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Skael

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About Skael

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  1. Suggestion for charmer-special relic

    i really like this idea of empowering your summons and becoming a beastmaster
  2. Hey everyone! I've been playing my charmer a lot lately and I really enjoy this class as being a character who can fulfill different roles in a party depending on builds. One thing that bothers me though is the charmers ability to use a one handed mace, with magic damage as the first attribute, and a shield. In a pve setting like running a dungeon or hunting bosses a charmers role is primarily, as i have seen, a backup healer. Since the amount of healing you do is based on magic damage many charmers use staffs instead of magic maces. What I want is a skill that makes using a shield in pve an option. At this moment there isnt much point in using one since it means less magic damage/healing than if you were to use a staff. I dont want charmers to become a primary tank class like dk or barb i dont want charmers to get any agro skills either. That being said here are a couple of my suggestions that would make magic mace/shield using charmers useful in pve. Cursed flames: this would be a skill that would work similarly to the necromancers poison shield except it would be a self buff. Any enemies nearby take a slow ticking damage based on the charmers magic power, this would give the charmer some agro allowing it to take over tanking for a couple of seconds before the actual tank comes in and agros the mobs. Defensive aura: This skill would effect allies standing near you and give them a percentage of your defense at the cost of lowering your own defense Seeing as charmers are doing pretty well in pvp i would really like to see more support and teamplay skills be added to this class. Cheers!
  3. New Skills Test

    The inner rage passive seems kind of pointless right now a 35% dmg buff right before you die doesnt seem very practical to put points into. Bloodthirst is pretty nice though gives a lot of burst and the heal combo is also nice whether or not you can actually use it in pvp is another question because of the cooldown between using expert skills. Seems like at least for now with seeker not having any stuns if you can't kill your opponent in the first couple hits then you're doomed
  4. will the seekers inner rage skill be a onetime activation or will it be a continuous skill like exacerbation and sun power
  5. Idea for New skill

    honestly i'd like some more support for our summon like a skill called charmers mark where you could mark a target and for it's duration your summon will be agrod to it and deal extra damage
  6. Agro skill

    This expert idea seems perfect. Charmer needs more support skills
  7. Seeker Builds

    Yeah i know what you mean about seeker not having any stuns and it bugs me too but at least we have the shield skill for defense so we arent a complete glass cannon. Remember there are still 2 more expert skills that will hopefully get released in the near future. Personally i hope we get a stun or silence and a passive like rangers bitterness that increases our attack speed i think it would fit the class pretty well.
  8. Seeker Builds

    I upgraded the main dmg skill to 3/5 first just because its useful for the beginning quests. After that though i would suggest maxing the harads shield ability then maxing exasperation
  9. Seeker Builds

    Nah the damage % bonus goes up with each level of the skill
  10. Seeker Builds

    Hey everyone, so Seeker came out earlier today and it already looks like it's going to have a lot of options as far as gear and skill builds go. Here is what I have right now for my build: Main dmg skill: 3/5 Shield: 5/5 Penetration buff: 1/5 Stealth: 1/5 The red circle dmg buff skill: 5/5 Alright so here is my logic behind these choices... First of all in my mind Seekers skills are all based on pushing you towards using autoattacks and dps to finish off enemies as opposed to using massive bursts like a blade dancer. This is why I put shield as 5/5 instead of the main dmg skill, because if the Seeker wants to survive long enough in a pvp to unleash his full dps he's going to need a little survivability that the shield offers in addition to buffing the Seekers damage. The reason why I put stealth at 1/5 is because I just dont see it as much of a necessity in a pvp because, unlike a rogue the stealth doesnt boost attack damage it instead increases movement speed making it more of a utility skill to get from point A to point B quickly and safely at level 1/5 it seems to do its job well enough. Lastly the red circle skill being 5/5 i think is pretty self explanatory because it (if you have enough regen) its basically a permanent damage buff to your autoattacks. For weapon and item builds im thinking two handed sword or axe may be the best choice but i could be wrong i want to hear how well daggers work with the class because it seems like an interresting concept. For attributes i would just try to keep my atk speed, accuracy, and crit chance as high as i can. Lifesteal will be interesting to see on this character as well with full atk speed. Thats all I've got guys feel free to comment your thoughts or builds below. -Cheers
  11. Could someone say the list of Seeker expert skills I missed the test server
  12. Skill ideas for necromancer

    Hello everyone, in this topic I will give some of my ideas for new expert skills for the necromancer class. Blood Sacrifice: Whenever the necromancer spends health to use a skill he will gain one stack of "Sacrifial Power" equivalent to one stack for every 100 health spent up to a total of 10 stacks. These stacks slowly go away at one stack per 5-10 seconds. When the necromancer has at least 1 stack of "Sacrificial power he will be able to heal himself or an ally for the number of stacks times 100. For example 200 heal for 2 stacks or 1000 heal for 10 stacks. When this heal is activated it will use up all stacks of "Sacrificial Power". I believe that this skill would be fairly balanced and the number of maximum stacks as well as the stack decay time can be tweaked for further balancing. Reverse Fateful Connection (can't really think of a better name): The necromancer uses the spell on a small area connecting allied heroes together causing a certain percentage of healing done to one hero to be distributed between the other heroes under the effect with the total number of heroes able to be effected by this skill up to five. I believe that this skill along with the other one has the potential for very interesting combos. Not to sound complainy but every other healing class in the game already has at least 2 healing skills (druids have like 5 healing skills which is ridiculous) and in addition to that necromancers already have the lowest heal of any healing class because we have to pay health in order to heal. Thank you for reading if you have any comments to make please feel free to write them below.
  13. Does necros new skill work like the priests valor aura, where the effect is in a radius around your character? Or is it a aoe skill like redemption? Either way sounds pretty cool but still would have prefered a second heal seeing as we are the only heal class without one.
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