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Lucstriker

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  1. Speechless
    Lucstriker got a reaction from Bounce in Fateful Connection + Infection is too strong   
    We didn't come to show costumes or cheat in question to the video, I showed the "power" that the skill has on a large scale, and it is multiplied and passed on to other players.  Even if you've already been hit by the "infection" if another player is hit again, you also take the most damage.  that's how I took 5k damage per 1x skill.
  2. Thanks
    Lucstriker got a reaction from Bounce in Fateful Connection + Infection is too strong   
    Did I make it clear in the prints (paladin Full +10 set gz + set 32 / 10k hp + infection = 5k hp) fair?  necro +6 with great power
  3. Thanks
    Lucstriker reacted to Bounce in Fateful Connection + Infection is too strong   
    He is a pala with greatness arena equips mixed with lvl 32 defensive... Are you blind?
    Anyway, you are invited to see this live if you want...
    or will you keep giving some lame excuses for those skills that are obvious broken and unfair (mainly in gvgs and wars)?
  4. Haha
    Lucstriker got a reaction from Bounce in Fateful Connection + Infection is too strong   
    As I said ... "1 necromancer kills 10x in area" several hits in a row, without limit and very high. See the videos and prints, please.



  5. Thanks
    Lucstriker got a reaction from Bounce in Fateful Connection + Infection is too strong   
    As I have observed, these skills have no limit on affected players and they are passed on to enemies in the area. But what I want to warn you, is that the "infection" has a big chance of being with "bug" along with the "Fateful connection", because I have seen them in great battles with a power that they didn't have before and players receiving damage from " hit kill "I think she 4/4 is out of the ordinary, both skills and that's why I come to ask you to check it out!


  6. Confused
    Lucstriker got a reaction from TheCaster in A new hope!   
    Warlock has no player limit in his "circle", "stun" everyone who passes by him
  7. Wow
    Lucstriker got a reaction from Khrone in A new hope!   
    You did not come with the intention of helping ... Although, I only suggested a fixed limit for "base skills and expert skills" not that it is the same as I mentioned in the topic.
  8. Haha
    Lucstriker got a reaction from Khrone in A new hope!   
    In theory it is quite simple, but in practice it is not quite how it works ... I think developers should check all the skills and do a rework
  9. Speechless
    Lucstriker got a reaction from Khrone in A new hope!   
    We know it's not quite like that, but let's leave it to our developers to fix it ...
  10. Like
    Lucstriker got a reaction from Drakoslayd in A new hope!   
    Hello, I come here not to ask for "nerf or buff" but adjustments and I will leave my opinion! Why don't they do the same thing they did with the priest's "redemption" but in all "news skills" a limit on players? Example: Base skills, player limit = 4x (whether in area or reduction or control) Expert skills: limit of 8x players per area or control or reduction ... I see that the crowd confrontations are very unfair and that will help both sides "elf and mc". Because I see that it doesn't take much class to make a fair counterpoint only 5x / 10x players can do the job! Anyway, I hope that they fix it soon and that the updates are fairer and take longer to analyze the suggestions before reworking!
  11. Haha
    Lucstriker got a reaction from Salazam in A new hope!   
    In theory it is quite simple, but in practice it is not quite how it works ... I think developers should check all the skills and do a rework
  12. Like
    Lucstriker reacted to Lenda do Warspear in A new hope!   
    I agree, it would be fair, I did it with the elves, why not with the legions?
  13. Like
    Lucstriker reacted to Dono da verdade in A new hope!   
    I am waiting for this great balance. that the game speaks so much.
     it has to be something fair
  14. Like
    Lucstriker reacted to Bounce in A new hope!   
    I don’t know if there are any bug or whatever, but when we are in or near the weakness zone and trying to get away, we can't move. I noticed this several times.
    It causes something like a “screen bug” in the players around and they can't get away (to retreat and heal, for example) and this cause a big impact on wars and gvgs (imagine a bunch os warlocks spamming it together). So, this effect is not consistent with the skill, the description says it reduces magic defense and silence, but it shouldn’t immobilize the player.
    Btw, this skill has some enemies limit? Cuz it seems not

  15. Like
    Lucstriker got a reaction from Bounce in A new hope!   
    Hello, I come here not to ask for "nerf or buff" but adjustments and I will leave my opinion! Why don't they do the same thing they did with the priest's "redemption" but in all "news skills" a limit on players? Example: Base skills, player limit = 4x (whether in area or reduction or control) Expert skills: limit of 8x players per area or control or reduction ... I see that the crowd confrontations are very unfair and that will help both sides "elf and mc". Because I see that it doesn't take much class to make a fair counterpoint only 5x / 10x players can do the job! Anyway, I hope that they fix it soon and that the updates are fairer and take longer to analyze the suggestions before reworking!
  16. Thanks
    Lucstriker got a reaction from Dono da verdade in A new hope!   
    Hello, I come here not to ask for "nerf or buff" but adjustments and I will leave my opinion! Why don't they do the same thing they did with the priest's "redemption" but in all "news skills" a limit on players? Example: Base skills, player limit = 4x (whether in area or reduction or control) Expert skills: limit of 8x players per area or control or reduction ... I see that the crowd confrontations are very unfair and that will help both sides "elf and mc". Because I see that it doesn't take much class to make a fair counterpoint only 5x / 10x players can do the job! Anyway, I hope that they fix it soon and that the updates are fairer and take longer to analyze the suggestions before reworking!
  17. Confused
    Lucstriker got a reaction from Diego Ferreira in Healing Totem: opinions and suggestions.   
    Do you think it is fair for a forum moderator to incite social networks to deny the game in the "play story" so that they can be heard? Knowing that everything is resolved here? Comic!
    I see several old players stop playing, because the game is repetitive and there is no fair term when it comes to readjusting classes and confrontation modes. Who loses with all this uproar is Warspear!
  18. Confused
    Lucstriker got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    Do you think it is fair for a forum moderator to incite social networks to deny the game in the "play story" so that they can be heard? Knowing that everything is resolved here? Comic!
    I see several old players stop playing, because the game is repetitive and there is no fair term when it comes to readjusting classes and confrontation modes. Who loses with all this uproar is Warspear!
  19. Thanks
    Lucstriker got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    Yes, the game is directed in teams and expeditions in towers. The moment this interferes with the thousands of players or harms a faction, it should be analyzed what the players are saying and study the possibilities of having disadvantages in the confrontations and how adjustments were made previously. On the BR-Tourmaline server, the Legião clan, they even protested against and evaluated the "warspear" in the play story with 1 star, to be noticed the disadvantages they had! that was unfair, in my view!
    Now I hope you see the sentinels' side and yes, always try to keep the game as balanced as possible!
  20. Confused
    Lucstriker got a reaction from Higgings in Healing Totem: opinions and suggestions.   
    Do you think it is fair for a forum moderator to incite social networks to deny the game in the "play story" so that they can be heard? Knowing that everything is resolved here? Comic!
    I see several old players stop playing, because the game is repetitive and there is no fair term when it comes to readjusting classes and confrontation modes. Who loses with all this uproar is Warspear!
  21. Thanks
    Lucstriker got a reaction from Khrone in Healing Totem: opinions and suggestions.   
    Nolan, but the game itself is based on GvG and Wars. Player vs. Player is another situation! The game is competitive and the skills and mechanics of the aforementioned ones need to be analyzed. Not only the shaman, but also the warlock, chief and hunter. They are well placed, but their skills are out of the ordinary, as no one had tested it yet, nor in "server test" were they adjusted or used in a faithful way that shows an ideal fit for such occasions!
  22. Like
    Lucstriker reacted to lallouss in Unbind Books Rares   
    They are called rare for a reason, making it unbind-able thus becomes not rare.
     

  23. Like
    Lucstriker reacted to Bounce in Unbind Books Rares   
    It would be so interesting and usefull
  24. Like
    Lucstriker reacted to Lordbieel in Unbind Books Rares   
    Very good
     
  25. Like
    Lucstriker reacted to Hourai in Unbind Books Rares   
    You literally have to CONFIRM that you want to use a book, there's no such thing as "using a book by mistake"
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