hello1010
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hello1010 reacted to a post in a topic: [2019.04.23] Changes in the Arena: the anniversary season promises to be hot!
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Ogull reacted to a post in a topic: Ideas For Skills 2
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That is true, I didn't really think about the numbers much and didn't want to make word power too strong as it is already fairly useful, maybe change it to like 5% or 10%
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Hey guys, today I want to discuss the improvement of some base skills. Some skills effects are not very useful and this is less common in the newly added characters. I have come up with an improvment of one skill for each character (some did not have any skills which needed improvement so I just suggested an upgrade to one of them). Paladin Light aura has a small shielding effect on the paladin, increasing physical and magical defense by a small amount (10-20 units) Mage Sun armour has a 2% chance of rebounding attacks to the opponent Priest Word power reduces the enemy's movement speed by 0.5% for its duration Seeker Inspiration also increases the character's crit chance by 0.5% at level 1, adding 0.5% for each level of upgrade (so 5/5 = +2.5% crit) Bladedancer Parry has achance of jarring the opponent's arm, slowing and weakening the opponent's attack for a short time. Ranger Evasion has a chance of causing the opponent to trip/stumble upon a successful dodge, stunning the opponent for 1s. Druid Barkskin has a chance of splintering, causing the negative effect bleeding to be applied to the opponent, but also causing some damage to the ally the skill was applied on.(the damage done to the opponent stonger compared to that done to the ally, obviously) Warden Punishment has a chance of knocking out the opponent [a smack with a weapon does this sometimes ;) ] causing a 0.5s stun Barbarian Roar has a chance of further frightening your opponent, so much so that the negative effect fear is applied. Rogue Dodging has a chance to momentarily stun the opponent after a successful dodge (see ranger for physical explaination) Shaman Earth protection has a chance to send out a magical blast which stuns the opponent when she/he/it attacks Hunter Hunter's agility can cause the negative effect stun to be applied to the opponent after a successful dodge (see ranger/rogue) Death Knight Thorn of Death has a chance of injuring the opponent in such a way that they are unable to attack properly, their attack speed is lowered and their attacks less powerful (any heal skill removes the negative effect) Warlock Life exhaust will increase the warlock's 'life steal' to heighten by a small amount for some time, but only when attacking the targeted opponent (the one life steal was applied to) Necromancer Deathly eye has a chance to cause venom to course through the opponents blood, heightening their physical defense but significantly reducing their magical defense. Charmer Dark prism has a low chance of trapping an opponent, preventing movement of their legs (as they are incased in a piece of magical prism) the opponent may still attack and use skills. The use of charge/rush skills frees the opponent from the prism. Hope u all like the suggestions. Some are more specific than others and they are not thought over in terms of equalisation though I tried not to choose favourites. I am aware the game has relics but do not know much about them. If this thread is better suited in class discussion please move it there. Thanks for reading :)
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hello1010 reacted to a post in a topic: Alchemy system
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Allow the use of skills directly from the menu
hello1010 replied to TheCabbage's topic in Suggestions
I like the idea -
hello1010 reacted to a post in a topic: Trade house
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I like the idea of putting the seller name, so that I do not buy from people whom I dislike or have had bad business with before, however, when I sell things in the dealer I do so as it is easy. I give you a price, if you want it take it, if not go buy from somebody else.
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Great idea, hope the devs take it into consideration.
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You could change your name when changing server, for an added small fee?
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Reduplication is like the new caster 'call' skill (summons a monstrous beast from a different realm to atk ppl u atk, skill level and your own attack power effect its power)
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The skill hope should be equalised. Maybe do something like: -Comes with a debuff, if respawned by this skill ally's attack power is halfed for 20seconds and cannot have skill applied again for 10minutes (debuff dissapears upon death as usual) -High cooldown time -High % energy cost (like 50% of casters max energy) or in case of necro 25% of max energy and 25% of max hp Just some suggestions, hope u like em! P.S. I love the ideas of these skills.
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Yeah, I was more thinking dance over mc corpse but ok, hehe.
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I would go for reusable but if its being put in, whatever the devs choose
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You could have it so that to make better potions you add ingredients to the current ones. Therefore, you first have to use mcoins and then rare items. Also, you could have it use different branches of alchemy like botany, tribal, etc (distinction between plant and animal ingredients) It could add to the storyline where you make potions using animal skulls (like the daily quest giver does) I like the idea of putting use to stuff such as jimson weed, etc which is otherwise a nuisance. Great idea.
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So, I'm pretty sure that the title speaks for itself but... An addition where we can taunt others in the arena or in shared islands such as Irelsnort (is that spelt correct?). You buy the taunts with miracle coins, they resemble the recent addition of emojis (recent is within the last year, I am an elf). They could be a character animation/dance, a message such as 'Haha!' or 'Vengence' or an emoji which functions as a taunt. This basically allows us to express or feelings towards other players and would add fun to the game, all would be dev designed to avoid, um, colorful language. That is pretty much all I have on my mind. Please post suggestions to improve my idea, or just your thoughts. Thanks for reading!
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[2015.04.02] Warspear Online 4.9: One on one. Release
hello1010 replied to Peter_Munk's topic in News & Announcements
Ty devs for the book of oblivion u are the best! -
abdoabdo reacted to a post in a topic: Battle for territories. General discussion.
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Cet is +1hr to gmt i think