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ZSsolarZS

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About ZSsolarZS

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    Brave Squire

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  1. boa noite !

    Queria perguntar algo ! Algum dia teremos balanceamento nos stuns, ou na recarga de mana ... Aquela skill silence do dk fuinciona na arma e nas magias ? Esses tantos de atributos de stun nao esta sendo tao legal....

    1. Aкasha

      Aкasha

      No momento os desenvolvedores precisam cuidar de alguns erros com os atributos de resistência e ferocidade após a atualização 6.5.0 e existem grandes projetos para 2017 sobre a parte gráfica e enredo, como castelos de guila e a liberação da zona 5 de Ayvondil. O balanço das habilidades costuma ser feito junto a grandes atts. Se houver, é possível que venha junto com abertura de Azure Shallow (T5), mais provavelmente no 2° semestre. Porém, não houve nenhuma  confirmação da parte dos desenvolvedores ainda.

    2. ZSsolarZS

      ZSsolarZS

      Muito obrigado akasha , espero que venha sim ! Pois full stun esta sendo tenso.. ferocidade... espero que venha sim ...

  2. ZSsolarZS

    [2017.03.20] Game servers stop 21.03

    corrected the work of Magic relic of deceptive control: now its buff is cast on the character himself; No understand...
  3. ZSsolarZS

    Sequence of stunning / silence and mana regeneration.

    Should have something that broke the stun sequence, a new mechanic ... because staying in eternal stun is not cool, the guy kills you with lv low weapons.
  4. Magic Relic of Deadly Health - restores 50% of character’s health points after killing an enemy of your level and higher. This relic has stopped working, is no longer recovering HP ... can you take a look?
  5. ZSsolarZS

    Sequence of stunning / silence and mana regeneration.

    Can you understand what I said? About mana recharge and everything else? ... we all know that no skill is unnecessary, but we also know that the recharge is disproportionate to use, so we are not sek providing an infinite combo ...
  6. ZSsolarZS

    Sequence of stunning / silence and mana regeneration.

    I do not agree ... can you explain with skill that can be used and how to base your criticism?
  7. ZSsolarZS

    Sequence of stunning / silence and mana regeneration.

    I did not understand!
  8. Hello people? I'm sorry for the English! Well what I will be addressing in the topic is about mana regeneration time, stun / silence sequence. Today we see the growth of the game, the development and changes suffered over the years, and every game that grows undergoes changes ... Today we see that in the arena fights we have equipment and weapons of their own, but it is not always what We see. With these changes that the game suffered, we have added skill recharge, a growing number of mana regeneration and many stunning skill ... As an example we have today the word of the priest's power, skill that sucks the opponent's mana, Today it is no longer as effective, it has lost its strength due to increased regeneration of mana, time is short and ends up being an unnecessary skill ... Necromancer with nightmares where the time of the skill is great being able to hold one player while killing another , And several other examples knight of death, warlock, druid etc .. Today player is not afraid to run out of mana, regeneration is fast and high. Another point is the stun / silence sequence, there is no need to have an arena equipment today, we have examples, a stunning sequence kills the opponent without him even being able to defend himself ... I think we have to have new changes in the mechanics of stun sequences, recharge time, mana regeneration, hit percentage ... What do you think, what are your views on the fact? Developers take a new look at the points ... Hugs and thanks for the space!
  9. ZSsolarZS

    Correction Elusive Threat

    R0land , which can tell us about ?
  10. ZSsolarZS

    Lower the overall damage or nerf ferocity

    They would rather move in the heal rate.
  11. I believe that they did not change the result, as never picked up the Snake Arena helmet ...
  12. ZSsolarZS

    Correction Elusive Threat

    [2015.11.30] Update Warspear Online 5.3 Warrior's Path. Preview Priest Elusive Threat. Decreased debuff, lowering enemy's energy and health points. No more than 20% on each skill level. Decreased the amount of energy required dependent on skill level, up to 20-22-24-26 points. Skill cooldown time decreased to 16 seconds. Hello people ! I'm waiting for the correction of this skill from this update and it still continues with 22seg of coldown . Hello people ! I'm waiting for the correction of this skill from this update and it still continues with 22seg of coldown .
  13. Very good corrections and improvements, could also see something of ferocity , waiting anxious for maintenance. Very good corrections and improvements, could also see something of ferocity , waiting anxious for maintenance.
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