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Fortuno

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Posts posted by Fortuno

  1. Indeed. That's why I didn't bother with quests like that. I'd only do certain animal trophies quests where the drop rate was high. Otherwise I'd just do those "Kill a specific amount of monsters" jobs.

    Heck, even Norlant swamps are better (and that's coming from a guy who used to hate it with passion). Minus the annoying random teleportation system, the quests are really simple: Froggl harpoons, Tellus towers, Golden Wyverns, Insanity in the swamps, Norlant aqueducts (I like to call it Norlant duct tape for whatever reason xd)  Kill will-o-wisp, Captured shaman, Captives, Concoction... My lvl 16 charmer can do those without much hassle. And they're more rewarding than irsel quests

  2. 13 hours ago, Drakoknight said:

    In my opinion, 15% increase may make it a popular choice in pvp aswell. Although I can see it become a issue with classes like Warden due to the fact they have INSANE health pools 

    Any other bonus is welcome if this is considered Over The Top. As long as it's anything more than a silly 11point increase in defence that gives absolutely nothing to shield-bearer.

  3. On 7/19/2021 at 2:27 PM, Nolan said:

    That's right.

     

    It's not ignored. As @Jcbreff said, I have replied and it also means that I have read the post. :smile:

     

    In general I like the idea, I just expected a more elaborated suggestion for the issue you presented. 

    Okay, well in my opinion a 15% hp buff on every shield that was crafted using ethereal catalysts would be a good idea.(Just the default shields of course, not spring or any other event) It would not make the shield overpowered and it would make it a more popular choice among the players that just can't get their hands on a double block spring shield, or people seeking alternatives.

  4. 1 hour ago, Nolan said:

    Hey!

     

    I see that you would like to have some changes in the amplified crafted items, but if it was meant to be a suggestion I think I am missing something... :huh:

     

    You have to elaborate a good solution for the features you would like to be changed or you're not happy with and suggest new ideas to us. This is the whole point of this section :tuktuk:

     

    The whole point is to upgrade crafted shields.

    For example add 15%hp bonus instead of numerical value of hp (Since it's actually armor) or any other useful effect.

    Just the shields. that's it.

    The only good shield craft is double block spring shield, which adds extra amount of block and some attack strength. And they are far more popular than the shields with 11pts extra def.

  5. 2 minutes ago, Jcbreff said:

    that is just +0, amplification level should make a difference when its +7 or more

    with the same logic who would craft this since it only a 8 damage differenceimage.png.c6645139b05fb59283143d03519ccf37.png

    image.png.fff3a71ef7e9c745174760f122f7686d.png

    Here are 2 arguments about this: Weapon damage bonus from miracle craft increases with item level. Shields will always give 11def points no matter what.

    Weapon damage bonus is far more useful than a minor def increase.

    Took a few snaps using Warspear calculator to check what difference amplification does.

    24extra damage is pretty good, while having an extra 31point defence is gonna be effectively useless. Also considering the fact that defence % doesn't rise that well once you reach a certain numerical value of defence points.

    Runes and crystals values are the same, since they're level based.

    I hope this will be proof enough that the shield miracle craft is a failure

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  6. In Warspear, you can craft yourself (or ask someone else to craft it for you) some good quality gear.

    But let's talk about the miracle craft offers which pop up from time to time, or when you decide to get an offer for 49miracle coins.

    Armors are good, they give 15% HP.

    Acessories are also okay, they grant % value of physical or magical damage.

    Weapons forged using ethereal catalysts will grant them +1level higher damage. Which is also good.

    But shields? Seriously? Who uses ethereals to upgrade shields? All they do, is give 11points of extra defence.

    That's just unacceptable. That's not a game changer, that's a total waste of valuable resources.

    They should give a real reason to upgrade shields.

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  7. On 6/6/2021 at 2:18 PM, Khrone said:

    Isn't 5 skills not enough? :are_you_fucking_kidding_me: 

    Druids are literally the only support class with more than 2 healing skills

      Reveal hidden contents

    And Templars are the only support class with no direct healing skills :troll_face1:

     

    What good are 5 when you need to use them on member each, unlike shaman who can simply pop a totem in place and sit back and relax

  8. 1 hour ago, Khrone said:

    I think a 1x1 square would be too small, i think it should be like if there is a corpse up to 2 yards around the Necro, it would make the shield stronger

    well either way, you still got the idea. I just used words a bit poorly.

  9. On 5/27/2021 at 1:35 PM, Nolan said:

    Hey :hi:

     

    What it pay tow win for you? Spending money on the game is just a way to get some things easily.

     

    You can start from 0 with no fear and enjoy all the new classes and features  

    added since you last played. 

     

    Please have a look on this section, it will be very helpful.

    https://forum.warspear-online.com/index.php?/forum/25-guides/

     

    Welcome back and good luck in Arinar! :wind:

    I must stop you there for a second. Not all features are available.Some services are strictly available only for those who have miracle coins in their accounts. Like item unbinding or that battle pass feature was implemented last spring or 8extra expert skill slots. Well other than that, majority of tools can be traded for simple gold coins so that's good at least.

  10. Oof, at +15 I'd imagine the weapon would deal at least 50% more damage than +10. But no, probably more than 50%. It'd make them ridiculously overpowered. You'd probably end up seeing rogues with 2k physical with stealth off and chiefs with 2.5k (That's hypothesis anyway). I don't really dig this one

  11. On 3/24/2021 at 11:22 PM, Drakoknight said:

    Druids are overpowered due to many stuns, op bark armor, and constant damage

    Yeah they have many control skills up their sleeve, but op bark armor? What's this about? It's mostly just 7-8% protection increase. No way it's OP. Shaman's earth protection is practically the same.

  12. I think that would be a good idea. Warden is the only character that has a unique basic aggro, which not only gives the exact ammount of aggro points, but also gives warden healing should the skill be casted 3times in a row. Which obviosuly makes the other skills pale in comparison. So yeah, they should indeed add a second bonus on these skills (maybe def increase or something similar that would increase the chances of  survival, because obviously tank's main purpose is to protect others and not get killed in the process) Maybe a similar 3-cast system to unlock a buff or something. Anyways, I hope this will be implemented.

  13. And once again Me and Conquie are proud to present you our project, the Warspear Online Story ep 5. It has nothing to do with the main lore, but it was made for fun, so I hope you'll enjoy it.
    Warning : Some dialogues contain foul language.

     

     

  14. So you suggest that players should be instantly awarded with gold (depending on monster) after they're killed, without having to loot their corpses? If so, then I'll say it's a nice idea. Same works with TibiaMe, a game we don't mention here but regardless, a good plan!

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