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fronkiiing

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Posts posted by fronkiiing

  1. @Higgings  i would like to suggest some fixes on dk middle branch talent, the last talent (75k talent), increase hp and apees regeneration that is good, but the problem is the regeneration hp be come half in combat, i have a friend dk who opened that talent, and on pve full y buffed he heals 900 but in battle 450, on pvp set 500 and during battle 250, its kinda useless, would be great some changes like the talent makes  the hp regen Doesnt reduce to the half while battle, or Just reduce to 25% and not half while battle, i ask this because keep switching branch is expensive so players prefer to stay one branch, so this could help those dks who likes middle branch 

  2. @Holmes the new punitives rotos is really broken, imagine you stun a druíd and the passive  punitive auto active, si altera that druid can do combo stun on u, and later when you were lucky to go out of stun and atack or stun druid so again you will hey auto stun dron punitive roots, must chance that skill, and its not fair you didnt give the same to shaman, or give to both or fix from druid 

  3. i bought some coins but i didnt get them, but i get my receipt about my purchase at my email, i just want to know if this is a normal problem maybe coins sometimes late arrive? or this is a bug or i must contact support? thanks

  4. 2 hours ago, Kaesarz said:

    Cloth users casters arent made for close combat, Obviously any dmg dealer will detroy u, just keep them away from u, do not try to tank them. 

    I understand that but how i can stay away if blade dancer coming with rush skill, if u survive when stun from rush finish, they will have x3 stack resist u cant stun them or use any control skill, they will hit u each attack 1400 while they will resist all ur skill, and they will get their skills back cause they have fast cd, thats the reason why the name of the topic is "the unbalanced class" blade dancer must get nerf, not only them also charmers but this topic is only for bd.

  5. 7 hours ago, vavavi said:

    Look what you're saying tho. "This full book fully awarded char hits high on my not as well geared char". Im sure a bd, with equal gears as you, wouldn't be hitting that high. Dumb to compare with someone who heavily outgears and outamps you with more books to boot it.

    Bro how dumb u are or how weak are blade dancer at ur server? Come saphire server and check it all pro bd hits minimum 1400 and the strongest with books 1600

  6. I did a topic almost with the same problems of warlocks, always skills are bugged, warlocks need a defensive skill like mahe barrier, or they must nerf the resistance parameter, for example ppl can resist only 1 time each 5 seconds, if they resist ur dsrk circle they cant resist the next skill in 5second, will give a chance to fight, cause warlocks depend on his skils and his skills are stuns, many classes get resist skill, barb mage blade dancer chieftain and they get resist from crystal, from book, from guild lvl 12, from scroll, there is nothing to do for a warlock vs all that resistance, i completely understand u, i hope devs can read it and considere it

  7. 6 minutes ago, Друид OneLove said:

    I have a druid with 44% stability and for me so much someone else has not beaten

    Blade dancer at ur server must be weak xd my server 10+ and books and good use of skill, plus i have books also, with totem weaknes they hit me 1200 but imagine for other classes who has no totem weaknes, plus druids have many healings skill

  8. 1 hour ago, vavavi said:

    Resist skill should be reworked a bit. Maybe make the cd of it longer. Currently 20 sec cd for 3 resists is a bit overkill, and it pretty much makes bds weakness, which is the inability to close gaps effectively, barely relevant. Also some counter rework would be fun to see. Possibly instead of dmg reflected being based on the bds damage, it could increase the characters damage reflect stat for a while. For example 20-40-60-80% from 1/4 to 4/4. Would give it some unique uses, and allow for different builds from the somewhat boring meta.

     

    Saying bds hit 1400-1600 is a gross over exaggeration though. Yes you hit that on weak geared people, but any rogue and ranger vs those same gears does basically the same damage also. Properly geared people barely get hit 1k . Atleast max i can hit on people with actually good gear is around 900-1,1k, even less if theyre using heavy mermen gears. If you use a non awarded non amped char, ofc you'll get destroyed by any damager with ferocity weps.

    No bro, i have shaman 50% resilence and bd hits 1400-1600, rangers and rogues hits me 800-1000, blade dancers too much broken dmg, resist, cd

  9. Every day for the last 2 or 3 years blade dancers has been the favorite class of the game managers they keep giving them more and more buff, i think is time to stop, blade dancer hits 1400-1600 every auto attack on arena players with 50% resilence is it fair? While a caster hits 400, a rogue and ranger hits 800-900 but blade dancer gets special skills every update, plus they have x3 stack resist, they can combo stun with rush and hamstring with 20-30% cd while a caster needs like 60% cd, how is this class fair? Reduce the auto attacks dmg or remove the resist skill, its not fair they get high dmg, low cd on skill, resistance, good defense, im just coming here to let you know what most of warspear players think about blade dancers, thanks.

  10. Warlocks has been forgotten many years ago and its time to make warlocks great again, warlocks user have 2 problems that need to be fixed:

    1. The skills dark circle and weakness zone most of the time they have screen bug.

    2. The second problem is the parameter resistance, warlocks depends on their stuns but if all skills are resisted there is nothing to do, some clases like blade dancer has resistance skill, resist from rush, resist from crystals, resist from castle scroll, etc. I was thinking the warlock need something that helps vs the resistance for example each time a skill is resisted the warlock can get a defense buff or enemy receive a debuff. Also the warlock has 2 skills that they work together, dark seals and hex, while the silence from hex is active if the enemy is also under dark seal the warlock get 10% dmg reduced when enemy attack, thats very complicated to do cause the enemy can resist u, or stun u and u focus other skills to try to survive, it would be better if all time when enemy its under dark seals he gets dmg reduction when attack the warlock plus its reduce the amount of healing, it would be the perfect defensive skill for a warlock, and the amount of dmg reduced from the enemy's attack get reduced depending on what lvl u make ur skill, nowadays nobody use dark seals, warlocks are good just need a small changes on their skills that helps it to survive vs the big dmg from meeles and resistance.

  11. 5 minutes ago, Arthas said:


    We are going to have an update bringing class changes soon. In maybe 2 weeks

     

    Btw , whats the Nickname and Server of that strong DK?

    i wanna look him up to show my DK friends , maybe it’ll help them.


    But we have quite a few DKs with mermen gear and 12+ Books that are still pretty weak.

    Idk if this correct without ask him, but his name is evil at Us-saphire 

  12. 13 minutes ago, Arthas said:

     

    Cloth classes have Cooldowns to deal with DKs , BRBs, Rangers and Seekers.

    So it would be enough to deal with them , with the buff given to them  -40%CDR on all skills for 15 sec

    It would as an example help Shamans use Blind/Healing Totem really fast , saving themselves.

     

    But i do agree on the BD and Charmer being op. 

    Theres really not too much you can do against those as a cloth user right now, and they should be nerfed soon enough.

    But DKs lol , thats probably one of the weakest class ingame right now, it deals less DPS , takes more DPS then most classes and has almost no efficient defensive cooldowns. Dealing with dks is pretty damn easy atm.

     

    But those "SET BONUSES" are trying to reach the whole Cloth , Leather and Plate users, not by just 1 class.

    If a class like BD , gets too strong due to that set, then the class itself should be tuned down , not the set.

     

    And you have to understand something :

    "The numbers are estimates, and would certainly be changed , considering i'm not a developer and don't know how those numbers would interact with the whole game."

     

    Like i've said before.

     

     

    Yes please first make a balance of skills, and dk is op, we have 1 dk on our server 15 extra books, merman gear, nobody is able to kill him xd i play this game since 2012 and being honest at this moment melee classes control the arena, if this set gives them 10% extra penet they will more broken, and the magic set the cd its good but cd cant help if they will resist our skills all time, also melee clases they dont need alot cd and their skills are really fast, for example a bd they only have 15% cd from guild and 7% from cd book, with 21% cd they can combo rush and hamstring, i have a warlock friend with 59% cd and his fear and dark circle cd are 8 and 9 seconds and a bd with 21% cd can faster skill than a magic? I hope u considere all this and let it know to the admins please, i just want a fair environment of skills for every class.

  13. 9 hours ago, Arthas said:


    Actually i have more then 1 character on Greatness +10 and Mermen Gear.

     

    Nowadays BDs use 2 greatness parts + 2 mermen heavy 

     

    Thats 30% HP , 20% DMG REDUCTION and below 50% HP a resist every 5 sec.

    That is way more harmful to any ranged/magic class then 10% DMG, because it makes it impossible to kite them.

     

    The set i suggested is WAY less tankier then Mermen’s and does not resist to anything.

    Ofc the bonus would be changed according to what devs see fit.

     

    MAGIC CLASSES are not supposed to withstand a lot of damage , they are supposed to be able to keep distance while dmging their foe.

    So the goal of their bonus is to reduce their cooldown and facilitate kiting , by using skills.


     

    Mermen’s light armor grants the player 

    20% PENE 20% ACCURACY AND

    1 Guaranteed critical every 5th hit , which is really easy if you are speed base.

    So that is already a lot more DMG then what i have suggested.

     

    I have shaman 10+ 60% resilence with defence books and Blade dancer hit me 1400 with no buff, with pot, scroll and castle buff they hit 2k and u still wanna give them more dmg? U say magic clases must take distance but how we take distance when bd has 3x stack resist plus rush skill? Rogue can jump, seeker and death knight can pull you, rangers hits u from 7 yards with relic, ur suggestion and answer really make us see u dont know how pvp works, go fight vs a dk o barb with greatness mixed with merman and after that u will see ur sugestion on making that set as pvp its too much broken, and still resist every 5 sec? The pvp right now just need some fixes, blade dancer need get dmg reduced and resistance removed, rogues full dodge ur atatck and if u wanan control them they get resist, rogues must has cd for resist while they use a dodge build for example 1 resist in 10 seconds, charmers need a limit of dogs, those 3 classew too much broken just fix that and u will see how many players will be happy and become more active at arena

  14. Who suggested this must be a pve player with 5+ weapons, arena melee weapons hits on magic classes already 1000-1500 auto attacks, now imagine with 10% extra pene, do u want a bd hits u 2000 each attack? And merman gear mixed with arena already make good tanks and now imagine that set as pvp, do u want tanks become inmortal? I know arena need some changes  but this is not what ppl needs, we just need a fair balance of skills for every class. Stop making melees stronger, just please open the game take a look how broken its a bd with 3x stack resist, hitting u 1400 without buff, rangers and seekers hits like 4 or 5 times in 3 seconds, rogues with dodge and resist u cant do nothing if u attack they dodge if wanna control they resists, death knights with 1 hand weapon hits 970, i love the game but melee classes every day more broken, just take a look and make a fair balance for all classes

  15. I love my warlock but most of the time, my skills are bugged, or full resisted, I just hope u guys can check one da all the disadvantage for warlocks players, and give a good defence skill, like mages barrier, or a skill that do something when skill are resisted, warlocks are great just need fix the bug at dark circle and something that helps vs resistance, I hope u can read it and considere it, thanks.

  16. 10 hours ago, Jcbreff said:

     

    I dont play as rogue so i wasnt aware of the healing combo until recently but even then i know that kick in the back has nothing to do with i it and it isnt just 1 skill but combo of 2 so if I wanted I could argue that you dont know much about the game either

     

    The keyword might just be pro rogue

    I could show u some videos about pvp vs rogue, or blade dancers, as I know admin dont play the game but that's the reason the game is unbalanced, cause they dont know about It they give buff to a class who doesnt need, and nerf a class who doesn't need, the point of the forum is for u read about what ur community says, not for u acting like the game is perfect and u know everything, if we come to the forum is for u can see what are the problems of the game, and check it and do something about it

  17. Dark circle always at arena is bug, people sometimes walks on it, or sometimes late to activate the stun, pls check it, and considere give a good defence skill to dont die so fast vs blade dancers, rangers, rogues, seekers, hunters, or do something with the resistance parameter because anyone with a pot and card resistance can counter a warlock easily,  ty so much.

  18. On 8/4/2021 at 11:45 AM, Jcbreff said:

    amount of books doesnt matter, what matters is which books they are

     

    if someone with 50% ferocity hits some other who has 50% resilience then its +-0 and with pvp gear you have lower defence than with pve gear your defense might be like 30-40% and then if enemy has penetration it goes right through not to mention crits and occasional pierce

     

    to get those stats they had to sacrifice other stats

     

    ?

     

    well, if they buff so much then why shouldnt they have the advantage

     

    there are some relics that do these things

    My gear 10+, my books distortion of life, vampirism, cooldown, defence book phy and magic, and some others, and there is no chance to beat a pro rogue, they dodge EVERYTHING, if they under resistance scrolls its completely unfair the fight cause a warlock depends on his stunts, and yes they heal 2500 from 1 skill, maybe you must log the game sometimes and check it out, instead just talking at forum. I came to the forum trying to be the voice of the warlocks user, because we wanna be heard, but I just got an answer from someone who doesn't know much about the game, so sad.

    On 8/4/2021 at 11:45 AM, Jcbreff said:

    amount of books doesnt matter, what matters is which books they are

     

    if someone with 50% ferocity hits some other who has 50% resilience then its +-0 and with pvp gear you have lower defence than with pve gear your defense might be like 30-40% and then if enemy has penetration it goes right through not to mention crits and occasional pierce

     

    to get those stats they had to sacrifice other stats

     

    ?

     

    well, if they buff so much then why shouldnt they have the advantage

     

    there are some relics that do these things

    Sadly a warlock cant use 1 single of those relics while others can, for example a blade dancer can use all the relics from the game, it seem really fair 

  19. Im a warlock player I have 50% resilience, 8 extra skill books from dg, and blade dancers hot me 1500 basic attack, 2000 when they under full buff,  rogues hit me 1200-1500 and they dodge all, I suggest rogues must not be able to use resist and dodge together, all attacks get dodged and my skills resisted, in my opinion make rogues resist 1 time in 10 seconds because, it's not fair they dodge all and resist all plus 2500 healing from kick in back, any caster class dont have a chance vs rogues or blade dancers, and blade dancer must get nerf the auto attack and resistance, warlocks are great but anyone can counter them when they use pot and scroll resistance, plus resistance from skills, crystal, book, guild skill lvl 12. Just adjust rogues and blade dancers, and gives a defence skill to the warlocks, for example a passive skill when warlock's skill are resisted reduce incoming dmg from the enemies, or when skill are resisted enemy skills got locked and CD get reduced, or something like that that helps to the warlocks to survive, or still easier warlock dark seals at lvl 1 reduce 10% of dmg when enemy under hex, just remove the condition with hex, just make dark seals reduce 60% heal and 60% dmg from enemies at lvl 4, warlocksl will be able to fight no matter if damager or healer, and dont need to make or rebuild any skill.

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