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Gladiator

Legendary Mentor
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Everything posted by Gladiator

  1. I'm guessing you already know about this, but the quests for the removed dungeons on map1 are still there.
  2. Lol it was fun messing around with the mermen set. Thanks Jaan for the set That ending though
  3. A lot of nice QoL fixes but still nothing that shows us the time remaining for potions. How hard is it? On the new content: me like. I gotta applaud the skill design, cool and fun mechanics. I also very much like the fact that you're revising older content, maybe time to revise guild tournaments rewards at some point? Is this referring to one-handed maces with magic on the first bonus or both?
  4. I'm not a big fan of the fact that Chieftain's DoT skills interact with stun stat, I hope that is not permanent. You took it out of Mage, because it was OP, Chieftain has way more DoT, that also hit more frequently.
  5. Now Test server links: Android 4.1 and above http://distr.warspear-online.com/distr/9.0.1-test/warspear-newsdk.apk Android 4.0.4 and below http://distr.warspear-online. com / distr / 9.0.1-test / warspear-oldsdk.apk Windows Desktop http://distr.warspear-online.com/distr/9.0.1-test/warspear.exe Windows XP Version http: //distr.warspear -online.com/distr/9.0.1-test/warspear-winxp.exe
  6. And since when are you a ''by the rules'' person? Never were, but like I said, just being a cringy loser. Show me the rule I broke though, I'm interested to see where is the rule ''you can't say things other players don't like''. Why are you feeling harassed? I thought we were having a ''critical review''. I guess having all those scammed drops makes you fragile (Just to provide a context to the audience) @HiggingsSorry didn't know I was harassing this poor soul
  7. Jeez dude, how much of a sore loser does one have to be in order to be that pathetic. If you really want Zeus to not win, instead of trying so hard, better get your PC and hit recording and start editing, show us what you got. I promise I won't be so low to discredit hours of your editing and hard work just because you took some clips from your friends account to show off something exclusive. That is if your claims here are even true. Still, nothing game-breaking here, just showing off the new gear, unless again, you're a pathetic sore loser who will try to cause trouble every chance you get.
  8. Anyway, I don't know why we're talking about Deathknight here, I almost thought I posted in the wrong section.
  9. Pff it's the worst one of all. Best ones are MC and Chosens town.
  10. Well, well... Everyone saw that coming! Interesting... MC bd? New classes look very nice with interesting mechanics, They do sound a bit op on first glance though. I mean they have a pretty complex set of skills for basic skills. Especially Templar seems to have too much control in basic skills. We might see a lot of low level Templars controlling full areas. Sounds like a Warlock with Charmer sustainability, which is just as scary as Bladedancers with 1h maces. The new graphics look very nice too. Anyway pretty exciting stuff!
  11. I think it's a good update for Wardens, they are now balanced in PvP. If you pick Guard skill you have a 50% damage shared with allies, makes a great support + now good amount of stuns and damage.
  12. Whoa whoa whoa, we can sit here and talk about different scenarios all day. Fact is: Someone started it by saying BD's resist skill is OP. I just pointed out that Legions have 7 yard stuns and have an advantage to initiate control, so it's needed in arena and smaller scale fights to counter getting controlled first almost 100% of the time. (neglecting resistance since we can make the case for both sides) Yes there is Mage's Ennoblement, but that's only 1 class and 1 skill. I showed multiple classes from Legions that can initiate control due to range. Maybe BDs deal too much damage, I can agree to that, maybe Rush stuns too much or for too long, I can also agree to that. But if you take away resistance, Sentinels can only use mages to not get stunned first. But I get you all, we all lost to BDs 1v1, that's why I don't 1v1 BDs, it's a definite loss and it's not fun. But if you step into Arena as a BD without resist skill and before Rush gets resistance, you're absolutely gonna get annihilated my friend (before the counterattack era obviously) Rush was always getting interrupted, it was a waste of skill. Simple solution: stop 1v1ing BDs, it gives you a warped idea about the reality of the class.
  13. No because 7 yards controls still out-range the skills with the extra radius (call and rush), so what's the point. You can charge or pull the bds and palas before they can jump/rush. Maybe shaman's blind doesn't always counter rush, but rush success rate is to hit that extra yard is very small due to screen bugs, targeted skills are guaranteed to hit the targets.
  14. I don't know if you play this game a lot. Barb 7 yards jump DK 7 yards pull > insta-sleep with death call, or just a fast nearby ally. Charmer still has 6 yards stun Warlocks Dark Circle and Shaman's Earthquake 5 yards cast range but 3x3 radius means it can catch up to 7 yards. (the corner of the circle). And you can cast warlock circles and run back, means technically unlimited control range if it's casted on an entrance place. Meanwhile BD's rush is 5 yards, so everyone above can counter it. Plus, Shaman has 5 yards blind, so he can also counter it. Pala's jump is 4 yards, and still low chance to stun. I don't know how you can mention it as a reliable initiator Mage's jump? doesn't control, and if you think mage can jump and then use shatter stones before enemies react with 1 control skill before mage uses 2, then maybe that's one heck of a slow enemy and deserves to die (in game)
  15. I'm sorry if I repeated this before, but can you add a buff icon under the name for the skill to count how many times was it activated? Thanks!
  16. Yeah.. But most Legion control skills out-range Fetters and Rush... In general, Mcs have more ranged controls and are always more likely to initiate control, so that's why that resist is fine in arena fights. Yea I'm a Pala and in 2v2, I did beat Bd-Bd, Bd-Druid, Bd-Mage, Bd-Pala, you name it. They are not unbeatable. any Charmer can fully control bds without touching them even with their resist, they just need to know how to play the game. And I don't do 1v1, because it's not fair when I have an arena set up with Sacred Shield maxed, which is fine, the game isn't supposed to be balanced for 1v1, as devs repeatedly said before. Bds damage and rush stun are OP though, I'm not defending the class.
  17. It's not OP in arena or any fight that is bigger than a 1v1. 3 resist buffs go away very fast. It's Sentinels only chance to counter full control Necro/Charmer or Charmer/Warlock combos.
  18. Holy.. Once again, an update to skills, and Paladins are still going to continue using and upgrading the same skills as before. First you introduce Inner Force, Paladins still with Prayer/Banner/Sacred Shield. And now nothing is gonna change, if anything, some shield user Paladins might level up Strike instead of Banner. The new skill is still too weak to compete in the current arena and dungeon meta. You might say well then nerf Sacred Shield since it's such an obvious choice for all Palas. You can do that, but without a decent buff to existing useless skills, you nerf Paladin into the ground with no chance to stay relevant. It would be more reasonable to buff other skills imo. I'm not saying Paladin as a whole needs a buff or a nerf. In fact, Pala is still very strong because of Sacred Shield and heals. But that's also kinda the problem, you will never see diversity in Pala builds as long as you have a huge gap in strength between skills like that. Sun Seal is still a skill that is useless and never addressed. Inner Forces and Light Protection are also not effective at all. Anyway, I don't know why I'm complaining, I'll keep winning with the same 3 skills. 🙂 But keep checking your statistics on Paladin skill upgrades, when you see only the same experts are being used, it's not because they are overpowered, it's because the other skills are still very bad.
  19. Is there any changes since the last versions of the skills?
  20. The only way to balance this issue, is to balance the events. Not the classes. Legions also have more ranged control skills than Sentinels for example, that makes up for the mobility advantage in combat. But yeah in events where movement is important, it should be fixed. disabling skill usage like we saw in Mermen Trials is a good step in that direction.
  21. I like this version of the skill better than the previous one, except that they removed the cooldown buff. I think it was better to have a support aspect to the skill, Paladin is half support in the end. The skill is not bad, unfortunately, it's not strong enough to compete in the current meta. If not make it straight up stronger, add another (support) aspect to the skill in addition to the current damage reduction. Something like this: 1. Cooldown buff maybe 2% CD for every 5% hp lost 2. Or maybe 3% healing power from Paladin for every 5% hp lost on allies in a party.
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