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saicreed

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  1. The following events took place two years ago, I will never forget it. ꧁ ꧂꧁ ꧂꧁꧂ Stepping back on the world of Arinar in my old and worn out gears has been both a new and nostalgic feeling to me at the same time. I have disappeared for about three years in game, yet despite playing here for straight five years— the three years that I was gone was enough to make me a stranger. Viewing every player's info and inspecting them feels like solving a puzzle. It made me ask questions to myself. "Have I met this player before? Did this player change its name?" I was saddened by the truth that they have forgotten me and I have forgotten them as well. Was three years that long to cast such forgetfulness? But what saddened me the most is that those who awaited my arrival were no longer here. My previous Guild to which I have poured my entirety and loyalty to for five years was nowhere to be found. It may be a small guild but our bonds were not easily broken, like chains made of steel. After pondering for a while a familiar name suddenly popped up in my friends list, someone whom I remember well and remembered me— an old guild mate. He is now currently staying in one of the strongest guilds here in the Legion side. Seeing that he was in good shape and his gears greatly improved from the last time I saw him three years ago greatly filled my heart with joy. Before turning all my efforts on being a Charmer I was a guild-less Shaman before all throughout the final quests of Irselnort when the Leader of a small guild stumbled upon me and sent me an invitation. It was a blessing since I met him during my time of distress in Berengar's Cave in the fifth town of Irselnort where there are a lot of Boss quests I still can't do on my own. If not for my old Guild Leader Deeznutzzz I wouldn't have reached far or maybe I would have backed down and stepped away from Arinar forever. From that day on all of my Characters were devoted to his small guild, the guild <DeepImpact> which is nowhere to be seen. Being stuck in the past is not the right way, maybe the chains of our bonds were truly strong. I too must break the chains holding me and move on forward and find a new guild. Other players find it easy to join a Guild, a single ask for an invite and you will immediately get one. But for me that was not the case. Finding a new Guild to join was not an easy task, well for me that is. For some reason people were skipping me as if I were some droppings left by an animal. A day has passed of asking and still not a single invite, then came the second and still none. No matter how hard I try to shout and ask I still didn't receive any guild invitations even from low level guilds. Looking back on how I ended up on my previous guild I didn't ask for any invitations yet a guild Leader invited me anyway. Maybe that has always been the way for me, just wait for it and it will surely come. But the waiting time sure is taking long, and I have long the companionship I have missed throughout the years that I am gone. Is it because of my gears that I am getting no invites? I checked my equipment and it is quite under level for the current era, you might even call them "relics of the past" but I believe they pose no problem since I too am under level and no longer at the maximum level cap which is 34. Or is it because I lack bracelets? Maybe that's it! It is something the Gods of Arinar has permitted during my absence, maybe that is the reason why. Having no bracelets equipped make me do look suspicious, like a Sentinel spy. I rushed to the nearest dealer and browsed through his wares, and to my surprise the prices of items have gone ridiculously high compared to three years ago. Anyways, I bought the cheapest bracelet I could find and equip it right away without hesitation. I tried to ask once more for a Guild invitation and waited for some moments to take by. Yet I still didn't get any guild invitations. Getting desperate each passing time I remember seeing there was a single Unity Sign on the Dealer's ware for sale while looking for a bracelet, and that one thing crossed my mind— "What if I just make my own Guild?" I laughed since it was a terrible idea. That would be hard and impossible for me. I know it since in my previous guild we even had to share our gold to level it up since our leader isn't someone financially able to. And we even had to wait for the right time to do so during the fateful time of the Guild discount events. I remember it took us a year to level our Guild from level 2 to 3 and another two years to level it up to 4. Also Guild Points and Unity Signs don't grow on trees and sprout out of nowhere like rainbows after the rain. Managing a guild is not something I can do in my current state, but I still bought the Unity Sign from the dealer with the intention of creating a new one. I have already begun thinking of a good name for the Guild I'm about to create. Little did I know that after leaving the dealer's shop I would receive the one I thing I have been asking the whole time— a Guild Invitation from a player who was just watching me stand beside the Dealer. "Player Xprohealer has invited you to the Guild SLAYER." Finally, after all my hopes had been lost and darkness had engulfed everything, a beacon of light came at the right time. If it had been a minute later then the world of Arinar must have witnessed the birth of a new Guild. But I guess this invitation is far better than me making my own Guild or else I would have wasted a Unity Sign. That Shaman Xprohealer who invited me in the Guild got a scolding from the Leader and Heirs as he was only a Challenger and he needs to ask permission first to recruit other players. He was demoted back to being a Rookie, well the same rank as me now. I felt sad for his demotion, so in order to pay him back I deposited the Unity Sign I bought earlier in the Guild Warehouse in his name. I was surprised at first since it was one of the Guilds I expect not to get into. Even back then when I was just starting out it has been one of our front line Guilds against the Sentinels. I promised to myself that I will not disappoint them by any means so I did my best to earn Guild Points by doing daily quests on Ayvondil and the main quests of Almahad. Well, there was something I noticed that upsets me a bit about doing daily quests in the T4 sector. Back then we would always do it in a party since the bosses were too strong for us to handle, but now everyone has gone strong to go alone that they don't need a party anymore to complete all the daily quests. Lucky for me that I am a Charmer and I too can manage the daily quests on my own with the help of healing potions. I still always look for a party when doing the daily quests here. Does becoming strong really isolate us from each other? Maybe that's the reason for the discovery of the island of Almahad then so we must join hands with each other. Well, who knows? Maybe it is. The island of Almahad is not for the lone wolf after all, players who have isolated themselves from others have given up on it. It is not something someone can do alone. Good thing for me is I have found a new guild who can help me face its adventures. We have received a message earlier from our Heirs that we need to gather in location of King's Library in Er-Sahil. Well that just happened to be near the Adventurer's hideout where I am about to submit my quest to the guild master. The wide bustling town of Er-Sahil on Almahad was the biggest town I have seen on Arinar that it could rival a whole territory of a sector in Ayvondil. Getting from one end to the other will take some time, bringing quests items from one place to the other is frustrating. It reminded me of that one quest in my beginning island of Moraktar when I had to collect multiple dice quest items on locations far from each other. After submitting my quest I darted of towards the flagged location in map. There for the first time I have witnessed many players whose names were in color green, the color of a guild mate. "What are we gonna do?" "I don't know." Those were most of the words that came out as we slowly gathered. Our numbers increase in the marked location as Guild Heirs call out every single player that's not in the location. I just noticed that we had members of the strongest Legion guild in the realm joined in our ranks, the <SiThLoRdS>. They stood out from us just by their presence alone. The Guild Heirs explained to us that they will be leading the event called "In Search of Almonomicon". "Almonomi- what?" I asked myself. It is a Guild Event that my new guild has failed to complete due to their lack of knowledge on how certain mechanics work inside the event. Being in a small guild for most of my time these big Guild events were something I am not wary of and accustomed to, even back then before my three year leave I did not have the idea that they exist if they have existed back then. The events we held back then on our very own small guild were simple ones, such as all of us running through the easy difficulty of Champion's Colosseum, going through the Astral Labyrinth or just whatever crazy stuff our guild Leader decides. Little they were but for us little players they were big. "Everyone, make parties!" They ordered us. We made parties and waited for the event to start. The anticipation grew each passing second. Then at last, the countdown began. "3, 2, 1" The event started, the gates of the temple opened and we all rushed inside. "All stand near the NPCs!" Shouted the ones leading us. I didn't really know what was going on and about to happen, but we obeyed the orders. We stood beside the NPCs and they started to move, we followed them as they walked towards the next location. Just as I thought that it would be an easy task of standing beside the NPCs and following them then I was dead wrong— a wave of monsters appeared on all sides! They were insanely strong that some of us began to fall on the ground. I too would be one of them if I haven't used a healing potion in time. "Shamans use Heal Totems! Tanks spam agro! All stand on the NPCs!" The orders continued while chaos ensued. I kept on summoning my wolves to deter the monsters while also casting Bird and heal on myself and my injured party members. I also hope that I won't run out of healing potions before this all ends.We all marched together, as if linked by an invisible chain pulling us together towards the end. Without noticing it we passed through the stages one after another by just following the orders and sticking together. Finally the dark and damp enclosure has been replaced by the blinding glares of the sun on the sparkling sand and marble buildings, we were now back outside. We actually finished the event! It was also my first to hold the newest currency: Silver Dirhams. I have only earned a handful amount for now but having it for the first time feels like I have achieved so much. What felt like an endless battle came to a conclusion, victory was ours. It feels like I have taken a big step on the Land of Arinar, the sudden urge to experience all that I haven't experienced yet came to me. It felt like a new game, a new beginning. "I want to play again, and catch up to all I have missed. I regretted that It took me this long to return." Is what I said to myself. We celebrated as if something monumental had happened, to me it was more than that. I felt something familiar as we rejoice. Those feelings I felt before in our small guild when we succeeded on even something small, that feeling finally came to me after all the years. The feeling of accomplishment together with friends. Celebrating with others is better than celebrating alone after all. I felt them, my old friends were here too.They are all happy that I have finally returned. They are pushing me to go forward, and to where I go they will be there too. This is also their victory, not only ours. I don't need to cut the chains shackled to the past, these chains are what connects us, I will carry them. The experiences and the memories. The victories and defeats, the lessons and laughter. These chains are my strength. They may be heavy as they grow in numbers but I'll muster up and carry them all. They might tangle with each other but as the one carrying them it is my duty to untangle them. They might break but I will try my best to hold on until my hands no longer can hold them. I will keep on linking chains on everyone I meet, and keep on hammering them until they are strong. ꧁ ꧂꧁ ꧂꧁꧂ -fin....
  2.    saicreed reacted to a post in a topic: Infinite Darkness - Gallery
  3.    LeeLoo reacted to a post in a topic: Saicreed - Us (Sapphire)
  4. WS logo barely visible as the pic was taken at mid day under the tropic sun. Well my cat won't allow any more pictorials so it is what it is. P.S. My cat hates me now.
  5. TrEembleEe!!! Kneel before the Almighty Demon Lemon King! Leading forward his unstoppable army of demons lemons they have conquered numerous worlds far beyond numbers leaving nothing but Demon Lemon juice on their trail. Arinar must prepare for the worst for the upcoming invasion of the Demon Lemon King and his legions of juicy Demons Lemons.
  6. Is resilience and ferocity effective against the monsters in catacombs? If not then we need to move maps just to switch to pvp gears and fight back against players when we are already fighting against mobs.
  7. Greetings everyone, especially to the new comers! I am ♥Saicreed♥, a player who has been around for some time now. I made this guide to help newbies understand the game to a degree, teach them a tip or two about about everything there is and what to expect as they progress on. Most of the content of this guide are things that I have taught to new players I have assisted in game. ⪻────𖤓────⪼ Character and Realm (server) Selection Choose any faction and class of your liking. There are twenty classes available to choose from—five from each of the four factions. Each of them has a specific role in battle. A description of their basic skills are included in the selection so pick the one that piques your interest. Some classes will have a hard time at the beggining while others not that much. Tanker and healer classes have the advantage of surviving longer in early games. Class with invisibility can pass waves of mobs easily. That being said all character class matters in the end. However, the classes Charmer from Forsaken and Beastmaster from the Firstborn are popular starting picks for their summon abilities which are useful early on in game. For choosing a server you might want to pick the server that corresponds your location to reduce latency. Big events on the servers occur differently in time and are held at favourable hours during evening. So if you are a student or someone having a busy day job it is good to choose the right server for you. Another factor also to consider is the server population, it is up to you if you want to join an already populated server or join a server with fewer players in it and make a name for yourself and help the players in the server grow. ⪻────𖤓────⪼ Welcome to the Forge of Gods. You are now a part of Arinar's history. This map will teach you the primary lessons of the game in a straight forward questline. Follow on Orin's order and be rewarded handsomely which includes an Elder Firebeard, a minion that can greatly help you from start. If you just started and didn't have this section of game that means you are playing on an old account. You might want to register a new account if you want additional rewards from the start. ⪻────𖤓────⪼ Starting Island (Map 1) and the Basics of the Game ⪻────𖤓────⪼ You are now thrown away to your respective island. Each faction has their own starting island, quests differ each map. Execute what you have learned in the Forge of Gods and prove yourself to be a worthy adventurer. During your progress in game you will encounter boss monsters with ridiculous amount of HP. As a newbie you can't handle them by yourself. Here comes the usefulness of the Elder Firebeard kicks in, it is a great support minion able to assist you from the very start. Later on these bosses will get progressively strong and you might require assistance from other players in game. Warspear Online is an MMO. You can ask players to help you once you get access to the world chat, or if lucky enough you might encounter another player who also needs it. Party up with them and slay the boss. Don't forget to give thanks to everyone in the party chat. ⪻────𖤓────⪼ Dungeons and Rewards Dungeons are marked as a skull icon on the map. Most of them have requirements you need to pass before you can enter especially in later parts of the game. Starting isle dungeons are made for a solo player which you can tackle with little to no difficulty by the help of Elder Firebeard. ⪻────𖤓────⪼ Resilience and Ferocity item rewards During your progress you will be rewarded with items having Resilience and Ferocity. These stats are mainly for PvP and not intended for PvE/questing. Resilience increases the damage you take from monsters while reduces damage from players. Ferocity on the other hand increases damage to players but reduces the damage done to monsters. Use them if you want to try out Arena and get lucky to find a match where you'll lose most of the time. You're a beginner after all and you might get matched against some beastly characters. Instead focus now on questing and PvE items before anything else. Equip these items only as a last resort, use them only if you have nothing to equip. ⪻────𖤓────⪼ Equipment Amplification By the time reading this guide I hope you haven't destroyed any items yet from amplifying. If you happen to and have your account connected to google play games then you'll get 1000 exp (Hey, at least you got something). Amplifying is the way to enhance an item's damage or defense but the higher you go the harder the chance of amplifying and the higher chance of destroying your item is. To ensure your item's safety from destruction you must use Signs of Imperishability. Using Signs does not increase chance of amplifying. Two-handed weapons, staffs, and bows are harder to amplify compared to one-handed weapons when amplifying past the +1 upgrade. ⪻────𖤓────⪼ Battle Pass, a Gift for premium and free account Upon reaching level 6 you will be granted access to the Battle Pass. Activating Battle Pass will grant awesome rewards as you complete seasonal tasks and earn points. However it costs Miracle Coins, but dont worry since you can buy it from other players too (you might need a hefty amount of gold though). The free version of Battle Pass also holds useful buffs, minions, gold, signs, and sometimes a costume at the end so don't feel left out by the premium content rich players has. Just try to complete those daily and weekly seasonal tasks for those juicy seasonal points. ⪻────𖤓────⪼ The Talent tree and Knowledge The talent tree sections are unlocked reaching level 5. You also get a decent amount of knowledge as you gain in level. Here you can improve the growth of skills and stats of your character. All classes have different talent trees. Knowledge and a gold fee is needed to upgrade your talent. But for now try to read what upgrades are awaiting for your character. Upgrading your character's talent might take up some of your riches and time since there is a cap on how much knowledge you can earn through questing and running dungeons. On normal days the cap for knowledge is 1,200 on questing/arena, 500 on killing elites, and dungeons have 1,500 cap but sometimes the devs will be utmost generous and double it on events sometimes triple the cap! Yay! ⪻────𖤓────⪼ Joining a Guild I think now is the right time to discuss about guilds. If you still haven't joined one then you are missing out on the following stuffs. Click the spoilers to view the benefits of joining a guild. ⪻────𖤓────⪼ Irselnort (Map 2) and the Players on the other side of the Island ⪻────𖤓────⪼ Congratulations or "gz" to you, as what players say in game. You finally made it to the second island. With your previous experience from the starting island I believe you can handle most of the stuff now, but that's not the case in this map. Irselnort is a territory for both warring sides, the Legion(Forsaken, Mountain Clan)and Sentinel(Chosen, Firstborn). Each side can attack the opposite factions freely with no consequences so be careful. Progressing through the map means you are also progressing towards the enemy's side. Enemy players can also kill your minion so be very wary of them. ⪻────𖤓────⪼ Battle for Teritorries It is a staple event that happens twice a week on Irselnort (time varies depending on the server). It requires the participation of all the players. It is a full blown war against players of opposing factions. You might experience lag and screen glitches caused by all the players and their flashy skills. The objective of the event is to invade and destroy the flags placed on the enemy towns, each flag destroyed will determine the buffs you will get at the end of the event. The event takes an hour before it ends. Destroying the enemy's last flag ends the event too. The buffs received will greatly enhance your stats for a day or three(depending on the event). ⪻────𖤓────⪼ Norlant Swamps (Map 3) and the Frustrations of Dying ⪻────𖤓────⪼ Time, Patience, and Luck. These three are needed for every soul who dares to venture in this notorious parts of Arinar, the Norlant Swamp. This island is brutal and unforgiving to everyone. If you will ask a player what their favorite map is it's obviously not Norlant Swamps. The swamp operates on teleport portals to advance your character's location and these portals doesn't have a fix target location, they teleport you randomly anywhere in map! Except for the portal that leads you back to the town. You might be surprised to see so many yellow quests available on the swamps once you step foot in it but the only questline that matters here is the quest "Echo of Centuries". It is the only quest necessary to advance in game once you get instructed to go here from Irselnort. After finishing the string of quests after Echo of Centuries, the questline will lead you back to Irselnort to finish the final batch of quests there. The only thing players go back in this map is to hunt the hydra, a worthwhile boss which gives decent drops if you kill it. But getting there is frustrating for everyone. ⪻────𖤓────⪼ Astral Labyrinth ⪻────𖤓────⪼ Your first encounter with the Labyrinth or "lab" might be to get the Star Coffer from the Stargate Keeper, you will need assistance getting it. Ask for help from other players. The Astral Labyrinth might look a Nightmare to beginners but after unlocking the daily quests in the lab you will find yourself running it daily. Why? The daily quests give decent amount of exp and the potion rewards you can sell to npcs for gold(or use them). Running through the Labyrinth requires a party especially for weak players but don't worry as players you can join go through the lab on a daily basis. ⪻────𖤓────⪼ Currencies and ways to earn ⪻────𖤓────⪼ As of now you already noticed that gold isn't the only currency used in game, although it is the only currency you can transfer to other players directly. Most of the currencies are personal and are obtained in different means. ⪻────𖤓────⪼ Ayondil (Map 4) ⪻────𖤓────⪼ Each town here are described by players as T1 to T5 for fast typing which I will do the same in this guide. All five towns here has a dungeon that requires faction reputation to enter a certain difficulty. You gain reputations by doing quests on that town and running through the dungeon in its territory. For T1 you might have to stay there for a bit and do daily quests when done with the main ones as there is a dungeon quest that requires 1760 reputation (you need to run easy to hard) before you go on. Same mechanics will apply to T2 but the following next towns will have the dungeon quests as optional and not be needed to unlock the other towns. After unlocking T3 dailies or the blue quests you will see some quests there that requires killing a single enemy, this could be a boss or a mini boss. You should accept those quest and stack them up maybe for two days or three until they are piled up and then that's the time you should do it together with other players in a party. Players just casually call other questors in world chat as "t3 pm me" so join them if you are free. Same thing is for T4 so try to finish the main quests for T4 quickly so you can collect those daily quests. A quick note: Sell those scroll rewards from T3 and T4 quests for gold as each costs around 200g each. The Ship Graveyard or most of T5 is different from the other towns of Ayvondil as most of its territory is underwater and does require oxygen. It is the first territory in game that has regional gears and talent that offers bonuses that only works on that specific region (except Resilience and Ferocity for PvP, these regional stats are for PvE). Venturing deep in the waters may be fatal if underequipped and underleveled. ⪻────𖤓────⪼ Leveling Up! Once you had those Elixir of Experience pots from either daily gift or market alongside with buffs from either Guild or Battle Pass— gaining exp while doing those stacked T3 and T4 quests will guarantee a ton of exp. ⪻────𖤓────⪼ Almahad (Map 5) ⪻────𖤓────⪼ As of the making of this guide the Island of Almahad is the latest map added to the game. I won't tackle much of it since it will take up some time before you can get here and monsters here are extremely powerful (you should be an intermediate player if you want to do some questing here, this is only a beginner's guide lol). Players describe this map as "just like T5 ayvondil, but in the desert" which I agree on but also way harder. Here are some few things you need to know about this map: End of Guide, Thanks for Reading.
  8. Seventeen might just be a number, but for now we'll take it as our own. A symbol for everything that has passed from the beginning. Happy 17th Anniversary, Warspear Online!
  9.    zikri reacted to a post in a topic: Saicharms - US Saphire (Poem)
  10. It is glad we have experienced Arinar's beloved day once more, To seek treasures, grow strong and to learn of its unknown and growing lore, Let us all login, gather around with our friends and get ready to play, For it is our beloved Warspear Online's sixteenth birthday. From the vast steppes and swamps to the burning desert under the scorching sun, To magical forests, floating islands and strolling under the sea we did have fun, To the endless grind in dungeons, arena matches, crafting items and daily quest, We all competed in the battles on our journey on becoming the best. We thank everyone from the creators and to the players, From the celebrations and events we've been all these years, We have withstood the test of time, facing all kinds of adversary, But one thing is for sure and that's getting ready for our seventeenth anniversary.
  11. Once again we all gather on this grand celebration, May you hear our dear thanks and congratulation, For the time of Arinar's day has come once again, Our deepest gratitude are with you, forever and then. From the triumphs we made and treasures we found, The foundations laid and the friendships we are bound, We rejoyce the moment, and cherish the memories, Together not only with our allies but also our enemies. As we all join hand in hand for a decade and a half, Never we will forget our countless times of laugh, Though much has passed for the time we have been, I am sure more things will come we have yet have seen.
  12.    Jcbref reacted to a post in a topic: The Spirit of the Mountain
  13.    TheCaster reacted to a post in a topic: The Spirit of the Mountain
  14.    Drakoslayd reacted to a post in a topic: The Spirit of the Mountain
  15. Hope this 10k+ character story is ok. I got inspired by the story even though I told myself i will limit it to 6k.
  16. Long time have passed since the White Wanderer created the world of Arinar, a lot were written through out the ages. A lot were also forgotten, trampled upon by the unstoppable march of time. Some were told but not believed, and some were changed for the good of the many. One of these so-called forgotten stories involves the Legendary Berengar, on an unknown feat upon landing the frozen shores of Godgorath. ****** They were all weary. The men soaked in rain, tears and sweat. It was the third storm that hit them on the ocean. They all lost hope except one and that was Berengar, the leader of the outcast from the mainland. They were in search of a new land, a land they could call their own. And finally like everyone hoped, they had found it. A snowy mountainous island in the placed atop the blue sea. When Berengar set foot on the land he knew something was wrong. It was already owned, he can feel it. The Spirit of the Mountain whispered to him to flee if they wanted to live. Berengar tried to talk to the spirit but it did not answer. For a moment they thought that the night has arrived early, but they were wrong. Up in the sky was a black figure with a shape no one can tell. The only significant details they can tell were a pair of long horns protruding out of the beasts head, wings that stretched from the end of the horizon to another and if the people were not exaggerating back then a tail long enough to touch the ground from the sky. They shivered in cold and fear. The beast gave off a roar like the sound of hundred thunders that pierced the ears of the men. The flap of its wings were strong enough to make a storm as men held to whatever they can hold to to not get blown away by the raging wind. And for a second within the blink of an eye the beast's tail had already swept the ships landed on the shore without them noticing it. The men lost hope. Their knees kissed deep in the snow as they kneeled and beg for forgiveness to the hovering beast above. The beast although gifted with incredible wings, horns and a tail lacked a single feature; it has no ears. The wails of the wounded sounded silent to him, the pleads of cries sounded air to him and the words of forgiveness sounded nothing to him. But in truth the beast have ears, sharp to hear every rustle of your clothes and hear your every breath. The beast justs refuses to listen to the poor men. Lucky enough for the remaining unfateful outcasts some of them managed to flee and stuff themselves in a cave that if they hadn't find out would have been the end of them. All hope was lost, including Berengar himself. But the spirit of the mountain once again whispered to Berengar. "You, you have a strong mind and heart. But that alone is not enough to face the Ririkan." A cold voice talked to him. "YOU! WHO ARE YOU? WHY ARE YOU TALKING TO ME!" Berengar shouted that the cave silenced. The men thought if Berengar has gone insane. "Not now, we shall talk later. Until then don't lose hope." The voice faded away with its last words. Berengar waited for the voice to come once more but it did not. He waited till night time but still not a whisper has touched his ear. He decided not to sleep that night for he might miss the voice and never return. But for someone who has been on a voyage like Berengar, a sleep comes easy when you are tired. In his dreams Berengar stood alone in the cold plains. He remembered the place, it was where the beast appeared in the sky. He scouted the place once more, he was alone. He couldn't even feel the presence of the beast. It was of course a dream. A gust of snow appeared out of nowhere. He thought it was the beast flapping its enormous wings once again. Berengar reached out for his axe, but it was not there, but still he fixed his stance and prepared for what will happen next. A stag appeared from the wind, it's horn was luminous as a full moon. It's nose pointed up and down as it pranced towards him. "We have finally met." The stag talked through his mind. "It is you, the voice. Who are you?" Berengar asked. "I am the Spirit of the Mountain, I am the tree that sprung out of the rock, I am the crow that waits patiently for the my prey to die, I am the wind that brings cold to your skin and I am the flower covered in snow waiting for the spring to come." "That is a long name for a stag with shining horns." "Indeed that is a long name for a stag like me." The stag laughed as it changed its appearance to a young bear. Berengar was amazed. He knew it was just a dream but he felt a strong power within the spirit. "The monster, that beast, how can we defeat it." Berengar bent down and asked the bear transformed from a stag. The Spirit of the Mountain was silent for a moment. Berengar did not notice that the bear transformed to a wolf. It amazes him. "The Ririkan," the wolf said in Berengar's head. "That is what they call him, no that's what he call himself. To others he is the destruction, to you he is the beast, but to me he is the conqueror of my land." "Is it possible to defeat him?" Berengar asked the spirit. "Yes, but hear me out first about the story of the Ririkan. The wolf told Berengar about the Ririkan. "Eras ago when Harad's hammer shattered the Spear on Garahan's claw, the shards of the spear was scattered all around Arinar. No one knows where the shards are, it seems that the White Wanderer himself has hid them so that none may ever use them again. Except the Ririkan, nothing was known about him about the past. The only thing known about him is that he is powerful and he has a shard of spear within him." "He is so powerful that lands you had never heard of will never be heard again because of him, and I fear my land will be one of this." The spirit added. "So how do we stop him, the Ririkan?" Berengar eagerly asked. "Soon you will know Berengar, but first I want to know more about you. You seem interesting." Berengar smiled. He knew it was a trade. Knowledge in exchange for knowledge. Now it was his part to barter. He told the spirit about his story. That he cursed his own kin, about his inextinguishable hatred towards the people living comfy and warm on the grassy plains and the inhabitants of the forest. "Now I see it, despite the strong will and dedication you have, a black spot still resides in your heart." The spirit spoke. "My strong will and dedication comes from the black spot in my heart, spirit." Berengar proudly said. The spirit laughed continuously changing his form back to a bear then to the stag while still laughing. "Yet despite your hatred, you still love your people don't you?" The spirit asked curiously . "Yes spirit, I love them as they were myself." "Yourself? I see." The spirit changed form from a stag to an exact image of Berengar. The two looked at each others eye. "You like changing forms do you?" "Do you like it?" "Yes, it amazes me." "Now tell me, what do you see in me?" "A strong man." The spirit nodded and gazed back to Berengar's eye. "That's what I also see in you." "Now Berengar, listen on how to defeat Ririkan." Berengar swallowed, clenched his fist and opened his ears wide thinking he might miss a word or two. The spirit changed form back to a wolf, but it was different this time. The wolf held something in its mouth, a shard. Berengar didn't need an explanation what it was. He was terrified and glad both at the same time. "Yes you are right Berengar, this is indeed a shard from the Spear brought into Arinar by the White Wanderer." The spirit read Berengar's mind. "Take it." "But why? Why me? You have a shard of the spear that means you can face him right?" "The Ririkan alone is strong even without the shard. This shard I have within me is not enough to face him. That's why I need a strong one like you Berengar." "I am not that strong as you think mighty spirit, I am a human afterall. Even if the Ririkan doesn't possess a shard I believe I will be no match for him in battle." "But now you possess one, it will be even." Berengar had doubts. Inside him he knew that even if he had the shard he will still be no match for the Ririkan. "Take it," the spirit said once more. "Take it if you want to save your people." A sudden urge inside him made him snatch the shard on the wolf's mouth when the spirit reminded him of his people. "Good." The spirit gladly said as Berengar took the shard. Berengar inspected the shard. It seemed an ordinary piece of metal. But this metal was once a part of a powerful weapon that divided Arinar in to two. And a small piece of it was enough to bring destruction such as the Ririkan. "What is it that you want for the exchange?" Berengar asked the spirit while toying with the shard. "None, just defeat the Ririkan and this land that I own, I will gladly give to you." "I thank you spirit of the mountain." Berengar bowed down to the wolf but when he raised his head up the spirit changed form again to the stag with shining horns. "Who are you really, Spirit of the Mountain?" "I guess you should have known that by now but it seems you still haven't. I am that shard you are holding." "This is you?" Berengar looked at both the spirit and the shard. "Yes, that is me. When the spear broke and shattered, I got thrown away in this place and I became a spirit that guards this land. Go now, Berengar. You have my blessing." Berengar turned around but shifted back to the spirit immediately. "Shard, I mean Spirit of the Mountain, do you happen to have a name?" "A name? I suppose I have, it is Godgorrath." "Godgorrath." He repeated. "Sleep well Berengar, you still have a battle to fight." Just as the spirit's word ended Berengar was awakened by a loud noise. The cave he is in shook, it was no mistake it was the Ririkan. As he stood up from his sleep he felt something in his hand, he smiled knowing that all that happened was not just a dream. The shard same as what the spirit of the mountain gave him in his dreams looks exactly the same as what he is holding right now. "Thank you Godgorrath," he whispered to the shard. Berengar rushed towards the entrance of the collapsing cave but was stopped by his own men. "Chieftain! We are no match for that beast!" Said one of his men. "Berengar please! Don't die, save yourself at least. Find a way out of this land! We'll handle the beast for now, find a new cave, one nearer to the sea so that you can flee instantly on a raft." Said another. Berengar knew his men is hard to please. With the remaining time he had he told them the story about his dream, the spirit and the shard with haste. The men took not a minute to understand what is happening. "I shall now leave my men, this battle is mine. Until then stay safe." Berengar said to his men. "No, we will not leave you alone." His men repeated. As Berengar expected, his men are hard to please. He smiled, grateful that he has men like them. "Wear your best gear my men! We will go into battle!" Berengar shouted on the top of his lungs. "YESSS!!!" His men even shouted louder. The battle took a day. Berengar on the lead provoked the Ririkan to come down by reflecting the shard on the sun to the beast's eye. The Ririkan darted down on the sky with its horns downwards. The men were unable to believe what they saw as Berengar stopped the beast's horn by his hand. Berengar jumped on the Ririkan's back and cut its left wing with the shard. The maimed beast no longer has the ability to fly making the battle on ground, a favourable battle for the men. Hunters volley uncountable amounts of arrows as others chopped down the beast's enormous horns with axes. Finally the beast was now weakened to death but unable to die, it still lives but unable to move. "Use me to kill the Ririkan." The shard whispered to him. "What is that Godgorrath?" Berengar pretended he did not hear. "Use me, that beast has now taken the powers of the shard. That means he is a living shard. He is a shard himself now." "But that means...." "Yes, I will be gone too. A shard for a shard. You must be familiar with that kind of ruling." "No, you are the reason why the Ririkan is dead, not me." "Not me, you are Berengar, I'm just a tool here right in your hands." "You know I can't do that." "You must, save your men at least. They risked their live as you have risked your life to them." "Thank you, spirit of the mountain." Berengar nodded to the shard. The spirit didn't say another word. As Berengar stuck the shard in the beast's heart. It gave off a painful roar that lasted minutes, they did not pity him. At last the beast silenced and became dust that was blown easily by the wind. The men shouted in joy, all of them. Each one patting each others back of the ones still alive. Even the ones that has lost a love one were overcome by joy, all except Berengar whose inside was mourning for the lost of a part of him. Many years have gone by and the Ririkan never returned, same with Godgorath. Never has been another incident similar to the Ririkan's. But to this day they say that the Spirit of the Mountain is still guarding his land alongside Berengar. ~END~ 10500+ characters, spaces not included IGN: Saicreed Server: Us-Sapphire
  17. Can I exceed 6000 chars? I'm 4000 characters in and I just reached the halfpoint of my story. I think I need to cut things.
  18. Should I make a continuation of a story or can I just make a new one? Been trying to right a warspear fanfic about characters I made up and friends in game but it seems I lost interest in it. Now I just need an idea for the contest.
  19.    Akasha reacted to a post in a topic: Saic • Us-Saphire
  20.    saicreed reacted to a post in a topic: Assassin's Gladiator Suit
  21.    lore reacted to a post in a topic: Betrayed Soul • Saicreed (Us-saph)
  22. saicreed changed their profile photo
  23. "Never trust anyone." It is a line from the forgotten warrior that was both betrayed by the Legion and the Sentinel. He was forgotten that no scriptures of him is found on the archives or Arinar. In his disappearance, the Betrayed Soul carved out an armor made from the blood of both the Legion's and the Sentinel's. He died crafting the armor by pouring his own blood in it. Some say the armor itself is curse that if you wear it the Betrayer's Soul will take over your body. Up until now no one has dared to wear it.
  24. What about if we can double tap a skill so we can use it directly on our character? For example: Healing skills and buff skills. Double tap it to use it on yourself. Also some aoe skills like Earthquake for shaman and Pool and Circle for warlock. This is useful when you are surrounded by mobs, just double tap it to cast it in your spot and ensure every mob next to you is hit. Because sometimes even if you cast in your character spot the delay/lag makes it miss the mobs attacking you. Im sure there are some skills in elf too that you can double tap to cast it on around your character. (I dont play elf so i dont know, im mc)

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