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Posts
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Posts posted by Jaan
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22 hours ago, LeeLoo said:
Improved the mechanics of the “Magical guild sphere” skill: now the summoned sphere reduces the physical and magical power of all enemies within a radius of 3 / 4 / 5 yards from the sphere by 60 / 70 / 80%. The value of reducing physical and magical power every 2 sec. reduces by 1%;
this was really needed. thanks
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5 hours ago, God Emerald said:
*crying with max class & sea talents*
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1 minute ago, Puppymaster said:
talking about cry while u failed leading yy in mm for two times .ur not smart enough and using poor yy
idk why they are dealing to stay away of war to give ur guild free buffs
but still there is a brave guild to make it hard for elves
Phalanx is my guild bro
Bai
Spoiler -
1 hour ago, Puppymaster said:
not sure if its called a war
some of mc guilds planing with elf guilds and dealing on shameful things
idk but its fun still and there`s only one guild in mc side (Eu-emerald) server fighting against elves
and being hated for it
imagine dealing with elves to give them free win stars buffs and be brave about
cry is for free, you've taken a lot of it
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adding "Imperials of Greatness" was one of the biggest mistake this game could do. It made arena inactive, everyone could get Greatness eq for literally afking in 5x5/crucible. The suggestion to add armors and accessoires in top rank only, as it used to be, would make arena more interesting.
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On 5/4/2022 at 1:18 PM, snowstorm said:
How much knowledge is required to learn all talents?
Around 500k knowledge, when I was close to finish my Talents for the legendary achiev, I could see on the forum that I had 450k knowledge~. I only needed 3-4 more talents to finish it.
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On 4/29/2022 at 8:26 PM, Emiko Neko said:
Perhaps add a passive mode to the game, where you cannot attack players of the other army, but they cannot attack you either, allowing players to quest freely. Often i hear my friends complaining of people not allowing them to simply exist in a town because people are hiding in houses waiting to kill them, this would solve it.
this game isnt GTA, bad idea
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11 minutes ago, Darkdogyy said:
There definitely is a cap for underwater speed, because there is no difference in time when you run with Rat or without it. I think cap might be approximately 200%.
I believe there is a cap too. I have the book and all talents, yet people are as fast as me. I just want to know if I have a wasted book on my character.
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Just now, Zurp said:
Yes
If so, what's the %?
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Since a while, I have been questioning myself if there's a underwater speed walking limit. I have asked many people, but no one seemed to know the answer.
So..
Is there a Underwater Walking Speed limit?
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9 hours ago, Ahmed Didar said:
and people say wd is weak, they can tank pvp with pve gears. yet elf cry for charmer, chieftain
devs are just bunch of fools working for 1 side of the game so they can loot money
tank bro
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10 hours ago, Santa Claus said:
Every time elfs start to "cry" they got what they want in 7 days while other side wait years for change or they dont change it at all. Last balance they nerfed mcs bcs guild on br server had specific chars with picked skills and they were beating all . Then when elf did same they started winning but mc side got nerfed even after elfs started to win. Mage blessing bug was there way too long but when it came to dk fire being abused they nerfed it same week some1 started to "cry". Now this with charmer. We waited like 2+ years for bd and seeker nerf but charmer get nerfed in 1 week . If you look at arenas elfs are more dominant since they have more support skills and aoe control(only seeker doesnt have it) . They also nerfed chief burst build and aoe build in same patch even thought its not able to do both in 1 build . They nerfed lock aoe control even thought its only char that can do aoe control on mc side and they did nothing with templar . And after this charmer nerf its confirmed that devs favourise 1 side more than other.
elfs are good in arena, MCs are better in gvg/group fights.
Spoiler"This looks like 1 server problem"
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1 hour ago, arenalock said:
is it about charmer summoned monsters?
Why do you rebalance this now when there is no any prereview of balance classes.
seeker, bd, ranger, templar been broken for year or even more and if there is reports you nerf them end of year but charmer been working fine and good noone was upset about this all topics came after charmers started winning some spring boss, but elf characters used to win everything before but i dont see any good nerf for them?.
why you dont nerf them as other characters at rebalance time? you nerfed them once now again soon theese classes aint playable because noone invited them to guild already now in br tourmaline sure you will nerf more... whats point of holding such classes ingame if they getting only nerf after nerf and noone invites them even at guild?.
theres nothing being nerfed. a error was found and will be fixed. Is it so hard to understand?
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24 minutes ago, Holmes said:
fixed the error due to which the damage of monsters summoned by skills was increased against monsters and destructible objects;
thanks.
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28 minutes ago, Jhazzz3 said:
Nerf Hunter Poison Damage Skill
- Can't beat 5x hunter versus any 5x elf heroes in killing raidboss 30 and 32. Even have full buffs and minions.
- Also the Map2 Flag is like Jelly if its touch by Poison skill of Hunter.
Please nerf the Hunter
Thank you
Ever fought 5 charmers at a raid boss? I doubt. Hunters are fine.
against 5 charmes no one stands a chance, until they fixed the issue with minions ignoring defence.
Ranger can do the same at war flags with fire arrow. -
great guide. good idea
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Is this relic working right or not, it has been 1 week since this topic been created, yet no answer from any dev or admin. @Nolan
to repeat what I mean,
as the Relic says, charmer dogs are allowed to do a "crit" while they are spawned on the "Fury" effect,
yet in my video, 3 dogs been spawned before any Rage was activated and all 3 of them were allowed to crit the whole time. ( not spawned during Fury effect)
One answer would be great for this matter.
my Video:
SpoilerPeople saying we crying about it is a bit too much. they would look for the exact same answer as we do, if they had the same problem.
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Knowledge Guide
Collecting Knowledge seems hard for some people, in this guide I'm trying to show you how I have done my Legendary achievement, the easiest way how to finish Knowledge talents, how to get Knowledge the fastest, how much Knowledge you can get in a single day and way more.First of all, What is Knowledge?
Knowledge is a ressource you need to level up the Class Talent. Each class is divided into a category, for example, there are 4 Categories. Each Category has their own Special Talents:
Damage Dealing
-Blade-Dancer, Ranger, Seeker, Mage, Hunter, Rogue, Chieftain & Warlock
SpoilerIncreases the damage from the character's skills that deal periodic damage by 0.5 / 1 / 1.5 / 2%.
Increases the damage from the character's skills that deal instant damage by 0.5 / 1 / 1.5 /2 %.
Reduces energy consumption when using skills by 1.5 / 3 / 4.5 / 6 / 7.5%.
Tanking
-Warden, Barbarian, Paladin & Deathknight
SpoilerEvery 10 / 9 / 8 / 7 / 6 successful character auto attack ignores the opponent's physical and magical defense.
Every successful auto attack by the character puts the Provoked Rage negative effect on the opponent for 7 seconds. The effect reduces the Dodge parameter of the opponent by 1/1.5/ 2 %. The negative effect can stack up to 2 times.
Improves the character’s Block parameter by 0.5 / 1/ 1.5% when a shield is equipped and the Parry parameter by 1 / 1,8 / 2,5% if another weapon is equipped.
Hybrids
Templar & Charmer
SpoilerEvery 10 / 9 / 8 / 7 / 6 successful character auto-attack ignores the opponent's physical and magical defense.
Reduces energy consumption when using skills by 1.5 / 3 / 4.5 / 6 / 7.5%.
Improves the character’s Block parameter by 0.5 / 1 / 1.5% when a shield is equipped and the Parry parameter by 1 / 1.8 / 2.5% if another weapon is equipped.
Healing
Druid, Shaman, Priest & Necromancer
SpoilerClass Talentes are splitten into 3 different Sections. ( Offensive, Defensive and Auxiliary)
Offensive:
SpoilerIncreases damage from the character’s skills against monsters of the Normal rank by 1 / 2 / 3%.
Improves the character’s Accuracy parameter by 0.25 / 0.5 / 0.75 / 1%.
Increases that character's physical and magical power by 0.25 \ 0.5 \ 0.75 \ 1%.
Increases damage from the character’s skills against monsters of the Strong rank by 1 / 2 / 3%.
Improves the character's Critical Hit parameter by 0.25 / 0.5 / 0.75 / 1%.
Increases damage from the character’s skills against monsters of the Elite rank by 1 / 2 / 3%.
Increases the Speed of attack parameter for the character by 0.25 / 0.5 / 0.75 / 1 / 1.25%.
Increases the Skills Cooldown parameter for the character by 0.25 / 0.5 / 0.75 / 1 / 1.25%.
Increases damage from the character’s skills against monsters of the Miniboss, Boss and Raid-Boss ranks by 1 / 2 / 3%.
Penetration: Rank I
Increases the Penetration parameter of the character by 0.25 / 0.5 / 0.75%.Defensive
SpoilerReduces the incoming damage to a character from monsters of the normal class by 1 / 2 / 3%.
Increases the Dodge parameter for a character by 0.25 / 0.5 / 0.75 / 1%.
Reduces the incoming damage to a character from monsters of the strong class by 1 / 2 / 3%.
Increases health of the character by 0.25 / 0.5 / 0.75 / 1 / 1.25%.
Reduces the incoming damage to a character from monsters of the elite class by 1 / 2 / 3%.
Increases character energy by 0.5 / 1 / 1.5 / 2 / 2.5%.
Reduces the incoming damage to a character from monsters of the Mini Boss, Boss and Raid Boss classes by 1 / 2 / 3%.
Increases the Solidity parameter of the character by 0.25 / 0.5 / 0.75%.
Auxiliary
SpoilerIncreases the duration of the Divine Protection positive effect on the character by 1 / 2 / 3 seconds. When being resurrected after death with the use of a consumable item or service.
Increases the character’s movement speed by 5 / 10 / 15% for 10 seconds. when being resurrected after death with the use of a consumable item or service.
Increases the character’s Resistance parameter by 5 \ 10 \ 15 for 10 seconds. when being resurrected after death with the use of a consumable item or service.
Reduces incoming damage to the character’s minions by 2.5 / 5 / 7.5%.
Increases the maximum health among the character’s minions by 2.5 / 5 / 7.5% and reduces incoming damage from players against them by 1.5 / 3 / 4.5 %.
Increases the damage caused by the character’s minions by 2 / 4 / 6%.
Since we spoke about the talents, lets speak about, what you need to do to get Knowledge, how to gain Knowledge & where to get Knowledge.
You can get Knowledge from :
- Dungeon (900 limit daily)
- Dynamics in Underwater Map
- Raid Bosses
- Quests (900 Limit daily)
- Guild Events
- Daily Login Awards
- Battlepass
Dungeons:
You can get Knowledge from dungeons. The higher the difficulty of the dg, the more Knowledge you get.
In my opinion the easiest and fastest way to get Knowledge in dg is Easy Tree. The Dungeon is located at Marakosh(t3).
The dg takes 2 minutes solo as damager, in a party of 3 people, it takes less than 90 seconds to finish this dg.8 runs needed to finish the daily limit of Knowledge in Easy tree. That way, it will only take you around 10mins to finish the daily dg.
- Easy 120 Knowledge each run.
- Normal 135 Knowledge each run.
- Hard 150 Knowledge each run.
- Heroic 165 Knowledge each run.
- Mythical 180 Knowledge each run.
Dynamics in Underwater map:
There are 6 dynamics daily, every single one of them gives Knowledge. The upper ones are easier than the down ones.
You are only able to do them if they are activated. How to activate them? How to finish the dynamics? Dynamics 1-4 has no cooldown to activate. Dynamic 5-6 do have a cooldown of 3h. Once it's activated, you got 90 minutes to finish the dynamic.
You can receive 450 Knowledge daily from Dynamic.
Spoiler- 1. Blowfish Monster. Reward 75 Knowledge
- Kill 6 Elite Mobs at the upper part to activate this dynamic.
- Kill 20 Horros of the Deep.
- Kill Blowfish Melanodon.
- 2. Infamy of the White Sharks. Reward 75 Knowledge
- Kill 5 Pirate Baits to activate this Dynamic.
- Kill 15 Pirates
- Kill Captain Thomas the White Shark. (300k Boss)
- 3. Will of the Swashbuckler of the deep. Reward 75 Knowledge
- Kill 12 Sea Baits in down part of Underwater Section to activate this Dynamic.
- Kill 15 Gladiators
- Kill Arsinus the Swachbuckler of the Deep.
- 4. Oath of the Crimson Waters . Reward 75 Knowledge.
- Kill 10 Elite mobs in bottom row to activate this Dynamic.
- Kill 20 Crused Octopus.
- Kill Mytion Purplewater.
- 5. Airless Frigate. Reward: 75 Knowledge.
- Kill the Diver in the location to activate the event.
- Kill 10 Coral Nauplius.
- Collect Cage with small fish at the barrels near the mobs.
- Place the bait.
- Enter the Lower Deck, Touch the shark and swim to the Ruby.
- 6. Merchant's Treasures. Reward 75 Knowledge
- Kill the Diver in the location to activate the event.
- Kill 10 Creepy Ampullaria.
- Kill Crustacean Mutant
- Collect Faceless’ Amulet, Eastern Coin and Golden Turban. (Down left, up right and up left.)
Raid Bosses:
This is the hardest thing to keep track on. Every Raid Boss gives Knowledge.
The Raid Bosses die pretty fast, so you have to be prepared to get to them in time.
You don't have to attack the raid boss or do anything. You'll receive Knowledge just by standing there.
Max Knowledge you can get from Ayvondil Raid Bosses are 400 daily.
The Black Elm
- Located at Marakosh/Anzu-iri (T3)
- You will receive 100 Knowledge after it's dead.
SpoilerEngineer
- Located at Pelion/Tom-Lugu (T4)
- You will receive 100 Knowledge after it's dead.
SpoilerCaptain Giant Octopus
- Located at the Underwater Map, up from Doom Island.
- You will receive 100 Knowledge after it's dead.
SpoilerOrcinus
- Located at the Underwater Map, up from Lonely Island.
- You will receive 100 Knowledge after it's dead.
SpoilerEvent Raids
- There are usually Event raids at Horror, Snow and Spring Event.
- Each of them usually gives 60 Knowledge.
Quests:
Quests are the one of the easiest thing to get Knowledge from. Each town in Ayvondil gives different amount of Knowledge. The harder the town, the more Knowledge you get. For me, as mcoin user, the fastest way I finished quests was. Get Quest at Marakosh, (T3) Take the collecting quests and buy the items from the Miracle coins shop, after you've done that.. you only need to finish 5 more quests to gain the max Knowledge after that. Easiest way to finish Knowledge.. Finish Pelion (t4) quest.
Kronus's Labyrinth/ Astral Labyrinth
- 60 Knowledge each Quest
Norlant Swamps
- 60 Knowledge each Quest
Maliat (T1)
- 60 Knowledge each Quest
Tlaskoe (T2)
- 60 Knowledge each Quest
Marakosh/Anzu-Iri (T3)
- 70 Knowledge each Quest
Pelion/Tom-Lugu (T4)
- 70 Knowledge each Quest
Albatross Harbor/Thunderbird Port (T5)
- 80 Knowledge each Quest
Guild Events
To be able to get Knowledge from Guild Events, you should try to join a higher level guild, the chances to get the max Knowledge daily is very high there. Being in a lower level guild, would make it more difficult to gain Knowledge, since higher level ones are more active. My guild has finished this event daily, So I was able to get 1400 Knowledge daily just from Events. (2x Music of Magic, Wild Hunt) 4 GP Events daily. How to do them?
Wild Hunt
- 12 Hours Cooldown, can be done twice a day.
- You will receive 100 Knowledge after the event was completed, (200 Knowledge max a day)
- Find Rottung in Castle's and kill it.
SpoilerMusic of Magic
- 12 Hours cooldown, can be done twice a day.
- You will receive 100 Knowledge after the event was completed. (200 Knowledge max a day)
- Kill Nocturna
SpoilerFilth's Dungeons (Maliat t1 Event)
- 16 Hours cooldown, can be done twice a day.
- You will receive 100 Knowledge in the first stage, 150 Knowledge in second stage.
- Creatures of the Gray Hollows (First Stage): Kill Hornets/Cavers
- Satraps Lair (Second Stage): Kill 8 Satraps (300k Bosses)
- Max Knowledge each Event: 250 Knowledge
SpoilerLord of the Depths (Tlaskoe T2 Event)
- 16 Hours cooldown, can be done twice a day.
- You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
- Cave Predators (First Stage): Kill Ayotls and 2 Chupacabras.
- Pontifices Abode (Second Stage): kill 8 Pontifices (300k bosses).
- Max Knowledge: 250 Knowledge (500 if done twice a day)
SpoilerGrove of Black Elm (T3 Marakosh Event)
- 16 Hours cooldown, can be done twice a day.
- You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
- Dangerous Plants (First Stage): Kill Faiding Flowers/Malefibloom
- Putrid Lands (Second Stage): kill Mistress of the Swarm, Rotten-Bud Ashud, Five-mouthed Goose and Moon-Maned Shandon
- Max Knowledge: 250 Knowledge (500 if done twice a day)
SpoilerRusty Wastelands (T4 Pelion Event)
- 16 Hours Cooldown, can be done twice a day.
- You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
- First stage: Kill 6-8 Baits. You don't need to kill different baits, even killing the same bait, will finish the Stage.
- Second Stage: Kill 200k Bosses(Steam & Horse) and Petriks.
- Max Knowledge: 250 Knowledge (500 if done twice a day)
SpoilerSpecial Event
During the Spring Event, you can receive Knowledge from Magister Avaris(NPC). You must gain spring reputation to be able to buy Knowledge.
You will receive 250 Knowledge for 400 Spring Reputation.
SpoilerDaily Log in Rewards:
This Feature is pretty new. You have to log into the game to claim the awards daily. In 20 days, you can get 2000 Knowledge.
Day 3:
- 500 Knowledge
Day 8:
-500 Knowledge
Day 13:
-500 Knowledge
Day 18:
-500 Knowledge
Battlepass
In the Battlepass, you get the most Knowledge at once, you will get around 9500 Knowledge from the Battlepass if you buy it, if you don't buy the Battlepass, you will only get 4500 Knowledge. After reaching 850 Points in the Battlepass, you are able to receive a Knowledge buff "Great Knowledge" which increases your gained Knowledge by 20%. In my Opinion, the "Great Knowledge" buff is very needed. You should try to get it shortly.
However, the maximum Knowledge you can get in a day is 5050 Knowledge without the Battlepass buff. You need around 500k Knowledge to finish all talents. However, to finish talents in a fast and not stressful way, you should find a very active guild. If you want try to finish Knowledge talents on your own, it will take way longer to finish.
Thanks for your attention, I hope this will help some people.
Jaan, Eu-Emerald
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keep crying
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31 minutes ago, Ivoo said:
i tested on hunter, my friend tested on bladedancer its just description written wrong. its probably meant to have such effects.
Well most likely the problem is that charmers skill ”call” is different in mechanic than any other skill that uses this relic. Call can be used whenever to spawn dogs and the exact moment rage is activated they start critting with 100% chance where other classes need to use skill with this relic when rage is already in effect to get the relic working which is how its supposed to work. Charmers are fine as they are just the relic needs adjustment nobody in their right mind would think that giving any class a relic to practically double their damage output is reasonable.
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7 minutes ago, Azerbaizan said:
You are the only one who doesn't get it, relic works as it is supposed to work on every class, although you can try suggest it to be changed on next skill/relics rework.
Every other class must have rage on. Charmers can spawn their 3 dogs already without rage on. ( all 3 start critting once rage activates.) As the description says. Dogs should only crit if the dog was spawned DURING RAGE effect. This is the issue.
Alchemist Totenhof [Verauel, EU-Emerald]
in Photo contest “Maestro of Disguise - 2022”
Posted
wow, amazing