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Guide for necromancers

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Necromancer guide

 

 

Intro

Skills

Skillbuilds

Gear

 

 

Intro

Necromancer is a wizard that uses the powers of shadow and darkness, but specifically death and the undead.

So as we all know, necromancer is a very good support class, but can allso be deadly in pvp. You should pick this class if you love to hunt since necromancers are allways needed for boss hunts and if you want something else than just casual skill spamming in PvP fights.

 

 

Skills

 

 

Necromancers and Priests heal and shield skills are as good, necromancers just have additional hp loss

 

Poison spittle- casual damage skill, gets poison dot dmg added (which can stack) if casted when 2x deathly eye skills are applied to target. range 5 yards, cooldown 7seconds

 

 

Deathly eye- reduce enemy max hp + 2x poison dot. Higher level increase skill duration and amount of max hp reduced, range 5 yards, cooldown 2seconds

Percentage of reduced max hp per skill used:

Lv1 = 1x - 3%  2x - 6%

Lv2 = 1x - 4%  2x - 8%

Lv3 = 1x - 5%  2x - 10%

Lv4 = 1x - 6%  2x - 12%

Lv5 = 1x - 7%  2x - 14% 

this is very useful especially when hunting many million hp bosses (even though it doesnt apply every time, but keep on spamming the skill)

 

 

Nightmares- propably the best one target disable skill of all, on level 5 it lasts 8seconds and while you are under the effect of this skill, you cant regenerate health or energy. Good in pvp to regen some energy while enemy cant. You can apply deathly eyes during nightmares and it wont break. range 4yards, cooldown 15sec

Duration of nightmares per level:

Lv1 = 4sec

Lv2 = 5sec

Lv3 = 6sec

Lv4 = 7sec

Lv5 = 8sec

 

 

Bone shield- magical bone shield that protects you from damage, useful if you choose to be healer necromancer, drains 4% of your max hp when used,range 4 yeard, cooldown 12sec

The amount of damage shield can absorb, increases when you level up the skill and amount of your astral magic points affect it too.

Duration per skill levels:

Lv1 = 6sec

Lv2 = 8sec

Lv3 = 10sec

Lv4 = 12sec

Lv5 = 14sec

 

 

Ancient seal-healing skill, useful skill whether you choose to be healer or pvp necromancer, this skill allso drains 4% of your max hp when used, range 4 yard, cooldown 8sec

 

 

Necromancer (like all forsaken) have very good passive skill, it increases energy regeneration with 3 and allso increases moon and dark defence with 3%

 

 

 

 

 

 

Skillbuilds

 

Poison spittle - deathly eye - nightmares - bone shield - ancient seal

 

PvP/arena

 

31535

 

 

PvP/arena/full support

 

11555

 

 

Hunting

15155

 

 

 

 

 

 

Gear

 

 

Enchanting your gear with runes and crystals:

Allways use energy regen runes on both rings and belt, necromancer without energy is pretty much useless everywhere, in hunt and in pvp.

 

 

Use health regeneration in amulet and cloak to compensate hp loss of healing and shielding.

 

 

Accuracy is very usefull stat regardless of your class, allways try to get this stat as high as possible. You can use accuracy crystal in your gloves and in amulet, and personally i like accuracy in amulet more than critical.

 

 

Resilence, you should keep this stat on about 18% on higher levels as it reduces enemy damage and chance to hit you with critical.

 

 

 

 

Level 1-8

On low levels you should, if you can afford, use novice set. It has great damage and heal compared to 1-7 gears found in shop. When you get some rings, enchant them with energy regeneration crystals, this saves you lots of time since you wont need to wait so long for your health and energy to regenerate. You should allso try save some gold from quests to get better staff later.

 

 

Level 9-12

On level 9, you can find very good gear in shop at first town. With these items you can clear the first map easily. These items cost pretty much for a starter, so if you are low on gold, just get the staff.

 

 

Level 13-16

In this level, you can hunt for items, or buy them from another players. Items of level 13 are very expencive. You can get decent level 14 staff that you can use till you get new, better one, from granite guard quest. On level 14, you can start do chainless league quests and after you have completed all, you can buy some very good 15level items from dealer. You can allso farm bosses called "berengars guards" (Guntram, Drogon, Lambert) for level 15 items.

On level 13-14 you should, if you have decent gear and some time, farm for arena points, you will need them later. And at this levels the arena is still pretty easy

 

 

Level 17

On level 17 you can use desert wanderer items and very good arena items. If you plan to be a healer necromancer, get desert wanderers armors with astral stat and enchant them with dark defence, so you wont die in a second at late lab bosses which give some pretty valuable loot. Try to get level 17 arena staff and enchant it with astral. If you dont have arena points you can buy level 17 laby staff. It isn't as good as arena staff but will do fine.

If you plan to make a pvp necromancer, you should get arena armours and enchant them with resilence. You need allso amplify your staff and armours if you want to survive.

 

 

Level 18-20

On level 18 you are able to use pretty much any necro items you find, buy yourself a healing darkness amulet, its luckily not expensive (compared to other 18lv amulets).

At level 18 you can use stave of sudden stoom instead of arena staff for bigger accuracy, dark damage, critical and astral. Its enchants are allso better than arena staffs. And all this for the cost of a bit resilence.

As rings you can use what suits you most, 17level rings with accuracy and astral or dark. 13level rings with healt regen,energy, astral and dark, or 15level rings with astral, dark and energy.

 

 

 

 

Personally i find this class one of the most funniest to play and that they are completely underrated in pvp, smart (and high amped ofc ;D ) necro can win allmost any class in pvp with correct gear and skillbuild.

 

 

I will edit this more later, And tell me ofcourse if you dont see something here that you think is important for necromancer guide, tell me. ;D

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http://forum.warspear-online.com/index.php?topic=74842.0

 

 

Unless you can make it look differently, good luck with this

 

 

I wanted to make a necro guide too at first but this was in the way, so i switched to another class.

 

Thats mostly just info of skills, ill add more to my guide than just that :blush:

Im planning to add skill, skillbuild and gear info atleast.

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Thats mostly just info of skills, ill add more to my guide than just that :blush:

Im planning to add skill, skillbuild and gear info atleast.

 

Good luck :)

 

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That's very good guide now.

One question, does the amount of shield's health increase with level? Wouldn't it be better to leave shield on lower level, because under constant attack it won't last 14 seconds?

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That's very good guide now.

One question, does the amount of shield's health increase with level? Wouldn't it be better to leave shield on lower level, because under constant attack it won't last 14 seconds?

 

Yes it increases, ill add it later to guide

Levelling Deathly Eye won't increase the dot, but Poison Spittle/current dark damage does.

 

Ok, i remembered it did (was long time ago when used more than lv1 deathly eye) ;D

 

 

Thx :give_rose:

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need edition but seems good guide ,but all shoud remember we hv invidual (best for one person bulid)

anyway good somone i interested in necromancers

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Love your guide, thank you for taking the time to help others.

My necro atm is lvl 13, I have heal 5, shield 3, sleep 2 the thing is I need a solid arena build for my level...and do you suggest I should I quest to 14 for that skill point ?

 

Thanks

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i cant decide betwen necro and barb so what do u guys think about necros?

 

mellee chars need latest gears & weapon + good amp for party (hard quest/farm for rare drop), but healers even with +6 staff and decent gears people still need them for their party. But playing in party healers need to focus to support (heal, buff, attack, stun) while mellee/mage/warlock only spam skills, because if they die even by their own noob fault they will blame the healers

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