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Posts
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Everything posted by Ninja
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Yes BR set less hp but more dmg An alternative is BR helm/body + Kronus boot/gloves But as u said, now rogues never tank, and in DG more dmg = faster+easier
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Ye, few sham/locks was enough to block hundreds of elf That allowed MC focus on attack, and win even if outnumbered Now elf can cut through mc way too easy (see vid)
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I'm pretty sure flurry 4/4 and extermination 4/4 gives max dps (but u'll need mana pots) Also Lavalier or Fear (with pene) and Iceq rings better and cheaper And full BR set, less hp but more accu and speed
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Do something about the random wars/change mechanics [Rant]
Ninja replied to mailliwdxb's topic in Suggestions
The outcome of wars has nothing to do with balance Don't even try balance a game based on events taking 2h/week Just change (or remove) this one-sided and boring war system See http://forum.warspear-online.com/index.php/topic/55004-dominion-war/- 90 replies
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- unfair
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On the other hand, dodge rogues sacrifice DPS for DEF Then better make a barb
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[2016.09.29] Update Warspear Online 6.1 Power of Relics. Release
Ninja replied to Peter_Munk's topic in News & Announcements
What about a double gp + double relics drop week? Empowering relics so rare, and all need -
Does still exist a lvl 14 community in US? In EU arena 6-16 died 1-2 years ago
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Guild vs Guild war system: - Guild leader can declare war to other guilds (via Tour list) - Opponent leader can accept or decline war - During war, PvP points from killing opponents will count for own guild score - First guild to reach 1000 points (about 50 kills) wins war - World Chat INFO: Guild XXX won war vs guild YYY - Guild Chat INFO: Member X killed Y for 22 points (War score 282/211) - War opponents will be marked with orange names - If guilds in same faction, disable war in Towns and special zones/islands
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LS should revive half hp/mp, as many said That would give an advantage to healers (weak in seals atm)
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Making LS expensive would give a bigger advantage to rich players The problem is, if u go random and meet a pt, u r 1v3 most time, bcs randoms can't revive Letting them revive for ap would help a bit
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Or add a button to respawn for 30ap Life seals cost 25ap in shop, but usually randoms got 0 in bag
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Or at least add an (increasing) delay to life seals First time 0 sec, 2nd 5 sec, 3rd 10 sec...
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Saturation is useful only to solo bosses, or dg without healer
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PvE: max aura + hurricane PvP: max silence + sharp
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You don't understand: having it may be legit, but using it in arena is cheating And there's no honour in winning easy with that huge advantage
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What me? I don't need cheat to win Fair? If he can use lvl 9 bow in arena 6, why others can't? Then just merge arena 4-6 with 7-10, problem solved Arena 6 is dead anyway
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Still not fair Or let all lvl 6 to use lvl 9 weapons, not just him
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Also add a glow to players healed by sham/druid (like for shields)
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Why is that bow +9? Can't amp? A fair GM would replace it with a +10 bow lvl 6
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[2016.09.29] Update Warspear Online 6.1 Power of Relics. Release
Ninja replied to Peter_Munk's topic in News & Announcements
But need kill 4 times. In EU that will happen only if most mc afk or log elf Too few mc can pass stairs... -
[2016.09.30] Fantastic drop and Where to find it. Farmer’s memo
Ninja replied to Peter_Munk's topic in Others
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[2016.09.29] Update Warspear Online 6.1 Power of Relics. Release
Ninja replied to Peter_Munk's topic in News & Announcements
I heard we need kill 700k boss 4 times That's impossibru in 30min, unless the enemy faction sleeps (or helps)