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Karan Raina

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  1. This skill is needs some rework. Inability to use skills while the enemy is in under the burden debuff would be nice. Otherwise, i dont think it has use cases. On the otherhand, priest's shield still sucks while bds n palas are having better ones. Elusive and word power changes look interesting overall, no complains as long as they work effectively although still a nerf in my eyes.
  2. Its great to see periodic heal getting nerfed as it was too strong compared to singular heal skills. Cheers!
  3. Hello everyone. I have recently started playing warspear again after a while and I have few things to say about recent alliance wars that I want to get off my chest. I haven't seen or read many related topics just because some people are not very interested in browsing or posting on forums. Sad to see but forums is not as active as it used to be in the past. It has already been a month, maybe more since some people have tried reporting necro's acid rain use in alliances wars on forums and there's still no official word or statement by the looks of it. If every aoe skill which dealt damage over a period of time to the flags were removed in the past update then I have no clue why acid rain is still working and dealing damage to the flags. Our legion players well know this fact and are using it to their advantage in wars by sending multiple necros to elf towns while war. And so far, it has been working out well for them as they are winning wars now mostly. Now from the legion's standpoint, they are not doing anything wrong as everyone else even elfs would have done the same. But, I feel like I am obliged to ask questions when I see something is broken and impacting not just only the war outcome but other events like merman gvg as well. Please do care to share your thoughts on the topic. Also attaching a video file of today's alliance war and others are welcome to share their related content. Screen_Recording_20221105_090829_Warspear Online.mp4 Namaste!!
  4. Priest's shield was first and only shield on warspear elf side. Now, we have multiple classes with shields and the priest one is the weakest. Where is the justice?
  5. I feel like we are in a game where non- healing/damage classes are healing more than actual healers and it is a fact. Classes like druids/shamans still got good amount of healing capabilities thanks to their different heal mechanics. But classes like necro and priests, even if they are higher amped they heal around 1.5k-1.7k max at once (considering u have +9/+10 staff and 1k magic overall) and this is certainly less than physical dmg of few classes on both elf and mc sides. So, when you put a class which heals 1.7k per 6secs and shield which can barely take 2 hits vs a class which can do 1.5k dmg per 2secs and also heals the % amount of dmg it does, u still think anyone would like to play healing a class? Think about it and since now almost all classes can heal themselves not just the healers, thanks to new experts or say life steal bonuses. Is there any point in playing dedicated healers? The game has never been the same since the introduction of life steal as it was before once. There should be a limit on the life steal parameter so that it doesn't act as a passive heal for high damage classes. Even tankers/dmgers are healing more than actual healers lmao and it goes unnoticed. 🤣
  6. Mcs are pros when it comes to win war with bugged skills. Well, some of the blame goes to devs as well as they overlook so many bugs and take ages to fix them. I hope it would be fixed when horror update is rolled out (aigrind, we are counting on you). P.S Love your work Elie, ma man.
  7. Shamans are currently the most played mc class and there are many reasons for that. They get away easily with castle buffs like heal pot and jumps pots. The healing they get is insane and is nowhere near compared to priest/necros. Healing 2k! per tick as a crit heal makes no sense. They have similar defences to a tank, op healing skills and as well as crazy damage(dont even wnna start about the totems). Differences in healing between instant heal(2k+) and overall tick heal(4k+) is now too huge with castle pot, which clearly shows why priests/necros are not the first choice of the players anymore. I think it's about time that their skills be should trimmed down to some extent so that other healer classes can flourish as well.
  8. You can't just simply kill shamans nowadays, they blind u to death and they r healing more than they're supposed to do with heal pots and jump pots. Even in wars, all they do is put their totems with lock's aoe def reducing skill and everyone else gets melted. There's a lack of balance when it comes to healers like druid and shamans, but atleast druids arent hitting u like a truck.
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