slay 2 Posted June 17, 2013 Share Posted June 17, 2013 Let's say its a skill suggestion for tank classes Taunt/aggression/persuasion: redesign. It will attract all enemies in 3 yards radius to attack tank and tank receive -25% damage depend on the skill level Will of Spirit: decrease the health regeneration rate from 5 seconds to 3 seconds and the tank receive +100%health regeneration during the fight (its like full regeneration) for some times depend on the skill level That 2 skills is enough to make tank more useful. Taunt and regeneration are the best attributes in any tank that should be made stronger and more useful Quote Link to comment Share on other sites More sharing options...
REAPER 110 Posted June 17, 2013 Share Posted June 17, 2013 i agree with the 1st. the 2nd need some thinking. Quote Link to comment Share on other sites More sharing options...
slay 2 Posted June 18, 2013 Author Share Posted June 18, 2013 2nd skill just like when a tank receive healing but the value depend on the tank health regeneration. It would make the tank skill distribution more complex and let the player think deeply about the character role in the game Quote Link to comment Share on other sites More sharing options...
Christiano 0 Posted June 18, 2013 Share Posted June 18, 2013 Well there isnt coming class skills but making agro just like and add 10%dmg deal to target(only user get this bonus) that would be TANKs dream ty :good: that 2nd skill will be like Paladins so no Quote Link to comment Share on other sites More sharing options...
Blueborn 21 Posted June 18, 2013 Share Posted June 18, 2013 Nice suggest. I Like it. :) Quote Link to comment Share on other sites More sharing options...
william thekkan 0 Posted June 18, 2013 Share Posted June 18, 2013 its good i like it too :) sounds like a proper skill . Quote Link to comment Share on other sites More sharing options...
slay 2 Posted June 18, 2013 Author Share Posted June 18, 2013 @chris, 2nd skill is essential to make tank class survive in a longer fight (pvp or boss fight). But again to get the skill powerful someone should sacrifice other potential skill. Quote Link to comment Share on other sites More sharing options...
Christiano 0 Posted June 18, 2013 Share Posted June 18, 2013 Yea i agree too that :drinks: maybe it should be attached to every class power hit skill so it heal u about 5% :blush: Quote Link to comment Share on other sites More sharing options...
slay 2 Posted June 18, 2013 Author Share Posted June 18, 2013 That good idea also Blood Drinker: when active every tank attack will heal the tank for some times But this skill won't help u much if u can't touch the enemy :P and become another waste skill Quote Link to comment Share on other sites More sharing options...
vamppire 2 Posted June 18, 2013 Share Posted June 18, 2013 That good idea also Blood Drinker: when active every tank attack will heal the tank for some times But this skill won't help u much if u can't touch the enemy :P and become another waste skill i like the part(heal the tank)i would like that kind of skill Quote Link to comment Share on other sites More sharing options...
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