marcos d7 2 Posted November 11, 2023 Share Posted November 11, 2023 New Ability: "Precision of Wrath" (instead of the "Dangerous Blow" skill) Type: Active - Permanent Increases the character's precision by (6/7/8/10)%. Also guarantees an unblockable attack every (5/4/4/3) attacks that the enemy evades. New Ability: "Bloodstorm" (instead of the "Splitting Blow" skill) Type: Active Creates an attack zone in the specified area for 12s. The zone inflicts physical damage equivalent to (20/25/30/35)% of the character's physical power to all enemies within it every 2s. At the end of the zone, it adds the "Deep Wound" effect to targets for 10s. The Deep Wound effect reduces enemy healing by 10/15/20/25%. The maximum number of player targets is 3/4/5/6, and the number of monster targets is 6/8/10/12. New Ability: "Mana Gift" (instead of the "Bloodthirst" skill) Type: Passive If damage is caused by an auto-attack or an instant-damage ability, the character receives the "Mana Thirst" buff for 10 seconds. The effect increases the "Ability Cooldown" parameter by (2/3/3/4)% and restores (3/4/5/6)% of the enemy's maximum energy to the character. The maximum number of effects is 5. Exhaustive Strike An attack that deals physical damage to the opponent equivalent to (95/100/105/115)% of the character's physical strength, silences them for 3/4/5/7 seconds, and reduces movement speed by 20%. New Ability: "Battle Thirst" (instead of the "Attraction" skill) Type: Passive When life is reduced to 4/5/6/8% of the maximum, the character receives a protective barrier for (3/4/5/6) s. The shield absorbs any received damage equivalent to (40/50/60/75)% of the character's physical power. It can only be activated once every 60s. Talent Replacement Replace Dangerous Blow talents with Precision of Wrath. Increases the effect of the skill that increases the character's precision by 1.5%. Increases the effect of the skill that increases the character's precision by 2%. Key Talent Replacement: "Blood Violence" for Precision of Wrath Reduces by 1 the attacks avoided for the activation of the precise attack. Blood Thirst Talent Replacement for Mana Gift Reduces the duration of the skill effect by 1 sec. Exhaustive Strike Increases the duration of the "silence" effect of the skill by 1.5 sec. Key Talent Replacement: "Blood Ablution" from the Cruelty branch for "Ecstasy" Applies the "Ecstasy" bonus to the character for 16 seconds when using "Harad's Shield," "Inspiration," "Invisibility," or "Attack Instinct." The effect increases the character's attack power by 4%, up to a maximum of 16%. Getting the effect again renews its duration. Conclusion In the latest Christmas update, the explorer received a PvP balance, taking into account what once was. This rebalancing is only noticeable in explorers with 15 books or more, along with an arena set +(+9) and a gameplay level ranging from medium to high, unless they possess T5 books, of course. Seekers lacking these mentioned qualities seldom stand out in arenas and GvGs. Nevertheless, we are undergoing improvements. Indeed, the damage of the SK has surpassed the average in PvP against certain classes. However, for other classes with equivalent levels of books and amplification, this "high" damage is irrelevant as the enemy class does not perish. Examples of these classes include chieftain, dk (dark knight), summoner, reaper, and druid. It's plausible that some of these classes will also receive nerfs. In summary, my skill and talent proposals aim to enhance the survival and support capabilities of the character in GvGs, involving the modification of some skills and talents that are currently deemed dispensable. Quote Link to comment Share on other sites More sharing options...
Theweasel 161 Posted November 11, 2023 Share Posted November 11, 2023 I would like to see more of 2h weapons builds (Which is supposed to be the main one) Right now every seeker has the same equip build/skill build. ppl does not vary cuz the current build is destructive and bring good aoe with speed, while few ones risking their builds to bring new posibilities Quote Link to comment Share on other sites More sharing options...
SaltyCoffe 67 Posted November 11, 2023 Share Posted November 11, 2023 6 hours ago, Ryohei said: I would like to see more of 2h weapons builds (Which is supposed to be the main one) Right now every seeker has the same equip build/skill build. ppl does not vary cuz the current build is destructive and bring good aoe with speed, while few ones risking their builds to bring new posibilities It would be cool ,but 2h seeker will never be good The idea was to enable it 2h for pvp (arena) But the problem is that daggers is still better, + they can't really nerf daggers setup too hard , or they break the class as seek lives on autos ; if they make this change+ buffing 2h , yeah that would make 2h viable but just for the typical arena , and for pve even a mage or druid would end up being better so there was no need to play this class anymore The real nerf should occur on the dmg output in pvp , there is no reason to nerf it pve as there are no "dmg fight " like old spring, against mcs 7 hours ago, marcos d7 said: New Ability: "Precision of Wrath" (instead of the "Dangerous Blow" skill) Type: Active - Permanent Increases the character's precision by (6/7/8/10)%. Also guarantees an unblockable attack every (5/4/4/3) attacks that the enemy evades. New Ability: "Bloodstorm" (instead of the "Splitting Blow" skill) Type: Active Creates an attack zone in the specified area for 12s. The zone inflicts physical damage equivalent to (20/25/30/35)% of the character's physical power to all enemies within it every 2s. At the end of the zone, it adds the "Deep Wound" effect to targets for 10s. The Deep Wound effect reduces enemy healing by 10/15/20/25%. The maximum number of player targets is 3/4/5/6, and the number of monster targets is 6/8/10/12. New Ability: "Mana Gift" (instead of the "Bloodthirst" skill) Type: Passive If damage is caused by an auto-attack or an instant-damage ability, the character receives the "Mana Thirst" buff for 10 seconds. The effect increases the "Ability Cooldown" parameter by (2/3/3/4)% and restores (3/4/5/6)% of the enemy's maximum energy to the character. The maximum number of effects is 5. Exhaustive Strike An attack that deals physical damage to the opponent equivalent to (95/100/105/115)% of the character's physical strength, silences them for 3/4/5/7 seconds, and reduces movement speed by 20%. New Ability: "Battle Thirst" (instead of the "Attraction" skill) Type: Passive When life is reduced to 4/5/6/8% of the maximum, the character receives a protective barrier for (3/4/5/6) s. The shield absorbs any received damage equivalent to (40/50/60/75)% of the character's physical power. It can only be activated once every 60s. Talent Replacement Replace Dangerous Blow talents with Precision of Wrath. Increases the effect of the skill that increases the character's precision by 1.5%. Increases the effect of the skill that increases the character's precision by 2%. Key Talent Replacement: "Blood Violence" for Precision of Wrath Reduces by 1 the attacks avoided for the activation of the precise attack. Blood Thirst Talent Replacement for Mana Gift Reduces the duration of the skill effect by 1 sec. Exhaustive Strike Increases the duration of the "silence" effect of the skill by 1.5 sec. Key Talent Replacement: "Blood Ablution" from the Cruelty branch for "Ecstasy" Applies the "Ecstasy" bonus to the character for 16 seconds when using "Harad's Shield," "Inspiration," "Invisibility," or "Attack Instinct." The effect increases the character's attack power by 4%, up to a maximum of 16%. Getting the effect again renews its duration. Conclusion In the latest Christmas update, the explorer received a PvP balance, taking into account what once was. This rebalancing is only noticeable in explorers with 15 books or more, along with an arena set +(+9) and a gameplay level ranging from medium to high, unless they possess T5 books, of course. Seekers lacking these mentioned qualities seldom stand out in arenas and GvGs. Nevertheless, we are undergoing improvements. Indeed, the damage of the SK has surpassed the average in PvP against certain classes. However, for other classes with equivalent levels of books and amplification, this "high" damage is irrelevant as the enemy class does not perish. Examples of these classes include chieftain, dk (dark knight), summoner, reaper, and druid. It's plausible that some of these classes will also receive nerfs. In summary, my skill and talent proposals aim to enhance the survival and support capabilities of the character in GvGs, involving the modification of some skills and talents that are currently deemed dispensable. I like the "bloodthirst" becoming a mana passive , that would help with the mana problem as too many Actives , it won't even hurt mcs as it's only a pve feature with some random cd buff throw inside Quote Link to comment Share on other sites More sharing options...
Blizz M 2 Posted November 11, 2023 Share Posted November 11, 2023 Please nerf this class, the emergence of this class makes many people solo in tech, because of the seker skill area, please nerf the skill area in terms of dmg or cooldown so that this class can no longer solo in tech. Meanwhile, MC doesn't have a single class that can solo or perhaps chieftin, but if you compare it, seker is superior and for 1vs1 dmg it is also very painful, 1x combo of any class can die with this class King Sombra and SaltyCoffe 2 Quote Link to comment Share on other sites More sharing options...
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