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Bounce

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  1. Like
    Bounce got a reaction from Buckrudy in Unbind Books Rares   
    It would be so interesting and usefull
  2. Like
    Bounce reacted to Buckrudy in Unbind Books Rares   
    Hello dear players!
    I come here to suggest a system model similar to the one we have with items.
    I think they could implement the "Unbind" function in rare books, as it is a waste to have to replace a very valuable and difficult to get book.
    I understand that today, there are not many players with complete sets of rare books, but I think this idea would help a lot not to lose such books or even if you use them by mistake!ūüôŹ
  3. Like
    Bounce reacted to Buckrudy in Healing Totem: opinions and suggestions.   
    In the last update, the "mcs" made several posts and complaints asking for "nerf mage and wd" now that we are asking for adjustments, do they not accept it?  they were even in the Playstore negating the game with (1 star) in order to damage the reputation of warspear to have their own benefit within the game ... I think that now, the chief, Hunter, Warlock, shaman in question of GvG must be readjusted.  and heavy combat in territorial disputes!
  4. Thanks
    Bounce got a reaction from Khrone in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    So... Is this normal? A dg with high difficulty and classes with light armor doing it easily, without needing a tank and healer? (The other video of a rogue doing it solo was deleted for obvious reasons). On the other hand, many pts can't do it. Where's the premise of collectivity and doing things together that RPG provides? Just like Warspear was before ... A group with a tank, healers, damages... That's the point. On my server, they don't want healers on pts, because dps can heal better, tank and do a lot of damage.
     
     
  5. Like
    Bounce got a reaction from Buckrudy in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Yes, indeed.
  6. Like
    Bounce got a reaction from Buckrudy in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    So... Is this normal? A dg with high difficulty and classes with light armor doing it easily, without needing a tank and healer? (The other video of a rogue doing it solo was deleted for obvious reasons). On the other hand, many pts can't do it. Where's the premise of collectivity and doing things together that RPG provides? Just like Warspear was before ... A group with a tank, healers, damages... That's the point. On my server, they don't want healers on pts, because dps can heal better, tank and do a lot of damage.
     
     
  7. Thanks
    Bounce got a reaction from Elwinoa in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Yes, indeed.
  8. Like
    Bounce got a reaction from Buckrudy in [2021.03.16] Changelist after the I stage of testing   
    22%? Isn't that too much? Priest's gods assistance is just 15%.
     
     

  9. Like
    Bounce got a reaction from Buckrudy in [2021.03.16] Changelist after the I stage of testing   
    Nope. Priests skill is 15% attack speed and 15% critical. Check it.
  10. Like
    Bounce got a reaction from Buckrudy in T5 Ayvondil Guild points buff EVENT   
    Hi! I have a suggestion for a new guild event.

    All cities on Ayvondil map have a guild event, who gifts a chest and a guild point bonus. It would be interesting if T5 (Ship graveyard) had an event as well. With spring event, guild tournaments become more competitive and the frequency of people doing DG is higher, so one more event option would be interesting. The event could be based on 2 stages, just like these in other cities (T1, T2, T3 and T4). The first step would consist of killing a ‚Äúx‚ÄĚ number of fish mobs, for example. The second one, could be completed by killing the bosses (Old Inker, Drowned Admiral and Levadis Bloody) or by killing all lives tasks (pirates or mermen).

  11. Like
    Bounce got a reaction from Buckrudy in New scrolls for the miracle shop   
    1.       Character’s nickname change scroll
    It would cost a ‚Äúx‚ÄĚ amount of miracle coins and players could buy and sell to other players.
     
     
    2.       Character’s gender change scroll

    To change the gender of female> male character and vice versa. It would be a good alternative for ppl who like to try new haircuts and costumes. Following the same idea as the first suggestion, it could be purchased in the miracle shop.


     

  12. Like
    Bounce got a reaction from Buckrudy in Evento de buff de pontos de guilda na T5 (Cemit√©rio dos Navios)   
    Oi!

    Todas as cidades do map Ayvondil possuem um evento de guild para ganhar um ba√ļ e um b√īnus de pontos de guilda. Seria interessante que a T5 tamb√©m tivesse um evento assim. Com a primavera se aproximando, os torneios de guilda ficam mais competitivos e a frequ√™ncia de pessoas fazendo DG √© maior, ent√£o mais uma op√ß√£o de evento seria interessante. O evento podia ser baseado em 2 fases, assim como os das outras cidades (T1, T2, T3 e T4). A primeira fase consistiria em matar um determinado n√ļmero de peixes, por exemplo. A segunda poderia ser completada ao matar os bosses (Old Inker, Drowned Admiral e Levadis) ou ao exterminar todas as lives (dos piratas ou dos homens peixe).


     

  13. Thanks
    Bounce reacted to Buckrudy in Evento de buff de pontos de guilda na T5 (Cemit√©rio dos Navios)   
    Sim, séria uma boa, isso faria mais sentido ao jogo! Gostei!
  14. Like
    Bounce got a reaction from Nolan in Evento de buff de pontos de guilda na T5 (Cemit√©rio dos Navios)   
    Oi!

    Todas as cidades do map Ayvondil possuem um evento de guild para ganhar um ba√ļ e um b√īnus de pontos de guilda. Seria interessante que a T5 tamb√©m tivesse um evento assim. Com a primavera se aproximando, os torneios de guilda ficam mais competitivos e a frequ√™ncia de pessoas fazendo DG √© maior, ent√£o mais uma op√ß√£o de evento seria interessante. O evento podia ser baseado em 2 fases, assim como os das outras cidades (T1, T2, T3 e T4). A primeira fase consistiria em matar um determinado n√ļmero de peixes, por exemplo. A segunda poderia ser completada ao matar os bosses (Old Inker, Drowned Admiral e Levadis) ou ao exterminar todas as lives (dos piratas ou dos homens peixe).


     

  15. Haha
    Bounce got a reaction from TheCaster in [2021.03.16] Changelist after the I stage of testing   
    22%? Isn't that too much? Priest's gods assistance is just 15%.
     
     

  16. Like
    Bounce reacted to Buckrudy in Mudan√ßa na mec√Ęnica dos RAID BOSSES   
    Com o passar dos anos, vem crescendo muito a quantidade de dano por jogador, isso faz com que certas classes acabam solando tudo. √Č uma √≥tima ideia (buff bosses) e ter participa√ß√£o em √°rea para aqueles que causarem dano ao Boss!¬†
    √ďtima ideia!
  17. Thanks
    Bounce reacted to Buckrudy in T5 Ayvondil Guild points buff EVENT   
    Nice topic! I I approve
  18. Like
    Bounce reacted to Holmes in [2021.03.16] Changelist after the I stage of testing   
    Friends! 
     
    We thank you for the feedback and participation in the I stage of testing. You’ve actively shared your thoughts regarding the upcoming update, which is why we’ve changed some mechanics and values.
     
    Firstborn
     
    Ranger
     
     Bitterness:
    Increased the amount of the ‚ÄúCritical strike‚ÄĚ parameter: from 0.5-0.7-1-1.5% to 0.7-1-1.5-2% per 1 effect of the skill. Changed the amount of the ‚ÄúDodge‚ÄĚ parameter: from 0.5-0.7-1-1.5%, to 0,3-0,5-0,7-1% per 1 effect of the skill.
      Blade Dancer
     
     Hamstring:
    Fixed the error when bleeding was still resisted.
      Chosen
     
    Priest
     
     Redemption:
    Increased the target count: from 5-6-7-8 to 6-7-8-9. Increased the amount of healing.  Elusive Threat:
    Fixed the health threshold after which the effect disappears: from 50-60-70-80%, to 40-50-60-70% of maximum health of the target.
      Seeker
     
     Attraction:
    Increased the chance of applying silence 10-21-28-35%, to 45-53-65-75%.  Solar Power:
    Reduced the amount of energy necessary to maintain the skill: from 5-6-7-8, to 3-4-5-6 energy per 2 seconds.   Exhaustive Blow:
    Fixed the stun animation. Fixed the incorrect display of icons in the status bar of the target.
      Templar
     
     Grace:
    Increased the strength of the effect on some development levels: from 10-12-15-17-22%, to 10-13-15-18-22% of increasing physical and magical power.  Combat Support:
    Increased the amount of absorbed damage: from 100-140-180-210-230%, to 120-160-210-245-275% of the sum of physical and magical power of the character.  Increased the duration of the effect: from 4-5-6-7-8 seconds, to 5-6-7-9-11 seconds.   Particle of Life:
    Changed the skill’s damage: from 120-130-150-170%, to 100-110-130-150% of physical power of the character. Increased the lifespan of the summoned monster: from 8-10-14-18 seconds to 10-13-16-23 seconds.  Mantra of Healing:
    Changed the recharge time: from 40 seconds to 46 seconds. Changed the slow percentage: from 50-40-30-20%, to 65-50-40-30%.
      Mountain clans
     
    Rogue
     
     Flurry of Steel:
    Changed the range of the effect: from 5 yards to 4.  Changed the cooldown time: from 12 seconds to 14 seconds.  Changed the damage of the skill: from 85-110-135-190% to 85-110-125-145% of physical power.
      Shaman
     
     Tribe's Ritual:
    Increased the duration of the effect: from 12-16-20-25 seconds to 14-18-22-26 seconds. Increased the amount of received ‚ÄúCritical strike power‚ÄĚ parameter: from 12-14-16-18% to 14-16-19-22%. Changed the amount of the received ‚ÄúAttack speed‚ÄĚ parameter: from 10-13-16-20%, to 5-8-12-14%.
      Hunter
     
     Poisoned Arrow:
    Changed the cooldown time: from 9 seconds to 12 seconds.  
    Forsaken
     
    Charmer
     
     Call:
    Reduced the cooldown time: from 30 seconds to 22 seconds.  Changed the lifespan of the summoned monster: from 12-15-18-24-30 seconds, to  12-15-18-22-26 seconds. Reduced the skill’s cost: from 24-26-28-30-32 energy to 18-20-22-24-26 energy.  Otherworldly Blessing:
    Increased the amount of the received parameters ‚ÄúCritical strike power‚ÄĚ and ‚ÄúCritical healing power‚ÄĚ: from 5-9-13-16% to 9-13-16-20%. Now when using the skill on an ally, both the charmer and the target will receive a bigger portion of the effect. ¬†Demonic Pact (used to be Energy Manipulation):
    Increased the lifespan of the ‚ÄúCall‚ÄĚ and ‚ÄúChaos‚Äô Assistance" skills: from 30-40-50-60% to 40-50-60-70%. Corrected the strength of the effect reducing the damage received by summoned monsters: from 15-20-30-35%, to 12-16-22-28%. ¬†Goading:
    Partial change of the skill‚Äôs mechanics. Applies the ‚ÄúAggression‚ÄĚ effect onto all targets within 2 yards of the character, and reduces their movement speed for some time.
      Warlock
     
     Shadow Sphere:
    Changed the cost of using the skill, from 0-0-0-0 energy, to 10-13-16-20 energy. Reduced the amount of base damage of the skill.
      Necromancer
     
     Infection:
    Now instead of lowering defense, the skill increases the damage received by the target by 10-12-15-18%.
      Dedicated dungeons
     
    Elemental energy storage room:
    Significantly increased the distance between monsters and reduced the radius of their aggression. Greenhouse room:
    Significantly reduced the radius of the monsters’ aggression. Magical spires room:
    Significantly increased the distance between monsters and reduced the radius of their aggression. Reduced the strength and health of the following monsters in all dungeons:
    Flaming Armor Fire Parasite Heretic's Skull Reduced the strength of the following monsters in the dungeons of 24 and 28 levels:
    Air Elemental Water Elemental Fire Elemental Basement Water Drinker  
    That is it. 
    See you on the test!
  19. Thanks
    Bounce reacted to Drakoknight in [2021.03.16] Changelist after the I stage of testing   
    I'm a dk and I understand this 
  20. Thanks
    Bounce reacted to Emerald in [2021.03.16] Changelist after the I stage of testing   
    15%, i am a priest user
  21. Haha
    Bounce reacted to Drakoknight in [2021.03.16] Changelist after the I stage of testing   
    Literally everyone vs priest, Warlock, DeathKnight
  22. Haha
    Bounce got a reaction from Khrone in [2021.03.16] Changelist after the I stage of testing   
    22%? Isn't that too much? Priest's gods assistance is just 15%.
     
     

  23. Haha
    Bounce got a reaction from Drakoknight in [2021.03.16] Changelist after the I stage of testing   
    22%? Isn't that too much? Priest's gods assistance is just 15%.
     
     

  24. Sad
    Bounce got a reaction from Parentez in [2021.03.16] Changelist after the I stage of testing   
    22%? Isn't that too much? Priest's gods assistance is just 15%.
     
     

  25. Thanks
    Bounce reacted to Khrone in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    IMO, simply adding a limit is enough.
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