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Buckrudy

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  1. Haha
    Buckrudy got a reaction from Khrone in A new hope!   
    In theory it is quite simple, but in practice it is not quite how it works ... I think developers should check all the skills and do a rework
  2. Speechless
    Buckrudy got a reaction from Khrone in A new hope!   
    We know it's not quite like that, but let's leave it to our developers to fix it ...
  3. Like
    Buckrudy got a reaction from Drakoknight in A new hope!   
    Hello, I come here not to ask for "nerf or buff" but adjustments and I will leave my opinion! Why don't they do the same thing they did with the priest's "redemption" but in all "news skills" a limit on players? Example: Base skills, player limit = 4x (whether in area or reduction or control) Expert skills: limit of 8x players per area or control or reduction ... I see that the crowd confrontations are very unfair and that will help both sides "elf and mc". Because I see that it doesn't take much class to make a fair counterpoint only 5x / 10x players can do the job! Anyway, I hope that they fix it soon and that the updates are fairer and take longer to analyze the suggestions before reworking!
  4. Haha
    Buckrudy got a reaction from Rhaast in A new hope!   
    In theory it is quite simple, but in practice it is not quite how it works ... I think developers should check all the skills and do a rework
  5. Like
    Buckrudy reacted to Lenda do Warspear in A new hope!   
    I agree, it would be fair, I did it with the elves, why not with the legions?
  6. Like
    Buckrudy reacted to Dono da verdade in A new hope!   
    I am waiting for this great balance. that the game speaks so much.
     it has to be something fair
  7. Like
    Buckrudy reacted to Bounce in A new hope!   
    I don’t know if there are any bug or whatever, but when we are in or near the weakness zone and trying to get away, we can't move. I noticed this several times.
    It causes something like a “screen bug” in the players around and they can't get away (to retreat and heal, for example) and this cause a big impact on wars and gvgs (imagine a bunch os warlocks spamming it together). So, this effect is not consistent with the skill, the description says it reduces magic defense and silence, but it shouldn’t immobilize the player.
    Btw, this skill has some enemies limit? Cuz it seems not

  8. Like
    Buckrudy got a reaction from Bounce in A new hope!   
    Hello, I come here not to ask for "nerf or buff" but adjustments and I will leave my opinion! Why don't they do the same thing they did with the priest's "redemption" but in all "news skills" a limit on players? Example: Base skills, player limit = 4x (whether in area or reduction or control) Expert skills: limit of 8x players per area or control or reduction ... I see that the crowd confrontations are very unfair and that will help both sides "elf and mc". Because I see that it doesn't take much class to make a fair counterpoint only 5x / 10x players can do the job! Anyway, I hope that they fix it soon and that the updates are fairer and take longer to analyze the suggestions before reworking!
  9. Thanks
    Buckrudy got a reaction from Dono da verdade in A new hope!   
    Hello, I come here not to ask for "nerf or buff" but adjustments and I will leave my opinion! Why don't they do the same thing they did with the priest's "redemption" but in all "news skills" a limit on players? Example: Base skills, player limit = 4x (whether in area or reduction or control) Expert skills: limit of 8x players per area or control or reduction ... I see that the crowd confrontations are very unfair and that will help both sides "elf and mc". Because I see that it doesn't take much class to make a fair counterpoint only 5x / 10x players can do the job! Anyway, I hope that they fix it soon and that the updates are fairer and take longer to analyze the suggestions before reworking!
  10. Confused
    Buckrudy got a reaction from Diego Ferreira in Healing Totem: opinions and suggestions.   
    Do you think it is fair for a forum moderator to incite social networks to deny the game in the "play story" so that they can be heard? Knowing that everything is resolved here? Comic!
    I see several old players stop playing, because the game is repetitive and there is no fair term when it comes to readjusting classes and confrontation modes. Who loses with all this uproar is Warspear!
  11. Confused
    Buckrudy got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    Do you think it is fair for a forum moderator to incite social networks to deny the game in the "play story" so that they can be heard? Knowing that everything is resolved here? Comic!
    I see several old players stop playing, because the game is repetitive and there is no fair term when it comes to readjusting classes and confrontation modes. Who loses with all this uproar is Warspear!
  12. Thanks
    Buckrudy got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    Yes, the game is directed in teams and expeditions in towers. The moment this interferes with the thousands of players or harms a faction, it should be analyzed what the players are saying and study the possibilities of having disadvantages in the confrontations and how adjustments were made previously. On the BR-Tourmaline server, the Legião clan, they even protested against and evaluated the "warspear" in the play story with 1 star, to be noticed the disadvantages they had! that was unfair, in my view!
    Now I hope you see the sentinels' side and yes, always try to keep the game as balanced as possible!
  13. Confused
    Buckrudy got a reaction from Higgings in Healing Totem: opinions and suggestions.   
    Do you think it is fair for a forum moderator to incite social networks to deny the game in the "play story" so that they can be heard? Knowing that everything is resolved here? Comic!
    I see several old players stop playing, because the game is repetitive and there is no fair term when it comes to readjusting classes and confrontation modes. Who loses with all this uproar is Warspear!
  14. Thanks
    Buckrudy got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    Nolan, but the game itself is based on GvG and Wars. Player vs. Player is another situation! The game is competitive and the skills and mechanics of the aforementioned ones need to be analyzed. Not only the shaman, but also the warlock, chief and hunter. They are well placed, but their skills are out of the ordinary, as no one had tested it yet, nor in "server test" were they adjusted or used in a faithful way that shows an ideal fit for such occasions!
  15. Like
    Buckrudy reacted to lallouss in Unbind Books Rares   
    They are called rare for a reason, making it unbind-able thus becomes not rare.
     

  16. Like
    Buckrudy reacted to Bounce in Unbind Books Rares   
    It would be so interesting and usefull
  17. Like
    Buckrudy reacted to Lordbieel in Unbind Books Rares   
    Very good
     
  18. Like
    Buckrudy reacted to Hourai in Unbind Books Rares   
    You literally have to CONFIRM that you want to use a book, there's no such thing as "using a book by mistake"
  19. Like
    Buckrudy reacted to Lenda do Warspear in Unbind Books Rares   
    This would be very good even for those who have changed characters, it is very difficult to get them again, this would be very useful, it could be expensive, like 10k coins, it would be worth it
  20. Like
    Buckrudy got a reaction from TheCaster in Unbind Books Rares   
    Hello dear players!
    I come here to suggest a system model similar to the one we have with items.
    I think they could implement the "Unbind" function in rare books, as it is a waste to have to replace a very valuable and difficult to get book.
    I understand that today, there are not many players with complete sets of rare books, but I think this idea would help a lot not to lose such books or even if you use them by mistake!🙏
  21. Like
    Buckrudy got a reaction from Bounce in Healing Totem: opinions and suggestions.   
    In the last update, the "mcs" made several posts and complaints asking for "nerf mage and wd" now that we are asking for adjustments, do they not accept it?  they were even in the Playstore negating the game with (1 star) in order to damage the reputation of warspear to have their own benefit within the game ... I think that now, the chief, Hunter, Warlock, shaman in question of GvG must be readjusted.  and heavy combat in territorial disputes!
  22. Like
    Buckrudy got a reaction from King Death in Healing Totem: opinions and suggestions.   
    Shall we talk about the "zone of weakness" of warlock? I think it was a mistake by aigrind to put this skill with everything that the warlock already has, because it really gets unbalanced in GvG and in a matter of long fights!
    Shall we talk about Hunter? The Skill "forester's trap" the proportion of crashes and several consecutive hits, this in a GvG ends up being unfair for obvious and real reasons within the combat. A +10 player dies in a direct confrontation against 5x "forester's trap" without even touching the "hunter" is it fair? just see what you have created!
  23. Like
    Buckrudy reacted to Vinagre in Healing Totem: opinions and suggestions.   
    Some discussion and some solutions maybe? Please discuss and tell me your opinion!!
     
     
     
     2 VIDEOS FOR THE INTRO:
     
     
     
     
     
     
     
    Issue 1:
     
    XAMA's healing totem is OP when used together.
     
    Discussion:
     
    -The totem will heal only those who have low health, therefore, its effect occurs on those who have lost life.
     
    -The totem heals a total of 4x, one every 3 seconds.
    -The totem heals up to 5 injured players.
    -Can heal up to 1100(easy)
     
    When we have a guild with 20 Shamans, and everyone using the healing totem at the same time
    We have a cure of 20 (totem) x 5 (injured players) x 1100hp = 110000 healing every 3 seconds for injured players in the area. (Max of 22k healing in one player each 3 seconds)
    So, when we have that number of totems and players with high resilience, the healing totem area is so much that it is impossible to kill someone. This absurd area healing, added to the Chief's area damage and Necro's and Warlock's debuffs has created an huuuuugeee imbalance between the factions at war fights / Guilds vs Guilds.
     
    Suggestion for solution:
     
    Just as it was done in the Templar with its statue skill, place it so that the healing totem applies a buff (maximum number of buffs: 1) on each player it affects, and a player cannot be affected several times by this healing effect. This would fix the massive area healing that we see and is breaking the game balance.
     
     
     
    Issue 2:
     
    The Guild skill magic globe is useless against the Chieftain class.
     
    Discussion:
    -The Chieftain has physical and magical damage
    - Chieftain Area damage can be magical and physical (bleeding is physical)
    -The globe changes the magic parameter for physical and physical for magical.
     
     
    In the case of the chief, his set of weapons allows him to have both high magic and physical damage, so when a Chief is under the globe effect he can deal area damage equally, without being affected, and in contrast the sentinel classes will not be able to do any. So one of the best guild skills to control the enemy's damage has proved to be useless against the legion due to the CHIEF's arrangement.
     
    Suggestion for solution:
    Changing the way the globe works, causing it to reduce by 80% all the damage that enemy players can do.
     
     
     
     
    With the lag you can take a look how many totems, weakness and healing...
     
     
     
    Extra edit:
    weakness totem is also OP cus it can fully debuff the other team, as you can see in the pictures...
     
     


  24. Like
    Buckrudy got a reaction from triggeredAF in Reajustes nos valores de Itens e recursos!   
    Seguinte, os drops estão bem "pobre" falo isso não em questão dos "raros" e sim, os valores pagos pelos NPCs, justamente pela dificuldade de dropar e cada vez mais difícil vende-los aos jogadores. Acho que seria justo um reajuste de valores pagos pelos NPCs por cada item! Um ponto também, seria referente a "dg mermem", não pedindo para liberarem mais os itens 32, e sim os recursos que são dropados (pots, recursos de craft, pergaminhos e barras) melhorar a quantidade e o valor recebido ao vende-los para o NPC. Exemplo: Faço 4 horas de dg e no final não dropo nenhum item raro, mas a quantia de recursos não chega a 5k de gold vendidas aos NPCs, isso não pagaria nem 1 pot stam. Por isso o fato de melhorar as ofertas dos NPCs e a quantia de recursos há serem dropadas nas dgs !
    Seguindo a cada dg, poderia aumentar significativamente os valores dos drops, seja itens de defesa, recursos de craft, cards e pots ou até as barras... o jogo tem evoluído muito e exigindo muito gold em cada amp, acho justo ter um reajuste! 
  25. Thanks
    Buckrudy reacted to Mczohan08 in [2021.03.17] Game servers restart. Welcome to the Blissful Isle!   
    Will the article with the latest changes not be published?
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