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Invorial

Guardian of Spear
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  1. Haha
    Invorial got a reaction from Avamanyar in Ranger Blessing Rework   
    really? it should be with 10-15% chance to do
  2. Like
    Invorial reacted to Myszaa in [2023.08.14] Game server reboot. New client version 11.4.3   
    Hello 
    I don't know if anyone will be interested but I would like to raise the subject of bags in cities. Would it be possible to raise their hp to 1 million? It would be nice to add some kind of damage counter per minute or something but at least the extra life would be great for testing. With their current health you can poorly judge their abilities. What do you guys think?
  3. Wow
    Invorial reacted to Legix in Skill resistance suggestion   
    Wardens deals 2x more damage than brb and tank 3x more.
    Brb needs a huge buff on paper skin.
  4. Like
    Invorial reacted to Theweasel in Skill resistance suggestion   
    Ofc, they talk about barb being a overpowered tank, and insane damage dealer, when their warden has a perma stoneskin and 40% strength, plus x2 skills that also heal them xd
    They have to be joking, yea that is
     
  5. Like
    Invorial got a reaction from wolfdragon99 in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I   
    please increase rate drop permanently of dungeons, i have doing mermen dungeon a lot of time and never got armor, also in other dungeons, is unfair spend 1 stam for just common resources and pots.... even miracle coin players do many runs for good amplification, good items and a lot of stams....
     
    And also like somebody told here up, increment max knowledge daily of quest and dg
     
  6. Thanks
    Invorial reacted to Shadowmon in Skill resistance suggestion   
    Not a bad idea, but how long does the stacks stay active? However, I do agree barbs deserves a secondary heal skill. Still though, they need aoe. 
  7. Like
    Invorial reacted to Theweasel in Skill resistance suggestion   
    Wrong,  devs removed damage  buff just to adding  aCcUrAcY
     
    Also every tank class has many ways to heal except barbarians
     
    Paladin = heavenly light/ paladin prayer / sun seal + repellent strike combo
     
    Deathknight = Saturation / Reserves / sat + sharp shadow combo 
     
    Warden =  block Master / aggresion wave
     
    Barbarians = combat fury /??? 
  8. Like
    Invorial got a reaction from Theweasel in Skill resistance suggestion   
    No need to know now, u use seeker as main, look, u should know already that elves and mcs have differences and obviously u will want mcs don't get buff, from long time i see u always reply mc ideas as a bad idea, as I know you aren't a barb and for defence u could say that you have, if u say that the barb is ok being like it is now, why aren't you using barb as a main? I just making a suggestion to developers, as an idea, They can adjust parameters of what i showed or make another functions of what i told, this forum exist commentaries, so anybody can talk what they think of this, but I'm not waiting a reply like yours, that always are bad responses like: "mc idea bad", "it is good like it is" and "It already have this so no need this" I need a good commentary, or that people talk if can change this for make this possible, I need commentaries of people that really play as a barb, that they really feel it, because if I get an answer of someone that don't play it is useless, if I suggest this is because I know what I'm saying, seeker is an overpowered class and u better than me should know that, for something you are playing it, I can talk about nerf but i didn't, in my case, I really love barbarian, even as a damager I really like tank, and I suggest because sometimes needs some heal, is good for PvE/PvP, for ending, if u always talk about mcs post like bad ideas because u want they don't get powerful like u are, then u will always fight against weak enemies, something that proves that you are weak mind trying to win always... I don't want to offend with all this, I am just telling u stop what u do, if u haven't something good to apport then don't opine giving something bad
  9. Thanks
    Invorial got a reaction from Overhoul in Skill resistance suggestion   
    No need to know now, u use seeker as main, look, u should know already that elves and mcs have differences and obviously u will want mcs don't get buff, from long time i see u always reply mc ideas as a bad idea, as I know you aren't a barb and for defence u could say that you have, if u say that the barb is ok being like it is now, why aren't you using barb as a main? I just making a suggestion to developers, as an idea, They can adjust parameters of what i showed or make another functions of what i told, this forum exist commentaries, so anybody can talk what they think of this, but I'm not waiting a reply like yours, that always are bad responses like: "mc idea bad", "it is good like it is" and "It already have this so no need this" I need a good commentary, or that people talk if can change this for make this possible, I need commentaries of people that really play as a barb, that they really feel it, because if I get an answer of someone that don't play it is useless, if I suggest this is because I know what I'm saying, seeker is an overpowered class and u better than me should know that, for something you are playing it, I can talk about nerf but i didn't, in my case, I really love barbarian, even as a damager I really like tank, and I suggest because sometimes needs some heal, is good for PvE/PvP, for ending, if u always talk about mcs post like bad ideas because u want they don't get powerful like u are, then u will always fight against weak enemies, something that proves that you are weak mind trying to win always... I don't want to offend with all this, I am just telling u stop what u do, if u haven't something good to apport then don't opine giving something bad
  10. Like
    Invorial got a reaction from Shadowmon in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I   
    please increase rate drop permanently of dungeons, i have doing mermen dungeon a lot of time and never got armor, also in other dungeons, is unfair spend 1 stam for just common resources and pots.... even miracle coin players do many runs for good amplification, good items and a lot of stams....
     
    And also like somebody told here up, increment max knowledge daily of quest and dg
     
  11. Like
    Invorial got a reaction from Ogull in Class Information: Charmer [11.2]   
    Class Description
     
      Faction: Forsaken
    Charmers are select fighters of the Forsakens. They combine the best features of fighting sorcerers and heavy infantry, and they are equally well skilled when using staves and heavy maces. The enemy never knows what to expect from Charmers: these warriors are able to get close to their opponent, hiding behind their shields and then bind the will of the enemy using spells. Charmers can reverse the outcome of a battle by asking a monster for help or healing wounds of their allies using spells.
    Features:
    Group support, range and melee attacks, mixed damage, control and weaken enemies.
    Attack:      Defense:      Support: 
     
    Passive Skills
      Devotion. Increases the maximum health by 2%, and the physical and magical strength by 4% for the character.
      Staves. Grants use of magical staves.
      One-handed Mace. Grants use of one-handed maces.
      Shield. Grants use of shields. Physical and magic defence increased by 15% while you having a shield put on.
      Cloth Armor. Grants use of cloth armor.
      Heavy Armor. Grants use of heavy armor.
     
    Basic Skills
      Dark Prism
    Magical attack that causes increased damage to the enemy.
    Type: Active
    Usage range: 5 yards
    Energy expense: 12 units
    Cooldown: 9 seconds
    Damage deal (units and %): 30 / 55 / 80 / 105 / 130 points of character's magical strength and 110% / 115% / 120% / 125% / 130% of the character's magical strength
     
      Combat Healing
    Instantly restores a certain amount of health of character or an ally and deals them a positive “Healing” effect that periodically restores health for some time.
    Type: Active
    Usage range: 5 yards
    Energy expense: 12 units
    Cooldown: 12 seconds
    Instant healing (%): 30% / 40% / 50% / 65% / 75% of the character's magical strength
    Periodically healing (units and %): 8 / 14 / 20 / 26 / 32 points of the character's magical strength and 15% / 20% / 25% / 30% / 35% of the character's magical strength every 3 seconds
     
      Weakness
    Reduces physical and magical defense of the enemy for some time.
    Type: Active
    Usage range: 5 yards
    Energy expense: 14 units
    Cooldown: 20 seconds
    Time effect (seconds): 8 / 10 / 12 / 14 / 16
    Effect (%): 15% / 25% / 35% / 45% / 55%
     
      Call
    Summons a monster to a specified region for some time. The monster deals physical damage to an opponent.
    Type: Active
    Usage range: 4 yards
    Energy expense: 18 units
    Cooldown: 22 seconds
    Maximum number of summons: 3
    Time of summon (seconds): 12 / 15 / 18 / 22 / 26
    Time per autoattacks of the summon (seconds): 2.5
    Damage deal by the summon (%): 48% / 54% / 66% / 78% / 90% of the character's physical strength
     
      Oppression
    A magical attack that deals damage and negative effect “Stun” to an enemy for some time. The opponent cannot move or apply skills, damaging the target does not obviate the effect.
    Type: Active
    Usage range: 3 yards
    Energy expense: 20 units
    Cooldown: 18 seconds
    Time stun (seconds): 1.5 / 2 / 2.5 / 3 / 3.5
    Damage deal (units and %): 30 / 55 / 80 / 105 / 130 points of the character's magical strength and 50% / 55% / 60% / 65% / 70% of the character's magical strength
     
    Expert Skills
      Stone Curse
    Magical attack that deals the negative effect “Petrification” to the enemy for some time. The opponent cannot move or apply skills, the target cannot be attacked.
    Type: Active
    Usage range: 4 yards
    Energy expense: 18 units
    Cooldown: 20 seconds
    Time stun (seconds): 3 / 4 / 5 / 6
     
      Otherworldly Blessing
    Increases the maximum health of the character or group member, maximum amount of energy, as well as the "Block" parameter if equipped with a shield, and the "Critical damage power" parameter and critical healing power if equipped with a staff for some time. When used on an ally, the character and the ally receive a portion of the effect.
    Type: Active
    Usage range: 4 yards
    Energy expense: 22 units
    Cooldown: 35 seconds
    HP increased (%): 5% / 10% / 15% / 20%
    MP increased (%): 10% / 15% / 20% / 25%
    If a shield is equipped
    Parameter block increased (%): 2% / 4% / 6% / 9%
    If a staff is equipped
    Buff critical healing power (%): 13% / 16% / 20% / 25%
    Buff "Critical hit power" (%): 13% / 16% / 20% / 25%
    Ally effect gived (%): 50% / 60% / 70% / 80%
    Time effect (seconds): 15 / 20 / 25 / 30
     
      Knowledge of the Dead Man
    Every time any skill is used, the character gets a buff, when five buffs are received, the positive effect “Dark aura” is applied to the character. Dark aura deals the "Stun" effect to the enemy for a while, as well as additional physical or magical damage during the next attack. The type of damage depends on the prevailing physical or magical power of the character. The "Stun" effect prevents you from moving, attacking, and using skills.
    Type: Passive
    Time of buff acumulative (seconds): 15 / 20 / 25 / 30
    Time of buff stun (seconds): 20 / 25 / 30 / 35
    Time stun (seconds): 2 / 3 / 4 / 5
    Physical damage deal (%): 50% / 65% / 85% / 110%
    Magical damage deal (%): 60% / 80% / 100% / 125%
     
      Otherworldly Fire
    A magical attack that deals damage in the specified area, as well as the "Stun" debuff with a specified chance, to all enemies for some time. The effect prevents from moving, attacking, and using skills. The attack is repeated several times.
    Type: Active
    Usage range: 4 yards
    Energy expense: 26 units
    Cooldown: 24 seconds
    Number of repetitions: 2 / 2 / 3 / 3
    Time between repetitions (seconds): 3 / 3 / 3 / 3
    Chance for stun (%): 20% / 25% / 30% / 35%
    Time of stun (seconds): 1.5 / 2 / 2.5 / 3
    Number of maximum pve targets: 8 / 10 / 12 / 14
    Number of maximum pvp targets: 3 / 4 / 5 / 6
    Magical damage deal (%): 50% / 55% / 65% / 80%
     
      Eye of the Darkness
    Applies the "Eye of darkness" buff to the character or and ally for some time. The effect increases physical and magical protection, the "Accuracy" parameter , and the chance of detecting masked enemies within a certain radius.
    Type: Active
    Usage range: 4 yards
    Energy expense: 22 units
    Cooldown: 25 seconds
    Increment of defense (%): 20% / 25% / 30% / 35%
    Time effect (seconds): 24 / 26 / 28 / 30
     
      Help of Chaos
    Summons a monster to the character or an ally for a limited period of time. The monster restores the certain amount of character's or ally's health every 5 seconds. And deals magic damage to the enemy.
    Type: Active
    Usage range: 4 yards
    Energy expense: 22 units
    Cooldown: 20 seconds
    Time of summon (seconds): 14 / 16 / 18 / 20
    Healing from summon (%): 55% / 65% / 75% / 90%
     
      Demonic Pact
    Increases the life time of monsters summoned by the Call and Help of Chaos skills, and reduces the damage they receive for the duration of the skill. The effect power increases as the skill develops. Permanent skill.
    Type: Active
    Energy expense: 20 units
    Energy regen reduction (units): 5 / 7 / 9 / 10
    Cooldown: 8 seconds
    Increment lifetime of summons "Call" and "Help of Chaos" (%): 40% / 50% / 60% / 70%
    Reduction of damage received of summons "Call" and "Help of Chaos" (%): 12% / 16% / 22% / 28%
     
      Goading
    Deals the “Aggression” and "Deceleration" debuffs  to all opponents within a certain radius around the character for some time. The aggresion effect causes monsters to attack the character, and only knocks down the target of the attack for players. The "Deceleration" effect reduces the speed of movement.
    Type: Active
    Energy expense: 14 units
    Cooldown: 14 seconds
    Aggression (units): 15000 / 35000 / 70000 / 150000.
    Aggression (yards): 2 / 2 / 2 / 2
    Reduction in speed movement (%): 20% / 24% / 28% / 32%
    Time of debuff (seconds): 4 / 5 / 7 / 9
    Maximum pvp targets: 3 / 4 / 5 / 6
     
      Summoner Skill
    Forces all the monsters in the location summoned by the Call skill to attack the selected target, as well as increases the damage from their next auto attack and allows them to deal damage to all enemies within a certain radius.
    Type: Active
    Usage range: 4 yards
    Energy expense: 9 units
    Cooldown: 9 seconds
    Damage from auto attacks of "Call" increased (%): 25% / 35% / 45% / 55%
    Number of area damage given by auto attacks: 2 / 2 / 3 / 3
    Yards of area damage given by auto attacks: 1 / 1 / 2 / 2
    Maximum pve targets: 8 / 10 / 12 / 14
  12. Like
    Invorial reacted to Drakoslayd in [2022.12.28] Arinar must know his Heroes: rewarding community members 2022   
    Community must be made better! 
  13. Like
    Invorial got a reaction from Duck in [2022.12.28] Arinar must know his Heroes: rewarding community members 2022   
    Thanks to all community, developers and administrators, thanks for all the things that you made for us this year, and not only this, all years you have been working for this game, all community including me, are glad for this awesome 2D game, I started in the pandemy and I learn many things here, hmmm, I should not mention here but in this new year I hope that all toxic people change and understand the point of another persons, we are a community and we should understand all points, and thank you for the reward! I hope new members come to forum!!!

  14. Like
    Invorial got a reaction from Drakoslayd in [2022.12.28] Arinar must know his Heroes: rewarding community members 2022   
    Thanks to all community, developers and administrators, thanks for all the things that you made for us this year, and not only this, all years you have been working for this game, all community including me, are glad for this awesome 2D game, I started in the pandemy and I learn many things here, hmmm, I should not mention here but in this new year I hope that all toxic people change and understand the point of another persons, we are a community and we should understand all points, and thank you for the reward! I hope new members come to forum!!!

  15. Sad
    Invorial got a reaction from Drakoslayd in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    @Dr Strange when updates about changes?
  16. Like
    Invorial got a reaction from Sh0ckboner in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Blade Dancer is buffed obviusly 
  17. Like
    Invorial reacted to Gankershrek in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Maybe gm not seeing one bd enough to kill dk and rogue @Nolan

  18. Thanks
    Invorial reacted to Dr Strange in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    Friends! 
     
    For several days we have carefully studied your feedback and suggestions for changes in skills, as well as collected statistical data on a closed test server, improving the changes made. 
    We suggest you get acquainted with the additional list of changes: 
     
     Chosen 
     
     Paladin
     Purifying
    Added checks for "Dodge" \ "Parry" \ "Block" when applying DOT-damage from a skill.  Illumination
    Added a "Block" check to skill damage.  Sun Seal   
    Added a "Parry" check to skill damage.  Harad's Call
    Added separate checks for skill damage and skill effect: damage can only be negated by the “Block” \ “Dodge” parameters, the effect - by the “Resistance” parameter.  
     Mage
     Aura of Fire
    Fixed a bug due to which each attack of the skill consumed energy if the character was under the effect of the "Excess Energy" talent.  Blazing Ground
    Fixed a bug due to which the damage from the skill was not dealt if the effect of the skill was extended by the skill "Fire Ball". Removed the stopping of the character when taking damage from a skill.  
      Priest 
     Elusive Threat
    Removed "Dodge"/ "Block" checks for skill damage.  Exhausting Burden
    Fixed a bug due to which the target under the effect of the skill could be moved by other skills.  Punishment of the Light
    Added separate checks for damage and skill effect: damage can only go to "Dodge"/ "Block", effect can only go to "Resistance". Added a check for the chance of inflicting a Critical Strike when dealing damage to additional targets.  
     Seeker
     Harad's Shield
    The bonus to physical and magical protection has been replaced with a reduction in all incoming damage to the character by 2 \ 2.5 \ 3 \ 4 \ 5% for 6 \ 7 \ 8 \ 10 \ 12 sec. for every 20% of damage absorbed from the shield's maximum durability.  Dangerous Blow
    Bleeding is now applied to the enemy with a chance equal to the value of the "Critical Strike" parameter, and not on a skill critical attack, as it was before.  
     Templar
     Harad's Teachings
    The damage type of the skill now depends on the character's predominant physical or magical power. Damage modifier from character's magical strength: 30 \ 40 \ 50 \ 65%.  Particle of Life
    The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.  
     Firstborn
     
     Druid
     Elemental Support
    The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.  Entangling roots
    The effect of a skill will no longer be replaced by other skills with a similar effect.  
     Beastmaster
     
     Beast Awakening
    The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.  
     Warden
     Stealing Power
    The buff from the skill is now always applied to the character, even if the debuff from the skill has gone into "Resistance".  
     Mountain Clans
     
     Barbarian
     Warcry
    Added PvP-target limit for skill effect: 3 \ 4 \ 5 \ 6.  
     Shaman
     Energy Field
    The amount of the bonus to the "Skill Cooldown" parameter has been adjusted: it has become 13 \ 16 \ 20 \ 25%.
     
       Chieftain 

     Curse of the Plague
    Rat movement speed greatly increased. Increased the frequency of damage from every 1 to every 0.8 sec.  Wolf's Alacrity
    Fixed a bug due to which skill damage was not increased by "Relic of Exclusive Attack".  Bestial Wrath
    The duration of the effect from the skill has been adjusted: it was 12 \16 \ 20 \ 25 sec., now it is 24 \ 26 \ 28 \ 30 sec.  
     Forsaken
     
     Warlock
     
     Hex
    The maximum number of effects on one enemy has been increased from 1 to 30. Removed the stopping of the character when taking damage from a skill.  
     Necromancer
     Infection
    Now the skill damage will trigger even if the effect of the skill was removed from the target ahead of time. Added a check for the chance of inflicting a Critical hit of a skill.  Poison Spittle
    "Block" and "Dodge" checks have been added to apply skill poisoning.  Poisonous Shield
    Added "Dodge" checks to skill damage.  Acid Rain
    Added "Dodge" checks to skill damage. "Block" and "Dodge" checks have been added to apply skill poisoning.  Dead Soldier
    Increased the size of the passed parameters from the player to the skeleton up to 35%. Adjusted the basic parameters of the skeleton and the skeleton warrior. The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.  
     Charmer
     
     Call
    The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.  Help of Chaos
    The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.  
    General mechanics
    Fixed the final calculation of critical damage from effects that increase the critical damage of skills.
  19. Like
    Invorial reacted to Sh0ckboner in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    You are the only person on here that is saying BD is nerfed. Yes everyone is wrong but you. Read the post again are you absolutely nuts?
    The developer commentary even says it! 
    -Flash strike= increased damage 
    -They lost aggression skill and got another damage.
    -Counterattack now works more
    -Rush stuns 100%
    -Enlightenment now increases way better stats
    -Blades power now gives more buffs.
    -They can heal now 5% each auto hit
     
     
    I don’t know where you are seeing this, but it is obvious there is bias in your comments. Read through all theee comments, 99% of people that are talking about BD are saying it’s buffed including developers. 
     
    There is no argument on your end. 
     
    No need to get my eyes checked, i have common sense. 
     
    Have a good day. 
     
  20. Like
    Invorial got a reaction from Eduro in Propuestas de mejoras y ajustes para el juego   
    1- Primeramente pienso que las habilidades que tienen los primigenios y elegidos tienen mas ventaja que las de los abandonados y clanes de las montañas, asi que porfavor espero que mejoren eso porfavor porque pienso que es una injusticia.
    2- Pienso que en el servidor [EU-Emerald] Deberían poner un restricción para crear primigenios o elegidos, ya que son demasiados y en el momento de las guerras ellos casi siempre ganan, además en el torneo de gremios de los puntos de gremio [GP] Debido al exceso de primigenios y elegidos, por eso espero que lo solucionen lo mas pronto posible...
     
    Gracias...
     
    Zedeght
  21. Cool Story
    Invorial reacted to 100xp in Templar doesn't need a nerf   
    the vortex skill is strong because it is being used together, the guild strategy is to recruit several Templars to multiply the power of the skill the skill has the lowest area skill range in the game and it only gets really strong when used in conjunction with the two relics, so a nerf would harm all players when targeting only a few Templars, I really don't think that's fair, but if the nerf is necessary that's fine, I play with the class and I think a nerf on the vortex won't affect my gameplay that much but there's no reason to nerf the other skills 
     
    Because the other skills don't need nerf? I explain! The most used build at the moment is Templar based on bad physical dmg and that's where the "healing mantra" skill comes in. Because it is crucial for this build. Since the physical Templar cannot heal due to lack of magical power, the ability also renders the Templar unable to attack while healing,leaving the enemy free to reposition or even heal during this time 
     
    I also don't recommend changing anything in the Templar's passive, since the passive is great and works great for physical, magical and hybrid dmg builds, If I were to change something about this passive skill I would recommend removing healing to allies And leaving only the self-healing and additional damage, and adding a new effect,a percentage of stun,
    1/4 1.5% - 2/4 2% - 3/4 3.5% - 4/4 5% of chance of stun,
     
    At max level 4/4 
    every time an enemy is stunned, the "baptism by fire" effect is applied to the character for 40s and the character's health is restored by 80% of its magical power, and the "stun" parameter is increased by 5% while the effect is active, the next auto attack deals an additional 50% physical damage and removes the "baptism by fire" effect the effect can only be activated every 0.5s
     
    In a dungeon, it is very difficult for the Templar to heal using the "marked by the sun" skill since there are several allies hitting the monsters at the same time and activating the cure before the Templar and the "healing mantra" skill is infeasible to heal the Templar tank or even the tank of the group since it makes the monsters or the Boss stop attacking the target making them target the dps members of the group, the passive skill also doesn't help much on the Boss since he resists stuns With this change in the passive skill it would lose healing on bad allies would have good functionality for the hybrid tank build as that was the initial purpose for the Templar,
  22. Like
    Invorial got a reaction from Kyrai in «Horror Contest - 2022»   
    I go save this photo in my files

  23. Like
    Invorial reacted to Drakoslayd in «Horror Contest - 2022»   
    I have a entire album on my phone dedicated to Warspear art. I love the work the artists put into it
  24. Cool Story
    Invorial reacted to Dr Strange in «Horror Contest - 2022»   
    Horrible news!
    The holiday of Median Night is about to begin and we haven't seen your costumes yet! Hurry up and share your images by participating in the annual photo contest “Horror Contest - 2022”! The creators of the most incomparable works will receive all-Arinar fame and precious prizes!
     
    How to participate?
    Make a photo of yourself especially for the contest: you can use any means for transformation - outfits, cosmetics, entourage, etc.;
    Your photo must contain the “Warspear Online” logo: drawn on paper, open on the screen of your device or in any other way, but not applied to the photo using a graphic editor;
    Create a special topic in THIS section of the forum and publish your contest work in it. The topic title should include your nickname, game server of your character, and the name of the costume.
    Terms of the contest:
    The photo must be taken specifically for the competition and not earlier;
    One participant can provide only one work;
    Any clothing and items are allowed, except for those that are contrary to ethical and moral standards;
    Group photos or photos of other people are not allowed;
    It is forbidden to use graphic editors to overlay non-existent objects and effects on a photo. Only minor photo correction is allowed (alignment of brightness, contrast, etc.);
    The jury reserves the right to decide any controversial issues arising from the contest at its own discretion.
    What will be assessed?
    Transformation. The main goal of this competition is to create a truly stunning image.
    Subject. Your work should directly intersect with the theme of the Halloween holiday;
    Creativity. Experiment with outfits, choose interesting angles, in short - stand out!
    Photo quality. It is very hard to evaluate works where it is difficult to see anything due to the poor quality of the image.
    What will be the nominations?
     
    Mister and Miss Median Night is a nomination, the main criterion of which will be compliance with the theme of the holiday of Median Night in this year.
    King and Queen of Fear is a nomination for participants, whose work will be able to scare our jury.
    Mister and Miss Originality is a nomination for the most creative participants with a non-standard approach to work.
    Pumpkin King and Queen is a nomination, the main criterion of which will be the carving of a pumpkin as the main decoration of your photo (but do not forget that you must also be present in the frame). 

    Attention! Gold, silver and bronze winners are possible in each nomination!
     
    Prize description:
    Gold winners: 20.000 Miracle Coins + any costume of the Horror Circus for choose + unique gold forum badge;
    Silver winners: 15.000 Miracle Coins + any set of decorative skins of the Horror Circus for choose (for one character) + unique silver forum badge;
    Bronze winners: 10.000 Miracle Coins + any collections of smileys of the Horror Circus for choose + unique bronze forum badge.
     
    Your photos are accepted until November 02 inclusive. After that, within a week, until November 09, the jury will determine the winners and we will publish the results.
     
    We wish you terrible luck in the contest!
    AIGRIND
  25. Cool Story
    Invorial reacted to Dr Strange in «Horror Contest - 2022»   
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