been multiple attempts by the masters of Academy of Magic of Altgard to create their own signs but unfortunately these attempts have all failed [3]. Master Berchtwald, who took part in one of these said attempts, writes that even though they were able to replicate the structure of a sign of imperishability they couldn’t figure out which materials were used to create the original signs. Thus, the replicas they made broke prematurely during the amplification process and couldn’t protect the target items or if they didn’t break, they just absorbed the magical energy instead of conducting it forward [3]. Interestingly, alchemist Teresan writes in his research report A research on the properties of various rare minerals about a certain mineral called ”zaubelite”. Said mineral has both great durability and great conductivity of magical energy which means that it could be one of the materials used in the signs of imperishability [4]. However, zaubelite is quite rare and somewhat unstable mineral meaning that it can’t be the main component [4]. This seems to be clear especially when the amount of signs sold by the merchants of Chainless League is taken into account. Nevertheless, the signs of imperishability are not just mere triangles made of some mineral. This has been proved by druid Dael-Wenn in her recent study The new revolutionary uses of the signs of imperishability: staves where she experimented the use of signs as staff building material. As one could expect, the staff heads made of reforged signs of imperishability fell apart after first spellcast, similarly to what happens after amplification to normal signs, but at same time they were incredibly effective at conducting the magic power of the caster [5]. However, what is interesting is that certain types of magic were altered when cast through the experimental staff heads which has been reported before to happen only when the staff heads were imbued with magical power beforehand [5, 6]. This means that the signs are indeed modified with magic. However, Dael-Wenn was not able to determine the purpose of this magic nor remove it [5]. Perhaps it’s used to strengthen the properties of the signs of imperishability or perhaps it causes the signs to break up after the first use or perhaps its purpose is to do something else? 3. Conclusions The reason why it would be important to understand how the signs of imperishability work and how they are made is that if we were able to figure those out, we would be able to produce our own signs of imperishability which would allow us to amplify our warriors for a much cheaper price granting us an upper hand in this war. There are also other possibilities, for example, if we found a way to remove the modifier spell and it turned out that the purpose of the spell was to make the signs to break up after one use, we would be able to modify the signs we buy so that one sign could be used multiple times before breaking up which would allow us to buy less signs or alternatively amplify more. On a side note, this would allow us to use the experimental staves developed by Dael-Wenn much more efficiently as well. Studying the signs of the imperishability can easily be lucrative work and thus more resources should be directed to this sector. At the time when the replica signs of imperishability were crafted in Altgard’s Academy of Magic there was no knowledge about the modifier spell in the signs meaning that now the research could just begin. Anyway, finding a way to remove the modifier spell should be prioritized as doing so could be a great success or at least it would give us useful information about the nature of the spell. However, as none of the above-mentioned methods is guaranteed to bear fruit, the possibility of organizing an expedition to the lands of Almahad should be considered as well, as the craftsmen of Chainless League have all the answers regarding the signs of imperishability. References 1. Trannor. The basics of warrior life part 3: amplifications and enchantments. 2. Albrecht, Manfred & Ann-Lywe. The enhanced humans: a report. 3. Berchtwald. The mystery of the signs of imperishability: How are they created? 4. Teresan. A research on the properties of various rare minerals. 5. Dael-Wenn. The new revolutionary uses of the signs of imperishability: staves. 6. Wuldar & Terhene. A report on the altered magic achieved through the use of precharged crystals.- Death Knight - Complete Skill Analysis and Mechanics (v11.2.0)
I put those numbers in a coordinate system and noticed that they form lines and based on those lines I got the following formulas: Shap shadow lv1: (848*x+52383)/599=y lv2: (938*x+91762)/599=y lv3: (1029*x+124517)/599=y lv4: (1150*x+146039)/599=y where x=mdmg and y=Sharp shadow dmg These formulas don't seem to always give 100% correct answers but I hope this helps anyways.- There is some green shimmering in a humid pit...
A dribble drops, a tentacle carrier clops, Leviathan laps from a puddle and a green fungus....well, exists. A fine green mushroom lives in the middle of the Sea Tramps lair doing absolutely nothing but emitting dim green light. It has lived here for ages, decomposing dead animals: spiders, anemones and corals, thus keeping the cave soil nutritious. For the creatures of the lair, it's like a beacon of life in the midst of the oppressive darkness. However, for the....wait! What is that noise? Shouting and chanting can be heard from the entrance of the lair. The green fungus can already feel the approaching threat, a threat that feels like a scorching branding iron that keeps coming closer and closer to skin, whizzing and hissing loudly while burning the fur. Who are they? What do they want? Oh, the lid of the first hatch is already being opened, its clatter is strident! How are they so fast? The green fungus must do something as it's in a great danger. It starts to produce spores, filled with the deadliest of poisons, ready to be launched into the air. Let's hope that they will do the job. Clanging of armors and screeching of dying spiders can be heard straight from above. The moment is coming closer. For a short time, a deep silence descends. The woodlice around the green fungus seem relatively calm but even their nervousness can be felt. Everything is staying still and nothing is happening. Suddenly, a tall warrior with golden armor comes down the ladders. He has a gigantic hammer in his hands and around him there is a shining aura of light that illuminates the whole cavern. The green fungus pales in front of the warrior's radiance, looking weak and miserable but it's still fully prepared to fight, holding its poisonous spores tightly in its gills, ready to unleash them at once when that warrior comes close enough. But....the warrior didn't come alone! Four other people come after the shining warrior and follow him when he walks forwards and shortens the gap between him and the green fungus. The fungus doesn't have any chances, at least not against five highly trained warriors but still it must try, even though it might not succeed. Now, the time has come! The green fungus releases its spores, a murky green cloud rises into the air and forms an opaque veil leaving the paladin inside it. Heavy coughing can be heard from the middle of the poisonous cloud....maybe the green fungus will succeed....maybe....oh, the paladin swung his hammer and smashed the poor mushroom into pieces! So, is it dead? Is this the end of this wondrous creature? Of course it's not! Everyone knows that fungi are much more than just sporocarps. The green fungus is actually a huge creature which exists in every tunnel and hole of the Sea Tramps lair and killing it is definitely not an easy task. But what about the paladin and the other warriors? Well, fortunately that foolish paladin messed up with the woodlice and he and his whole party died. This means that there is once again new corpses that the green fungus can decompose, making the cave soil again slightly more nutritious and better place for all kinds of different creatures to grow in. Punakaali, EU-Emerald- Non-class skill books and what you should know about them - (Sauron, EU-Emerald)
Non-class skill books are expert skill books which any class can use. Although, unlike ordinary expert skill books, these skill books can not be upgraded. Most of them grant only small improvements but few of them are actually quite powerful. At the moment, there are 73 non-class skill books, 70 of which are passive and three that are active. The only requirements to use these books are a character level of 18 and an empty combat kit slot which means that these books won't consume the space meant for normal expert skill books. Every character has 15 combat kit slots in total, but there is no limit to the number of books a single character can have in an inactive form. Non-class skill books can be obtained by killing raid bosses, participating in guild events and completing dungeons during seasonal special events. Some books can also be obtained from physical chests that require special keys. Non-class skill books are more than rare but they are also worth of millions which means that if you ever happen drop one and sell it, you won't have to worry about gold for a while. This guide valid for the game version of 13.3.3. So, here is the list of all current non-class skill books: The books of Ayvondil Books from the raid bosses of Ayvondil: Book of Enhanced Critical Damage Increases character's "critical hit strength" parameter by 10 %. Type: Passive Drops from: Raid boss Black Elm Book of Enhanced Critical Healing Increases character's healing done by critical heals by 10 %. Type: passive Drops from: Raid boss Black Elm Book of Physical Protection Increases the numerical value of character's physical defense by 10 %. Type: Passive Drops from: Raid boss Engineer Book of Magical Protection Increases the numerical value of character's magical defense by 10 %. Type: Passive Drops from: Raid boss Engineer Book of Magic Resistance Decreases the duration of debuffs applied to the character by the percentage of the character's magical defense. However, the cap of this effect is 50 %. Type: Passive Drops from: Raid boss Captain Giant Octopus Book of Magic Extension Increases the duration of positive effects from skills and relics applied to the character by the percentage of the character's magical defense. However, the cap of this effect is 50 %. Type: Passive Drops from: Raid boss Orcinus Books from the castle dungeons of Ayvondil: Book of Hidden Dodge Increases character's and all party members' "dodge" parameter by 8 % when party's combined health level is less than 40 %. Type: Passive Drops from: Dungeon Rejected King's Fortress (Forest's Heart castle) Notes: This book won't work if you are alone. You must have at least one party member at the location. Book of Tactical Strength Increases character's and all party members' physical and magical power by 10 % when party's combined health level is less than 40 %. Type: Passive Drops from: Dungeon Past Priest's Temple (Jaguar's Den castle) Notes: This book won't work if you are alone. You must have at least one party member at the location. Book of Phenomenal Lethality Increases character's and all party members' "critical hit" parameter by 6 % when party is in battle with five or more opponents. Type: Passive Drops from: Dungeon Dragon Knight's Stronghold (Dragon Ness castle) Notes: This book won't work if you are alone. You must have at least one party member at the location. Book of Amazing Accuracy Increases character's and all party members' "accuracy" parameter by 6 % when party is in battle with five or more opponents. Type: Passive Drops from: Dungeon Knowing's Bastion (Sky Sanctuary castle) Notes: This book won't work if you are alone. You must have at least one party member at the location. Book of Lethal Penetration Increases character's and all party members' "penetration" parameter by 5 % when party is in battle with five or more opponents. Type: Passive Drops from: Dungeon Codex Servants' Catacombs (Sea Turtle castle) Notes: This book won't work if you are alone. You must have at least one party member at the location. Books from the guild events of Ayvondil: Book of Power of Life Increases character's maximum health by 6 % and health regeneration by 15 %. Type: Passive Drops from: The guild event to kill Rottung Air (Wild Hunt) Book of Power of Spirit Increases character's maximum energy by 10 % and energy regeneration by 10 %. Type: Passive Drops from: The guild event to kill Nocturna (Music of Magic) Books from the pirate chests of the sunken ships in the V sector of Ayvondil: Book of Might of the Depths Increases character's "depths' fury" parameter by 10 % and movement speed in the Underwater Territory by 10 %. Type: Passive Drops from: Pirate Chests of the sunken ships (Pirate Chest Key is required to open a chest) Notes: This book works only in the Underwater Territory and nowhere else. Book of Absolute Strength Absorbs received critical hit damage if the damage would have killed the player character. Type: Passive Drops from: Pirate Chests of the sunken ships (Pirate Chest Key is required to open a chest) Notes: Great for Mythical Sea Tramps Lair and Champions Coliseum dungeons as you can say good bye to instakill critical hits. The books of Almahad Books from the tombs, outposts and towers of Almahad: Book of Critical Might Increases character's "critical hit strength" parameter by 7.5 % when the character is in combat with three or more enemies. Type: Passive Drops from: Tombs of the Golden Sands Book of Deadly Precision Increases character's "critical hit strength" parameter by 1 % for every 10 % of the character's "critical hit" parameter. Type: Passive Drops from: Tombs every time when the player character has completed 1250 runs Notes: As the maximum critical hit is 50-53 %, this book can give 5 % of critical hit strength at maximum. Book of Battle Humility Increases character's "subjugation" parameter by 7.5 % when the character is in combat with three or more enemies. Type: Passive Drops from: Outposts of the Golden Sands Book of Twisted Devotion Increases character's "subjugation" parameter by 1 % for every 10 % of the character's "ferocity" parameter. Type: Passive Drops from: Outposts every time when the player character has completed 1250 runs Notes: As the maximum ferocity is 50-52 %, this book can give 5 % of subjugation at maximum. Book of Relentless Force Increases character's "skill power" parameter by 5 % when the character is in combat with three or more enemies. Type: Passive Drops from: Towers of the Golden Sands Book of Crushing Force Increases character's "skill power" parameter by 1 % for every 10 % of the character's "penetration" parameter. Type: Passive Drops from: Towers every time when the player character has completed 1250 runs Notes: As the maximum penetration is 50-51.5 %, this book can give 5 % of skill power at maximum. Books from the tribal chests of the Golden Sands of Almahad: Book of Critical Frenzy Increases character's "critical hit strength" parameter by 7.5 % for 10 seconds when the character deals critical damage or critical healing. However, this effect has a cooldown of 20 seconds. Type: Passive Drops from: Tribal Chests of the Golden Sands (Tribal Chest Key is required to open a chest) Book of Threatening Humility Increases character's "subjugation" parameter by 7.5 % for 10 seconds when the character deals critical damage or critical healing. This effect has a cooldown of 20 seconds. Type: Passive Drops from: Tribal Chests of the Golden Sands (Tribal Chest Key is required to open a chest) Book of Irresistible Force Increases character's "skill power" parameter by 5 % for 10 seconds when the character deals critical damage or critical healing. This effect has a cooldown of 20 seconds. Type: Passive Drops from: Tribal Chests of the Golden Sands (Tribal Chest Key is required to open a chest) Other books from Almahad: Book of Controlled Humility Increases character's "subjugation" parameter by 15 %. Type: Passive Drops from: Raid boss Demon of the Golden Sands Book of Desert Majesty Increases character's "exhausting heat" parameter by 6 %. Type: Passive Drops from: Dune Horrors open-world guild event Book of Desert Haste Increases character's movement speed in the territory of the Golden Sands by 10 %. Type: Passive Drops from: Almahad Caches (these can be bought with Miracle Coins) Notes: This book works only in the territory of Golden Sands and nowhere else. The books of Irselnort Book of Melee Combat Tactics Reduces the damage caused by melee attacks to the player character by 5 %. Type: Passive Drops from: Raid boss Dungeon Horror Book of Ranged Combat Tactics Reduces the damage caused by ranged attacks to the player character by 5 %. Type: Passive Drops from: Raid boss Dungeon Horror Book of Restrained Control The player character will ignore one control effect when the character's health drops below 40 % of the maximum health. This effect has a cooldown of 30 seconds. Type: Passive Drops from: Behind Enemy Lines open-world guild event The books from the main seasonal events Books from the Anniversary event: (These can also be obtained from dungeons during certain seasonal special events) Book of Enhanced Penetration Increases character's "penetration" parameter by 3 %. Type: Passive During the Anniversary, drops from: The guild event to kill Beholder (Deadly Stare) During the Carnival, drops from: The guild event to kill Quibungo (Monstrous Ogre) Also drops from: Horrors of the Deep and Chasing the Wind guild raids (top-rank showdown reward chest) Book of Enhanced Attack Speed Increases character's "attack speed" parameter by 7 %. Type: Passive During the Anniversary, drops from: The guild event to kill Demonologist (Lost Soul) Book of Enhanced Skill Cooldown Increases character's "skill cooldown" parameter by 7 %. Type: Passive During the Anniversary, drops from: The guild event to kill Avenger (Flame of Wrath) During the Honoring of the Spring King, drops from: Deadly Blossom guild raid (common showdown reward chest and top-rank showdown reward chest) Book of Enhanced Solidity Increases character's "solidity" parameter by 4 %. Type: Passive During the Anniversary, drops from: The GvG guild event associated with Snorlar Book of Enhanced Resistance Increases character's "resistance" parameter by 4 %. Type: Passive During the Anniversary, drops from: The GvG guild event associated with Snorlar During the World Creation, drops from: Mandate of the Winter Runes guild raid (raid reward chest and top-rank showdown reward chest) Books from the Median Night event (Horror Circus): Book of Enhanced Health Steal Increases character's "health steal" parameter by 6 %. Type: Passive During the Median Night, drops from: The raid boss of Horror Circus During the Median Night, also drops from: The Jester King's Laughter guild raid (common showdown reward chest and top-rank showdown reward chest) Book of Secret Power of Vampirism Increases character's "health steal" parameter by 15 % when the character has less than 20 % of the maximum health left. If the character's health goes above the 20 %, the increase in the "health steal" parameter will stay for 5 seconds. Type: Passive During the Median Night, drops from: The Jester King's Laughter guild raid (raid reward chest and top-rank showdown reward chest) Book of Distortion of Life Restores character's health by 150 % of the damage inflicted by enemies when the character is under the debuff "stunning" with a chance equal to the value of character's "health steal" parameter (maximum health steal is 100 %). The healing effect has a cooldown of 2 seconds. Type: Passive During the Median Night, drops from: The open-world guild event of the Horror Circus and the Haunted Chests of the Horror Circus (Haunted Chest Key is required to open a chest) During the Median Night, also drops from: The Jester King's Laughter guild raid (top-rank showdown reward chest) Notes: The healing effect of this book does not interact with the Potion of Lifeforce. Book of Enhanced Stunning Increases character's "stun" parameter by 2.5 %. Type: Passive During the Median Night, drops from: The GvG guild event of the Horror Circus Book of Threatening Sap Increases character's "stun" parameter by 5 % when the character is in combat with three or more enemies. Type: passive During the Median Night, drops from: The weekly guild tournament reward chests and the Haunted Chests of the Horror Circus (Haunted Chest Key is required to open a chest) Book of Vampire Might Increases character's "health steal" parameter by 7.5 % for 10 seconds when the character deals critical damage or critical healing. This effect has a cooldown of 20 seconds. Type: passive During the Median Night, drops from: Haunted Chests of the Horror Circus (Haunted Chest Key is required to open a chest) Book of Blood Power Increases character's and all party members' (that are in the same location) "health steal" parameter by 10 % when party's combined health level is less than 50 % of the maximum. Type: Passive During the Median Night, drops from: Blood Brotherhood Chests (these can be bought with Crimson Corundums) and the event-related Miracle Shop chests Notes: This book won't work if you are alone. You must have at least one party member in the same location as you. Book of Timed Sap Increases character's and all party members' (that are in the same location) "stun" parameter by 4 % for 7 seconds when two or more members of the party are under any control effect. This effect has a cooldown of 7 seconds. Type: Passive During the Median Night, drops from: Blood Brotherhood Chests (these can be bought with Crimson Corundums) and the event-related Miracle Shop chests Notes: Obviously this book won't work if you are alone. Book of Shockwave Stun Increases character's and all party members' (that are in the same location) "stun" parameter by 0.5 % for each enemy the party members are in combat with. The maximum increase is 4 %. Type: Passive During the Median Night, drops from: Blood Brotherhood Chests (these can be bought with Crimson Corundums) and the event-related Miracle Shop chests Notes: This book won't work if you are alone. You must have at least one party member in the same location as you. Books from the World Creation event (Snowy Bound): Book of Enhanced Rage Increases character's "rage" parameter by 6 %. Type: Passive During the World Creation, drops from: The raid boss of Snowy Bound During the World Creation, also drops from: Mandate of the Winter Runes guild raid (common showdown reward chest and top-rank showdown reward chest) Book of Rapid Rage Increases character's "attack speed" parameter by 10 % when the character is under the buff "rage". Type: Passive During the World Creation, drops from: The open-world guild event of the Snowy Bound and the Ice Chests of the Snowy Bound (Ice Chest Key is required to open a chest) During the World Creation, also drops from: Mandate of the Winter Runes guild raid (top-rank showdown reward chest) Book of Enhanced Piercing Attack Increases character's "piercing attack" parameter by 4 %. Type: Passive During the World Creation, drops from: The GvG guild event of the Snowy Bound Book of Enhanced Damage Reflection Increases character's "damage reflection" parameter by 6 % for 30 minutes. Type: Active Energy expense: 50 units Cooldown: 60 seconds During the World Creation, drops from: The weekly guild tournament reward chests Book of Revelation of Rage Applies buff "rage" to the character when the character deals critical damage or critical healing. This effect has a cooldown of 20 seconds. Type: Passive During the World Creation, drops from: Ice Chests of the Snowy Bound (Ice Chest Key is required to open a chest) Book of Piercing Rage Increases character's "piercing attack" parameter by 6 % when the character is under the buff "rage". Type: Passive During the World Creation, drops from: Ice Chests of the Snowy Bound (Ice Chest Key is required to open a chest) Book of Restrained Rage Applies buff "rage" to the character and all party members (that are in the same location) when two or more members of the party are under any control effect. Type: Passive During the World Creation, drops from: Chests of the Ice Order (these can be bought with Crimson Corundums) and the event-related Miracle Shop chests Notes: Obviously this book won't work if you are alone. Book of Growing Resistance Increases character's and all party members' (that are in the same location) "resistance" parameter by 1.5 % for every 10 % of the party's total missing health. The maximum increase is 7.5 %. Type: Passive During the World Creation, drops from: Chests of the Ice Order (these can be bought with Crimson Corundums) and the event-related Miracle Shop chests Notes: This book won't work if you are alone. You must have at least one party member in the same location as you. The book works at full power when the party's combined health is less than 50 % of the maximum. Book of Rising Rage Increases character's and all party members' (that are in the same location) "rage" parameter by 1 % for each enemy the party members are in combat with. The maximum increase is 8 %. Type: Passive During the World Creation, drops from: Chests of the Ice Order (these can be bought with Crimson Corundums) and the event-related Miracle Shop chests Notes: This book won't work if you are alone. You must have at least one party member in the same location as you. Books from the Honoring of the Spring King event (Blissful Isle): Book of Magical Toughening Increases the numerical value of character's magical defense by 20 % and reduces incoming magical damage from auto attacks to the character by 10 % when the character has less than 30 % of health left. Type: Passive During the Honoring of the Spring King, drops from: The raid boss of Blissful Isle that becomes available when the player character has earned 5000 event-related reputation Book of Physical Toughening Increases the numerical value of character's physical defense by 20 % and reduces incoming physical damage from auto attacks to the character by 10 % when the character has less than 30% of health left. Type: Passive During the Honoring of the Spring King, drops from: The raid boss of Blissful Isle that becomes available when the player character has earned 15000 event-related reputation Book of Rampant Attack Increases character's "attack strength" parameter by 10 % when the character is in combat with three or more enemies. Type: Passive During the Honoring of the Spring King, drops from: The instanced-area guild event of the Blissful Isle Book of Enhanced Attack Strength Increases character's "attack strength" parameter by 4 %. Type: Passive During the Honoring of the Spring King, drops from: The GvG guild event of the Blissful Isle During the Honoring of the Spring King, also drops from: Deadly Blossom guild raid (top-rank showdown reward chest) Book of Combat Agility Increases character's "skill cooldown" parameter by 10 % when the character is in combat with three or more enemies. Type: passive During the Honoring of the Spring King, drops from: The weekly guild tournament reward chests Book of Compelled Cooldown Increases character's "skill cooldown" parameter by 3 % for each harmful or control effect the character has. The maximum increase is 12 %. Type: passive During the Honoring of the Spring King, drops from: Deadly Blossom guild raid (raid reward chest and top-rank showdown reward chest) Book of Immense Agility Increases character's and all party members' (that are in the same location) "skill cooldown" parameter by 2 % for every 10 % of the party's total missing health. The maximum increase is 12 %. Type: passive During the Honoring of the Spring King, drops from: Arcane Magisterium Chests (these can be bought with Crimson Corundums) and the event-related Miracle Shop chests Notes: This book won't work if you are alone. You must have at least one party member in the same location as you. The book works at full power when the party's combined health is less than 40 % of the maximum. Book of Deathblow Increases character's and all party members' (that are in the same location) "attack strength" parameter by 1 % for each enemy the party members are in combat with. The maximum increase is 6 %. Type: Passive During the Honoring of the Spring King, drops from: Arcane Magisterium Chests (these can be bought with Crimson Corundums) and the event-related Miracle Shop chests Notes: This book won't work if you are alone. You must have at least one party member in the same location as you. Book of Steadfast Agility Increases character's and all party members' (that are in the same location) "skill cooldown" parameter by 1.5 % for each enemy the party members are in combat with. The maximum increase is 9 %. Type: Passive During the Honoring of the Spring King, drops from: Arcane Magisterium Chests (these can be bought with Crimson Corundums) and the event-related Miracle Shop chests Notes: This book won't work if you are alone. You must have at least one party member in the same location as you. Other books Books from miscellaneous sources: Book of Enhanced Critical Hit Increases character's "critical hit" parameter by 3 %. Type: Passive Drops from: Horrors of the Deep and Chasing the Wind guild raids (top-rank showdown reward chest) Book of Enhanced Accuracy Increases character's "accuracy" parameter by 4 %. Type: Passive During the Spring Moon Festival, drops from: The guild event to kill Zhong Kui (Demon Lord) Also drops from: Horrors of the Deep and Chasing the Wind guild raids (top-rank showdown reward chest) Notes: This book can also be dropped from dungeons during certain seasonal special events Book of Swiftburst Increases character's movement speed out of combat by 7.5 %. Type: Passive During the Spring Moon Festival and Carnival, drops from: Emperor's Sanctum Caches and Dazzling Carnival Caches (these can be bought with Miracle Coins) Books from the non-event competitive guild raids Book of Scaling Facilitation Increases character's "facilitation" parameter by 1.5 % for every 10 % of the character's missing health. The maximum increase is 7.5 %. Type: Passive Drops from: Horrors of the Deep guild raid (raid reward chest and top-rank showdown reward chest) Notes: The book works at full power when the character has less than 50 % of health left. Book of Burst Facilitation Increases character's "facilitation" parameter by 1.5 % for 10 seconds each time the character uses a skill in combat. The maximum increase is 7.5 %. Type: Passive Drops from: Horrors of the Deep guild raid (common showdown reward chest and top-rank showdown reward chest) Book of Scaling Tenacity Increases character's "tenacity" parameter by 1.5 % for every 10 % of the character's missing health. The maximum increase is 7.5 %. Type: Passive Drops from: Chasing the Wind guild raid (raid reward chest and top-rank showdown reward chest) Notes: The book works at full power when the character has less than 50 % of health left. Book of Burst Tenacity Increases character's "tenacity" parameter by 1.5 % for 10 seconds each time the character uses a skill in combat. The maximum increase is 7.5 %. Type: Passive Drops from: Chasing the Wind guild raid (common showdown reward chest and top-rank showdown reward chest) Books from the Activity season reward chests: Book of Second Chance Resurrects the character's minion once if the minion dies. After the resurrection the minion will receive buff "invulnerability" for 10 seconds. Type: Passive Drops from: Activity season reward chests Book of Underground Speed Increases character's movement speed in any dungeon by 10 %. Type: Passive Drops from: Activity season reward chests Books from the Gladiator's Chests: Book of Gladiator's Ferocity Increases character's "ferocity" parameter by 5 % for 30 minutes. Type: Active Energy expense: 50 units Cooldown: 60 seconds Drops from: Gladiator's Chests (these can be bought with Arena Points) Notes: This book is personal which means that it can't be given to other players. If you don't need this book, you can sell it to an NPC and receive 10000 gold. Book of Gladiator's Resilience Increases character's "resilience" parameter by 5 % for 30 minutes. Type: Active Energy expense: 50 units Cooldown: 60 seconds Drops from: Gladiator's Chests (these can be bought with Arena Points) Notes: This book is personal which means that it can't be given to other players. If you don't need this book, you can sell it to an NPC and receive 10000 gold. If you drop one of the passive skill books, you must decide, will you use it, sell it or trade it. It all depends on how much gold you really need. Everyone needs gold but do you feel like you are weak and can never buy any proper equipment due to the lack of gold? If so, then you should sell it as 2.5 % stun or 3 % critical hit chance won't really make you any stronger but good armor and weapon will. If you already have decent gear and you are not in the constant need of gold but your gear isn't +10, then you should think, will the book raise some parameter that you really need or can you even use the book properly? For example, the Book of Rampant Attack might not be the best choice for a druid and the Book of Secret Power of Vampirism might not be the most useful book for a character with 3500 hp. If the book is useful, then you can use it but if it's not, then you could either sell it for gold or trade it for a more suitable book. This is the end of this guide! I hope this will be useful to you.- Kuusipuu - EU-Emerald
- Sauron, EU-Emerald, "The death in the desert winds"
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