Fynn 129 Posted November 22, 2022 Share Posted November 22, 2022 Skill ideas Skill name: Killer Trance (passive) Description: Each skill used, accumulates 2/3/4/5 effects. The effects increase dmg and accuracy by 5% for 20 sec, but increase also the mana cost of using skills by 3 units. 2nd skill idea: Skill name: Paralyzing attack Description: Immobilizes the enemy and Slows down the movement of their attacks, if the skill is resisted, decreases the enemy dmg by 10%/15/20%/25% Parameters: active skill -duration 8/9/10/12 seconds - cd 20 seconds Skill rework/fixes Ricochet: now each bounce produces bleeding debuff of 40% of character dmg by 7 seconds Extermination: now increase attack speed + Strength by 10%/15%/20%/25% Absolute reflexes: now every 6/5/4/3 attacks received, the character dodges the next 1/2/2/3 attacks. Thats all 100xp 1 Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted November 22, 2022 Share Posted November 22, 2022 5 hours ago, Mary seto said: Extermination: now increase attack speed + Strength by 10%/15%/20%/25% Rogues have access to swords and axes. I see no reason for them to get damage from a skill not to mention you are suggesting it to be stronger than what seekers have and that's been an issue for everyone and their nan. Extermination is still arguably the best attack speed skill in the game, I see no real reason to change it. Maybe if Rogues were required to get much heavier penalties similar to seeker I'd be more for it but as they are nah. Quote Link to comment Share on other sites More sharing options...
Fynn 129 Posted November 22, 2022 Author Share Posted November 22, 2022 (edited) 49 minutes ago, Raislin said: Rogues have access to swords and axes. I see no reason for them to get damage from a skill not to mention you are suggesting it to be stronger than what seekers have and that's been an issue for everyone and their nan. Extermination is still arguably the best attack speed skill in the game, I see no real reason to change it. Maybe if Rogues were required to get much heavier penalties similar to seeker I'd be more for it but as they are nah. Yes, I know, but consider that the seeker also can use 2h weapons, which brings high dmg. Also that the seeker has 2 damage increases, (shield and inner rage) So, I tried to balance the matter a bit in skill Perhaps their penalty could be energy consumption, since they depend on using skill and not auto-attacks. A future key class talent for these, could further fix the issue of penalties The seeker would be at hand with the rogues Also i added strength+speed to extermination, Because... . You know,... the seeker also has this Edited November 22, 2022 by Mary seto Arrange the words a little so that the reader understands, Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted November 22, 2022 Share Posted November 22, 2022 1 hour ago, Mary seto said: Yes, I know, but consider that the seeker also can use 2h weapons, which brings high dmg. Also that the seeker has 2 damage increases, (shield and inner rage) So, I tried to balance the matter a bit in skill Perhaps their penalty could be energy consumption, since they depend on using skill and not auto-attacks. A future key class talent for these, could further fix the issue of penalties The seeker would be at hand with the rogues Also i added strength+speed to extermination, Because... . You know,... the seeker also has this Sure i understand but they already have ~17% more damage just by the fact they can use swords and a similar increase if they pick axes. While that obviously doesn't translate to dps directly, dual swords for a long time have been the favorite with axe+dagger as the secondary in terms of pure dps. I'd hesitate to give rogues any damage buffs since everyone has seen how Bladedancers turned out just with PoB since for a long time people didnt level up Strike Hurricane and go for a speed build. Quote Link to comment Share on other sites More sharing options...
Kyrai 290 Posted November 27, 2022 Share Posted November 27, 2022 On 11/22/2022 at 3:33 AM, Mary seto said: Skill ideas Skill name: Killer Trance (passive) Description: Each skill used, accumulates 2/3/4/5 effects. The effects increase dmg and accuracy by 5% for 20 sec, but increase also the mana cost of using skills by 3 units. Rogue lacks of Accuracy yes.. but I see problems on this. 2 effects: 10% accuracy? 5 effects: 25% accuracy? Guild + Enchants = a lot of Accuracy easily 5 effects are a lot so if are a lot should reduce the bonuses of those effects, sincerelly 25% with this I can reach 45% Accuracy, not bad On 11/22/2022 at 3:33 AM, Mary seto said: 2nd skill idea: Skill name: Paralyzing attack Description: Immobilizes the enemy and Slows down the movement of their attacks, if the skill is resisted, decreases the enemy dmg by 10%/15/20%/25% Parameters: active skill -duration 8/9/10/12 seconds - cd 20 seconds First than all this is: Trickiest + Sap (Easily no need another stun 4 stuns for what? ---) I said this last year and I think you said no... The worst was not even implemented Plus you repower it even more, so... -.-) anyway (lmao) Skill name: Paralyzing attack Description: First: Immobilizes the enemy, After: if the skill is resisted, decreases the enemy dmg by 10%/15/20%/25% and Slows down the movement of their attacks Parameters: active skill - duration 8/9/10/12 seconds (Duration of Debuff I think. looks good CD is 12 Seconds but can be reduced 10 seconds 4/4 because Is a Class with High CD) - Cd (Trickiest+Sap, 16 seconds of CD trickiest is enought) Doesn't have sense decrease enemy attack speed if him under stun is a waste of precious debuff time. On 11/22/2022 at 3:33 AM, Mary seto said: Skill rework/fixes Ricochet: now each bounce produces bleeding debuff of 40% of character dmg by 7 seconds (: ..... and.. Gouge Emergency? no looks bad, but 2 periodical damage can be kill Gouge more than now. can be a solution for AoE but needs remove Poison Blades for this in my opinion On 11/22/2022 at 3:33 AM, Mary seto said: Extermination: now increase attack speed + Strength by 10%/15%/20%/25% Extermination: now increase attack speed (???) In my opinion pls no add more attack speed like buff when literally is higher 35 % 4/4 no need more excess + Strength by 10%/15%/20%/25% (Attack Strenght? Increase Damage? I think Rogues can be Happy with 15/20 % attack strenght) On 11/22/2022 at 3:33 AM, Mary seto said: Absolute reflexes: now every 6/5/4/3 attacks received, the character dodges the next 1/2/2/3 attacks. Thats all Unwavering Mechanics, This can be a solution for Dodge parameter problems bcs always get focus from every side but should be better if they removes increase Dodge Bonus because pasive is really useless should be nice if Dodge Bonus is focused in 1 skill I see good suggestions on this, but you should fix some things Quote Link to comment Share on other sites More sharing options...
Fynn 129 Posted November 28, 2022 Author Share Posted November 28, 2022 9 hours ago, Kyrai said: Rogue lacks of Accuracy yes.. but I see problems on this. 2 effects: 10% accuracy? 5 effects: 25% accuracy? Guild + Enchants = a lot of Accuracy easily 5 effects are a lot so if are a lot should reduce the bonuses of those effects, sincerelly 25% with this I can reach 45% Accuracy, not bad Well, it can be fixed, maybe better penetration if you don't like accuracy, or leave accuracy and reduce a little bit. 9 hours ago, Kyrai said: First than all this is: Trickiest + Sap (Easily no need another stun 4 stuns for what? ---) I said this last year and I think you said no... The worst was not even implemented Plus you repower it even more, so... -.-) anyway (lmao) Skill name: Paralyzing attack Description: First: Immobilizes the enemy, After: if the skill is resisted, decreases the enemy dmg by 10%/15/20%/25% and Slows down the movement of their attacks Parameters: active skill - duration 8/9/10/12 seconds (Duration of Debuff I think. looks good CD is 12 Seconds but can be reduced 10 seconds 4/4 because Is a Class with High CD) - Cd (Trickiest+Sap, 16 seconds of CD trickiest is enought) Doesn't have sense decrease enemy attack speed if him under stun is a waste of precious debuff time. Isn't stun, is a "root", also doesn't decrease atk speed parameter, Directly decrease your movements as if you were in slow motion thats why i dont added percentage for this 9 hours ago, Kyrai said: (: ..... and.. Gouge Emergency? no looks bad, but 2 periodical damage can be kill Gouge more than now. can be a solution for AoE but needs remove Poison Blades for this in my opinion It was designed to be useful in dg such as tech, there you do not need gouge But I understand the problem (pvp) 9 hours ago, Kyrai said: Extermination: now increase attack speed (???) In my opinion pls no add more attack speed like buff when literally is higher 35 % 4/4 no need more excess + Strength by 10%/15%/20%/25% (Attack Strenght? Increase Damage? I think Rogues can be Happy with 15/20 % attack strenght) To remove atk speed, also need remove strength bcuz no sense to have strength if your autoattacks are slow, also rogues relies on spam skill just like chieftain, thats why the actual rogue does not have that parameter. 9 hours ago, Kyrai said: Unwavering Mechanics, This can be a solution for Dodge parameter problems bcs always get focus from every side but should be better if they removes increase Dodge Bonus because pasive is really useless should be nice if Dodge Bonus is focused in 1 skill I see good suggestions on this, but you should fix some things Quote Link to comment Share on other sites More sharing options...
Kyrai 290 Posted November 28, 2022 Share Posted November 28, 2022 9 hours ago, Mary seto said: Well, it can be fixed, maybe better penetration if you don't like accuracy, or leave accuracy and reduce a little bit. Isn't stun, is a "root", also doesn't decrease atk speed parameter, Directly decrease your movements as if you were in slow motion thats why i dont added percentage for this Description: Immobilizes the enemy ("Immobilize = Stun" and you mean an anchor skill with Silence "Roots Druid") and Slows down the movement of their attacks ("Attack Speed") "Anchor the enemy in a zone Silencing the use of the skills, also decreases the movement speed." This...? 9 hours ago, Mary seto said: It was designed to be useful in dg such as tech, there you do not need gouge But I understand the problem (pvp) They should remake AoE like seeker, Gouge is very ugly to use. Not only in tech in all aspects Quote Link to comment Share on other sites More sharing options...
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