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TheCaster

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Everything posted by TheCaster

  1. I hope between all these rebalance tensions, this puts a smile on some faces at least if not a big laugh.
  2. Hello everyone, There have been numerous number of thoughts and opinion posts about all the class reworks around the entire forum. I noticed that there wasn't one about locks in the international forum so I have taken it upon myself to do an in-depth analysis and provide some suggestions that could benefit the class overall. Let's get started. "Developer commentary: The Warlock had problems with energy, which in a number of game situations did not allow it to fully realize the capabilities of the class. Reducing the energy cost of some abilities, as well as increasing defensive potential and survivability, compensate for the weakening of key control skills." Warlocks are controllers with very high survivability and one of the most easiest classes to play so it was really important to introduce some of these changes. Warlock commentary: The defining skill of the warlock that displayed too much efficiency especially in mass battles. Since the resist parameter doesn't exist in game, it was important to increase the cooldown. Adding onto the fact that, the other side does not have many aoe stun skills, the developers did really well in nerfing this skill. Suggested change: I personally feel that the cooldown of 20s is too low as this would still let the warlock use the skill every 15s or so. The cooldown of this skill should be increased to 40s since it's a really powerful skill that stuns so many as compared to Templar's reverse flow, paladin fetters and other sentinel AOE stun classes. This would greatly benefit the balance on both factions. Warlock commentary: As we're all aware, one of the most powerful skills of the warlock that silenced many enemies at a time while reducing their magic def, this skill was just asking for a nerf. Since one nerf of this skill wasn't good enough, it's only right it takes a hit another time. Again, locks don't have to worry because since we're losing key skills the developers have made sure there's a subsequent increase in other skills of the lock, Suggested change: Increase the duration of the skill back to 12s. But it shouldn't be used very often by locks, since warlocks never get stunned in GvGs so increase the cooldown from 30s to 50s. Reduce magic defense reduction from 20 / 30 / 40 / 50 > 2 / 3 / 4 / 5. It's only fair as zero's at the wrong place could have drastic effects. It's also important to push all enemies in the zone out of it every 2s so they don't get silenced often. Warlock commentary: The best healing skill in game upto date. To be fair increasing the numbers on this skill by 10% on both sides is a bit too much in my opinion as this skill works brilliantly alone without any combinations of other skills. It's been known to heal warlocks from low hp to full hp instantly especially in arena battles and GvGs with just 1 click of a button. I have seen bladedancers attacking locks for over 10 mins but not able to outdmg this awesome heal skill. Suggested change: Decrease the range of the skill from 4 yards to 1 yard since healing so much in arena from so far is not ideal. Make a 3 skill combination of weakness zone, grimoire and exhaust. Now, the enemy must have both (zone + grimoire) debuff at the same time to activate the extra healing effect of this skill. Warlock commentary: The best talent on the warlock skill tree that's worth every grind in knowledge. I mean who doesn't want 2.5% damage reduction that stacks to 5 buffs almost instantly without depending on grimoire? It's good that there is a max number of stacks otherwise all locks would have accumulated this talent within seconds of its use making them extremely tanky with 12.5% damage reduction. It's almost a passive skill. Suggested change: Similar to exhaust change, this talent should not activate without a 3 skill combination. Warlock commentary: One of the key skills of warlock that everyone invests skill points in due to it's massive AOE damage. But still since warlock lost a little bit of their key controls, it's only fair they get compensated by 18% in this department. In PVE, this change might increase the pool damage from 240 per tick to 2400 per tick as we all know zero's work differently for locks. Not to mention in the PVP department, the skill might change from 50 to 5000 damage per tick with this increase creating a massive imbalance. Suggested changes: This skill should not just be resisted, when more than 2 enemies are in the affected area, Harad himself descends to erase this skill and increase it's base cooldown by 12 minutes. Warlock commentary: Some conspiracy theorists say that the enemy is feared so bad that they reach Mars. Suggested changes: Everytime a warlock clicks this skill, it should drain 50k mcoins. Since it always gets interrupted now, the developers should at least make some money from the nincompoops who even try to use the skill. If the player doesn't have 50k coins, the interruption chance should be increased to 100% directly. Warlock commentary: Best life saving skill. Period. There have been rumors that staring at a lock in stone body reduces the reaction time and IQ of the enemy player behind the character to perform repetitive tasks. One of the few skills that carry over it's effect to beyond the screen. Suggested changes: Pulls all enemies in a 5x5 radius around the warlock towards it. This effect cannot be resisted.. Alternatively, reduce the heal from 4/6/8/10 every 2s > 1/2/3/4 every 2s but increase duration of the skill to 2/ 3/ 4/ 5 MINUTES. This helps the player grab a glass of water or make a cup of coffee as we all know sometimes we need a break from the game and hey, why not right after stone body? Also suggest renaming this skill to "Coffee break". Warlock commentary: Another relatively easy and practical skill combination of locks. One of the most popular skills that's been rightfully buffed. There have been cases were a lock has applied hex and the enemy has waited patiently for 8s as a sign of respect so locks could apply this skill and achieve high damage reduction. Suggested changes: This skill shouldn't work at all if power of relaxation is not on. Enough said. Warlock commentary: This 1 and 2 unit reductions in mana regen cost might help locks to switch out all regen crystal on accessories with pene ones. Might want to reconsider the numbers. Suggested changes: Since warlock playstyle is too simple, I propose to mix things up a bit. If any of these skills are used consecutively, then the warlock instantly loses 50% of his mana. This will encourage the use of complex analytical and statistical models by lock players thereby contributing to the field of science and mathematics which is something no other class can boast about. VISUAL CHANGES: The :troll: emoji is sometimes not readily available for free to play players. So I have a suggestion that might make it more accessible to everyone. Every time an enemy resists a warlock skill, the :troll: emoji should pop up. With this we come to the end of your comments and suggestions. I'd like to thank everyone who patiently reached all the way here. This post would not have been possible without our developers so a big thank you to them. @Holmes I know you're flooded by tons of messages messages about the rebalance but if you could use google translate to include these suggestions too, the entire warlock community would be ever so greatful. @Nolan If this post doesn't reach the devs or other admins, please help us warlocks by making sure it reaches the concerned individuals. Last but not the least, I'd like to tag some people who I think would enjoy reading this. @Unkindled @Higgings @Jcbreff @Afatoldman @Lwn @Buuuu @LeeLoo @Revolt @Horimiya @Khrone P.S: I hope the russian members can understand through translator.
  3. I really feel that the energy consumption for this skill is not appropriate compared to the cost of skills from other classes. I mean, what do you guys think? To compare and contrast: Warlock has power of relax which gives 25% mdmg and 10% crit. I'd say a 30% increase in auto attack in class like BD would warrant the same mana regen cost, if not more. Even combat stance too. It provides 15% Pdmg and 13% crit. I'd say 30% auto attack is better than this skill without a doubt but somehow stance costs more. I believe this is 20% auto attack but the regen cost is higher than BDs here too. I think this is also 30% pdmg and 20% accu? Please correct me if I'm wrong as I'm not very familiar with some classes. In retrospect to all the other buffs skills of other classes, it doesn't look like this mana consumption matches the buff provided especially considering all the other skills BD has. Honestly 30% itself still feels too high imo. Even the best damage classes out there don't have such a buff skill and BD isn't even supposed to be a full damage class. Food for thought.
  4. Very very disappointing. That's a harsh cut. I don't see similar cuts to templars aoe stun potential. Kindly reconsider this number. No other class in legion has AOE stuns. This is still more understandable. With these 2 nerfs, you have effectively reduced the AOE stun potential of the entire legion side but added nothing in return to complement the class. What kind of weak buff is this? To pacify warlocks for namesakes? I see no changes to the forgotten skills like bloody tribute. No one has even bothered with it. An impossibly restricted combination that's not used by anyone due to it's harsh combination requirements. You have taken away the classes AOE stun potential, okay. But what did you put back in return? That's what I'd like to know. I see nothing that makes playing this class easier. Exhaust + grim, Hex + Dark seal, Fading + pool; All these complex and inefficient skill combinations have not been touched at all. Extremely disappointed to the kind of attention given to warlock despite the promising replies from admin team at the Russian forum. Waiting for the test servers to see how this affects the entire situation overall. @Holmes
  5. Lol, this would just defeat the whole stun or silence parameter itself in the entire game. If the anti stun skill mechanism is changed in such a way, barb and chieftain would also be able to use their resist skills to break out of stuns anytime. I wouldn't say mages are best at 1 vs 1, but in group fights they're really good in the hands of someone who can play well, especially a well timed ennoblement, catching someone who's kiting from far. Barrier looks strong enough to me too. I mean, I'm a warlock and I think you guys take for granted how much this skill helps you as a caster. If you lower it's activation requirements, there's no point of putting skill points in there. They'd just put the skills elsewhere creating an imbalance in the class imo. I won't comment on the their other skills since I'm not very familiar with them.
  6. Again, I think you're over reaching one class issue into other classes. Your underlying issue is shaman heal totems and their interactions in GvG which should be posted in the shaman section. Looking at it from one point of view, doesn't justify discarding this suggestion. There's 2s, 3s, seals, crucibles mode of arena where all you have to do to beat a warlock is jack up on resist items or even mermen gear. There's also PvE where lock has plethora of useless skills and skill combinations. Works both ways. I play in sapphire. We got decent fights I'd say. Maybe it's not as active as your server but you can't say (my server > your server) so everything should be reworked in a way that should benefit that point of view. There's many other servers with many other scenarios. I believe sentinels are dominating in EU servers too. You should take a look at the Russian forums too. They're even more active than BR server I believe and the majority of warspear community there agrees that warlock is one of the weakest and most outdated classes that needs a major overhaul.
  7. By that logic, wouldn't you need to take away all survival skills of all legion classes just because shaman has heal totem? That doesn't make sense. if shaman heal totem is a concern, then it should be brought up in the shaman section. What does poor warlocks have to do about that? Its already at the bottom of the ring as it is. P.S: There are servers in which heal totem strategies are barely used and make almost no difference cause it requires many people optimizing their builds just for GvG making them pretty undesirable for arena and PvE content.
  8. I play warlock as well as other classes. In fact, I'm 1 of the 3 only full greatness warlocks in the whole server. Could you elaborate on how the class is strong? I'd love to hear rational well justified thoughts about this. Please don't state obvious and generic stuff like "it can stun many people" and " Have infinite stun cycle".
  9. Thank you. Your reply is now being circulated in the entire sapphire server.
  10. I'm a legion player mainly but even I think that's too overpowered lol. Adding silence to thrashing like Pala sounds more like a feasible option. But only skill level 4 and above, so it'll force chieftains to take out those skill points from eagle eye or bear stamina. And just like Pala fetters, it should be removable by castle purification pots.
  11. Hey I think this a question most of the warspear community has. Are the drops inside a chest fixed at the time we receive or buy it OR are they randomly decided at the time of opening? To clarify my question: If we save these till the last week of horror events, would opening these chests apply x2 drop chance to all the chests that we earned at the previous weeks too? Or is it only applicable to the chests we get during that particular week? @Nolan @Higgings @LeeLoo@Jcbreff Thanks in advance!
  12. If only you used such ingenuity to make a greatness necro, smh. But for real, good work. Rocking that Halloween theme.
  13. I'd like to talk to your prop manager please. That seems like a lot of hard work and creativity into one picture lol. That shadow image on the wall wasn't your idea was it?
  14. Hey y'all! I've had these arena videos for quite a while now and these are some of the best fights I've seen in 2s. There were so many captivating matches that I felt it needs a trailer for its own. Watch some of the best fighters in the US sapphire server go head to head. Coming soon!
  15. That looks like so much fun. You're evil!
  16. I myself don't have the time to farm neither am I being coy about anything lol. I'm asking straightforward and clearly to clarify how they've designed the tournament. Thanks for the answer but isn't the one point criteria mentioned for the survival games? It doesn't say if there's a pre requisite about the qualifying tournament reward itself.
  17. Is there a minimum amount of points that members should earn to qualify for the reward assuming their guilds are in the top of their respective troupes? Sorry for the 100 questions. Thank you for being patient. xD
  18. @Nolan @LeeLoo Will the troupes assignments be jumbled every week? or once a guild is assigned to a specific troupe does it stay that way throughout the median night event? Thank you in advance.
  19. So that means the top guild from each troupe will get 50 chests per member along with other rewards? So 3 guilds in each faction in an entire server can get 1st place every week? Please correct me if I'm wrong.
  20. Hi, Are these rewards based on overall points of all guilds in the server in all troupes or each troupe has their own specific tournament rewards?
  21. @Unkindled I sympathize with what you're saying in general. Didn't read all your comments cause it's too long. The good mods at the forum are also players like us. I'm pretty sure everyone here understands the reality of what you're saying but they can't do anything to change it. I admire your perseverance in trying to change the system. If you do want your suggestions to be taken seriously, you have to show the developers and admins how exactly an unhappy player base can affect their game. Not just through comments. 1 star and poor play store reviews. YouTube review videos with high reach over all languages including Russian, English, Brazilian. Its a long crusade. If you show that enough people share your concern and are ready to do something about it, you might (big maybe on might) see some sort of change. For example, when you type warspear online on YouTube, this is the first video that pops up. It has over 20k views. That means 20 thousand people know and understand why exactly "this game sucks" quoting the video. Personally speaking the only thing interesting for me in game is the friends I've made in here and little competition here and there. I could've made those friends anywhere but I found them here so I stay and enjoy playing with them for now. The amping system sucks for whoever is on the receiving end. Period. P.S: Tag the devs and admins. I doubt they're even reading this post. International forum gets very little attention.
  22. My translator is not detecting this lol. What's it mean?
  23. Isn't that the definition of outdated in this context though? 😅 But yeah as you've mentioned, they need something other than stun to rely. Not quite sure what that can be: Shield? Increase in damage potential? passive skill rework? But they need something to change, that's for sure. The skill execution of lock is quite complex too. For example, I live in the middle east which is quite far from Russia where the servers are located I believe. I have to worry about where I place my dark circle and pool to do a fading combination on top whether any of the above mentioned skills will be resisted. I understand all the other classes face this area issue too but for a warlock who doesn't have anything to bank on when its stuns pos bug, fail or get resisted it's certain death. This doesn't apply to GvGs where you just drop a circle and zone into a crowded area. Not to mention the combination of grimoire+exhaust, fading+ pool, dark seal+ hex. Maybe they were envisioning some cool scenario to make a skill combination based class but realistically speaking they took it a bit over the top making it really impractical to use them. I hope they do something about this too. " Beauty in simplicity" should still be a thing. Agreed ofc. lol same. I kept switching between apps to check if I dropped my phone somewhere today.🙄
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