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Posts
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22
Posts posted by Higgings
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1 hour ago, Julio said:
fix bug DG 32 10 run 0 drop full común
No bugs, just bad luck
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4 hours ago, AudiDriver said:
Hi,
Will there be a achievement or maybe a leaderboard to see who has the fastest time in the spring dg?
Most probably yes, but it might take until half the event.
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The ones in charge to help you have been contacted by you already. There's little we can do from here, I'm afraid.
I ask you to be patient. They will surely help you understand what was the issue and why it led to such action.
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The screenshots are in Chinese, so I need you to better explain the situation: as far as I understand, someone impersonated you and scammed some people with your name; is that assessment correct?
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4 hours ago, lallouss said:
penetration book ( ͡° ͜ʖ ͡°)
You nasty Odin
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22 hours ago, SaltyCoffe said:
Maybe to make it a bit better reduce the tankiness and buff dmg a bit
No thanks. We are a joke in terms of defence in comparison with our tank colleagues. Make a chief if you want to deal damage
- Shadowmon and SaltyCoffe
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Let's not get away from the topic's subject you all, shall we?
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On 2/27/2023 at 10:07 AM, Bromancé said:
sorry for my behalf. But back to point, this been suggested here, so I think comments below to here: https://forum.warspear-online.com/index.php?/topic/254656-unbind-books-rares/#comment-1816572 Rather search and bump old topics than make new ones
Topic Bumping is not allowed either.
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3 hours ago, Zurp said:
What exactly is wrong about wanting equality? Either make all lingering aoe skills stack or none.
However, there are also several skills unique for the sentinel side against which MCs struggle to cope with. I would not want them to be made equal as my own side, because in this way you would lose a class' piece of uniqueness.
My aim would be, rather than making it equal, adjusting it in a way that it doesn't become excessively troublesome. But then again, for the "troublesome" hashtag to appear, it is necessary to check via datas if said skill is indeed prblematic as many address.
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2 minutes ago, Shadowmon said:
A game that slow ones progress with a limiter that gives out less reward to those who want to continue to advance is bs. Patience is indeed needed. For crafting. However, the daily reward for beginners eradicated patients because you have to hope someone will assist you. For the first faze of the game and making it into the reputation area of introduction, is where f2p loses their patients to progress. They need help with lab, six shadows(for bag spaces), bg easy-hard, chainless quest, Swamp(100% not beginner friendly). Ya know. I speak on the big picture. Not just higher content. Dead community for the weak.
It's undeniable that they are changing part of the project for a more beginner friendly one; the first islands are practically soloable now without the help of anybody. T2, on the other side, requires a big ammount of work still, and I'm pretty much aware of that. But that doesn't mean they won't touch it at all. They did it for T1s, I see no reasons for them not to do with Irselnort as well.
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3 minutes ago, Shadowmon said:
You got your endgame gear from where? Or from whom?
Pppffffff good one. I small effort you have to wait with a limited timer. Vs earning within the game quest.
Considering them irrilevant by you is irrilevant as well, if we are speaking about the fact that you can actually do decently with patience. That's what it matters: patience. You don't have it: that's your problem, not the game's.
It's also your problem if you can't deal with the fact that some ftp players are fine with the +5 or +7 and do not wish to get more than they already have.
2 minutes ago, Shadowmon said:Nice try, everyone knows how difficult it is to farm a full set by yourself. I wonder who tanked for you Mr. +5
Quit with the aggressivity and mockery. Last warning.
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Just now, Shadowmon said:
Gifted from who? P2w players
From daily gifts.
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11 minutes ago, Shadowmon said:
The need for spamming requires micro transactions. Same as the others. You can't get to endgame for free.
Uhm... I disagree with this statement. I would agree with you if we were talking about some years ago. But now, some good items are eventually gifted by just playing the game, so...
Besides, the need for spamming requires time (and some luck, since you need to get good stuff). The desire for spamming eventually requires microtransactions.
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51 minutes ago, Raislin said:
More reasonable suggestion than most would make. Although the best would be if it was somehow able to track the players it stunned. That way you could have it stay on and only stun the initial 6/8 or 9? players. After all if you are dumb enough to walk in it again to give free healing to the templar and his allies I don't see why not.
Yea, all it lacks now is a tracking system of any sort. However, some places are perfectly designed for this skill to be problematic (eg Seals) and here is the reason why I would make it disappear completely.
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The only thing I would do to nerf this skill is adding a total ammount of player stunned. Like, once the skill stuns X ppl (where X depends on the level of the skill), it disappears from the area.
- Yomo, Drakoslayd, Marcelo-TU and 3 others
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22 hours ago, Shadowmon said:
Everything you need, is in the mcoins shop to develop your character is in the shop.
You would also need that these P2W guys actually work for their gold (dg spam, farming etc), thing which goes against the first reason why P2W ppl buy coins, which is laziness/lack of actual time to play the game/cause they want everything fast.
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54 minutes ago, Shadowmon said:
You really believe the system if this game ain't a huge greed. Besides, this game can't run well with just f2p players. It's preposterous to not believe that.
I'm pretty much confused; you say it's a greedy system, that it's a problem, but you understand why they do so. I mean, ok, fine (?)
But it's also the other way around; the game can't survive with only P2W ppl.
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57 minutes ago, SaltyCoffe said:
Now that you appeared here, any news about getting a timer for stam res time ? ( Not counting when you have 0 stam and try to start dg )
No news at all in this regard, I'm afraid
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2 hours ago, Shadowmon said:
The economy within the game is jacked up because of players greed. Player want complication for their own. The stam system is ridiculous indeed. Since there isn't a chance percentage system that we can't see, it forces player to buy seeker stamina for the developers greed. This forces brand new players to forfeit time with the game. The stam system needs to be remove for f2p players. That'll only happen with retaliation within the community. Think about it. They still haven't reply here. Speechless.
It's a way like another to earn money. Nobody forces you to buy anything here. You can always wait several hours to replenish your stamina by 1 point.
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Dear Lord, how brilliant! Amazing job
The harsh reality of the reaper
in Reaper
Posted
Which, keep in mind, since it is a brand new class, this might happen.