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New magic weapon: Spell Book


Khrone

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New weapon type: Spell Book

 

First Suggestion:

 

Book: Has 3 variants: Spell Book, Light Book and Dark Book

All of the magic classes can use it.

 

1st stat: Magic Damage

2nd stat: Cooldown Reduction

3rd stat: Penetration/Critical/Accuracy, depending on what type of Book you are using.

4th stat: Depends on what type of Book you are using.

If it is a event-weapon Book, it is the event stat (like Vampirism, Stun, etc) and the effect of the book becomes the 3rd stat.

 

Spell Book 4th stat: Spell. A different skill depending on what book you are using.

Example: 

Book of Space Distortion.

Level 20.

 

Teleport:

Type: Active

Mana cost: Book Level

Teleports the player in a range of 5 meters.

 

The power of the skill totally depends on the book's level. The rarity of these books will be always Purple Rarity. (i don't remember the name). A lv 6 skill will be a lot less strong than a lv 32 one.

Event-weapon Books will have something related with the event.

 

Example: 

Book of the Vampire's King

Level 30

 

Blood Vortex

Type: Active

Mana cost: Book Level

Creates a 3x3 area that deals magical damage and steals life.

The life steal depends on the quantity of enemies on the area, but the damage will be the same.

The skill itself don't activate Vampirism.

 

1 enemy: 80% life steal.

2 enemies: 40% life steal.

3 enemies: 25% life steal.

4 enemies: 20% life steal.

5 enemies: 15% life steal. This is the maximum of players. If more mobs enter the area, they won't activate the life steal.

 

Light Book 4th stat: Increases Healing Power. 

Healing Power is a stat that increases the power of healing skills.

As all the other stats, higher level weapons will have higher Healing Power stats.

 

Dark Book 4th stat: Increases Dark Power.

Dark Power is a stat that increases both Critical chance and damage.

As all the other stats, higher level weapons will have higher Dark Power stats.

 

 

 

 

Second Sugestion:

 

Books: Magical weapons that only Magical Damagers uses (except the Priest)

 

1st stat: Magical damage

2nd stat: Cooldown

3rd stat: Critical/Penetration/Accuracy

4th stat: Class Spell 

 

Class spell: A spell that gives a new skill to the player.

The skill power depends on the level of the book.

 

Mage Spell:

 

Knownledge Search

Passive

Increases Magical Damage.

 

Priest Spell:

 

Light's Power

Active

Increases the healing power of the Priest's skills.

 

Warlock Spell:

 

Shadow Shield

Active

Creates a Shadow Shield that ignores damage.

Every hit increases Magical Damage of the Warlock.

Maximum hits: 10

 

Basically the same skill as the Seeker shield.

 

Maybe the tiniest weapon, the Spell Book would be just a... book in the player's hand.

(It would be two handed, even if it's a tiny weapon)

 

Every book-type weapon would have 2 main statistics:

Magic damage and cooldown reduction.

If it were a blue-weapon book (3 buffs), it could be:

Magic damage; Critical/Penetration/Precision; Cooldown

 

Now, comes the main feature and the reason that these books would be rare and a little more expensive than staffs: Class Spell buff

 

Each class has a specific skill when using a rare* Spell Book.

*I don't know if the purple-name equipments are called "rare".

 

Yes, the guys who manage to use this book, will gain a new skill (not as good as the expert skills).

The CD of the skills aren't affected by cooldown reduction and the mana cost is 0.

 

 

Here's a list of classes that could use it and their respective skills:

 

Priest: Simple heal with debuff removing. 

Cooldown: 15 seconds

Mage: DMG and a Slow debuff.

Cooldown: 12 seconds

Warlock: Summons (Charmer?) a Giant Skull that deals magic damage. Its lifetime is 20 seconds.

Cooldown: 30 seconds

Necromancer: Heal and put the Shell buff on the player for 3 seconds. The player can't attack and can't be attacked.

Cooldown: 18 seconds

Charmer: Creates a shadow of Wolf of Darkness that have less damage, HP and defense. Its lifetime is 20 seconds and it deals magic damage.

Cooldown: 30 seconds

 

Druid and Shaman: As they are more focused on nature magic than spells, they prefer to use staffs.

 

These skills are thought not to be so op but at the same time not to be useless.

A lv 30 purple book could cost at least 60k.

 

A event book could have:

Magic damage

Cooldown

Class Spell

Stat of the event (Vampirism, Stun, Attack Power, etc)

 

Edited by Higgings
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2 hours ago, Drakoknight said:

Caster classes only have one weapon so this would make them more in-depth

Yes, and it don't need to be this complex, they could be just a normal weapon.

The same way that Tanks use shields and Damagers use daggers/swords/axes/2h weapons, Healers could use staffs and Magical Damagers (Mage and Warlock and maybe Charmer) could use Spell Books that have:

 

Magical Damage

Penetration or Critical or Precision*

Cooldown

The same buffs* (Pene and Crit, Prec and Crit, etc) or some different thing (like Class Spells:vp-hehe:)

Or

Event/Especific stat (Vampirism, Attack Power, Fury, Depth Power, etc)

Edited by Khrone
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1 hour ago, Khrone said:

Yes, and it don't need to be this complex, they could be just a normal weapon.

The same way that Tanks use shields and Damagers use daggers/swords/axes/2h weapons, Healers could use staffs and Magical Damagers (Mage and Warlock and maybe Charmer) could use Spell Books that have:

 

Magical Damage

Penetration or Critical or Precision*

Cooldown

The same buffs* (Pene and Crit, Prec and Crit, etc) or some different thing (like Class Spells:vp-hehe:)

Or

Event/Especific stat (Vampirism, Attack Power, Fury, Depth Power, etc)

Maybe the Spell books could be a offhand weapon and a new 1-handed caster weapon could be a wand

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1 hour ago, Drakoknight said:

Maybe the Spell books could be a offhand weapon and a new 1-handed caster weapon could be a wand

New magic weapons: 

Wand: Big Attack Speed buff or just a shorter interval between attacks, 2.0 seconds for example (why not?)

Type: 1-handed

Who could use it: Every magic class.

 

Magic Orb: It would benefit healing skills (10% healing in a high level Magic Orb, for example)

Type: Off-hand

Who could use it: Priest; Druid; Shaman; Necro; Charmer.

 

Spell Book: Gives the user a new skill to use (not the LV 18 ones)

Type: Off-hand.

Who could use it: Every magic class.

 

Pure Magic: Doesn't have a sprite. Increases the damage of the skills (only the damage ones, so, if a Charmer use this, the Prism damage would increase, but the Warrior Healing doesn't. As this weapon is a 2-handed weapon, has the same damage as the Staff)

Type: 2-handed.

Who could use it: Every magic class.

 

One-handed and off-hand weapons would take half the Staff's damage of the same level (so using a Wand and Orb, for example, would have the same damage as the Staff)

 

Possible combinations:

Magic DMG Type 1: Wand and Spell Book.

Magic DMG Type 2: Pure Magic.

Healer: Wand and Orb.

 

This wouldn't make Staffs useless, because they still have a pretty good damage.

AAAAAAND, they could be Heroic Weapons. Yes, the red-named equipments. I already have some suggestions, but i will not talk about this here.

So you think: Why do magic classes have weapons so OP that increase damage/healing, give new abilities, etc., while physical classes have none of that?

Short answer: They don't use magic.

 

But i'm not saying that couldn't have weapons like this for the physical classes, they could add weapons that increase the damage of the physical skills, or increase the stun duration of the skills, weapons with chance of bleeding, poisoning, or even enchanted weapons, like a magic dagger, for example (would work like Spell Books) etc. that drops on bosses. 🙂

 

Edited by Khrone
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1 hour ago, Khrone said:

New magic weapons: 

Wand: Big Attack Speed buff or just a shorter interval between attacks, 2.0 seconds for example (why not?)

Type: 1-handed

Who could use it: Every magic class.

 

Magic Orb: It would benefit healing skills (10% healing in a high level Magic Orb, for example)

Type: Off-hand

Who could use it: Priest; Druid; Shaman; Necro; Charmer.

 

Spell Book: Gives the user a new skill to use (not the LV 18 ones)

Type: Off-hand.

Who could use it: Every magic class.

 

Pure Magic: Doesn't have a sprite. Increases the damage of the skills (only the damage ones, so, if a Charmer use this, the Prism damage would increase, but the Warrior Healing doesn't. As this weapon is a 2-handed weapon, has the same damage as the Staff)

Type: 2-handed.

Who could use it: Every magic class.

 

One-handed and off-hand weapons would take half the Staff's damage of the same level (so using a Wand and Orb, for example, would have the same damage as the Staff)

 

Possible combinations:

Magic DMG Type 1: Wand and Spell Book.

Magic DMG Type 2: Pure Magic.

Healer: Wand and Orb.

 

This wouldn't make Staffs useless, because they still have a pretty good damage.

AAAAAAND, they could be Heroic Weapons. Yes, the red-named equipments. I already have some suggestions, but i will not talk about this here.

So you think: Why do magic classes have weapons so OP that increase damage/healing, give new abilities, etc., while physical classes have none of that?

Short answer: They don't use magic.

 

But i'm not saying that couldn't have weapons like this for the physical classes, they could add weapons that increase the damage of the physical skills, or increase the stun duration of the skills, weapons with chance of bleeding, poisoning, or even enchanted weapons, like a magic dagger, for example (would work like Spell Books) etc. that drops on bosses. 🙂

 

Yes.

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  • 3 weeks later...

@Khrone I have to formally ask you to check carefully the topics you have created before creating a new one that regards the same conversation; I am aware that you have got several ideas but the forum has also got its rules, and I have to make sure people respect them. Please, use this topic in order to write stuff like the topic you created yesterday. 

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