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Fortuno

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Everything posted by Fortuno

  1. Then they should increase the amount of points given, if they aim to increase the difficulty of the said achievement. Furthermore: they should increase the medals for some other achievements like participating in 100wars, killing 1000players.
  2. Indeed. That's why I didn't bother with quests like that. I'd only do certain animal trophies quests where the drop rate was high. Otherwise I'd just do those "Kill a specific amount of monsters" jobs. Heck, even Norlant swamps are better (and that's coming from a guy who used to hate it with passion). Minus the annoying random teleportation system, the quests are really simple: Froggl harpoons, Tellus towers, Golden Wyverns, Insanity in the swamps, Norlant aqueducts (I like to call it Norlant duct tape for whatever reason xd) Kill will-o-wisp, Captured shaman, Captives, Concoction... My lvl 16 charmer can do those without much hassle. And they're more rewarding than irsel quests
  3. Any other bonus is welcome if this is considered Over The Top. As long as it's anything more than a silly 11point increase in defence that gives absolutely nothing to shield-bearer.
  4. Okay, well in my opinion a 15% hp buff on every shield that was crafted using ethereal catalysts would be a good idea.(Just the default shields of course, not spring or any other event) It would not make the shield overpowered and it would make it a more popular choice among the players that just can't get their hands on a double block spring shield, or people seeking alternatives.
  5. Wow, I guess I had my expectations set far too high. The post is completely ignored now. Fool me for believing they'll consider anything more complicated than minor spelling mistakes in game.
  6. The whole point is to upgrade crafted shields. For example add 15%hp bonus instead of numerical value of hp (Since it's actually armor) or any other useful effect. Just the shields. that's it. The only good shield craft is double block spring shield, which adds extra amount of block and some attack strength. And they are far more popular than the shields with 11pts extra def.
  7. Here are 2 arguments about this: Weapon damage bonus from miracle craft increases with item level. Shields will always give 11def points no matter what. Weapon damage bonus is far more useful than a minor def increase. Took a few snaps using Warspear calculator to check what difference amplification does. 24extra damage is pretty good, while having an extra 31point defence is gonna be effectively useless. Also considering the fact that defence % doesn't rise that well once you reach a certain numerical value of defence points. Runes and crystals values are the same, since they're level based. I hope this will be proof enough that the shield miracle craft is a failure
  8. In Warspear, you can craft yourself (or ask someone else to craft it for you) some good quality gear. But let's talk about the miracle craft offers which pop up from time to time, or when you decide to get an offer for 49miracle coins. Armors are good, they give 15% HP. Acessories are also okay, they grant % value of physical or magical damage. Weapons forged using ethereal catalysts will grant them +1level higher damage. Which is also good. But shields? Seriously? Who uses ethereals to upgrade shields? All they do, is give 11points of extra defence. That's just unacceptable. That's not a game changer, that's a total waste of valuable resources. They should give a real reason to upgrade shields.
  9. Now I will no longer be disappointed in not dropping anything significant from those "EVENTS" like Beholder,Nocturna etc. After seeing such pathetic drop chances I've finally come to realise I'm not getting anything EVER! It's so much fun!
  10. What good are 5 when you need to use them on member each, unlike shaman who can simply pop a totem in place and sit back and relax
  11. Haha, sounds like that Warden is a nice partner. If we win - we win. If we lose - all of the arena loses.
  12. well either way, you still got the idea. I just used words a bit poorly.
  13. Or maybe make a bone shield stronger if used while standing on a corpse? You know... Extra bones surrounding the character. That'd sound neat
  14. This time the update doesn't seem all that impressive to me (well mainly because most of activities there aren't related to me) But I must say I expected a change in guilds, like Leadership swap after the Leader has been inactive for a very long time but maybe some day.
  15. I must stop you there for a second. Not all features are available.Some services are strictly available only for those who have miracle coins in their accounts. Like item unbinding or that battle pass feature was implemented last spring or 8extra expert skill slots. Well other than that, majority of tools can be traded for simple gold coins so that's good at least.
  16. Oof, at +15 I'd imagine the weapon would deal at least 50% more damage than +10. But no, probably more than 50%. It'd make them ridiculously overpowered. You'd probably end up seeing rogues with 2k physical with stealth off and chiefs with 2.5k (That's hypothesis anyway). I don't really dig this one
  17. Yeah they have many control skills up their sleeve, but op bark armor? What's this about? It's mostly just 7-8% protection increase. No way it's OP. Shaman's earth protection is practically the same.
  18. I think that would be a good idea. Warden is the only character that has a unique basic aggro, which not only gives the exact ammount of aggro points, but also gives warden healing should the skill be casted 3times in a row. Which obviosuly makes the other skills pale in comparison. So yeah, they should indeed add a second bonus on these skills (maybe def increase or something similar that would increase the chances of survival, because obviously tank's main purpose is to protect others and not get killed in the process) Maybe a similar 3-cast system to unlock a buff or something. Anyways, I hope this will be implemented.
  19. I'm not an mcoin user, but I'm really curious how are they going to justify the attrocious price of 2999miracle coins for a battle pass. Rewards look severely underwhelming for such a cost, not to mention players would still have to work for them.
  20. Random ideas and positive energy. Not much else to say
  21. And once again Me and Conquie are proud to present you our project, the Warspear Online Story ep 5. It has nothing to do with the main lore, but it was made for fun, so I hope you'll enjoy it. Warning : Some dialogues contain foul language.
  22. So you suggest that players should be instantly awarded with gold (depending on monster) after they're killed, without having to loot their corpses? If so, then I'll say it's a nice idea. Same works with TibiaMe, a game we don't mention here but regardless, a good plan!
  23. Lol.I didn't know it was recording when I came to watch the show as Petkeeper. Came there because Vlad kept telling world chat about how many of your minions he killed. He seemed very proud of that.
  24. I don't know if that would be wise. Let's not forget that the skill increases character's power by 10% or was it 15%... Well whatever, you get the idea
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