Eshin
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Posts
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Posts posted by Eshin
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can we at least get option to convert arena points in to imperials so normal people can buy greatness items instead of just having p2w people wearing them since imo its one of biggest bull **** even for people that spam arenas
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in my opinion this won't change a thing arenas became bad by adding arena stats ( ferocity and resilience ) that are just too broken almost as broken as vampirism
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still no 34lvls wtf .......... skipping this one too
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are you mental warden has been nerfed every update since release
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Who ever is balancing warden plz fire him like wtf
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0 new stuff skipping this one
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6 hours ago, Ryohei said:
I've noticed that elf players Don't like to be overshadowed.
If there is a slightly better mc class, y'all consider it unacceptable.
And it's funny how gm is low key supporting sentinels.
I'm starting to think sentinels are pampered
its not about elfs complaining about chieftains its about making each class worth playing and chieftains just like seekers breaks this they are so broken that it seems like everyone plays it
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99%same as last year + my character got nerf yehhh I'm skipping this one
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dk players just got rotten brains they just cant do math
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18 hours ago, Drakoknight said:
Dk: first time?
wd gets nerfed every update dk is just ignored there is difference
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Developer commentary: The Warden remained the canonical model of the tank for a long time, actually performing only this function. Since the one-sidedness of the class did not allow him to fully work in different game directions, the Warden did not receive attention from the players. We tried to refine the key skills of the class and fix a number of important bugs that hindered the development of the class. We hope that now the Warden will be able to feel more comfortable in the vastness of Arinar.
So by nerfing the shit out of it your making it better ??? wtf
- Filipe Ramon, Eduro and Drakoslayd
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- Now the skill additionally increases the character's “Accuracy” parameter by 8 \ 10 \ 12 \ 15% for the duration of the effect.
- The bonus of the “Attack Strength” parameter has been adjusted: it was 15 \ 25 \ 35 \ 60%, now it is 10 \ 15 \ 25 \ 70%.
- The class key talent “Thrill of the Hunt” now increases "Attack Speed" parameter after each successful basic attack by 15% for 5 sec. instead of the "Attack Speed" parameter.
PLEASE
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the only good skill for 2h warden and nerfed so you go back to only spam aggro skills ty hope the guy who did this gets fired
didn't even increase duration like 99% of wds asked
- Now the skill additionally increases the character's "Attack Speed" parameter by 8 \ 10 \ 12 \ 15% for the duration of the effect.
- The bonus of the “Attack Strength” parameter has been adjusted: it was 15 \ 25 \ 35 \ 60%, now it is 10 \ 15 \ 25 \ 40%.
- The class key talent “Thrill of the Hunt” now increases “Accuracy” parameter after each successful basic attack by 12% for 5 sec. instead of the "Attack Speed" parameter.
and how is this better ????????? just delete this skill already
- Now the skill reduces the "Accuracy" parameter of all enemies within 1 yard of the character. The size of the parameter reduction has been adjusted: it was 15 \ 25 \ 35 \ 45 \ 55%, now it is 5 \ 10 \ 15 \ 20 \ 25%.
- Added limit for maximum number of PvP-targets: 3 \ 3 \ 4 \ 5 \ 6.
- “Great Relic of Multiple Spells” and “Small Relic of Multiple Spells” were added to the list of available relics.
actually losing hope in devs cant fix anything !!!!
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Type: Active
Usage range: 3 yards
Cooldown: 18 >> 28 Seconds
Energy expense: 20 / 22 / 24 / 26 Units
Description: Reduces physical and magical power of the enemy by 15 / 20 / 25 / 40% and increases the Attack Strength parameter by 15 / 25 / 35 / 60% for
3 / 6 / 9 / 12 sec>> 21 / 24 / 27 / 30 sec. As the skill develops, the power of the effect and its duration also increase.+Need animation speed change its way too slow 😔 + make second part of the skill unaffected by resistance parameter
Type: Passive
Description: Restores 8 / 10 / 13 / 18% of the character´s missing health when blocking an attack. Cannot trigger more often than once per 2 sec. As the skill develops, the power of the effect increases.
+add 1 / 2 / 3 / 4 % block chance
Warden's Spirit
Type: Active
Usage range: Melee
Cooldown: 25 Seconds
Energy expense: 14 / 15 / 16 / 17 / 18 Units
Description: Applies a buff to the character for 15 sec. that counts the damage dealt by the character from any attacks. After the buff expires, the positive effect "Protective Field" is applied to the character for 6 / 8 / 10 / 12 / 15 secs. The protective field absorbs 30 / 40 / 50 / 65 / 80% of the damage dealt when the buff was in effect.
+Needs different image on effect display why are both effects same image 😑
When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 >> 5 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10 >> 25%
Type: Active
Usage range: Melee
Cooldown: 13 Seconds
Energy expense: 18 / 20 / 22 / 24 Units
Description: Blow that deals physical damage to the target and a 40 / 50 / 60 / 70% of this damage to all enemies within a few yards from the target.
+ increase area from 1 to 2 yards around target
+Not warden related but putting it in anyway
Book "Enhanced Damage Reflection"
Increases character's "damage reflection" parameter by 6% for 1800 seconds (30 minutes).Type:
Active>> Passivewho thought this should be active should be fired 🤬
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3 hours ago, rafa9876 said:
Not stacking is fine but the Druid/Shaman version of this talent lasts for 5 seconds. Seems like it would be fair to make this one 5 seconds aswell, or at least 4.
i think at least it should be 5 sec and higher movement speed debuff like 25-30% seems stupid that any 2handed weapon ignore the skill altogether
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When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10%.
Doesn't work vs 2handed weapons since de buff last 3 sec and 2handed weapons attack 3.2 -3.9 not to mention 3.5% and it doesn't even stack wtf FIX!!!!!
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When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10%.
Doesn't work vs 2handed weapons since de buff last 3 sec and 2handed weapons attack 3.2 -3.9 not to mention 3.5% and it doesn't even stack wtf FIX!!!!!
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When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10%.
Doesn't work vs 2handed weapons since de buff last 3 sec and 2handed weapons attack 3.2 -3.9 not to mention 3.5% and it doesn't even stack wtf FIX!!!!!
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When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10%.
Doesn't work vs 2handed weapons since de buff last 3 sec and 2handed weapons attack 3.2 -3.9 not to mention 3.5% and it doesn't even stack wtf FIX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10%.
Doesn't work vs 2handed weapons since de buff last 3 sec and 2handed weapons attack 3.2 -3.9 not to mention 3.5% and it doesn't even stack wtf
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6 minutes ago, TheCaster said:
I really feel that the energy consumption for this skill is not appropriate compared to the cost of skills from other classes. I mean, what do you guys think? To compare and contrast:
Warlock has power of relax which gives 25% mdmg and 10% crit. I'd say a 30% increase in auto attack in class like BD would warrant the same mana regen cost, if not more.
Even combat stance too. It provides 15% Pdmg and 13% crit. I'd say 30% auto attack is better than this skill without a doubt but somehow stance costs more.
I believe this is 20% auto attack but the regen cost is higher than BDs here too.
I think this is also 30% pdmg and 20% accu? Please correct me if I'm wrong as I'm not very familiar with some classes.
In retrospect to all the other buffs skills of other classes, it doesn't look like this mana consumption matches the buff provided especially considering all the other skills BD has. Honestly 30% itself still feels too high imo. Even the best damage classes out there don't have such a buff skill and BD isn't even supposed to be a full damage class. Food for thought.
mana cost isn't that different since bd doesn't get 50%mana cost reduction relic but i still think that 30% is way too high for a tanky class
Spring Dungeon Guide 2024( Faster Run)
in PvE
Posted
left up side is easy if you got aggro skill + i know seekers are still op but could have explained that boss has dmg reduction skill and you have to move left or right depending where you start boos to cancel its dmg reduction skill