Legionn 88 Posted July 2, 2014 Posted July 2, 2014 What do you think about bladedancers new skill after maintaince? Is it still worth to get it to 4/4? Quote
Raislin 337 Posted July 3, 2014 Posted July 3, 2014 Personally ill take rush to 4/4 first because it will most likely benefit more than extra invincibility. Increased stun time and chance way better against healers than 0 hits. Ill amp my armors so I can tank caster stuns with the shield and just bang em with offence. Quote
x 52 Posted July 4, 2014 Posted July 4, 2014 After having 11 points when we reach lvl 22. This will be my build: 4/4 Magic Transformation. 3/4 Rush. 2/5 Flash/Sap/Ham. Quote
Deltaman 4 Posted July 4, 2014 Posted July 4, 2014 After having 11 points when we reach lvl 22. This will be my build: 4/4 Magic Transformation. 3/4 Rush. 2/5 Flash/Sap/Ham. That is not possible. You need to spend 10 sp on basic skills before you can spend sp on expert skills. vaibhavtiwari 1 Quote
Shtaksiom 0 Posted July 7, 2014 Posted July 7, 2014 I think that everything else in WS its a mater of taste and (for now at least) choice Shield (magic transformation) is better when going against offence/melee classes. And when tanking bosses. Rush is better when fighting healer/lock/ranged classes (exactly as Raislin explained before). Rush - More offense. Offense is the best defense! If for you BD is all about offense you are a rush man! Magic Transform - More Defense. Beat your enemy by wearing them out. Take them down one poke at a time! If a BD is a tank with an extra stick for you, you're a shield man! And ofc anything in between... lvl 1 shield still gives some extra def. lvl 1 rush still helps catch rogues and chase shamans. Or may be mix it up with a 2/4 + 3/4 combo of the two ;) Quote
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