whjm17 1 Posted December 10, 2017 Posted December 10, 2017 I suggest that using weapons not just gives attack speed but should also have effect in their movement speed. It is rarely now for some melee class to use dagger (because of its low dmg)..having increased movement speed should be given as additional bonus so to balanced to their damage. Well thinking logically, daggers is so light, while axes are heavy. Soi guess it will have an effect to their movement speed too. The same goes to other weapon like 2h and staffs. Or maybe add this stat to "attack speed" stat too. It is only just an idea, so anyone what are your thoughts about it? Quote
Higgings 1884 Posted December 10, 2017 Posted December 10, 2017 I see it not really necessary, honestly :/ . It would just make some people change their weapon while walking, or in dungeon, making it uncomfortable and slow as hell. Not to count classes like Rangers and Hunters: classes which ought to be quick, but with this mechanism they will be ultra slow, since a Crossbow is the weapon with the highest attack speed. Quote
whjm17 1 Posted December 10, 2017 Author Posted December 10, 2017 1 hour ago, Higgings said: I see it not really necessary, honestly :/ . It would just make some people change their weapon while walking, or in dungeon, making it uncomfortable and slow as hell. Not to count classes like Rangers and Hunters: classes which ought to be quick, but with this mechanism they will be ultra slow, since a Crossbow is the weapon with the highest attack speed. hmmm... i see your point there. :( Quote
Jcbref 621 Posted December 10, 2017 Posted December 10, 2017 Also i think it would make game too confusing for all, especially for newbies Quote
Higgings 1884 Posted December 10, 2017 Posted December 10, 2017 11 minutes ago, Jcbreff said: Also i think it would make game too confusing for all, especially for newbies Well, if such thing was implemented, I guess there would have been a guide for newbies anyway. Quote
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