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Higgings

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Posts posted by Higgings

  1. 2 hours ago, Laevateinn said:

    As far as I know, only Barbarian's Charge is stated in the skill description that he needs a distance of more than 2 yards. But I don't think I saw that in Death knight's skill description. Do you happen to know if a skill similar to a skill of Death knight, a skill of Seeker or Warden, also requires a distance of more than a yard?

     

    There is a chance for the Seeker's pull to work the same way as DK's one, but alas I can't say that for sure. About Warden, I have got no clue. 

  2. 15 hours ago, Yomo said:

    It's not a nerf, it's actually a balance. Its not fair this book to work in raids, the logic is; who gets first 5 books in the server will win all raids forever , it's enough if it's just work in dungeon.

     

    It's clear that your idea of balancement is far different from mine. Fair enough, but not enough to worsen a book's power. And no, the logic is not the way you describe, cause you don't just kill a boss cause you got 10% more crit dmg, rather, you win it because:

    -Your Party is Stronger Amp wise

    -Your Party has focused more on the DPS aspect

    -Your Party doesn't get stunned/die/goes offline during the fight (very important)

    -Your Party is fully Buffed and with strong minions able to buff all of the members in the party itself 

    -Your Party has got several other skill books. 

     

    Start getting these checked. Then we might argue about whether a book is broken or not. 

  3. 15 minutes ago, Yomo said:

     

    Magic resistance book cannot be compared to crit damage book, magic resist drops every 2 years, but crit damage book drops every 2-3 months

     

    That's not the point. You just do not nerf a book because someone was "lucky enough" to hunt that boss before somebody else could. 

  4. I mean... I believe there are several more op DMG books around than this one. Not meaning that Crit ain't strong, but still I can't understand the issue behind this topic. 

     

    Magic Resistence is broken in PvP cause many people can't face characters with such book; let's nerf it so that it works in PvE only. That's more or less the sum up of the entire topic just applied on a different scenario. 

  5. You technically can't without having:

    A. Some friends of yours who owns a castle 

    Or

    B. Involving somebody else who's capable to give you an ammount of gold from his Elf Character once you give him the same ammount to his Legion Character (long story short, you need a rich guy that you pay in the side you want to quit from, so that he can give you said ammount in the side you want to join)

    Bear in mind that the second option might potentially involve a scammer. Lost money won't be refunded by Support team. 

  6. 15 hours ago, Wedgehead said:

    That's why I also suggested removing loot from all bosses and and replace them with random rewards when completing quests. This is to prevent all farmers from killing the boss.

     

    I understand the frustration of seeing a boss being farmed 24/7, but imo that's not the correct spirit when it comes to certain kind of enemies such as bosses. Not to count it's far less profitable for PvE players in general for obvious reasons.

     

    17 hours ago, Khrone said:

    I don't think 10 minutes is a low amount of time

     

     

    Neither I do. 2m, on the other hand, it is

  7. 18 hours ago, Wedgehead said:

    - Reduce the respawn time of all bosses to 2 minutes.

    - Remove drops from all bosses and change them to random rewards when completing quests.

     

    Commentary:

    When many people were doing quests, it would take a long time to complete. In fact, I once completed the pelion quest with full pt it took more than 1 hour.

     

    The point is that you're not supposed to complete bosses' quest in such a low ammount of time. I mean, if you can cause you're lucky enough - good for you - but bosses are there also for the loot wandering players may want to kill, not only for quests. 

  8. Hello! Please, just a reminder: do not confound the title of the topic with its body. It's important for the sake of a proper understanding of the issue. Just keep that in mind next time ^^

     

    That being said, have you checked whether you reached the maximum ammount of Knowledge per day? Maybe that's because you couldn't earn any more. 

  9. 5 hours ago, Ironlegend said:

    well as i said, in 1v1 when stuned the dk still has reserves and dark shield. stunned paladin is a dead paladin

     

    Have you ever considered to add the resistence parameter in your build? I mean, just resist one stun and you'll see a DK going nuts in 1vs1. You are considering Dark Shield as the best skill existing out there; buddy, it lasts nothing, and it's definitely not reliable if you plan to stay still and not moving at all for a very long time. Another little point is that Reserves has got a quite long CD (yes, 90s in a battle is a lot) and it does not reset as every other skill in the game. Paladin, on the other hand, has to use one skill to decently heal itself, and with some resistence in the build that happens very often.

     

    5 hours ago, Ironlegend said:

    I expect a rebalance, from a full stun paladin like dk, or full stun/resist like barbarian and warden

     

    You shall wait for a long time then, if you categorically refuse to just add some helpful statistics to your build for who knows what reason. 

  10. 22 hours ago, Drakoslayd said:

    And Sentinels are more focused on 1v1 than 1v many

     

    Huh? Since when? 

     

    21 hours ago, Drakoslayd said:

    No. 

    Many elf characters like Seeker, BD, BM, Mage, and Druid all are powerful in 1v1 more than 1vmany

     

    You gotta clarify that a bit more. You can also understand, from this, that there's no way (or at least it is incredibly hard) to beat them 1vs1 and that you need more players to get rid of said classes. Now, imagine having several classes like this one: if said statement of yours is correct, Legion Side needs at least let's say 2 players per enemy. In other words, 5 ppl vs 10 to get a fair match.

  11. 7 hours ago, Ironlegend said:

    paladin is very disadvantaged. compared to dk that has high damage for a tank, the healing skills don't even compare, not to mention that dk has a very high vamp and a lot of stun, with a two-handed weapon or one

     

    DK is very disadvantaged compared to BD, who can tank anything and still deal the double of a DK's damage. And you know what? Fair enough, since these are 2 completely different classes, as well as DK and Paladin. The fact that they share a similar statistic it doesn't mean that they use said statistic in the same way. We have got a lot of Vampirism, yes, which becomes practically ineffective unless you've got a several millions-worth book or you're in a scenario where DKs are not on the first line. Unlike Paladins, which can defend themselves pretty well (because for some reason a shield which negates an average of 7-8k hps, self castable, was a good idea to implement), DKs will die in no time if people aim it first.

     

    7 hours ago, Ironlegend said:

    DK has full stun with 0% cd whether two handed or one hande

     

    Incorrect. In order to land a good stun cycle you'd need an average of 20% CD. Stun Cycling with a 2h wepaon is as useful as building a magic dmg DK with 1h Mace and Shield: ineffective and just as annoying as a mosquito would be.

     

    7 hours ago, Ironlegend said:

    a stuned paladin is a dead paladin.

     

    So is a Stunned DK. 

     

    Besides, it's the 3rd topic of yours I edit so that it becomes legible for those who use the dark theme'd forum. Please, refrain from changing size and colour of your text whenever you write your topics, please

  12. 8 hours ago, Occult said:

    3) Give new chars stronger pets so they can do their quests without needing a players help at the first map:HW22_12:

     

    To be completely fair, first map now is easy enough for any char to be completed solo. Except maybe in very rare occasions which even I atm struggle to find. 

     

    8 hours ago, Occult said:

    5) :sml_4:DELETE NORTLAND SWAMP:sml_4:

     

    Don't you dare. Norlant Swamps can potentially be done solo and naked. It's a decent method to earn some goodies. I agree for a rework though. 

  13. Your posts require to be approved by a moderator or administrator. This is the reason why you can't see them being instantly shared (it's a temporary measure made for newcomers). Please, do not post several topics / flood the forum on different sections just to support your own topic; it's not allowed by rules. 

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