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Agility

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  1. Like
    Agility reacted to Holmes in [2020.08.28] Partnership program for video makers and streamers   
    Do you love playing Warspear Online? Are you interested in creating video or streaming? Or maybe you’re just thinking of starting your own channel? We will gladly support your initiative! Please read through our partnership program.

    What to do?
    Regularly publish unique content on the most popular media platforms (Youtube and Twitch) about Warspear Online. It could be videos or streaming.

    How to participate?
    1. Familiarize yourself with the terms of the partnership program.
    2. Send an application.
    3. Wait for administration’s reply.
     
    Partnership Program Terms:
     
    Does my channel qualify for participating in the partnership program?
    The main criteria for participating in the program are:
    Video or streaming quality Subscriber count The number of views on videos and spectators on streams.
     
    Requirements for participants of the Program
    1
    level
    2
    level
    3
    level
    Number of videos or streams about Warspear Online
    minimum 2 videos or 3 streams
    a month
    minimum 3 videos or 4 streams
    a month
    minimum 4 videos or 4 streams
    a month
    Number of subscribers on the channel
    over
    300
    over
    1000
    over
    3 000
    Total number of views on videos and streams about Warspear Online every month
    minimum 500
    minimum 2500
    minimum 10 000
    Average number of viewers on direct streams 
    minimum 20
    minimum 40
    minimum 60
    Benefits for participation
    1
    level
    2
    level
    3
    level
    Reward for joining the Program
    +
    +
    +
    Sharing links to the channel and video of the participant on official platforms Warspear Online (website, forum, VK and FB groups)
    +
    +
    +
    Monthly Miracle Coin reward
    +
    +
    +
    Priority technical support
    +
    +
    +
    Additional rewards of miracle coins, gold, in-game items or other, up to administration’s discretion
    +
    +
    +
    Branded merchandise
    -
    -
    +
    Joint events with the administration of the game on common terms (contests, news teasers and other)
    -
    -
    +
    Additional joint events at the administration’s discretion
    +
    +
    +
     
     
    Having joined the partnership program, every participant will receive a one-time reward of Miracle coins. This type of reward will become available after a probation of one month.
     
    Reward for joining the Program
    Miracle coins
    1 level
    2 level
    3 level
    6 000
    10 000
    15 000
     
    The monthly reward amount will depend on the level in the Partnership Program that you’ve joined and the duration of participation. 
     
    Monthly Miracle coin reward
    Conditions
    1 level
    2 level
    3 level
    1–2 months in the Program
    2 000
    3 000
    5 000
    3-5 months in the Program
    3 000
    6 000
    10 000
    6+ months in the Program
    6 000
    10 000
    15 000
     
    What should video and streams be about?
    We don’t want to limit the authors in their creativity, as much as possible, so you can choose the topics for your content on your own. It could be a discussion about game mechanics, character classes or various events. You can create video guides about difficult to understand aspects of the game, demonstrating those in practice. You can create entertaining or role-playing content, unusual situations and playing those out with your acting skills, video editing and memes. Or you can just record your gameplay: dungeon runs, attending events, castle sieges, completing daily quests and anything else. You are free to use any ideas in your creation, as long as it doesn’t violate the terms of the Partnership program.
      How to apply for participation in the Partnership program?
    In order to participate in the program, you need to send all the necessary data to [email protected].
     
    By applying, you are confirming that you’ve learned and accepted the terms of partnership. Administration retains the right to reject any application without disclosing the reason, to change the terms of the partnership program or its duration, with a subsequent notification to the participants.
     
    Full name E-mail Links to social network profiles Name of the main character and its server Date of birth Link to the primary channel Links to secondary channels (additional channel, Facebook group or others, if any)
    Thank you for your interest in our partnership program, we are looking forward to your application!
    AIGRIND
  2. Thanks
    Agility reacted to Dr Strange in [2023.12.08] We are accepting applications for closed testing of update 12.2   
    Warriors!
     
    Spread the glad tidings, as we’re announcing the two initial tests of the upcoming update! These are going to be closed tests – which means that we’ll only pick a deliberate selection of applicants.
     
    If you wish to be one, you’re good to apply here: 
    https://forms.gle/nwBMJo3RsNGsAjhUA
     
    We’ll only accept applications up until 07:00 CET 11.12 – so waste no time, as the numbers are limited!
     
    You’ll get a special role on the Warspear Discord server by 21:59 CET 13.12 once we accept your application. Additionally, you’ll get an amount of Miracle Coins for your efforts once the testing is done. 
    Please note that you MUST either have an Android smartphone or a Windows PC to apply for the testing.
     
    The test server will be running on 14.12 and 15.12, starting at around 13:00 CET. 
    AIGRIND
  3. Like
    Agility got a reaction from wolfdragon99 in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Okay, reading the new comments definitely makes me rethink my stance. Rangers are getting a bit too much love on dodge/elusiveness/agility concepts. That talent branch seriously is very broken.
     
     
    It is not really fair to Rogue class which is the "Original" master of that kind of agility.
     
    But rogues and rangers were the originally introduced classes in the game. They didn't get added one after the other in either way.
  4. Like
    Agility got a reaction from pawned in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    That is what I could get behind, if I were a rogue main. But the potential was there to make something totally innovative in terms of survivability. Rogues do lack that.
  5. Like
    Agility got a reaction from Khrone in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    That is what I could get behind, if I were a rogue main. But the potential was there to make something totally innovative in terms of survivability. Rogues do lack that.
  6. Thanks
    Agility got a reaction from Shax in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    That is what I could get behind, if I were a rogue main. But the potential was there to make something totally innovative in terms of survivability. Rogues do lack that.
  7. Like
    Agility got a reaction from Axetricks in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    That is what I could get behind, if I were a rogue main. But the potential was there to make something totally innovative in terms of survivability. Rogues do lack that.
  8. Thanks
    Agility got a reaction from Shax in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    While I am not a rogue expert, but even seeker (which is pretty much supposed to be a rogue's mirror) has better survivability from its talents. Devs, please give it a thought if you may. Thank you!
     
    But in the end, I'd say try and adapt to changing circumstances.
  9. Thanks
    Agility got a reaction from Khrone in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    While I am not a rogue expert, but even seeker (which is pretty much supposed to be a rogue's mirror) has better survivability from its talents. Devs, please give it a thought if you may. Thank you!
     
    But in the end, I'd say try and adapt to changing circumstances.
  10. Thanks
    Agility got a reaction from Khrone in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Dude. You have an item called "Elixir of Permanence". Don't be rude for no reason.
     
     
    Let that salty guy be, @Khrone. He's like the other fellow from the previous comments talking away before realizing what's he talking about. 
  11. Like
    Agility reacted to wolfdragon99 in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    All of this looks great and interesting to see how it would work out in practice.
     
    While a returning player, I have to agree some of the updates seem to be lacking to make up for some of current meta, but especially rogue seems to be odd duck out.
     
    I'll have another read through it in a spare moment but only one branch seems to be an actual specialization and benefits it greatly while others look good,but in comparison of others that are similar it seems to be lacking to bring out potential specialties that would bring up general value of rogue to other players.
     
    I've played rogues across many platforms and iterations and if you were to tweak the other 2 branches slightly on the passive side whether buffs or debuffs that would enhance those better to be good options for specializations. It would be good idea to bring up a separate topic for current high level rogues in current meta to see what they would agree to make those branches more viable to them for those skill sets mentioned.
     
    For me the possibilities are viable, but I don't have the experience of expert skills utilization they do and how they affect current meta and the future meta after this update.
     
    For the changing of talent tree branches why not have it tied to current skill swap function but at branch specialization section only as many already so dual builds in this manner so they have a free section to utilize a swap for their current specializations and not waste potential knowledge points that some have brought up.
     
     
  12. Thanks
    Agility reacted to Shadowmon in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Seekers, signs, spheres, pots, runes, crystals, license. Those are probably the bread winner for the pve side more than the pvp side which literally just arena tickets. 
  13. Thanks
    Agility reacted to Shadowmon in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Or we can leave it. It's all about scaling. I just rather see more bosses that are not easy to solo. Honestly, I'm annoyed from these buff and nerf for pvp contents. This game need to focus of the more towards pve side. More raids, unique quest, more maps, etc. The list goes on. Extend swamp and update the the tele and remove it being random(rip brand new players).
     
    Have a designated pvp map. Instead of map2,  have a map that you can teleport to. One side Legion camp and the other Sentinel. But that idea is a topic I'm too lazy to create. Well. That's all I got for now. 
  14. Thanks
    Agility reacted to Drakoslayd in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Whirlwind is able to bounce alot of people around so let's definitely get that fixed
  15. Thanks
    Agility reacted to Higgings in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    As well as Templar's Whirlwind. Let's not forget of that too, shall we? 
  16. Speechless
    Agility reacted to Radagast in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Very good update, but first they should do something with the stun from hunters, Dk and warlocks, additional shaman's shield, and reaper damage (capable of one shot wd or barbarian)
     
  17. Wow
    Agility reacted to Khrone in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    This is my honest opinion after reading this post and analyzing it:
     
    Please, no. These branches have huge differences between them, and most of the classes have separate ones made specifically for PvP. 
     
    It's like having to buy new equipment everytime you wanted to change from PvP to PvE and vice-versa. If someone spent money to get 2 or even all the three branches, they should get the right to change freely between them without have to spend even more.
     
    We already have the option to change equipment sets and skill sets for free, why can't we do the same with Branches?
     
    There is no advantage here. Let's get the numbers from the talent above:
     
     Scarlet Blade
    With a 15% chance the “Exacerbation” skill additionally applies the “Bleeding” debuff to the enemy for 8 sec. when auto-attacking or attacking with a skill that deals instant damage. The effect deals physical damage equal to 20% of the character's physical strength every 2 sec. 
     
    So it's 20% of physical power every 2s for 8s.
    8/2 = 4 ticks of damage
    4*20 = 80% of damage in total
     
    Now with Blood Ablution:
     
    2s - 25% = 1.5s
    8s - 25% = 6s
     
    20% of physical power every 1.5s for 6s.
    6/1.5 = 4 ticks of damage
    4*20 = 80% of damage in total
     
    As they say here in Brazil, it's "changing six for half a dozen" 
     
    I remember seeing it somewhere...
     
     
    It doesn't explain what the Quick Reaction buff does. Also, i'm very surprised if a Ranger manage to receive 5/3 attacks without dying.
     
    4/4 Fortification decreases damage by 30%.
    With 90% missing health (that is, only 10% total health), you would increase the the damage reduction by 72%
    30 + 72 = 102%
    So at 10% HP, you become immortal?
     
    To be honest, this talent would be better for the Dual Rage branch, since it is focused on Physical Damage and the Healing skill would be useless without Magical Power.
     
    This description is a bit confusing. So while the Moon Monster is alive, the skill Aura of the Forest will be permanently active, like the Mage's Aura of Fire?
     
    Wouldn't it be "when attacking" instead of "when attacked"?
     
    Meet the new DPS: The Shaman!
     
    I thought it was a translation error but no, even in the Russian forum it is the same. I don't understand why a support class gets a talent that increases Attack Speed.
    If the Electrification debuff from the Ball Lighting talent dealt damage if the Shaman attacked the enemy instead, then the name "Storm Keeper" and the effect itself would make a lot more sense.
     
    I should say, this one is really cool. You will probably miss skills but will NEVER miss an auto-attack.
     
    Another description that made me really confused. 
     
    As a Magical Death Knight, this makes me happy. I believe it will be possible to reach the same level of magical power as a Warlock (i don't mean the damage, i mean the stat).
     
    Nice, now we just need the cooldown of Secret Reserves to refresh everytime we leave the arena. 
     
    I wouldn't say it is exactly useful, but it seems fun, indeed.
     
    So you get a nerf to a skill which is already weak and to make it deal damage again, you need Energy? Heh, no.
     
    If you just remove the damage reduction, that would be an amazing change.
     
    Also no. It is the only talent from all classes that requires you to spend money to benefit from it.
    What is the difficulty of just doing something like "Increases the total Energy by X%"?
     
    It is Dark Seal, not Dark Circle. Also, it is an useless skill that nobody uses, and this talent won't make it better.
     
    What is the focus of this branch? PvP? PvE? Survivability?
     
     
     
    Pretty underwhelming to be honest. It could just be a normal effect from the skill, but considering the amount of skeletons that the skill Dead Soldier summons and including the ones from the talent Lifeless Army, it is acceptable.
     
    I mean, if an army of skeletons started chasing me because a Necromancer looked at me, i'd consider myself dead already.
     
    That is literally so cool, it makes me wanna create a Necromancer!
     
    Why is it a kanji?
     
    Isn't it an item from League of Legends lol
     
     
    This looks like a branch without purpose. It's just made to fix a problem created by the branch itself, which is the increasing amount of Hate consumed while in the Demonic Form.
     
     
    Overall, i don't have any more comments, just a single question:
     
    What happens to these talents that summon minions (like Druid's and Necromancer's) every X seconds if the minion is still alive? Does it re-summon them with full Health/Energy?
  18. Haha
    Agility reacted to Shadowmon in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Buff:
    "OMG! Pwease NeRf. It's too OP. I can't 1v1 them. Devs Pwease. My Vajayjay hurts a lot to 1v1 them. I can't kill them anymore. Now I gotta play smart."
    -PVP Players
     
    "Oh nice, I can solo better"
    -PVE Players
     
    Nerf:
    "OMG! They're easy now! What a noob. 12 books and still lost. Hahahaaaa! What a loser nub nub. Delete your character"
    -PVP Players
     
    "Bummer, fun while it lasted. Guess I'll do some arena. *Dies in 1 combo*. Alrighty then, LAB PM ME"
    -PVE Players
     
  19. Wow
  20. Speechless
    Agility reacted to Nubmage in [2023.06.03] Update Warspear Online 11.4: 15 years of adventures. Announcement. Part 2   
    Is that all for Warspear birthday event? Expansion on talent tree nd some guild changes? 
     
    if yes…. Then i am disappointed in aigrind……..
  21. Thanks
    Agility reacted to Drakoslayd in [2023.06.03] Update Warspear Online 11.4: 15 years of adventures. Announcement. Part 2   
    Hey also remember that shortly after this or even this update [idk] the new map expansion will be coming out! Just be patient 
  22. Thanks
    Agility reacted to noro5825 in [2023.06.03] Update Warspear Online 11.4: 15 years of adventures. Announcement. Part 2   
    So when the castle warehouse will have a log 
  23. Speechless
    Agility reacted to TheCaster in [2023.06.03] Update Warspear Online 11.4: 15 years of adventures. Announcement. Part 2   
    Petition to change this from "Right hand" to "Vice leader". For obvious reasons, we don't want to be the right hand. Who knows what they use their right hand for? Iykyk
  24. Wow
  25. Wow
    Agility reacted to LeeLoo in [2023.06.03] Update Warspear Online 11.4: 15 years of adventures. Announcement. Part 2   
    Dear friends!
     
    The beginning of summer promises exciting adventures in the vastness of Arinar! This year, the brave souls will not only face the events of the past, but also look beyond the veil of the future of our world...Clean up weapons to shine and get ready for epic battles, because history is being made before your eyes!
     
    Guild development
     
    Support for a close-knit warrior brotherhood, spectacular battles, tested friendship - all this is about the guilds of Arinar, joining under the banners of which is sought by both novice warriors and experienced veterans. It is the guilds that are destined to play a decisive role in the confrontation between the Sentinels and the Legion, and now it is time to strengthen the positions of the warrior alliances and rally the guild members even more!
     
    New Guild ranks
     
    From now on, two additional ranks will appear in the guild rank system - the Right Hand and the Challenger. First of all, the Leader will be able to appoint his “right hand”, that has almost all the rights of the Leader, with the exceptions of the right to appoint a new Leader and Right Hand of the guild, as well as control the fate of the appointed Right Hands and rename the guild. There can't be more than two Right Hands in one guild! The Challenger will become an intermediate step between the ranks of the Explorer and the Heir, and the holders of the title of the Challenger will receive part of the rights of these two ranks.
     
    A full description of the features of the new ranks and adjustments to existing ones are given below. Please note that the descriptions include a new functionality for guild markers on the map, which we will discuss in detail later in the announcement text.
     
     Right Hand
     
    Member Management
    - Right Hand can invite to the guild;
    - Right Hand can lower the rank of guild members if their rank is lower than the Hand;
    - Right Hand can increase the rank of guild members if their rank is lower than the Heir;
    - Right Hand can appoint a Commander;
    - Right Hand can be a Commander;
    - Right Hand can expel members from the guild if their rank is lower than the Right Hand.
    Information
    - Right Hand can send messages to the guild chat;
    - Right Hand can edit the description of the guild;
    - Right Hand can edit the message for the guild.
    Development and skills
    - Right Hand can increase the level of the guild;
    - Right Hand can learn and increase the skill level of the guild;
    - Right Hand can use active guild skills.
    Storage
    - Right Hand can deposit and retrieve items in the Guild Storage;
    - Right Hand can deposit and withdraw gold from the Guild Storage in any amount;
    - Right Hand can set a daily limit on the withdrawal of gold and items for members of the guild of other ranks;
    - Right Hand can expand the Guild Storage;
    Castle
    - Right Hand can activate the lock's abilities;
    - Right Hand has full access to the Castle Storage;
    - Right Hand can build and develop castle buildings;
    - Right Hand can produce items in castle buildings;
    - Right Hand can speed up the construction and development of castle buildings;
    - Right Hand can instantly complete the production of items in castle buildings.
    Events
    - Right Hand can activate guild events.
    Map
    - Right Hand can control Guild Marks.
     
     Challenger
     
    Member Management
    - Challenger can invite to the guild.
    Information
    - Challenger can send messages to the guild chat.
    Development and skills
    - Challenger can use the active skills "Guild Experience" and "Guild Glory".
    Storage
    - Challenger can put and take items from the Guild Storage;
    - Challenger can deposit and withdraw gold from the Guild Storage in the specified amounts;
    - Challenger can expand the Guild Storage.
    Castle
    - Challenger can put resources and gold in the Castle Storage;
    - Challenger can take the produced items from the Castle Storage;
    - Challenger can accelerate the construction and development of castle buildings;
    - Challenger can instantly complete the production of items in castle buildings.
     
    Correction of current ranks
     
     Leader
     
    Member Management
    - Now the Leader can transfer his Leader rank to only one of the Right Hands;
    - Now the Leader cannot leave the guild without transferring his rank to another member with the rank of Right Hand;
    - Now, when transferring the rank, the Leader automatically becomes the Right Hand.
    Map
    - Leader can manage guild markers.
     
     Heir
     
    Member Management
    - Now the Heir can increase the rank of guild members if their rank is lower than the Challenger.
     
     Explorer
     
    Member Management
    - Now the Explorer cannot invite to the guild.
    Castle
    - Now the Explorer cannot take resources from the Castle Storage;
    - Now the Explorer cannot take the produced items from the Castle Storage;
    Storage
    - The Explorer can now deposit and withdraw gold and items from the Guild Storage only in the specified amounts.
     
    The daily limit for withdrawing items for the Explorer rank can be set by the Leader or Right Hand in the "Storage Settings" section of the "My Guild" menu. The limit update will occur daily at 00:00 CEST. The item quantity restriction can be set separately for each category - food, potions, scrolls, etc. Additionally, the Leader or Right Hand can grant the Explorer permission to withdraw items from the storage without limitations, in which case the Explorer can withdraw items from the guild's storage as before. When leaving the guild, the set restrictions will be reset.
     
    Please note that the default state of the new menu section assumes that Explorers will not be able to withdraw items until it is changed by the Leader or Right Hand!
     
    Guild markers system on the map 
     
    With the release of update 11.4, guild member movements will become even more coherent thanks to a new system of guild markers on the map! From now on Leader, Right Hands and Commander will be able to leave special marks on the map, which will be displayed only for guild members. The rest of the guild members will be able to view the marks.
     
    Guild markers will appear on top of all other markers on the map and mini-map, as well as unexplored sections of the map. There are three types of labels available:
     
    - Attack
    - Protection
    - Gathering
     
    At the same time, only one mark of attack, defense or collection can be installed on the global map, and at one location you can set only one label. Please note that tags are guild-wide, i.e. Leader, Right Hands or Guild Commander can always replace one type of mark with another or remove a mark set by another rank. Re-labeling is available after 3 seconds, but remember that when you set a new label, the old label becomes inaccessible! The base label display duration is 2 minutes.
     
    The marker can be installed in any part of the map, with the exception of selected dungeons, rides and the Arena. Please note that in order to put a mark on the location of a guild or alliance event, you need to be on the territory of this event.
     
    How to set a guild marker on the map? There are two ways - through the quick access menu and the map menu.
    The map menu allows you to set the guild marker only in the center of the location. Other operations with markers are also available in the map menu:
     
    The button “Go to the marker” shows the location on the map where the placemark is located. The button becomes available only after setting the label.
     
    The “Remove marker” button allows you to remove the label. The button becomes available only after pressing the button to go to the label.
     

     
    The quick access menu allows you to place a marker on the selected point on the location. The player's cursor in this case will change to a location selection indicator.
     

     
    Setting, replacing and deleting markers will be accompanied by corresponding messages in the guild chat, as well as the appearance of markers on the map and mini map.
     
    The rest of the guild members will be able to open the map with focus on the location where the marker is set. There are two ways to access a marker:
    press the button to go to the mark in the map menu; click on the name of the tag in the guild chat message. If the marker is set on the location of a guild or alliance event, then by clicking on the name of the event in the guild chat message, you can open a map with focus on the location where the entrance to the territory of this event is located.
     
    Guild message box update
     
    In update 11.4, the guild message box will be improved! First of all, support for multi-line input will be added to the message box: now the minimum height of the input field is calculated for 5 lines of text. The menu, together with the input field, can increase its height if the number of lines of input text exceeds 5. In addition, the maximum length of the message will be increased to 200 characters.
     
    Improvements in Guild Storage
    the update for the gold withdrawal limit from the Guild Storage will now occur at 00:00 CEST. the "Close" button in the Activity Log of the Guild Storage menu has been replaced with a "Back" button. Now, the Guild Storage window will not close when accessing the Activity Log.  
    Map menu update
     
    Traveling through the expanses of Arinar will become even more comfortable thanks to updates in the “Map” menu! Similar to the talent menu, the Map menu will now feature a full screen button that will allow you to expand the map to full screen, as well as minimize the map to windowed mode if necessary. 
     
    You will also be able to independently configure the map state preservation thanks to a new option in the "Game" tab! Enabling the "Remember map state" option will allow you to open the map in the same state it was closed. Disabling this option will always open the map in windowed mode.
     
    In addition, controls will be added to the “Map” menu, which will contain both a drop-down list of available maps and a horizontal selector.
     
    Consumable information window
     
    With the release of update 11.4, the consumable information window will be greatly improved! The updated version of the window will contain information about the subtype of the item and a description of each subtype, which will be available by clicking on the info button.
     

     
    The line "Bonuses" will be replaced with "Effects when used", and extended information about a particular effect will be available by clicking on this effect. In addition, icons will be displayed instead of the “Activity time” and “Parameters” fields, and the indication of the requirement for the character’s level is now presented in text form. Please note, in addition to the minimum character level requirements, some consumable items will also receive a cap on the maximum level.
     
    Raid boss “Dungeon Horror”
     
    The tales of the bloodthirsty monsters that once terrified the warriors of both Alliances are still passed down from the old-timers of Arinar to curious recruits. On the eve of the fifteenth anniversary of the confrontation between the Guardians and the Legion, the stories of seasoned fighters will come true!
     
    The horrors of the past live on in the present. Settling in the bowels of the earth, they merge into muddy streams, gradually clothed in flesh, and sometimes gain consciousness. Thus, one of the most disgusting creatures of Arinar appeared - the Dungeon Horror.
     
    Defeated, but not submitting to the will of the heroes of Arinar, the Dungeon Horror leaked into the caves near Irselnort and began to accumulate strength... Dealing with the boss is a matter of honor for every warrior, but we strongly advise you to prepare for battle, because the Dungeon Horror is unusually strong and ready for revenge!
     

     
    During the long battle, the Dungeon Horror will not only restore its strength, drawing it from an unexpected source, but also acquire more and more new abilities! Try to weaken the boss and do not forget to dodge his attacks, because the progress of the battle will be reset if there is not a single living warrior left on the location.
     
    The boss fight will consist of several stages. In the first stage of the fight, avoid slug bites, which will not only deal high damage, but also restore the boss's health if the character dies. Then the Dungeon Horror will additionally bring down slime rain on the heads of the warriors. The third stage of the battle will be a real test of strength, because in addition to the abilities of the previous two stages, the slug will hop in place, creating a shock wave! And if you fall into a poisonous puddle while knocked back with a wave emanating from the boss, then you will get stuck in it for a long time!
     
    Rumors about the appearance of an ancient monster in the caves near Irselnort also reached Ayvondil. Cult raid bosses of the island, not wanting to be on the sidelines, are ready to oppose the warriors of Arinar with their deadly abilities!
     
    Update of the Black Elm raid boss
     
    Do not be deceived by the apparent calmness of the Black Elm, towering in the clearing of the third sector of Ayvondil! The raid boss will turn all the wrath of the plant world on you, and the less health the boss has, the more furious and numerous the monsters summoned will be.
     

     
    Black Elm's new allies are determined: get ready to destroy dangerous explosive buds, long-range poisonous purple buds, and special healing flowers that will not only restore Black Elm's health, but also summon defenders! In addition, the weakening wooden giant will protect itself from the warriors with a hedge, which will not be easy to break through. And from time to time, Black Elm will use this ability not for defense, but for offense, locking allies or members of the same guild inside the fence. In addition, the defensive characteristics of the raid boss have been increased! It looks like the walk to the Black Elm will not be easy, so carefully consider the composition of your group and battle tactics!
     
    Update of the Engineer raid boss 
     
    Warriors of Arinar have already experienced firsthand how devastating the combined power of mechanics and magic can be! The mighty ruler of the Flying Islands continuously enhances his deadly mechanisms, posing a threat to the well-being of Ayvondil. It's time to take a walk to the northeast of the island and challenge the mad genius!
     

     
    Beware of the Engineer's new invention - sharp circular saws that you'll have to dodge! Additionally, don't forget about the devices you're already familiar with - bombs, attacking turrets, and enhancing portals, which have now become even more dangerous!
     
    Furthermore, several monster and raid boss parameters have been adjusted:
    adjusted parameters for "Power Portal," "Vampirism Portal," and "Invulnerability Portal" monsters: increased health from 200,000 to 250,000 and increased defensive characteristics; increased offensive and defensive characteristics for "Steam Bull," "Mechanical Defender," and "Metal Defender" monsters. Aggression radius of monsters increased from 7 to 10 yards; adjusted parameters for mini-boss "Turret": now an Elite monster, increased health from 15,000 to 50,000, and increased offensive and defensive characteristics. Aggression radius increased from 5 to 10 yards; adjusted parameters for raid boss "Engineer": increased health from 1,500,000 to 2,000,000 and increased offensive and defensive characteristics. Aggression radius increased from 5 to 8 yards. Adjusting the parameters of the raid boss Captain Octopus
    the parameters of the monsters “Spectral Gunner”, “Spectral Bomber” at the 1st stage of the combat have been adjusted: the amount of health has been increased from 25,000 to 30,000 and increased offensive and defensive characteristics. Monster aggression radius increased from 2 to 5 yards; the parameters of the monsters “Spectral Corsair”, “Spectral Hoodlum”, “Spectral Slayer” and “Spectral Seaman” at the 1st stage of the combat have been adjusted: the amount of health has been increased from 30,000 to 35,000 and increased offensive and defensive characteristics. Monster aggression radius increased from 2 to 5 yards; the parameters of the “Blahaj” monster at the 2nd stage of the combat have been adjusted: the amount of health has been increased from 30,000 to 100,000 and increased defensive characteristics. Monster aggression radius increased from 2 to 5 yards; the offensive and defensive characteristics of the mini-boss “First Mate Sharkey Jaw” at the 2nd stage of the combat have been increased; the monster's “Squid” aggression radius has been increased from 2 to 5 yards; the defensive characteristics of the boss “Hermit Paul” at the 3rd stage of the combat have been increased; the parameters of the raid boss “Captain Octopus” have been adjusted: the amount of health has been increased from 600,000 to 1,000,000 and increased defensive characteristics. Now the frequency of replacing jellyfish in the location is 20 seconds.  
    Weekly Guild Tournament “History Parade”
     
    In honor of the upcoming anniversary celebration, warriors of Arinar are about to pay tribute to the tradition of rivalry between battle alliances! All guilds from level 2 and above take part in the weekly tournament. With the start of the tournament, your combat alliance will be distributed into a group corresponding to the level of your guild and without regard to membership in the Alliance.
     
    Guild Distribution
     
    BR-Tourmaline, EU-Emerald, US-Sapphire
    Division A: guilds from level 9 to 12
    Division B: guilds from level 6 to 8
    Division C: guilds from level 2 to 5
     
    SEA-Pearl
    Division A: guilds from level 4 to 12
    Division B: guilds from level 2 to 3
     
    RU-Amber
    Division A: guilds from level 10 to 12
    Division B: guilds from level 6 to 9
    Division C: guilds from level 2 to 5
     
    RU-Topaz, RU-Ruby
    Division A: guilds from level 9 to 12
    Division B: guilds from level 6 to 8
    Division C: guilds from level 2 to 5
     
    This time the guilds have to compete in the amount of knowledge acquired, earned by all guild players. Earn knowledge for completing various game activities, help your guild take the top spot and get unique rewards! Tournament rewards will vary depending on the theme of the week's event.
     
    Remember that if a player joined a guild and left it during one tournament, then all the points scored by that player will be deducted from the total guild counter. You can find out how many points your guild has scored in the Activity Center! The “My Guild Statistics” button is available in the Guild Tournament menu. 
     
    New world event “Hidden in the Sands”
     
    Once again, the mighty power of the White Stones turned back time! This time, the White Stones have brought to life events from the Free League island's long past that have infiltrated the present and threaten the destruction of Irselnort. It is in your power to prevent the dangerous creatures of the hot sands of Almahad!
     
    The first stage “Storm from the past”
    White Stones, keepers of the events of the past, honored Irselnort with their presence. They brought with them visions of events that took place very far from here, on the mysterious island of Almahad. Most of the island to this day is a rugged desert, where sandstorms are frequent. The White Stones are very powerful, they begin to mix past and present, calling sandstorms from Almahad to Irselnort! Hurry up to destroy the whirlwind elementals that feed the storms so that Irselnort does not turn into a lifeless desert!
     

     
    Second stage “Quicksand Anomaly”
    The past again penetrates into the present, creating patches of quicksand on the volcanic soil around Nadir-sard! They need to be stoned quickly before they become an obstacle to the trade of Free League merchants. Take the pickaxe from the cultists worshiping the Black Sun Almahad, collect stones and throw them into the sand to prevent the worst!
     
    Third stage “Flaming Rain”
    White Stones disturbed the volcano on Irselnort. The eruption can still be prevented, but the rain of fiery rocks has already begun! It is necessary to stop the influence of the Stones and destroy their magic! To do this, help the obelisks draw the magic of the stones out of the air, destroying the savage gnolls who have fled from all the surrounding lands. When the obelisks neutralize the White Stones and the influence of ancient magic decreases, the volcano will begin to calm down, and the messengers of the past — Sandcrawlers from Almahad, will weaken!
     

     
    Fourth Stage “Primordial King”
    The first state of people was ruled by a king, whose power was backed up by a powerful artifact - the Rim of the Black Sun. The power of the artifact was so great that even after many centuries it finds a way to penetrate the present through the White Stones. One of the lords of the artifact is trying to wake up and penetrate the present in order to reclaim his throne! Go ahead, use the White Stones to stop King Almahad before he gains enough power!
     
    Restart time: 8 hours from the start of the first stage - according to the schedule.
     
    Guild event on GvG-territory “Fiery Mouth”
     
    It's time to gather as many brothers in arms as possible and get involved in the fight against other guilds! The fiery intensity of the battles of past years will seem like a pleasant walk-in comparison with what is in store for the combat unions of Arinar this year!
     
    The Great Snorlar again intends to choose the strongest heroes capable of containing the souls of powerful warriors: the Fire Wyvern, the Flame Spirit and Snorlar himself. Only guild commanders can manage such a great deed! However, it is not enough just to have the power of a warrior - you need to save it by delivering your soul to the Altars of Might, and thereby proving that your guild deserves a reward! The guild that dares to prepare a decoction from the fireflowers that grow in abundance in the Flaming Crater will bring its victory closer. The fragrance of the decoction will attract the Volcanic Snakewing - the most dangerous creature, but Snorlar promises a big reward for its scales!
     
    Once in the military camps on the territory of the event, move to the battlefield using catapults, but do not forget that it will be possible to return to the military camp only in case of death. The hideouts of Snorlar, Fire Wyvern, and Flame Spirit are in the center of the volcanic plain. On the opposite side from the bosses, you will find special altars - 1 altar for the souls of the Fire Wyvern and the Spirit of Flame and 2 altars for the soul of Snorlar. In addition, in some locations there are cauldrons for collecting fire flowers.
     

     
    Fireflowers that grow on the molten lands have gained a new property! Gather 15 Fireflowers and place them in the cauldron to summon the Volcanic Snakewing. Beating this mini-boss will bring additional points to your fighting alliance.
     
    To successfully complete your guild event, you need to score 1000 points for completing various activities:
    putting a collected fireflower into the cauldron - 2 points killing a player of a guild that possesses a soul of any boss - 3 points killing a mini-boss - 35 points killing a boss soul-wielding player - 50 points sacrificing the Soul of a Fire Wyvern - 700 points sacrificing the Soul of the Flame Spirit - 700 points sacrificing Snorlar's soul - 900 points Hurry to the lair of Snorlar, Fire Wyvern or Spirit of Flame, overcome stone barriers, deal with the bosses and get their souls! After that, the Commander of your guild will be able to take the form of the defeated boss, and the guild members will see an additional marker on the map, indicating the altar where the soul of the villain must be placed.
     

     
    Protect your Commander from opponents and help him get to the altar, but do not forget that now your opponents will receive points not only for killing the Commander, who owns the soul of the boss, but also for ordinary guild players! In addition, the Commander turned into a monster not only weakens themselves, but also takes away the health of his allies. Also, remember that active guild skills will be blocked in the event territory.
     
    In order to sacrifice the souls of the boss, the Commander will need to interact with the altar for 3 seconds. The villains that live in the scorching plain are not so easy to defeat: Snorlar will revive 30 seconds after his soul is laid on the altar, and Fire Wyvern and Flame Spirit - after 15 seconds.
     
    Special markers on the map will indicate the location of bosses and altars, and at the moments of bosses' deaths, messages will appear in the game chat. The score counter located to the right of the character's health and energy widget will help you monitor the progress of the guild. Keep in mind that this is a knockout event and the guild with the required number of points will leave the volcanic plains.
     
    Event restart time: 3 times a week on schedule.
     
    Guild events in the open world
     
    As you know, a meeting with the Beholder, Avenger and Demonologist promises not only a lot of dangers, but also significant combat trophies for defeating raid bosses! Fulfill the conditions for activating each of the events and hurry to the underground halls where the villains have taken refuge!
     
    "Death Stare"
     
    The Beholder is a product of the forces of Chaos, once captured by Berengar himself. Having gained freedom after the disappearance of the sorcerer, the Beholder hid somewhere in the caves of Irselnort and began to sow discord. By sending a call to his kindred in the Deep, he has unleashed an invasion of Chaos on Irselnort! There is only one way to end this call — kill the Beholder!
     
    Activation condition: kill 10 characters of the enemy alliance not lower than the level of the hero / group.
    Event restart time: 12 hours after the end of the event.
     

     
    "Flame of Anger"
     
    One of the original dragons guarding the Warspear calls himself the Avenger. He gave all his fury and all his wisdom to Berengar before he rested in the Hidden Sanctuary. But the dragon's hatred for Garaan was so strong that after death he did not find peace — and returned in the form of a bone monster. Put him to rest in battle to restore peace and tranquility to the Ash Coast.
     
    Activation condition: earn 5000 Guild Points.
    Event restart time: 12 hours after the end of the event.
     
    "Lost Soul"
     
    Once the Demonologist went so far in his research that he lost his soul — but gained unprecedented power. Taking the side of Sam Heine, he lost, and hurried to take refuge where no one would look for him: beyond the Gates of Shadows. When the danger receded, he returned to Irselnort and took refuge in the dungeon. The Demonologist dreams of revenge, but he must receive only death!
     
    Activation condition: complete any designated dungeon on Irselnort 5 times on mythic level of difficulty.
    Event restart time: 12 hours after the end of the event.
     
    Also, don't forget that raid bosses are ready to take on the fight outside of the event as well.
     
    Achievements
     
    Only during the festive events, you will have the opportunity to get 3 new legendary guild achievements! In addition, with the discovery of new class talents, the “Hidden Potential” achievement will receive a new level of development, and the most talented warrior will be able to get two new legendary achievements! In addition, new legendary achievements for learning class talents for the Beastmaster and Reaper have been added!
     
    17 Activity Season
     
    The Festive Season of Activity, which starts shortly after the release of the update, promises a lot of significant rewards, including special holiday costumes! You can always get acquainted with the list of available missions, as well as track your progress in the Activity Center.
     
    And for owners of the Battle Pass, an additional branch of unique rewards will be available!
    In addition, Battle Pass holders receive:
    additional slots with daily and weekly missions; an additional cell with a reward upon completion of all levels; access to the Personal Storage and the Guild Storage from the quick access menu; a pleasant opportunity to change your hairstyle for free with a personal hairdresser. Other changes
    fixed a bug due to which the Chieftain's skill "Spiritual Purification" did not work on an enemy with the "Vampiric Deliverance" talent; Now the Warlock's skill "Dark Seal", the Seeker's skill "Splitting Blow" and the Rogue's skill "Sinister Strike" will reduce the final healing.  
    That's all for now, but detailed information about rewards, gifts, and other changes will be available on the day the update is released.
     
    See you at the open test!
    AIGRIND
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