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Bloodsick > US-Sapphire Guild recruitingGuild Bloodsick is recruiting! Introduction: We are from the US-Sapphire server & on the Legion side. We consider ourselves a family guild, and we try to help our members as much as possible. We are trying to be completely active, from semi-active. We welcome all levels, newcomers and returning players! We also have a very good and organised discord server, to keep in touch with our members. Guild Information: Level - 5 Guild skills passive - Guild skills active - Level requirement - None Status - Semi-Active [We are trying our best to be active in the Legion side, but popualtion is...] GP requirement - 3 000GP [Not too high or low, so we can maintain activity in guild.] Leader - Duckdynsty / Duckdynast Goals / Dreams: At this point, we have enough Guild points to go to level 6 and we are aiming right now to make enough guild points for level 7, along with all the passive guild buffs. We plan to accumulate enough GP for this by february. [Which is apparently the half price guild event]. Obviously when and hopefully it is reached, we will plan another goal for guild. Contact Details: In-game - Duckdynast / Duckdynsty Discord - Duckyy#0016 Discord Server Link - https://discord.gg/BDSSBpCFCh About Leader / Guild: I believe in equality, no special treatment. It is hard to dismiss friends and all, but rules are rules. We try to have fun here and of course prioritize real life first. We don't expect you to throw your whole life into the game and guild. So sit back, relax and enjoy the time together. Some images of guild + Discord: Thanks for viewing this post <3 [I will try keep it updated xD]
US-Sapphire: Legion. Are we doomed?
Unkindled posted a topic in US-SapphireSo this will probably be post #200 about this particular subject, namely, the lack of players on the US-Sapphire legion side. Im really interested in knowing if there are any plans at all to counter/fix this issue at all? People are leaving the legion side/server in droves because of the lack of activity, and any sign of hope left. As you can see, it's the usual 3 struggling legion guilds, vs 7 sentinel guilds. It has been like this in the guild tournament for almost a year now, maybe even longer. Just 3 legion guilds in top10 at best. But the population problem has been there since forever. Why? The worst part is, there is such bad activity on legion side, that these 3 guilds can't even compete against the sentinel ones in events like Mermen Trials, or most other events. They just can't get enough players online for the events, and therefore have to join lower level guilds to be able to spam the mermen dungeon. And let's not even get started on the battle for territories... So what's the plan going on forward?
Sentinels are Pamper PlayersWe are tired of their: Skills. Stuns. Shields. Resistances. Passive skills. Burst damage. Instant damage. DPS. Attack strenght exclusively for them. High HP characters. Vampirism vs our Periodical Damages. Damage reduction. Immortality. Broken and many support classes. Many Relics. Best talents. PvE PvP GvG. Development. Supremacy. We are tired of all of them! Are PAMPERS! ***Stop developers!*** Many character from Legion needs reworks! And Sentinels need FIXES! They destroyed our Necromancers, Warlocks Rogues, Death Knights, Shamans, Barbarians. And want destroy our Chieftains, Charmers!? Oh Hunter have low Range attack, why Rangers needs more yards in their skills?
Player Recruitment On Sea Pearl
Ahmed Didar posted a topic in GuildsHi, I am from Sea Pearl Legion Side, If you are interested in joining sea pearl server legion side and looking to level up and farm to your heart's content then reply below Guild Name: Yakuza Legions Guild Level 10 Lvl 3 castle available We are looking for enthusiastic players who are looking to fight for glory. (I'd like to make the Sea Pearl more active, so players from other server are welcomed. But beware, it's a server for tough players only. You need to have the mindset adapt to the current environment of server. Hopefully few years later we have more player. Reply with your IG sea pearl name if you wish to join.
Malik Campbell posted a topic in US-SapphireGood day everyone, I've been looking around the forum and came across people saying that the legion classes are not as good as the sentinels classes, I believe that there should be fairness among the two factions, the devs should be neutral and shouldn't favour one over the other. So on this post I want my legion brothers to layout the problems, disadvantages and etc here along with concrete evidence of your claims, And we'll see if we can make the devs look into them. Please no arguing, thank you.
Astral Lab Guides B1-9
Lukazzz posted a topic in Astral LabyrinthHello players I want to make a topic about how to pass astral lab until B 9/eye I will post one by one. And describe the boss one by one. 8 things you must know to Lab: 1.Always kill Parasite, it's only has 400 hp but the attack make you run slower. 2.Do not use earth after crossing, because you will become the mobs target. 3.Do not use panic at boss. Exceptional. 4.Look back after cross, wait until your pt crossing. 5.Always attract mobs when healer targeted by mobs. 6.NEVER TAKE A CHEST EXCEPT YOUR PT IS PRO. 7.No chat. If isn't necessary. 8.Do not blaming each other, because teamwork is number one. B1 (Messenger Archon) To kill Archon the pt must be like the pict above. All to left bottom corner. Tank pulls the boss and attacks fast. So all mobs won't attack your healer. Stun mobs after finish kill Archon. Tanker runs and kill Etheral Parasite below. B2 (Scarabs Empress) After you cross to this area give shield to tank, and tank running through the mobs while attract the boss. Go to right bottom corner and kill it. Do not use panic skill at boss. Because the tank will follows his target. B3 (Powerful Torturer) Kill mobs at upper boss first. There's a chest there, bring all mobs to corner and kill After you kill, tanker goes down to right bottom corner. Tanker kill two mobs below the boss, while healer attack b3. Will be there a ranger mob attacking healers, pull it and attack without magic. B4 (Stranger Senator) Bring all mob and boss like in the pict, pull the boss closer to tank. All focus attack boss, you can use panic here. Panic the further mobs! B5 (Medusa) If your pt reach this area just run to right corner, kill all mobs. Then one player pulls one mob near the boss other one pulls the boss. Just look at the pict. The healer is tank, and damager kills mobs around pt. I ask my pt to focus attacking the boss, then I kill the mobs. They should heal me when my HP is low. B6 (Echidna) I prefer to do it last if daily lab. Because this is the hardest boss. Tank come to center and pulls boss, all player must attack fast without magic. No earth, no panic, or else that can make the target changed. All healer just healing tank. NO NOOB MOVE! I told u guys. B7 (Blazing Anax) Easier than Echidna. After your pt cross, kill Anax's Blood. Then Necro use shield and come down to attracts Anax. The position same with the pict. The damager shouldn't there like me, I just taking SS. Lol. The damager must not attack Anax. But killing Anax mobs around pt. B8 (Blue Eye) Although my lv was 24 but still hard to kill this boss within 2 healers. When you cross to this area you'll meet "Bodiless" mobs just pass trough them and get to second mobs near Blue eye. Kill those all and tank run to up left corner, the healers must protect the tank and don't attack any mobs. If the boss still attacks tanker you all should pull the Eye until evade. Or, all healers attack the Blue eye fast so the target changed. The role of the tank is kills all low hp mobs. Please look at the pict. B9 (Red Eye) Same steps with Blue Eye, just look at the pict. After you kill Blue eye, there is short way to go Red eye. Cross to down left corner. After you and your pt cross, cross again to up left corner. There is more space to evade the boss there.
The mobility Issue! PLEASE READ!!!!!!!
Vinagre posted a topic in SuggestionsHere is the problem about mobility! Now we have: The seeker who can walk faster The mage who can jump The paladin who can jump The blade dancer who can rush The rogue who can jump on target The barbarian who can jump on target Pay attention, we have 4 classes with mobility mechanics on the Sentinel side, and all those 4 do not require a target to gain Square meters of advantage when moving to an objective. On the Legion side we have 2 classes who do need to get a target to move forward. So during Guild vs Guild games if it's required to reach a point faster, even with the 30 seconds skill lock on the mermens trials, during the whole match, the Sentinel side will have a big advantage getting someone there first, always! There is no way if you have to walk 200 Squares into a line any class from legion be there faster than a seeker/mage/blade dancer/paladin! this is the problem, they will reach the position first, even if they get wiped as many from the legion, they will be able to reach the objective, fight again faster! this is not fair!!!! Legion do need more mobility just as Sentinels have! The lock skills at the start of mermens trial if very fair but it do not solve the imbalance we have when someone can revive and get back into battle faster then the other side!!!! Please take a note into that!!!
Legion and Sentinels equal
Drakoslayd posted a topic in TavernThe Legion has always been inferior to the Sentinels. I and many on the Warspear discord agrees that we should be equal so please make the Legion is equal to the Sentinels
Turtle posted a topic in SuggestionsTheres a problem with bows on legion side. Here's a suggestion to Solve Bows get turned into rondels Xbows into swords All bow skins turned into 1H skin Here's some Examples. Lv13 Bow With Bloody Reapers Skin. +1 the bow would lose all Emchant and come out as +0 Acute Falchion With Rippers Skin. Doom Crossbow with ice Skin >>> Doom blade with ice dagger Ice Crossbow >> ice Dagger Illusion bow >> illusion Sword Inferno bow>> Rippers dagger Would cost 20k per bow or xbow and to make It fair as if elfs would want to use would be kept in nadir and t1 Ayivondil
Question For Devs (Very Serious game Issue)
Turtle posted a question in Questions & AnswersHello i have a really serious issue that needs to be Addressed Elfs Dont have this Problem so if some elf Comments something negative its not there Place and they should just leave this topic At once. Anyone on Mountain Clans knows that theres a problem with The xbow skin drops and weap drops as well as bow. I want to know what your planning to do about these drops and weapons and think we should hear why you havent fixed it or what your thinking of and if your not planning on doing something maybe everyone could help suggest something to fix it. For Example Some suggestions that might be noteworthy "Bow Npc" This is a complicated idea of exchanging a bow for a different weapon . For Example Bows would be Transfered to Rondels and Xbows would be Transfered to Swords Lv13 Longbow with bloody Reaper skin > Would go to Acute a Falchion With Rippers dagger Skins would just go to a opposite 1H Skin Doom Xbow With ice xbow>>> Goes to Doom Blade with Ice dagger. Etc Npc would cost 20k per weapon and would be Available in Nadir and Ayivondil Harbor. Other Suggestion i thought was noteworthy was Mail System. Very Simple Concept be allowed to send mailed items To your other characters in this way people Could transfer bows/Xbows to Elf Side Characters for use. Please Clear up this mistake in the game and help find a use for these drops Thanks