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x6t3nc3

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Everything posted by x6t3nc3

  1. You forgot the question mark. I do not like seeing your name on forum anymore - it feels like you're posting everywhere for no reason. #confessions #hashtag
  2. I'll help out your guild on my shaman, I have some connections myself that would be willing to assist aswell
  3. Another plausible cause of the position bug may be server based - perhaps the server is incapable of sending & receiving this packets of data quick enough. But I highly doubt that. Possible though
  4. In order to fix this it means warspear would have to run at real time in terms of bandwidth, atm everything is basically updated every 1-2 seconds instead of the packets being sent straight away - thus introducing the position bug as some users have slower internet than others. If warspear was to run real time you could expect heavy lag for those not close to the hosting location/increase in amount of packets sent/received (optimally affection ony how much of your broadband/3G/4g you use monthly. It's not an easy fix, just have to play with what we got. Tip; relog before you pvp etc (if you have been online for sometime on same map) Change map then change back Pause your downloads Tyty
  5. I found it extremely funny too, Get a minion , use a dot skill, go into nadir And the minion attacks them even if they white name lol
  6. if only i was lvl 24, i want 4k hp without a silly scroll i actually lol'd when it happened world chat: hacker
  7. Maybe they'll change it to 1 hard
  8. ^ all true - somewhat Give them time. It takes a few restarts for everything to become perfect (: And yeah as far as my knowledge goes, charge has always needed a range of two yards
  9. is there a quest for an mc player to kill another mc player?!?!?!
  10. "fcuk you physik" - murdekai Right after I finnally got my last 19 piece to +10
  11. whether you admit it or not, we are all addicted to warspear.
  12. will change warlock & necro one. Thanks for your input. ADDED: Mage & Paladin.
  13. Alright, i'll think of an alternative for necromancer. Thank you. UPDT: added a skill for priest. Opinions?
  14. skill suggestions, round 3 ________________________________________ Class: Deathknight Skill Name: Tyrant Aura Description: Deathknight casts an aura around himself, any and all damage the deathknight takes, increases his EG: Deathknight has 3000 defense, a mob hits him, his defense then rises to 3200,3300,3450..(rises per hit). Also, the monster/player whom attacks the deathknight has a chance to become 'statued' because the aura has a chance to inflict 'fright' onto the player/mob, thus rendering him/her/it unable to move for a while. [Question: Should 'Fright' render opponents unable to attack for sometime?] Duraration: Bonus def: 45 seconds Fright: 4-7 seconds. Cooldown: 60 seconds. Class: Necromancer Skill Name: Equilibrium Description: Necromancer is able to sacrifice a certain % of his/her current health points (maybe 15%) in order to heal all members in close proximity of the necromancer by 15% of their maximal health points. After equilibrium has finished, the secondary use of the skill activates. a passive called "Stand United". Stand United works in accordance to the amount of players in the party. The more players, the greater the bonus. Stand United increases Health regeneration & Defense of all players in close proximity. Whilst stand United is active, the necromancer can provide healing for all players in the party/location (certain range) similar to druid secret link. heal amount is dependent on skill level & necromancer's Magic power. 400 MPower = (250 x 3 heal) for all players. Pure support skill. Duration: Equilibrium lasts 3 seconds. Stand United lasts 35 seconds. Cooldown: 85 seconds Class: Warlock SKill Name: Sacrifice Description: When the warlock uses sacrifice, he in turn loses 15% of his maximal HP every 3 seconds in order to gain additional damage. every 3 seconds, his damage is increased by 35 until he no longer has more than 15% of his health points. Whilst affected by sacrifice, any and all healing received to the warlock is cut by 75%. [including potions?] Cooldown: 30 seconds. Duration: ~ Please answer the questions in orange, it'll help me improve all the skills Purple = Edited Class: Priest Skill Name: Condemn Skill Description: When Condemn is casted upon the priest or ally, all damage taken within a period of 5 seconds is converted into healing dependent on damage taken and skill level. Example: lvl 1 skill, priest gets 200 dmg in one hit from a player, the converts that dmg to healing and heals 30% of the damage. (30% of 200 = 60.) so instead of taking that 200 damage. the player with 'condemn' casted on, is healed 60. the percentage increases as per level. Duration: 5 seconds. Cooldown: 30 seconds. Mage Skill Name: Time Shift Skill Description: Time shift allows the mage to switch between two realities in warspear. Basically it's similar to stealth but with a twist. When the mage enters the alternate reality (stealth) he can use skills such as chains/teleport etc, but they have no instant effect. When he switches back to reality, the skills he used and his position will be affected. For example, if the mage uses chains on a group of mobs, then moves to a new area (before the skill duration runs out) the mobs will be affected by chains & he will be in a different location (on the same map). similar to rogues using gouge whilst in stealth then moving somewhere else. except the effects of skills do not happen until the mage is back from the alternate reality. Duration: 8 seconds Cooldown: 50 seconds. Paladin Skill Name: Convergence skill Description: Paladin casts Convergence on a nearby ally, the paladin is teleported to that ally and the passive ability of convergence enables. Convergence is applied onto the ally and paladin. Any damage that the ally is receiving will impact the paladin only, and the ally receives none of the damage for a short period of time. Convergence also increases the paladin's healing output by 15% and defense by 10% for 25 seconds. Basically, you attack a healer whilst convergence is active, the paladin receives the damage instead of the healer or ally. Duration: 10 seconds. Cooldown: 35 seconds. PLEASE do not be a fool, if you do not like one or more of the skills, just say so; Chosen skills coming next, then Mountain Clan and First Born.
  15. Every class in warspear is overpowered, except necromancy & deathknight Why bother complaining. They fix banner, they have to fix everything else or people will just complain again Shit Happens
  16. Complaining will do what? Make developers sabotage his character he has had before levels existed? Make him de-equip a bow he has amplified using his own money? Shit happens, I'm happy for him
  17. well he certainly cannot ban a paladin as a lvl 6 rogue can he
  18. Those two area characters, however my friend plays them Now; however it is only fair to mention sexyleader is level 6
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