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Eshin

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Everything posted by Eshin

  1. left up side is easy if you got aggro skill + i know seekers are still op but could have explained that boss has dmg reduction skill and you have to move left or right depending where you start boos to cancel its dmg reduction skill
  2. can we at least get option to convert arena points in to imperials so normal people can buy greatness items instead of just having p2w people wearing them since imo its one of biggest bull **** even for people that spam arenas
  3. in my opinion this won't change a thing arenas became bad by adding arena stats ( ferocity and resilience ) that are just too broken almost as broken as vampirism
  4. are you mental warden has been nerfed every update since release
  5. its not about elfs complaining about chieftains its about making each class worth playing and chieftains just like seekers breaks this they are so broken that it seems like everyone plays it
  6. The most broken class in game need buff WTF
  7. 99%same as last year + my character got nerf yehhh I'm skipping this one
  8. dk players just got rotten brains they just cant do math
  9. wd gets nerfed every update dk is just ignored there is difference
  10. Warden Developer commentary: The Warden remained the canonical model of the tank for a long time, actually performing only this function. Since the one-sidedness of the class did not allow him to fully work in different game directions, the Warden did not receive attention from the players. We tried to refine the key skills of the class and fix a number of important bugs that hindered the development of the class. We hope that now the Warden will be able to feel more comfortable in the vastness of Arinar. So by nerfing the shit out of it your making it better ??? wtf
  11. Stealing Power Now the skill additionally increases the character's “Accuracy” parameter by 8 \ 10 \ 12 \ 15% for the duration of the effect. The bonus of the “Attack Strength” parameter has been adjusted: it was 15 \ 25 \ 35 \ 60%, now it is 10 \ 15 \ 25 \ 70%. The class key talent “Thrill of the Hunt” now increases "Attack Speed" parameter after each successful basic attack by 15% for 5 sec. instead of the "Attack Speed" parameter. PLEASE
  12. the only good skill for 2h warden and nerfed so you go back to only spam aggro skills ty hope the guy who did this gets fired didn't even increase duration like 99% of wds asked Stealing Power Now the skill additionally increases the character's "Attack Speed" parameter by 8 \ 10 \ 12 \ 15% for the duration of the effect. The bonus of the “Attack Strength” parameter has been adjusted: it was 15 \ 25 \ 35 \ 60%, now it is 10 \ 15 \ 25 \ 40%. The class key talent “Thrill of the Hunt” now increases “Accuracy” parameter after each successful basic attack by 12% for 5 sec. instead of the "Attack Speed" parameter. and how is this better ????????? just delete this skill already Punishment Now the skill reduces the "Accuracy" parameter of all enemies within 1 yard of the character. The size of the parameter reduction has been adjusted: it was 15 \ 25 \ 35 \ 45 \ 55%, now it is 5 \ 10 \ 15 \ 20 \ 25%. Added limit for maximum number of PvP-targets: 3 \ 3 \ 4 \ 5 \ 6. “Great Relic of Multiple Spells” and “Small Relic of Multiple Spells” were added to the list of available relics. actually losing hope in devs cant fix anything !!!!
  13. Eshin

    Changes to warden

    Stealing power Type: Active Usage range: 3 yards Cooldown: 18 >> 28 Seconds Energy expense: 20 / 22 / 24 / 26 Units Description: Reduces physical and magical power of the enemy by 15 / 20 / 25 / 40% and increases the Attack Strength parameter by 15 / 25 / 35 / 60% for 3 / 6 / 9 / 12 sec >> 21 / 24 / 27 / 30 sec. As the skill develops, the power of the effect and its duration also increase. +Need animation speed change its way too slow 😔 + make second part of the skill unaffected by resistance parameter Block Master Type: Passive Description: Restores 8 / 10 / 13 / 18% of the character´s missing health when blocking an attack. Cannot trigger more often than once per 2 sec. As the skill develops, the power of the effect increases. +add 1 / 2 / 3 / 4 % block chance Warden's Spirit Type: Active Usage range: Melee Cooldown: 25 Seconds Energy expense: 14 / 15 / 16 / 17 / 18 Units Description: Applies a buff to the character for 15 sec. that counts the damage dealt by the character from any attacks. After the buff expires, the positive effect "Protective Field" is applied to the character for 6 / 8 / 10 / 12 / 15 secs. The protective field absorbs 30 / 40 / 50 / 65 / 80% of the damage dealt when the buff was in effect. +Needs different image on effect display why are both effects same image 😑 Weakening Shroud When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 >> 5 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10 >> 25% Powerful lunge Type: Active Usage range: Melee Cooldown: 13 Seconds Energy expense: 18 / 20 / 22 / 24 Units Description: Blow that deals physical damage to the target and a 40 / 50 / 60 / 70% of this damage to all enemies within a few yards from the target. + increase area from 1 to 2 yards around target +Not warden related but putting it in anyway Book "Enhanced Damage Reflection" Increases character's "damage reflection" parameter by 6% for 1800 seconds (30 minutes). Type: Active >> Passive who thought this should be active should be fired 🤬
  14. i think at least it should be 5 sec and higher movement speed debuff like 25-30% seems stupid that any 2handed weapon ignore the skill altogether
  15. Weakening Shroud When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10%. Doesn't work vs 2handed weapons since de buff last 3 sec and 2handed weapons attack 3.2 -3.9 not to mention 3.5% and it doesn't even stack wtf FIX!!!!!
  16. Weakening Shroud When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10%. Doesn't work vs 2handed weapons since de buff last 3 sec and 2handed weapons attack 3.2 -3.9 not to mention 3.5% and it doesn't even stack wtf FIX!!!!!
  17. Weakening Shroud When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10%. Doesn't work vs 2handed weapons since de buff last 3 sec and 2handed weapons attack 3.2 -3.9 not to mention 3.5% and it doesn't even stack wtf FIX!!!!!
  18. Weakening Shroud When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10%. Doesn't work vs 2handed weapons since de buff last 3 sec and 2handed weapons attack 3.2 -3.9 not to mention 3.5% and it doesn't even stack wtf FIX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  19. Weakening Shroud When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10%. Doesn't work vs 2handed weapons since de buff last 3 sec and 2handed weapons attack 3.2 -3.9 not to mention 3.5% and it doesn't even stack wtf
  20. mana cost isn't that different since bd doesn't get 50%mana cost reduction relic but i still think that 30% is way too high for a tanky class
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