mailliwdxb 86 Posted July 28, 2014 Share Posted July 28, 2014 plz look into the dk skill saturation and buff it a bit considering the heal skills of other tanks are a bit better i would sugest to atleast keep the standard regen the same in and out of combat(while only skill is active so that the total regen does not decrease when in combat) or multiply the regen by x3 just as appeal since every other tank class got an amazing support skill Thank you :drinks: Quote Link to comment Share on other sites More sharing options...
x 52 Posted July 28, 2014 Share Posted July 28, 2014 Could you please explain it more because I didn't understand it ? Quote Link to comment Share on other sites More sharing options...
mailliwdxb 86 Posted July 28, 2014 Author Share Posted July 28, 2014 The skill mainly focuses on doubling your regen So as u know regen is different in and out of combat So at the moment using a good hp set might get u around the 130 range In combat it is halved to 65 When skill is active the heal multiplies by 2 so u get 130 again And as u know regen is 3secs So in a fight u will heal only 130 in every 3 seconds and the skill does not carry any buffs and the duration is less :cray: Quote Link to comment Share on other sites More sharing options...
x 52 Posted July 28, 2014 Share Posted July 28, 2014 Except that the skill increases the hp regen, you want the double health works in the fight mode, I have np. Quote Link to comment Share on other sites More sharing options...
tamoae 1 Posted July 28, 2014 Share Posted July 28, 2014 And as u know regen is 3secs hp regen is actually 5 seconds. and with the 3% hp loss requirement to cast the skill, first regen will only be enought to recover the hp you lost in first place. (or not even enought for that, and you will need a second hp regen to recover the hp you lost to cast the skill). Quote Link to comment Share on other sites More sharing options...
Exsodus 2 Posted July 28, 2014 Share Posted July 28, 2014 This skill need a buff or better a change. Quote Link to comment Share on other sites More sharing options...
mailliwdxb 86 Posted July 29, 2014 Author Share Posted July 29, 2014 Except that the skill increases the hp regen, you want the double health works in the fight mode, I have np. increasing skill via points increases duration at 3/4 it doesn't even reach 10seconds approxAnd it still takes approx 4secs for it to completely recharge and do again Quote Link to comment Share on other sites More sharing options...
mailliwdxb 86 Posted July 29, 2014 Author Share Posted July 29, 2014 hp regen is actually 5 seconds. and with the 3% hp loss requirement to cast the skill, first regen will only be enought to recover the hp you lost in first place. (or not even enought for that, and you will need a second hp regen to recover the hp you lost to cast the skill). Thanks for supporting my point . The regen time is too much and the hp sacrifice is also another factor considering the low heal Quote Link to comment Share on other sites More sharing options...
tamoae 1 Posted July 30, 2014 Share Posted July 30, 2014 increasing skill via points increases duration at 3/4 it doesn't even reach 10seconds approx And it still takes approx 4secs for it to completely recharge and do again wow, at level 3/4 it lasts enought for a MAX of 3 hp regens? omg, this is an extrem failure :facepalm: Quote Link to comment Share on other sites More sharing options...
TheQuestion 21 Posted July 31, 2014 Share Posted July 31, 2014 wow, at level 3/4 it lasts enought for a MAX of 3 hp regens? omg, this is an extrem failure :facepalm: yeah, that skill is basically a waste of 40k. ive seen dks use it. i thought the skill was gonna increase the dks heal by at least 500 for level one. haha. its really pretty useless. Quote Link to comment Share on other sites More sharing options...
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