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Ikafati

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Everything posted by Ikafati

  1. Funny how people cry at resellers when that's how actual real life trading works (to an extent)
  2. Mali, Stone Skin doesn't even have 3 stacks and it already has a 15s cooldown at 1/4. Even at 4/4, your stacks are consumed by retribution, rendering the skill useless. You could just use auto attacks and no skills, your stacks would be wasted anyway
  3. Oh, so you're saying that, let's say, Stone Skin is SUPPOSED to only be active for the first 2 attacks that I make because of this great balancing logic of yours, after that I must not generate anymore stacks and literally waste 3 skill points. Summary: You're just drooling random pointless math, and just talking bullshit in general. You clearly don't even know what balance is or at least what type of game you're playing
  4. Would you like to post your rank and the one you had before? Also, the dude wasn't even alive in 1873
  5. How can something stack faster when every attack you make gets reflected? It's the same as saying "you can easily catch something that you throw ahead of you as hard as you can" Also, asking again, what's the point of implementing the skill if 1 item kills it? Maybe let's give everyone a skill that gives them 10 million damage, but make it disappear if you move. Because you know, unfair skill -> perfect nerf
  6. How is implementing a skill and making it unusable with 1 single item can be called balance?
  7. Buying, EU-Emerald MC side, PM here or Shilan/Crucia in-game
  8. Aze, would you like to post your rank?
  9. Nightmare can be broken. For example, you're a paladin who's under a Nightmare effect and you damage the necro with your banner Counter Strike procs from retribution for sure, so since Counter Strike and Lightning Shield can proc each other, I assumed that same problem goes for both. Also, what's the point to implement skills in the first place if they're "leaning towards unfair side"? Implementing a skill and then giving literally everyone a 100% counter to it is plain retarded
  10. The idea is fine, the implementation, unsurprisingly, is not. While it barely helps in PvE, it completely screws some builds over. You can have 0.1% retribution and you're already making people buy Oblivion Books. Considering how desperate you guys are to try and push different unique builds, this needs a fix ASAP and not on some random bug fix which will happen in a month (or never) 1. Stone Skin - Denies the stacks and the skill entirely, rendering it useless against other players with Retribution runes 2. Reflexes - Denies the stacks and the skill entirely, rendering it useless against other players with Retribution runes 3. Lightning Shield - Triggers the skill from receiving 1 damage, which is dumb 4. Counterstrike - Triggers the skill, making this stupidly overpowered skill and class even more broken 5. Forest Song - If you have a DoT ability damaging your enemy, but you're under the Forest Song effect, the skill effect is broken 6. Nightmare - If you have a DoT ability damaging your enemy, but you're under the Nightmare effect, the skill effect is broken 7. Relaxation - Denies the passive skill entirely, rendering it useless against other players with Retribution runes Oh, and a suggestion, obviously. The % of damage reflextion on armors and runes gets bigger but only procs from basic attacks
  11. Devs are so desperate to make unique builds, they even limit the amount of hotkeys we get , so this will never get into the gane
  12. Also, why not make passives scale according to your level? Would promote high levels and screw over lvl6 scrubs camping arena Barb/BD/DK/Pala - 1% to max HP every 2 levels Rogue/Ranger - 0.5% to max damage every 2 levels Shaman/ Druid/Priest/Necro - 1% to max mana every 2 levels Warlock/Mage - 2% to max mana regen every 2 levels Of course, you can debate that both caster types need mana and mana regen, but IMO healers need more mana to cast spells AND heal and damage casters need more mana regen to keep casting spells continuously. On top of that, both caster types will get mana/mana regen anyway, but will be able change the builds a bit
  13. Isn't Taunt mechanic just broken in general for 6 years now?
  14. I think retribution is more of a nuisance for your enemies rather than a damaging skill. 0.1% is the same as 10% - equally useless damage wise but annoying just as much
  15. If you killed Raven prior to the nerf, make the achievement look bloody
  16. Obvious religious trolls are obvious
  17. There are SYSTEM messages appearing constantly, do you not see them?
  18. There are people who think Relaxation needs a nerf? wew People do this because this is the only thing that worked. Twice
  19. Why do you people hold pots in slot1? It's always the Power Blow for me (that what I call the 1st skill of every class, the stronger auto attack) no matter what skill build I roll. Couldn't get used to anything else, even if I tried
  20. Well, this snowballed out of control, alright, guess sarcasm can go a long way Also, r0land, if you want people to stop whining about skills and actually give their honest opinions and criticizm, every time you guys add something to the game, explain your thought process and reasoning behind it. New experts? Explain why you thought each class got'em and how do you think they should use it. Now it's all like "here, BDs deals insane damage, let's make it deal more" and we can't do much other than rant about it. If we knew why you thought adding certain things was a good idea, maybe we could sort everything out together in a "friendly environment"
  21. Last Wish activates under any circumstances, even when stunned You died because Bladedancer's latest expert is still bugged and deals extra damage where it shouldn't, therefore going around Last Wish and killing you. Possibly a tick from one of his skills, I dunno
  22. Drop a day keeps homelessness away
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