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Posts
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Everything posted by Jzargo
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how if the skin's type can't be identified? maybe like dildo weapon skin or other unique-looking skins
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I saw lv 20 barbarian w/ pve weapon can full stun lv 24 full arena geared BD, and he nearly killed lv 28 warlock if his stun isn't missed so?
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[2017.06.01] Update Warspear Online 7.0: New Heroes. Release
Jzargo replied to Peter_Munk's topic in News & Announcements
also I wanna ask questions -why seeker novice costume isn't same with the picture? -could you devs remove or change warden's helmet? it's worse than bladedancer novice costume -
[2017.06.01] Update Warspear Online 7.0: New Heroes. Release
Jzargo replied to Peter_Munk's topic in News & Announcements
someone already drop it, yes it's empowering -
in my opinion I think warlock is too late to be nerfed, even if devs nerfed them they still be able to full stun cycle their enemies give them crappy skill on the next update probably the only way to nerf them paladin build is too variant, fetter 5/5 purification 5/5 aura 1/5 heal 3/5 taunt 1/5 goot at PvE, arena, and war
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he wanted to know which class is best no matter how hard it is, so warlock is the answer for best pvp
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best in pvp is warlock, no matter if there are 100 new classes I bet warlock still could beat them all
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PvP isn't always 1vs1 or fair fight, war and ganking also called PvP.
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How about this: -Minion don't have health -To kill minion you need to hit it couple times -The higher level of call, you must hit it more than before For example: (it's just example) -Lv 1: need to hit 2 times to kill it -Lv 2: need to hit 3 times to kill it -Lv 3: need to hit 4 times to kill it -Lv 4: need to hit 5 times to kill it -Lv 5: need to hit 6 times to kill it Pro: at least it won't die instantly in high level battle Con: weak to DoT damage
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he only said DK spotted
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Hello, New classes have a detailed skills description, each time a skill is leveled up then skill description also change according to skill level. For example: seeker's red circle skill give 5% bonus at level 1, when you leveled it up to lv 2 then skill description also changing and become to 10% Can you devs also make a detailed skills description for old classes too? like how many people will get stunned from fetter or circle in each level, bonus from pala's & priest aura, etc. G'day
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too OP, cooldown too fast
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Try this on dungeon PvE build Main dmg skill 5/5 --> cheap MP and fast CD, spammable Penetration 3/5 --> cooldown is 25 sec and duration is 25 sec so you can full cycle this skill Stealth 1/5 --> useless in dg Shield 3/5 --> as a damager you will rarely get hit by mobs in dg, so full shield isn't that effective (w/ assumption you have good tank and pt) Red circle 3/5 --> very good buff but it too cost so many MP, maxed it if you have high mana regen or join lv 6+ guild Order/combo skill in dungeon: penetration>shield (if get attacked)>damaging skills>red circle on>damaging skills>all party of mobs die>red circle off>repeat it again
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waitin for Final Fantasy XXX
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Hotkey bars will not be added, I've read somewhere else on another topic if developers don't have intention to add more slot, and also developers need to add expert passive skill for classes who still don't have passive, kinda unfair because passive skill don't need slot interesting
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Try 5/5 stealth, you will be the fastest man alive in Arinar. I saw people max stealth and they ran like a Flash
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better upgrade main dmg "Splitting" first, because this skill have a low mana cost and cooldown
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is bonus damage from shield of 1/5 and 5/5 have same bonus?
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it's for charmer
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[2017.05.29] Update Warspear Online 7.0: New Heroes. Preview
Jzargo replied to Peter_Munk's topic in News & Announcements
poor ranger, all their long awaited suggested skills was given to hunter instead given to themselves