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Strahd

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  1. Allow the player to choose what the beast looks like. Let the player choose the color, name and shape of the beast. Make it so all shapes and colors are available. Example: Bear Tiger Fox Lion Mushroom Walking Tree Owlbear Basically let us choose from the shape of all the minions in the game that are related to nature, as the possible skin of our summoned creature.
  2. The Beastmaster's Companion I think the Beastmaster's animal companion "Moon" could have looked a lot better. Because if you look at minions we have available, like the "Winged Lion" or "Summon Drakar" which look far more amazing than the ingame artwork they did for "Moon", you would realize Moon could have looked a lot more awesome. Maybe consider remaking the Moon model, into something like this. An armored tiger.
  3. Charmer Elf classes hit hard enough for Charmer minions to die in one hit. It was not necessary to reduce the amount of minions we could summon.
  4. ☆The Charmer☆ It's skills being strong "now" is not the issue. Charmer had been weak for years. While classes like Seeker, Mage and Blade Dancer can one-hit-kill any player, or Charmer-summoned pet. All the while, the Charmer takes a long time to summon several dogs and a bird, that players can easily kill right after, almost in one hit. Elf side has so many much more powerful classes than Charmer, it's not even funny. And to nerf Charmer, who had been the least played class, and weakest class for years, seems unfair. Especially when only a small amount of nerfs have been given to Elf side classes in years. Yet Legion side classes are all weak by comparison.
  5. The following classes are extremely overpowered in both PvP and PvE: Seeker Mage Blade Dancer The rest of the classes could use a buff. Especially on Legion side.
  6. Please add Map instancing, a technique used in online games to provide individual players or groups of players with their own instance of some sort of content at the same time. Meaning we would be able to change to a different individual instance of the same questing map, so that we can quest without being disturbed by enemy players or to avoid an overcrowded map. Example: 200 players questing in the same area makes it very frustrating. To try and finish quests that everyone is fighting over on the same map is bad. Between enemy players hunting you down, and friendly ones stealing your monster kills, it is very annoying. And having the ability to change to a different instance of the same map, would be beneficial. Please consider adding this to the game.
  7. Hello and thank you for making such a wonderful game even better. I'm here to report a bug. The situation is that you said here, that all quests would give "Knowledge" resource. But this is not the case. Town 4 and Town 5(ship graveyard and the technopolis cloud city) are currently the ONLY quest areas that are rewarding players with knowledge for doing quests. Having only a few quest areas provide Knowledge is not fair. All maps and towns and quests within the game, should award the Knowledge resource. I beg you, please fix this! NOTE: Keeping that in mind, there should also be a catch-up system for Knowledge gain in place. This is for those of us who work, and can't play the game every day for many hours. So we can catch up to our friends who have more time than us to farm that daily knowledge. Thanks again for keeping the game alive!
  8. Charmer ●As a charmer we lack the damage of other classes, and removing the +80% damage buff to charmer dogs that we used to get from [Summoner Skill Book] is horrible. Considering other classes like Seeker can deal upwards of 5,000 damage with basic attacks etc. The removal of the +80% damage buff that lasted for the duration of the Summoner skill if combined with Goad, hurts the Charmer greatly! Because that new 40% damage increase only applies to "The Minions NEXT autoattack" which means only one hit of that skill will be buffed with extra damage, as opposed to the previous damage buff which had an long duration. ●Removing the duration of Charmer minions from Summoner skill, then splitting it off into another reworked skill [Demonic Pact(used to be Energy Manipulation)] , that has constant ENERGY CONSUMPTION is horrible for Charmer because we spend too much energy activating skills and constantly run out of energy! It be different if we could use a relic like "Relic of Energy Stability" on an expert skill. But expert skills can't use relics! And the fact that you split what the Summoner Skill does into two different skills, RUINS the charmer dog build, because we don't have enough skill points to max out Summoner + Demonic Pact + Eye of Darkness + Chaos Help ! We need the minion duration and damage buffs to be integrated on a single skill, NOT two separate ones! Thank you for reading. I hope this makes sense, and you realize what delicate balance we Charmers have to deal with.
  9. It would be beneficial to the entire playerbase on both sides, if they: ●Merge dealers - Have both factions be able to sell all items to eachother in one place.(MC side has the lowest population and is lacking in items at all times, making the game experience horrible). ●Declare peace - Both factions merged into one, letting all players play together. This would remove the very toxic world pvp, where elves and mc kill eachothers minions that cost a lot of gold, and prevent eachother from questing by abusing less powerful players etc. PvP would remain in the game, restricted to doing arena. ●Shared Bank Space - Add a small personal bank for your account, that all the characters in your account could access and allow items and gold to be passed between your characters. Because at the moment it's very annoying to need to ask a friend or make use of guild storage(which aren't safe methods) to fransfer items to your other characters(most mmorpg have this very basic game feature).
  10. Charmer After this update my Charmer [Summoner Skill] no longer works correctly. On the tooltip it says I force my wolves to attack the target, but it's not working. They ignore the command of the skill and attack whatever they want randomly. Please fix this! Charmer Charmer [Summoner Skill] used to affect "all" summoned wolves and force them to attack the target. After this update, only ONE summoned wolf is forced to attack the target when the skill is applied. The Summoner Skill says it's supposed to force "all" summoned wolves to attack the target. Please fix this!
  11. Vampire Hunter D costume would be easy to make, and amazing to have.
  12. For several days now, the Earn Free Miracle Coins tab has said to me "There are no offers available" . It also does not let me complete the current offers I have in my Status stab. How can I fix this?
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