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Raislin

Guardian of Spear
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Posts posted by Raislin

  1. 39 minutes ago, Ryohei said:

    Wrong,  devs removed damage  buff just to adding  aCcUrAcY

     

    Also every tank class has many ways to heal except barbarians

     

    Paladin = heavenly light/ paladin prayer / sun seal + repellent strike combo

     

    Deathknight = Saturation / Reserves / sat + sharp shadow combo 

     

    Warden =  block Master / aggresion wave

     

    Barbarians = combat fury /??? 

    Compared to everyone else Barbarians also do 2x/3x the damage while having 100% resistance for quite a while.

     

    Barbarian has probably the strongest overall kit of all the tanks and they don't need the extra healing. If anything they can have lifesteal pickup the slack due to their high damage output.

  2. 7 hours ago, Invorial said:

    No need to know now, u use seeker as main, look, u should know already that elves and mcs have differences and obviously u will want mcs don't get buff, from long time i see u always reply mc ideas as a bad idea, as I know you aren't a barb and for defence u could say that you have, if u say that the barb is ok being like it is now, why aren't you using barb as a main? I just making a suggestion to developers, as an idea, They can adjust parameters of what i showed or make another functions of what i told, this forum exist commentaries, so anybody can talk what they think of this, but I'm not waiting a reply like yours, that always are bad responses like: "mc idea bad", "it is good like it is" and "It already have this so no need this" I need a good commentary, or that people talk if can change this for make this possible, I need commentaries of people that really play as a barb, that they really feel it, because if I get an answer of someone that don't play it is useless, if I suggest this is because I know what I'm saying, seeker is an overpowered class and u better than me should know that, for something you are playing it, I can talk about nerf but i didn't, in my case, I really love barbarian, even as a damager I really like tank, and I suggest because sometimes needs some heal, is good for PvE/PvP, for ending, if u always talk about mcs post like bad ideas because u want they don't get powerful like u are, then u will always fight against weak enemies, something that proves that you are weak mind trying to win always... I don't want to offend with all this, I am just telling u stop what u do, if u haven't something good to apport then don't opine giving something bad

     

    Obviously you haven't read enough of my posts, I was advocating for dk buffs for a long time since it was probably the worst tank class in the game. The reason I dislike your idea is because Barbarians already have a healing skill and it also gives a damage buff which is basically already a healing skill and a buffing skill in one while for other characters they'd be separate. Another reason why not on resist skill specifically is because the skill is already too good for a tank class like barbarian who can also put out incredible damage so you'd get double the benefits without needing to spread out your skill points and they are the most important resource in building your character besides gear obviously.

     

    Your reasons for wanting the buff on the skill is irrelevant. You may like a tank Barbarian but if the class already more than capable of it and already has a healing skill like you suggested there's no reason for me say yes to your suggestion, it may be bias talking but I do not believe Barbarian has any need for this change. 

  3. On 7/24/2023 at 7:04 AM, Invorial said:

    I suggest to make that the skill of resistance, heals the character depending on the debuffs, example:
    each buff removed heals 2% / 3% / 4% / 5% of the maximum hp of the character with a maximum of 5 stacks of heal ( 10% / 15% / 20% / 25% of maximum heal per level ) could be good for a bit more heal, not all time we get 5 debuffs so is good

     

    That resist skill is already almost too good for a character like barbarian not to mention they just nerfed the healing on combat fury because it was too much. Nah I don't see this being a good idea.

  4. 2 minutes ago, just Ryan said:

    Are you sure you know how the totem works? Last I checked seeker players aren't that familiar with how most aoe skills work.. Also this is a Templar post.. If you wanna cry about shaman go make a shaman post. 

    It's not like I don't have other characters, and who are you to tell me what to do anyway. Not to mention I wasn't the one who came into this topic to talk specifics about shaman skills.

     

    1 minute ago, pawned said:

    Not at all. You have just said a bullshit, so im here to prove you wrong, and showed you your PERMA MUTE. thats all.

     

    Im sorry, but thats not definition of PERMA MUTE, since its always gonna be 6 different people, and the first people which lost silence from previous totem, wont gain silence from another totem in time, to make it continuous.

    You quite literally have 6 people in silence always with enough cd. Therefore you have 6 people permanently silenced. It might not be the same 6 people but you will always have 6 people. How is that not permanent. I just used the word in a different fashion that it's usually used in Warspear related conversations but that doesn't mean it isn't true. Did you test the 2nd method yet? I'm sure you'd agree with me then, but I suppose I have to be the one always in the wrong since I main a seeker. :duc1ky:

  5. 5 minutes ago, pawned said:

    How can there be a good / bad situation ? You have said that Shaman can perma Mute. I have posted here a video and proved you wrong, because you cant perma mute.

     

     

     

     

    How can be something whats not PERMA on 1 person, be PERMA on 6 others ? Doesnt makes sense, or you have mistaken what PERMA is supposed to mean.

     

     

    So basically you are wrong about Perma mute, but also you are not at a same time ? :D how does this works ? 

    You are pretending to not understand what I'm saying on purpose now. Stop pretending.

     

    You will have 6 people on mute always, when the 6 people you first silenced are starting to lose their silence your 2nd set of of 6 ppl are going to receive their silences from your 2nd weakness totem.

  6. 12 hours ago, pawned said:

    If this is perma mute, then someone here is cluelesss, and its not me :) (Gotta add Perma Mute to a folder with Crit. heal from Totem xD)

     

    Congratulations you picked the worst possible situation to show this in. The 2nd totem will pick up 6 new players that don't have weakness totem debuff already and start silencing them.  While its not perma mute on single target it's perma mute on 6 people at all times pretty much, once your first 6 are off silence then next 6 get it instead. Just cause I said it a bit bad don't mean it's not true.  :hwbat7:

    How about take 2 targets this time and have them be separated and put weakness totem on cd down on each of them and see how long the time between silences are that way. Bet it wont be much more than 1-2 seconds. 

  7. 1 hour ago, pawned said:

    Please explain 

    Shamans can comfortably get cd of weakness totem down to 10/9 seconds easily, 8 will require some work but its doable. So in mass pvp situations where people aren't that mobile they will essentially almost always have 6ppl silenced. This isn't exactly rocket science.

  8. 24 minutes ago, Ryohei said:

    XD???? 

     

    Jeez, while circle need being resisted 1 time to Disable  all the skill,, 

    You need a insane luck to resist all five flow pulses, or simply a 100% resist skill  

    OBVIOUSLY THEY'RE NOT THE SAME 

    Yea WOW we have 4 powerful aoe cc classes  why tf im wasting my time here? :fuck_that:

    We are more than self-sufficient :t10:

    Yea why not, lets waste some skill points on a skill with An efficiency of almost zero

     

    How do you not understand what I've been saying the last few posts. You only need to resist Flow once like Dark circle and it doesn't work anymore.

     

    It. Is. Exactly. The. Same. As. Circle.

     

    Did you get the message yet?

     

    How is Lv4 panic arrow bad on Hunters for example, It's one of the best aoe cc available. Not to mention you can use traps if people are in melee range.

  9. 8 hours ago, Ryohei said:

    Basically the same, but Backwards  to sound Worse

    With the current state of ws, warlock circle is just a paint in the ground with a chance of stun. 

    Is good for running in lab tbh

     

    How is this any different from flow, I don't understand. You walk in it and if you resist you don't get the effect same as circle. Are you this daft for real or you just trolling?

     

    8 hours ago, Ryohei said:

    We recruit warlocks because it is the ONLY aoe cc class that legion has. 

     

    While the other "attempts" of cc, 

    have been Degraded to a "chance to working" or "damage cancels the effect"  When they only have a single skill of that type. 

     

    -necros 

    -hunters (nobody makes a hunter for cc anyway) 

    And last but very irrelevant... 

    -charmers

    You've just proceeded to mention 4 classes with aoe cc that you have in you guild anyway for gvg besides maybe charmers. Congratulations you played yourself.

    Also you forgot shamans with perma silence on weakness totem. 

     

    And if the players playing on those classes aren't levelling their aoe cc for gvg then you've got bigger issues to worry about it seems.:rofl:

  10. 12 hours ago, Ryohei said:

    Most of them  says  that templars are a shitty class in a trying to defend it, but for a weird reason they keep recruiting xD

    Thats right, but keep in mind that all warlock cc stuns works x1 time and no x5 times like templar vortex. 

     

    Failing a stun won't mean much to a templar (Adding the fact that they can wear heavy armor, and their vortex have x5 chances of working)

     but for any other class that depends on it, It's very, very bad.

     

    For one its 7x. (With the talent.)

     

    Templar's stun doesn't have 7 chances of working, it has 7 chances of FAILING. Unlike Warlocks who just need to land the first one to get the whole duration out of it. You can essentially think of it as people having 7x the chance of reducing the rest of the remaining duration of flow to 0, where as this isn't even a possibility vs Warlocks Dark Circle.

     

    And we keep recruiting Templars because its the most viable aoe cc class we have available. Legion keeps recruiting Warlocks for the same job, how is this any different?

  11. image.png Poisonous BladesDeals the “Poisonous blades” buff to a character for T sec. Any auto-attack or skill attack that deals instant damage under the effect will deal the "Poisoning" debuff to the enemy for 6 sec. The effect deals physical damage in the amount of P% of the character's physical strength every 2 sec.
     

    T sec is referring to the buff that is on your character that lets you apply the effect on enemy, not the effect that is applied on enemy. 

  12. 29 minutes ago, Khrone said:

    Giving the same type of skill on both sides isn't the right way to balance a game

     

    Instead of asking the Legion side to get Shields or Attack Strength like the Sentinels, you could ask for something to counter these effects

     

    Examples: the Poison debuff which only the Legion has could deal damage ignoring the enemy's shield, or it could deal increased damage to shields to end it faster

    To counter Attack Strength, you just need enemies to attack slower or don't attack at all, so you could have an Attack Speed debuff like Necro's key talent or an Accuracy debuff like Shaman's Totem of Weakness

     

     

    Legion has Trashing and Earthquake to reduce attack speed already so not like you need more of them. Aoe sap on Barbarian with Roar etc.

     

    If we could, we would exchange all of our shields for damage reduction like what Legion has. Shields don't really scale while damage reduction does.  So making stuff bypass shields is a hard no from me lol.

  13. 6 hours ago, Khrone said:

    That's why i said it was supposed to be damage dealer ONLY

     

    But for some reason the devs thought it was an amazing idea to add AoE Healing to a damager class

    If you actually go to the release post the class is designated as a Group support as the main role, mixed damage is third on the list or something. Even if it turned out its better to build more around doing damage it's still officially a "support" class. In contrast Reaper was listead as "damage-dealer" as its first role, which I think would be fairly obvious.

  14. 8 hours ago, Khrone said:

    The physical version still does 95% of the character's physical damage which is the same percentage as Rogue's Ricochet, doesn't sound fair to me

     

    Just like Pathfinder's Arrow and Ricochet

     

    It also has Forest Symbol and Moonlight, though the latter is a weaker CC

     

    That's because the Charmer can be built as a tank, while the Beastmaster's role was supposed to be damage dealer only

    I ignored the root because 1. It doesn't do damage and 2. because everyone likes to ignore Shaman's Earthquake for example when they speak of cc so I don't really care? Only fun interaction root has is against octo book users which it perma roots for the whole duration of the skill due to the mechanics involved. And Moonlight is just a slow with pitiful damage you are almost better of not using due to all the resist going around these days. Both of which are soft cc instead of hard cc such as Panic arrow or charmers Stone skill for example, I picked those 2 since they aren't the main cc skill of the classes.

     

    Pathfinder arrow is the better comparison since it has comparable scaling but even if its slightly lower scaling it will do much better damage since Hunters just have bigger numbers in general and in majority of cases players will have more magic defense. So the effectiveness of the skill is reduced in comparison.

     

    I consider ricochet to be a meme skill but if you want to take this into its logical conclusion rogues skill will still do much more damage than Chain lightning as long as its used from stealth and if you bother putting points into ricochet I don't see why you wouldn't, you will have well over 2200+ damage to scale from on end game Rogue whenever they are in stealth and that's with swords and no buffs taken into account. So the 95% scaling on the skill itself is really a non issue.

     

    On paper Bm skill might seem over tuned and I personally probably wouldn't give the skill any chance to stun the additional targets but in the larger scheme of things it sits in a fairly middle of the road in terms of damage potential not to mention that a better skill to compare with Chain lightning from Charmers kit would have been Otherworldly Fire instead of Oppression.

     

  15. On 7/12/2023 at 7:26 PM, Dseta said:

     

    image.png Chain Lightning

    this ability in 4/4 has a power of 160% of the character's magic damage. In case of successfully dealing damage, the skill attacks the next target within 2 yards from the main one.

    it's a very skill for a basic skill.

     

    image.png Pathfinder’s Arrow

    this expert ability has 155% power in 4/4 and doesn't even stun with the ability.

     

    image.png Ricochet

    This expert ability has 95% power un 4/4 and doesn't even stun with the ability.

     

    image.png Oppression

    This basic ability has 130% power 4/4 and doesn't have multiple targets like the ability of the beastmaster.

     

    In conclusion

    There are no excuses or logic why a basic skill would be more powerful than an expert skill.

     

    Chain lightning goes by magic damage which is inherently weaker than physical damage due to how the system works now, the skills damage is also reduced in power by 10% every target it hits and is the only cc bm has. In contrast to all of the other classes that have other cc and more direct damage attacks. Or same amount as charmer but who is about as durable if not even more durable than a bm when well built and is also a summoner class. 

  16. 15 hours ago, Yomo said:

    For example u can try fight 2 pt in kronus boss, 1 pt use guardian skill and 1 pt dont use. Ofc pt with guardian skill will win so its same with critdmg book who has critdmg book will win all you think its fair?

    So you are saying we need to disable guild skills at raids too because the other guild might not be lv12. 

     

    I can't even.:rofl:

     

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