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Splendor

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Posts posted by Splendor

  1. 6 hours ago, FakeUser said:

    this dk took damage from statue in arena that statue don't put you in battlemode, in battlemode all hp/energy regen get cut in half

    meaning that dk should heal 1k hp, its still a lot, but look at his hp regen "360" i can't imagine anything else to happen, he dedicated all his

    gear to get hp regen then secret reserve to be 4/4 and accessories to have hp regen, also he used hp regen potions and scrolls, maybe also guild regen skill, this entire dk was built around hp regen, and with all this hp regen ofc he will get that high regen from secret reserve

    The problem is, if i was in battle mode and left the area (leaving the battle mode as well) my dk would heal only 1k... this bug was making it double. 

     

    Edit: Yes, i'm with all the possible buffs, cause my idea was to show the maximum reg on this bug. 

  2. 2 minutes ago, DARKLORDESe said:

    i dont forgot idea main test server but if i want to test expert skill toghether with relics? as exaple!!!

    and already sayd all with excheption amplification to be set at 0!

    and use amount of 0 mcoins!

    When we had the relics update, all the relics was on market for 1 coin. So if they didn't change the price of the item in the market, is because they don't need test that.

  3. 3 minutes ago, DARKLORDESe said:

    Why on test server always need reorder skills does not remain as i set it last times?

    And yes Daria its a test sever all things should be 0 Gold Or Mcoins Except Amplification to can make pure test 100%!

    The things we are testing is already 1 mcoin, why should they set everything 0 mcoin? Sometimes the people forget the main idea of the "Test server".

  4. 50 minutes ago, Wardenbela said:

    a skill de troca do warden no ta bugada n invés do inimigo ficar lento eé o propio personagem que fica q bosta eim :calm-down-crazy-rabbit-emoticon:

    podmena.pngSwitcheroo: Troca o personagem e um inimigo enquanto desacelera o personagem por um período de tempo.

     

    A descrição da skill já diz isso. O Warden fica mais lento como uma penalidade pela skill. Necro cura perde hp, Dk usa saturação perde hp... É só uma penalidade mesmo, não bug.

  5. 10 minutes ago, Wardenbela said:

    a skill de troca do warden no ta bugada n invés do inimigo ficar lento eé o propio personagem que fica q bosta eim 

     

    Note que você está no fórum internacional, aqui você tem que postar em Inglês... Ainda assim você pode postar qualquer dúvida ou reclamação em Português no Fórum Português. https://forum.warspear-online.com/index.php?/forum/116-fórum-português/

  6. 1 hour ago, Luis Guilherme said:

    alguem tem print dos itens q serao produzidos no castelo?:floating-crazy-rabbit-emoticon:

    Ainda não.

     

    1 hour ago, warden said:

    serio esse nerf do warden , ja nao tem atack, nao tem dano, o que voçes estao fazendo AIGRIND!!!

    Vamos com calma, o nerf foi nem aonde precisava ser nerfado e nem enfraqueceu tanto assim. O nerf necessário seria na skill passiva de block que deixa o Warden tankando cidades inteiras por minutos. Vamos esperar nas próximas atts.

  7. 11 hours ago, Karismifx said:

    Sério quer que melhorem o dk? Só pode tá brincando :/  eu tirei toda a vida do teu dk no meu druid e chego a acaba minha mana porque eu tive que te mata 2X fora que era 2 skill minha e 3 horas de stun seu! Não chora cara mlk que chora jogando de dk é ridículo!

     

    Desculpa, mas a chance de um DK matar um druid é a mesma do druid matar um DK. Já joguei de druid e eu sabia o ponto fraco dos DK e por isso ganhava... Vocês querem tudo muito fácil. Eu comecei a jogar quando DK só ganhava de rogue e Ranger e apanhava de todo o resto. Eu corri atrás e mesmo antes desse choro de DK ser apelão e toda essa modinha de ser DK, eu já conseguia fechar combo e matava quem precisasse. O problema é que vocês não querem um jogo justo, querem um adversário fraco!

  8. Just now, Lashabi said:

    ALL TROUBLE AND CLASH IS CAUSED FOR PVP...Become a pve player and see the difference:troll_face1:

     

    the only thing I don't like is the amplification system..Sometimes it made me cry while I was amping:are_you_fucking_kidding_me:

    If the game has a option for PVP, why should i play only for PVE? And the bosses resist at least 3 DK's skills. This is ridiculous, we just can pull them, cant stun with our second skill and we got almost 1% of stun with expert skill. Next updates they gonna do the same with our silence 

  9. Reserves didn't get nerf. They increased the heal but with a short time... They also increased the "life trigger" when it is at 4/4. In the end the reserve is better than before. But what doesnt make sense is that "Heal" when you make a combo between sharp and saturation. You use about 150-200 HP to activate saturation. What you recover? Against mobs 200-250 HP. Against players 50-100 HP. Against bosses 0 HP. You must have luck to stun them with the sharps 4/4. So it is useless at all.

  10. 17 hours ago, UK said:

    looks fun 

     

    The thorns will favor the melee though 

    Would be the same as the thorns on temple of seals... 

     

    4 hours ago, REAPER said:

    Took me some time, but i found it... This happen in Update Warspear Online 5.1 "Curse of the Black Elm"

     

     

    old times.png

     yep, i remember that too xD

  11. 1 hour ago, Gladiator said:

    I don't know if I fully get what's going on but I think there is no bug, the regeneration is double your calculations because you're not in fight mode - in fight mode regeneration is halved. So basically for fairer gameplay, this skill must be nerfed. It's crazy broken. I don't understand why it was buffed in the beginning...

    Before when you were in battle mode, regeneration was divided by 2, and when you left battle mode, it was back to normal. After they improved the skill, it was removed ... or they should. 

     

    The only thing they should have done at the beginning was not to split the regeneration in half, and then reduce the interval between one cure and another. It makes no sense for a tanker to heal more than any other class ... Healling more than the shaman's totem inclusive. I just want a fair game for everyone. :)

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