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changes in skills ethereal barrier and auria of fire


Candido Souza

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hello developers, I came to propose some changes to the existing skills of the mage.

the first would be at the eterie barrier, many people complain about its high activation, so my proposal would be to completely change the skill.
it would remain passive, but it was only activated when the mage was so much% healthy. The wizard would be immune to attacks and could not attack either, and would restore both% of maximum health, almost as much as the wizard's oil body ability. Only differently, the magician could move freely.

The second change would be in the fire auria, to make up for the loss of the aerial barrier, the auria would become a fire barrier, which absorbed% of damage and would do damage in games within a radius of meters around the character. Almost like the venomous shield of the necro.

I think these changes would be very good for the class and the balance in the game.

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  • 2 weeks later...
On 6/17/2020 at 10:35 PM, Candido Souza said:

it would remain passive, but it was only activated when the mage was so much% healthy. The wizard would be immune to attacks and could not attack either, and would restore both% of maximum health

So basically, when the Mage's activation % of HP is reach, it activates, making you immortal, but you can't attack, so it cures you and you can go back to the fight.

Then, some Rogue almost kill you and it activates again.

Really?

Or it have a cooldown?

On 6/17/2020 at 10:35 PM, Candido Souza said:

The second change would be in the fire auria, to make up for the loss of the aerial barrier, the auria would become a fire barrier, which absorbed% of damage and would do damage in games within a radius of meters around the character. Almost like the venomous shield of the necro.

A constant mana-consumption skill or just a normal skill?

Edited by Khrone
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