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Higgings

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Posts posted by Higgings

  1. Unfortunately, on forum there's little that can be done aside giving you some replies. Normally, these restrictions are applied if you're suspected of having done fraudulent actions such as buying gold with real money or something similar. On forum we can't remove this restriction. Alas, the Support Team is the only entity in charge of dealing with this. 

  2. @Shboui, @QWE11

     

    You guys can't just make 10 posts each just to add more stuff about a conversation. The topic is surely interesting, but let's refrain from flooding it. If you have got something to add, use the Edit button. 

     

    Thank you for your collaboration 

     

    Besides,

     

    @Jadethose pictures you posted; next time just put the link of the site from which you took them. 

    And @Marshemllo, you too may want to use the Edit button.

     

    Bear in mind you all, that Flood goes against our community rules. 

  3. 5 hours ago, MrCakir said:

    Hi,

    Why do my battle pass has been deactivated?

    Someone has gifted me battle pass, I didn't bought it with miracle coins. Like after a week, yesterday I got a in-game mail that saying your battle pass is deactivated.

    Can u give an explanation please.

     

    Server: EU-Emerald

    Name: Mrcakir

     

    Please, contact the Support Team via Email ([email protected])

     

    This is honestly the first time I hear about a problem like this. 

  4. 3 hours ago, Marshemllo said:

    And for the ending since skills guild are disabled during war map 2 better makes life scroll are disabled during battle people can’t stay 1hours daily just to protect the towns from barbs and rogues.

     

    An optimistic hope, my friend. Yet, Life Scrolls are what make wars a decent feature for them to gain income. They should be reworked maybe to prevent a massive spam, but don't expect them to be completely removed. Never going to happen. 

  5. 1 hour ago, Heat - EU said:

    also why would you buy the same armor or weapon over and over again for each character that you own, while u got it already inside your account but in other character's storage

     

    You got it right. No reasonable player would do so if he/she had the chance to just swap pieces of equipment among characters they own. And I believe you're right when you say that it shouldn't be that hard to code either. The only idea that comes in my mind is that it is not convenient for devs, since it would make you not amp new items (which means less coins spent for signs). 

     

    A similar problem is the use of Knowledge to change from a Talent Branch to another; for players it makes no sense, yet here we are... 

     

    1 hour ago, Heat - EU said:

    and don't forget the enchantments and amplifications for each gear over and over again the real never ending suffering.

     

    Nobody forgot those. I can guarantee you that. It's the very reason why they won't do what you suggest, according to logic. 

    Yet this is a worthy suggestion. In my opinion it should at least be considered. 

  6. 14 hours ago, Heat - EU said:

    I suggest adding the possibility to use private equipments freely inside the account shared between characters of the account with all the enchantments and amplifications, this way we dont have to buy the same gears over and over again for each character inside our accounts.

    :relax:

     

    Which means you not having the necessity to amp new items all the time.

     

    I'll be frank with you, I doubt this idea might see its realization in the near future. This because of the implications of the idea itself, if you know what I mean. 

  7. 1 hour ago, MysticWolf said:

    Why i see in the chat mostly rich players getting good drop ???? what about the rest of the players ??

     

    They drop often because they spam more than you, probably. Lower drop rate? Maybe, but rich players can afford stams investing miracle coins. Once you do not have to worry for stams, all you need is time, which they usually have for spams. 

  8. Good day!

     

    It's sad to learn you're living this situation, but alas there's little help we can provide on forum. Please, send a ticket to "[email protected]" explaining this situation. They're in charge to deal with the situation and they can surely provide you clear reasons about this measure.

     

    I bid you luck! 

  9. On 3/17/2024 at 12:48 PM, WantFairGame said:

    Ayo what????????? You heal urself 1 tap to max, and complain about stone skill??? Bro what cannabis you are using?

     

    My boy, refrain from using these kind of sentence please. Let's learn from both points of view rather than insulting each other, shall we? After all, this was the very purpose of this topic's creation. 

  10. If you are in the position to still win, why would you mind if a player joins a a lower level guild to compete for Mermen? I mean, it sounds more like a "not being capable of showing the strenght off" issue rather than punishing some cheaters. 

     

    Besides, losing to someone you can compete with is surely stimulating and teaches you a lot. Any other case it's just bullying, from my POV. 

  11. 14 hours ago, WantFairGame said:

    @Dr StrangeI want to talk a bit about Warlock before the update comes.

    1 ) Mana CAP Problem:
    Absolutely 1 year ago, Warlocks got huge and unfair nerf of "Mana cap", which mainly was about limiting the damage increase from the maximum mana a character has. It is nearly 300~ for PvP and 500~ PvE. As I have shown the characteristics of some of the classes from Mountain Clans, especially in terms of PvP, with the addition of new "Bracelets", Warlocks has been weakened so much that they can't deal some serious damage to their enemies even if they are fully damage branch talented.

    image.png.8f7eae0a6b557d253cab4d2b24dcac01.png image.png.b60880a704df8c9b365746b11d4dca0e.pngimage.png.51d90a0194bc80f63e7e22674b53b4b5.pngimage.png.8978e658f501b063be599c2a6ddbf5d6.png

     

    For instance, the other classes down there can hit 3k+ to enemies with the strongest skill of they got. However, it is not valid for a Warlock to hit more than 2k~ to a maxed enemy anymore. With the new damage boosts of all DPS characters, a ranger/hunter can get to 4k damage from an instant damage skill and which applies a debuff.

    I may get some answers such as "Warlock is a great group enemy controller class, you can't deny that.", indeed it is, but in the top level of fighting, it is seen as a joke... Because most top level players are aware of and has 30%+ base resistance parameters with a great instants damages. Therefore, either warlocks should rely on the other 7/10 stunning chance and to kill a strong player warlock generally needs to make a 1.5-2 combo which means 6-7 stun skills used. (7/10)^6 = 0.11. So, either rely on 11% chance to kill an enemy after spamming numerous stuns, or get killed by 2-3 instant huge dmg skills. 

     

    2) Fear Skill Problem

     I really want to know what is the reason of a control skill being 3 yards while all of them are generally 5 yards. The skill I am talking about is "Fear".

    image.png.578f5995a4d1ae45084b7025408d9e58.png

    It looks quite funny and useless. Imagine you are fighting against any class and you are planning to stun him at first and use "Dark Circle" skill, but sadly it got "Resisted", so to not let it to hit you, the first alternative is to use fear and start your combo. (We generally must use stuns because as I have said in the 1) section, almost all damage classes which are either shown as having lower dmg characteristics, they hit much higher and much harder. ) Back to our topic, till you get 3 yard closer to an enemy already, it can spam all the skills on you and you will be dead already.

     

    3) The Lack of Defensive Skills or Relics

    Through the years, rogues/hunters/rangers has earned some defensive abilities like "Dodge" to increase their survivability. I won't mention how tanks/healers got defensive skills to survive in a battle. Even mages, besides their shields they earned a little healing combo-skill. 

    However, when we come into warlocks, there isn't either useful or passive defensive skills to work during combat. 

    A.) What we got is a stone skill... A skill that disables the character to atk an enemy, and after going out, literally vulnerable of anything coming next.
    image.png.a41af0bbaf8f65c4c321cb474b95874e.png

    B.) Haven't finished yet, another skill which is also nerfed and it brings more burden than it helps in a battle cause it only works when you "Deal" damage. 
    image.png.38f203415ec8acf27cab0509a1ac908f.png

    C.) A "defensive" skill that can be "Resisted" and works just a little bit within few conditions managed.

    image.png.3e6482bebaf9f4e24adcaedd4a74efb8.png

     

    4-) Conclusion

    Warlocks have lost their popularity and effectiveness since the huge nerfs on them in the past year and afterwards. 

    > When it comes to damage, it doesn't deal sufficient damage to scare his enemy and not persist on him to "think" to counter, while other DPS classes hits really high with their "ulti" skills.

    > When it comes to support/control, it has not much difference from many other classes anymore as an advantage. Most classes has aoe stun/silence skills.
    > When it comes to Survivability, there is not much passive skills that can help or defensive relics to be actived to increase a Warlock's capability of staying alive and pursue fighting.

     

    Maybe @Horimiyamigth want to add something about these, but I doubt if he is interested in mass figths and PvP, rather than PvE :')

    Thanks

     

    You might want to consider posting this in the Warlock's class discussion. 

     

    I could do it for you if you desire. 

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