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Shtaksiom

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About Shtaksiom

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    Hero from Nowhere
  1. Question - do mobs that are hit by the banner attack paladin? If so - how safe is this skill in areas like Norlant or High difficulty towers? Also what is the cooldown time and is it affected by skill level?
  2. sorry but no. it should be "may at a very low probability bring valuable bounty as oposed to completely useless crap at high probability". Not saying every run should give the best items... but you can at least improve the quality of the worst items... Running heroic for spheres or potions is like using your forehead to fasten a nail in a brick wall.
  3. Shtaksiom

    new skill

    To be honest it looks like BD skill is in a way very parallel to Barb heal Extra HP - BD get it temporarily as a shield on top of HP barbs get it as instant heal. BD coolown is shorter but barb also get an extra damage increase in their skill. BD shield depends on defense stats, Barb shield depends on HP. Each has its ups and downs but the added value and usage is pretty much the same. ~750 heal on my barb ~820 shield on BD. Barb damage increase is sweet but not much to count for... like 20-30 damage? up to your normal damage i guess. BD shield is temporary vs barb permanent hp increase but its cooldown is lower, also in a mass mash it doesnt mater much. To be 100% honest - if both skills were put side by side for the the same character i dont know which one i'd choose
  4. I think that everything else in WS its a mater of taste and (for now at least) choice Shield (magic transformation) is better when going against offence/melee classes. And when tanking bosses. Rush is better when fighting healer/lock/ranged classes (exactly as Raislin explained before). Rush - More offense. Offense is the best defense! If for you BD is all about offense you are a rush man! Magic Transform - More Defense. Beat your enemy by wearing them out. Take them down one poke at a time! If a BD is a tank with an extra stick for you, you're a shield man! And ofc anything in between... lvl 1 shield still gives some extra def. lvl 1 rush still helps catch rogues and chase shamans. Or may be mix it up with a 2/4 + 3/4 combo of the two ;)
  5. Shtaksiom

    Druids op

    What is kitin?? Also against melee its kind of a first one to pull out the guns wins. If i manage to hit a first stun hit on Druid i can maim them so bad before they root me that the second pull is enough to finish them - unless they run away from the fight completely. Of course its also up to who and how and "Pah-Lease give me a crit hit when they expect it least"
  6. How about fixing priest skill? Since nerf EVERY mob resists it 99% of the time, not only bosses. It became bloody useless in pve. Can you make it depend on mob hp amount, the more hp the more likely to resist? Or at least have the decency to send priests a gift reset book in the mail :blush:
  7. Shtaksiom

    new skill

    Want some cheese to go with that whine? ;D Anyway whiners aside. New skill is kind of a must against rogues now for blade dancers. Without some extra defense BD won't stand a real chance against offensive builds. They're doing 200-300 damage with 3 sec cooldown on top of their other attacks (and still ♥♥♥♥♥ing about elf skills) , kind of BS and i'd also prefer an attack skill but i guess BDs are pushed back abnd back from offense into defense. Until now shield depended on Def and Res. Was about 10 points per rach def at level 1 30 points at level 3. Ofc high amped BDs got way too high shield absorb with that, and we all know BDs are the most amped class :wacko: I am guessing that is what they are changing and if anyone got the new numbers crunched i'd appreciate seeing them. I am guessing that if it will go down to fixed numbers it may become next to useless again unless they are fairly high.
  8. Seems fair ::) priest skill was obviously over the top when it came to boss fights. If i understand right it will simply be low success chance to hit boss with? Great thanks.. No more trolls messing up with Norlant quest givers Could we have some more details of that does that mean? How will it work differently from before?
  9. i think that axes suffer the most from low amp and daggers the leat The lower the amp the better it is to use small fast weapon
  10. YES! :clapping: One of my favorite builds :) these weapons and arena belt, gloves and boots. KW mask and vest. May not be full tank but sooo deadly its just too sexy
  11. I like mixing 2-3 arena pieces with 2 DD/KW pieces DD when i need more defense, KW when i am on the offensive. You get fair resil which is goof against other players, and you get the extra stat bonuses from the sets. What now - the BD shield seems to depend on the defense stat (the more defense the more damage shield absorbs) so the DD defense bonus is helping.
  12. For max damage in a single attack ofc 2 axes. But in reality i'd take a dagger or good stat sword in second weapon slot - 60% damage really lowers the differences and increases your DPS. main slot - an axe or a sword depending on stats. I believe in high stats and good dps more than in single hit damage. I'd say with level 13 weapon best combo would be a gladius and dagger. At level 18 axe of doom and dagger of doom or arena. At level 20.... well lets see what new weapons bring us.
  13. Great update but i am not sure about the new skills... I mean - you cardinally change the orientation of some classes with those skills. Not speaking balance wise but the idea itself of what a class orientation changes. Second AOE attack for DK? DK is becoming less a tank more an assault damager/fighter.. Shield for BD? I'd expect the BD to get an extra attack - i mean BDs on high levels becoming less and less fighter and more and more support class. Yet ANOTHER damage attack for rogue? come on! coupled with stealth they are just way too deadly :( Some classes skills feel honestly unmatched - paladin for example. Some other skills seem to be an almost identical replica of other classes' normal skills. I am kind of dissapointed with how the classes became less distinct with the new skills and how some change orientation.
  14. The event costume is good looking and fairly easy to get, thank you very much :) really awesome gesture
  15. Ever since the magic types were combined into one and people got easy significant magic resists i feel my mage is a complete underdog. On one hand i have a lot of Area of Effect damage spells, on the other hand they are weak and don't compete with physical damagers ability to (for lack of a better description) screw me over in 5 seconds. With warlock it didn't affect that much because they have lock and fear spells that compensate as a defence spell, but mage has only one defense and it doesnt' really work as good. Only thing i can still do is run away like a little girl with the use of chains then jump. I dont know if any GMs watch the posts here but if they do - i think at least one of the mage skills should change to something more defensive against physical damagers: like lock or refflect or something. Or if anyone experienced with a mage can suggest some way to compete with it?
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