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Shax

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Brave Squire III

Brave Squire III (9/27)

  • Spring 2024
  • World Creation 2023
  • Everyday Job I
  • Halloween 2023
  • Spring 2023

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  1. I told you people rogue class is still useless, nobody wanted to listen, i voiced my opinion many times here yet to no avail, most awkward poorly built class ever. this game gotta be the worst game when it comes to balancing classes, probably best to just stop playing and move on to better games that actually listens and engages with the community because just like @Theweaselsaid, as long as the majority of players are elf, your opinion doesn't matter. Also would highly recommend to stop giving suggestions here and leave this abandoned part of forums since they never read them lol
  2. From the shadows, steps the Night Vigilant ! a mysterious warrior cloaked in the allure of the night. The ensemble features majestic glowing horns that cast an ethereal light, leading the way through darkness. A deep crimson red cape, reminiscent of the blood moon, billows with an air of mystery and grandeur, symbolizing the warrior's commitment to justice. The armor, forged from the scales of a black dragon in the mythical realm of Arinar, exudes both resilience and ancient power. Every detail, from the intricate dragon-scale patterns to the finely etched insignia, speaks of artisanal mastery, making the Night Vigilant not just a costume but a captivating embodiment of nocturnal might. Costume size 28x45
  3. Is there a png version of this with no background? This is jpg format @Dr Strange
  4. It's just absolutely pointless, but why?! This talent costs more than 100 thousand knowledge... it should not be -5 to accuracy, but MINIMUM 15% in pvp. It's an absolute joke if you expect people to choose that in any scenario. Please reconsider this if this is not fixed, I highly doubt people will even invest money on rogues or this game, the population of rogues is decreasing every year, I encourage you to take a good look at this class, I'm starting to lose hope of raising awareness here and, most likely, will also leave if these changes remain uncorrected@Holmes @DrStrange
  5. This is just absolutely pointless, just why?! This talent costs more than 100k knowledge... it should not be -5 accuracy but ATLEAST 15% in pvp. It's an absolute joke if you expect people to pick that in any scenario. Please reconsider it, if this doesn't get fixed, i highly doubt people will invest in rogue whatsoever anymore or this game, the population of rogues decreases with every year, i urge you to look into this class carefully, im starting to lose hope raising awareness here and will most likely quit as well if these changes go unfixed, just pointless getting no answer from the higher ups @Holmes @Dr Strange
  6. More to what i said- Our heal is ridiculously low. 15% heal and you have to press 2 skills for that is such nonsense, no idea who designed that?! We used to heal 30% can we atleast get 25% heal?
  7. This talent costs more than 100k knowledge... it should not be -5 accuracy but ATLEAST 15% in pvp. It's an absolute joke if you expect people to pick that in any scenario. Please reconsider it, if this doesn't get fixed, i highly doubt people will invest in rogue whatsoever anymore or this game, the population of rogues decreases with every year, i urge you to look into this class carefully, im starting to lose hope raising awareness here and will most likely quit as well if these changes go unfixed, just pointless getting no answer from the higher ups@Holmes@Dr Strange
  8. Everytime i look at rogue skills i cringe of how outdated and sluggish its skills are compared to all other classes, a 2015 stuck class lol every year goes by it becomes even more outdated, its like a cute useless class to afk with now
  9. This will most likely be my last post here, It just seems useless to further say anything about rogue as rebalance just showed alot of issues have not been addressed. For a class that has been complained about pretty much the most, people had much higher expectations in terms of buffs/reworks Just gonna talk about main buffs and the problems they didnt fix as rebalance is still going: 1st. Absolute reflexes: decent addition to rogue's survivability, basically mage barrier but with dodges. However the numbers are slightly off. You are able to gurantee dodge 1 hit and that dodge lasts 0.7 sec after that, there is a 4 sec cd, that is enough for rogue to be finished. the issue is 0.7 sec is not enough to dodge significant amount of dmg as rogue doesn't have any dmg reduction skill or shield to help with it, so after dodging, needs to atleast stay for 1.5sec and its talent increase that duration by 0.5 sec. 2. Tirelessness talent: the worst rework I've ever layed my eyes on. It's one of the main 3 talents for rogue and needs so much grind to get -5 accuracy on enemy's hits lol Absolutely a joke. -5 accuracy makes literally no difference as anyone can put 1-2 accuracy enchants in gears and that talent is useless. Even if they dont, -5 accuracy wont make much difference and for a talent thats suppose to be a main talent, this is a good way to give a trailer to starter rogues that this class isn't worth it. The previous talent was useless and you had 1 whole year only to replace it with another useless talent. Needs immediate change to 10% dmg reduction or raising that accuracy decrease to -15%. These two are my most concerns about the rebalance. Furthermore alot of issues remains about rogue that you have again neglected and will send rogue into another year of being behind such as: -Dodge skill is still stuck at 10 secs when it needs to be 15 secs. This was in every suggestion post but wasn't fixed -kick in the back skill is just outdated now and needs another debuff power to it like dmg reduction debuff or perhaps make it that it increases dodge duration if dodge is active. Atleast it will fix dodge duration being short and make kick useful again. -Poison skill animation is still ridiculously long and people said to decrease animation time yet remains a problem -Rogues heal being 15% makes no sense, as lifesteal gives you more heal, its just useless, you can literally test how weak that heal is. Increase to 20-25% heal atleast Those are my main thoughts on the rebalance and issues that still remains with rogue. I thought to share them here while rebalance is still in progress. Otherwise if no any additional fixes would be made, this will be my last post here and will slowly stop playing the game and supporting it financially. I do wish the game the best and to be more vocal and transparent in the future when it comes to these rebalances as people are leaving more and more due to the lack of response from concerns and cold shoulder
  10. How does this make sense in any way??! People can literally add 1-2 accuracy enchant and this talent would seize to be useful. In what sense this talent would be useful? It incredibly frustrating that we actually have developers that thought this was a good idea. -5% accu for a Main talent?! A MAIN TALENT! You had 1 whole year to think of a better talent and this is what you thought of? The department is a joke honestly, Increase the accu to -15% for pvp and -10 for pve at the very least for it to have any impact @Holmes @Dr Strange @LeeLoo Just imagine you grind all the way to get this talent and waste so much time and gold for someone to come and add 5% more accuracy and this talent is now useless. My head hurts just thinking this is the level of class balancing we have at this point
  11. Could i understand why a -5% accu in that rogue talent? It has to be a mistake, The previous talent was useless everyone agrees but this one isn't much help at all either. I suggest instead of the -5% accu, give 8%-10 dmg reduction there and it would then be worth the switch from other talents. Or atleast make it 15% accu. -5% accu is incredibly low! How would that help the rogue? Dont make the same mistake of previous rebalance of giving rogue a useless talent
  12. One thing important to point out is this should have an additional dodge buff if that first dmg received exceeds the character hp. Lets say in a war situation the rogue gets hit by 10k combined amount of dmg from different classes instantly, that means it will instantly dies before triggering the dodge so probably better to make it that he can also dodge any first dmg if that dmg exceeds the characters hp. This way rogue can actually survive without dying instantly having no chance to trigger absolute reflex
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