Jump to content

lallouss

Legendary Mentor
  • Posts

    3714
  • Joined

  • Last visited

  • Days Won

    13

Posts posted by lallouss

  1. neutral zones u mean i think there is areas already like towns of map4 and nadir, nadir used to have spawn statue back in 2010 i think but people kept camping there to gank weak players so they removed the statue

     

    aw wait im reading now what u said:

    9 hours ago, Ahmedic said:

    Players who recently attacked other players or in battle with creatures can't enter a safe zone. Creatures aren't allowed to enter safe zone either, with the exception of your minion.

     

    like albion online jejeje when u attack someone u cannot enter safe zone if in battle mode, yea i think warspear mechanics need abit change to make this possible because when u attack someone also the one being attacked becomes in attack mode also, if this mechanics changed i think yes would be cool to implement this

     

    is it necessary? not really i dont know

    is there limits to the not allowed to enter, like u said recently, what if his aoe by mistake attacked someone or baited into attacking someone with retribuition stats there is alot of scenarios i cant begin with i dont think its much usefull for this, i think the mount idea is cool with each mount having different special skills makes it more fun in battles with high cooldown also if it dies so no abuse of it, and cooldowns dont reset upon death anyway this another topic sry jajajaj

     

    i prefer if devs focus on more important game end content like ur mount idea and other stuff related to solo guild events, making lower level guilds have fun in warspear also, most of all events in warspear are related to lvl10+ leaving half of the community demotivated to play or have fun

     

    Personal guild events like: Guild bosses, Guild dungeon, Guild castle fight

     

    some events that requires xx number of people depending on difficulty and what level guild it is

    this is end game content needed much since long time, imagine your whole guild trying to finish a dungeon with pro coordination and guild skills needed, or a boss which needs perfect healers,tank and damagers to kill it properly

     

    ops i forgot also more solo dungeons needed, not everyone in warspear likes to be in a guild some people i see likes to be solo players, why devs doesnt recognize these people? only during spring event for a boring same retro dungeon, i think many ideas and things need to be said and easy to implement rather than focus on big snow/horror/chinese/spring... events better focus on something hard to do yet possible but takes time n effort eitheer solo or guild related

  2. Paladin and Mage counters charmer in arena, nothing much unbalanced, also when going against a casters or stunners i recommend you to have resist buffs or a resist set or else of course your going to lose you cant expect to win encounters without having counter measures vs your enemies, make sure you pick the right counter measures either by class,buffs or gear and i assure you there is always counter measures and tactics for any situation

     

    yes maybe your class which i don't know who it is losing vs charmer but doesn't mean you have to always win in every situation with same tactics and class hope this helps good luck :vp-face:

  3. im not sure the full physical and full magical where ur gona use them so ill give u hybrid build for both pve/pvp also this if ur lvl 32 without the +1 skill point talent

     

    1. Full physical build skills: basic: 5 purify | 5 fetter | 3 heal |||| expert: 3 prayer | 3 shield | 3 inner force | 4 banner (u can put 3 strike if full attack mode rather than 3 inner force but i recommend inner force at lower hp u receive less damage so u survive longer with prayer n shield combined)

     

    2. Full magical build skills: basic: 5 fetter | 5 heal | 3 aura |||| expert: 3 prayer | 3 shield | 3 inner force | 4 banner (same setup as full physical in experts but also i dont know where and when your going be so it all depends on the situation you are in arena or full farming bosses or gvgs vs multiple enemies anything is possible if u want focus on 1v1 pve or 1v1 pvp or aoe pvp or aoe pve)

     

    3. Mixed magical physical build skills: is same as full physical build i dont recommend this build of mixed either you use a hammer full magic or u use physical mace or magic mace with shield only for arena support/tank

     

    For old inker i never tried solo t5 mini bosses yet im not sure which skills effective but you will have to for sure use magic mace + shield or go full physical life steal

     

    A. im sorry if wasnt helpful much its because also depending on ur budget here, are you a poor.medium,rich player and what you going to use your paladin for in general or focused on 1 thing

     

    B. what level are you, can afford or use 32 mermen gear heavy 2 pieces? or which gear will you be using if poor player i recommend full heavy gears n full magic mace setup to survive the hits + using a heal minion, kill slow n survive the mini bosses

     

    C. u can check up my last paladin guide nothing much changed since that guide is made considering using paladin skills or how they work in different environment gdluck :christmaskiss:

     

     

  4. 54 minutes ago, Speedom said:

    When 2 banner is in the play. The dmg increase because the target's def reduces. It doesn't show 2 stacks, but it shows the debuff, meaning that target will take increased dmg. I said banner can do 12k total dmg with the buffs I've mentioned including the critical dmg. In addition, with the stacks, 12k total dmg is reachable.

    death knight curse can reach more than 12k total damage if we talking as im guessing your talking not related to flag or gates, just hitting enemies or pve ads

    Banner 50% of magic, Knight curse 180% of magic same tiks, now your going to say oh but this related to flag again ah? lets see ur anwer after u discover the numbers

     

    1 hour ago, Speedom said:

    I wasn't referring to the flag if you actually read what I typed.

     

    2 banner doesnt stack debuff, not sure what are u hitting at bro, 1 banner has def reduce debuff already why it needs another banner help if it doesnt stack?

    there is no 2 stack indirectly or directly if paladin A does 650 damage with his banner on the target, he will do same damage even if paladin B,C,D,E,F and G use banner on same enemie, if ur theory is right than why not use 10 paladin in raid bosses and kill boss in 10second? if the it lowers enemies defence each time a paladin puts banner, dude please now i know u dont play paladin or maybe u play it like once per month

    1 hour ago, Speedom said:

    Yes Swooping army is a strong skill also. Many chief just don't know how to abuse it for certain events since majority of them are physical build for single target in pvp. That's not our problem.

    exactly my point, both sides has equal powers, that is your problem actually not devs problem

  5. 5 minutes ago, Speedom said:

    Yes banner debuff can buff banner's dmg. I wasn't referring to the flag if you actually read what I typed. I was speaking in general. Sigh* 

    Btw I do have a paladin. This 12k dmg, i didn't say anything about 12k dmg on the flag. Sigh*

    :sad:

    12k damage on who? u were referring to other skills that has no effect on flag so why mention them if ur not talking about flag

    banner debuff doesnt stack why it needs another banner? it will deal same amount of damage 650 on dummy, 600 on flag with 1k magic

     

    lets complain about swooping army i guess, it does same damage as banner in 5 sec  rather than 12 sec banner thats so op omg nerf please? xd nah i dont complain when i know thing are fair and balanced, stop posting useless comments without proof just i said he said she said stuff

  6. 39 minutes ago, Speedom said:

    With guild buff, castle, pots, scrolls, and getting banner dmg buff from another banner. Definitely can reach supreme dmg. However, this topic is mainly about paladin damaging construction targets. I'm not against it at all. I still think it should be a fair play and allow other aoe skills to land dmg on them. Such as, Mage blaze, DK curse, Druid aoe root, shaman quake and etc. And buff the flag defense.

    banner buff from another banner? wht does this even mean lol go play pala bro than talk

    also flags n gates debuffs dont work on them, show proof of ur 12k dmg :Snorlax:

  7. 3 hours ago, Speedom said:

    I think the person mean in total dmg as banner was buffing banner to land 2k crits. Overall, canland 12k total dmg with 1 buffed up banner.

    1000magic its 650 per tikx6 is 3900 max and total is 5850 damage if considering 50%critic is max and i gave u 50% of the times critic tho impossible for paladin to reach 50%critic with 1k magic unless using light pve gear critic i guess n dies with 1 hit

     

    show proof 1st of ur 12k total dmg from 1 banner with gear and stats of pala

  8. 2 minutes ago, Jcbreff said:

    except in russian where is at correct time

    no actually russian time same as mine 1 hour difference from lebanon which is 29th, he wrote 29 in russian topic, for usa people its 28 tho but hes posting  09:00 CET, so doesnt matter his whos time zone is 28th, it matters the CET day which should be 29th for 9:00 CET :Snorlax:

     

     

  9. 7 hours ago, Lwn said:

    Mage fire aoe does more damage on the flag now and they no need to auto hit the flag to make their aoe work

    it doesnt

     

     

    7 hours ago, Lwn said:

    All Elfs aoe skills can hit the flag without clicking on the flag

     

    not sure what your hinting at all aoe skills in general legion or sentinel hits flag

    as i said aoe skills not aoe debuffs, aoe debuffs like mage blazing ground and dk curse does not hit flag or throne or gates or even elm if im not mistaken

     

    7 hours ago, Lwn said:

    But a Shaman must do an auto hit on flag which makes the fire totem to hit the flag , unfortunately they won't get the time and hp to do that. I wish Paladins banner must work same like Shaman fire totem during .

    shaman totem is 1 target based not aoe

     

    7 hours ago, Lwn said:

    Chieftains are damage class and they die instantly when they spam life scrolls near elf flag but Paladins have enough time to spam the skill and no need to do auto hit on flag to make the aoe skill work

    what kind of an excuse is this? at lvl32 most classes have same resilience and same defense even, but who cares when vs 100 enemies nobody survives more than few seconds not even a warden

     

    7 hours ago, Lwn said:

    I wish can let the Death knight Curse skill damage works on flag instead of Chieftain swooping army skill sounds a bit balanced.

    if knight curse becomes 50% of dk magic damage per tik and cant be casted on elf, be my guest thats fair, but i dnt think you want that

    u want a 180% of his magic and to be casted from town using a dummy elf?

     

    i think your gona evade answering this question lets see :Snorlax:this is a fun discussion on what is really fair and what is not

    in my opinion how it is now, both sides equal in fair power n skills, saying chieftain dying faster than paladin without proof of words is a silly argument

  10. 9 minutes ago, Speedom said:

    The game is already broken, so why not tear it up. Btw, as I said earlier, I play on all faction. I don't have a side(i.e. I have a high lvl mage too). 

    not in other servers

    dddd.png.fa31d8692c5cb957d69450c26b054b21.png

     

    sea pearl dominated by elf because all mc players quit its dead server

    eu emerald i dont know much

    ru all of them mc wins

    br tourmaline mc wins

    sa sapphire your server

     

  11. 3 minutes ago, Speedom said:

    I don't care about swooping army. I mentioning class that have dmg skills that can't damage the flag or the ones that can summon minions. In addition, I think when you attack the flag, you should be in the state on combat. This allows Templar, Druid, Necro, Charmer minions to be able to attack the flag. Also, allow DK curse, shaman totem, druid aoe root, etc to deal dmg to the flag also. We all know goes by who's the fast to take out the flag. Might as implement them into war too. War is unlimited, no rules, dirty fights. 

    trust me u dont want our army of mages spamming blazing fire on ur flag it will go down in seconds with how many mages online

     

    dk curse already established why its forbidden because it can be used while the dk not having to leave mc town even

  12. Just now, Speedom said:

    I getting at. Why banner can deal dmg to the flag while certain cast skill are unable to.

    swooping army does same damage in same scenario in same casting ability even faster dps than banner over 5sec, while banner over 12sec

     

    is there really an unfair advantage here? if so, say what is it because i clearly showed u evidence both have same equal skills and power

    6 minutes ago, Speedom said:

    Another thing. I see 3 paladin using using lifescrolls and spamming banner to do massive dmg to the flag, but when DK was using curse, it was an instant nerf. Idc about the banner able to. Why not add other skills? The game is already broken

    swooping army does the same damage, do u understand simple english or not?

  13. 11 minutes ago, Speedom said:

    I have a paladin myself, i know exactly what I'm talking about. I play on all faction depending on what class I feel like using. You literally don't know much. Banner dmg stacks with more targets. Swooping army have a fix dmg dealing 55% magic dmg per tics.

    You won't admit it. I'm not asking for nerfs little boy. I'm asking for a fair play for other classes. 

     

    what stack do you even mean by stacks with more targets lmao banner takes 12 seconds to deal its full damage, while swooping army takes 5 sec

     

    1 banner will hit flag + 6 mcs for 6 tiks for 50% of paladins magic which is 500 of 1000

    1 swooping army will hit flag + 6 elf for 5 tiks for 55% of chieftains magic which is 660 of 1200

     

    u just admit it yourself by quoting a topic showing new banner has 450 damage per tik for 6 tiks xd

    ddd.png.b434dfd814815ca44b85a10368910630.png

  14. 12 hours ago, Speedom said:

    Paladins banner is doing 1k damage per hit on the flag during war event. That's not including critical damage. The damage stacks when the banner multiple targets. Literally 3 paladins can spam life scrolls and banner and can take out a flag. Pure P2W strategy and skill abused. In that case, allow summoning skills, fire totem and DK Knight's Curse work on the flag also. 

     

    *tell me you dont know how to play paladin without telling me how to play paladin*

     

    do i even have to post proof of numbers how much 1k magic paladin banner damage does? and how much chieftain 1.2k magic swooping army damage does in 1 spell?

     

    its literally the same total damage, and same critic chances

     

    Knight Curse can be carried by elf into town and does massive 180%magic damage per tik which literaly 1.8k per hit x6 or 8 hits? im not sure

    banner does 50% of the magic damage

     

    before u post lies, check and test facts

     

    swooping army 55%x5 (1.2k magic chieftain)

    d.png.1a8565c23951c51cd7eb0f32bfda6205.png

     

     

    banner 50%x6 (1k magic paladin)

    dd.png.b08fb04796ef8a33a7cf92b8ca6f5cdf.png

     

    12 hours ago, Speedom said:

    In that case, allow summoning skills, fire totem and DK Knight's Curse work on the flag also. 

    summoning skills lol wht is that

    fire totem idk how it works but its single target not aoe so i dnt see why ur mentioning it

    knight curse as i said can be used on dummy elf accounts + huge damage advantage

     

    can u stop nagging about banner? your chieftains doing the same thing in elf town

     

    12 hours ago, Speedom said:

    The damage stacks when the banner multiple targets.

    so does swooping army, thats how aoe spells are suppose to work, non debuff related

×
×
  • Create New...