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Lucstriker

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Posts posted by Lucstriker

  1. 10 minutes ago, Rhaast said:

    both infection and connection have limit of targets, infection reaches up to 5 targets.  connection up to 6 targets.

    That is not what the skill description says.  It says that it hits enemies with the "fateful connection" and as I tested it, there are actually several "hits" a single skill.  I'll leave it to the developers to decide.

    Screenshot_20210525-160642.png

  2. 2 hours ago, Khrone said:

    It doesn't spread like a real infection, it just deals AoE damage after the end of the effect, the only way to "spread" it is using Fateful Connection

     

    At least that's what i get from the description :piggy:

    It is a very unfair skill in my view.  There is no limit on players and according to the video I made, it repeats several damages as it passes to other players.  That's because my skill is 3/4 ... imagine 4/4?  100x players in the area taking continuous hits, and our "Priest" has a limit on the redemption of 8x players

  3. As I have observed, these skills have no limit on affected players and they are passed on to enemies in the area. But what I want to warn you, is that the "infection" has a big chance of being with "bug" along with the "Fateful connection", because I have seen them in great battles with a power that they didn't have before and players receiving damage from " hit kill "I think she 4/4 is out of the ordinary, both skills and that's why I come to ask you to check it out!

    necro1.jpg

    necro2.jpg

  4. 13 minutes ago, Nolan said:

    Isso acontece porque o Círculo sombrio tem um efeito contínuo, por mais que use a redenção você continua na área de efeito dele. 

    Eu fiz um tópico no fórum internacional, dando sugestão de reduzirem as skills bases... Como pode uma skill travar ilimitado uma pessoa? Você sai do stun e ele te atinge novamente. Isso é ser balanceado? Se houvesse um limite de player atingidos nas skills bases de todos os lados, não apenas de um, acho que seria mais "justo".

  5. 21 hours ago, Khrone said:

    Did i mention any skill from the Legion side?

    The only MC skill i mentioned was Zone of Weakness because you said it didn't have a limit and i said it did. 

     

    Showing facts is not the same as defending. 

     

    I'm just saying you can't generalize all skills just because they're AoE. 

    It is like asking to make all skills that buff allies have the same duration.

     

    Also, i tought you were one of the people asking to nerf Shaman's Healing Totem, now you're suggesting that every AoE skill should have a fixed limit of target players (both allies and enemies), and that limit of Expert Skills should be 8, even though the limit of the Totem is 6.

     

    So i think you're asking for a buff now? :pokerface_2: 

    Did you change your mind?

     

     

    You did not come with the intention of helping ... Although, I only suggested a fixed limit for "base skills and expert skills" not that it is the same as I mentioned in the topic.

  6. 43 minutes ago, Khrone said:

    Every skill has its own mechanics, so each one has its own limits to not be under/overpowered.

     

    You can't just say a heal, damage, buff, debuff and control should all have the same limit.

    Exactly, that each "skill" has its fair limitation for both sides "Elf and MC".
    I think that developers should rework each skill and seek an ideal balance for both sides.
    But you are defending your side, and I did not mention any "nerf or buff".

  7. 2 hours ago, Rhaast said:

    Eu não sou o fanfarrão, mas acredito que talvez a única habilidade sem limite no alvo de pvp seja lágrimas de Harad, certo?

    I believe that in PvE no skill has a limit ...

    18 minutes ago, Khrone said:

    All skills in the game have a limit.

    From the beginning, I spoke of a "fair limit" ...

  8. 2 hours ago, KitKat said:

    Hey! @Buckrudy do you mean limits in pvp? can you please specify, which skills don't have limits in pvp?

    the topic is just so that "there is a pattern" in all skills.  (base skills and expert skills).  I spoke at the beginning of the topic.

    28 minutes ago, hugomedeiroswg said:

    At first you talked about general nerf, but in the examples you only exposed as MC classes, at no time did you mention the Elves, this is partial, isn't it?!

    But because they mentioned Warlock ... The idea of the topic is to place a fair limit for both sides.

  9. 2 hours ago, hugomedeiroswg said:

    If you want to decrease skills in the area, start with the mage that has a lot of damage. There is no way to weaken the shaman's healing, as he is already weak, he is only useful for GvG, in towers and daily missions he is replaced by a necromancer, I even think that he should increase the "individual" healing of all healers.

    You are the one talking about class, I just said in general, for "elf and mc", to have a reasonable limit on all "all" skills. But since you're talking about the magician, the chief is a super magician and a super support too, so it must be "nerf" too, right?

  10. 2 hours ago, Khrone said:

    :are_you_fucking_kidding_me: of course it has a limit

    If it didn't, why would it be possible to use the Relic of Multiple Spells?

     

    I just think Infinite + 3 = Infinite

     

    Same goes for you.

    If you're so sure the skills don't have a limit, you should prove it.

     

    However, before trying to prove your opinion, you should at least search a bit before.

    You didn't come here to give your opinion, but to argue. Read my topic again! I talked about having a limit for all "skills". Anyway, I won't waste my time with you.

  11. 4 hours ago, Mangekyou said:

    I think the legion side has a very strong combo.while the warlock controls enemies, the shaman heals and the chief deals great area damage.Since the control of the warlock is the greatest control in the game area, the shaman's cure is the greatest cure in the game area.And the chief having a lot of defense, in addition to the other classes that apply various negative effects, so the legion side is very benefited in relation to gvgs.A possible balance is to reduce the control time of the warlock, make the totem of different shamans unable to heal the same target, and reduce the chief’s defense a little, because after all he already has absurd damage, still having defense is too much

    Warlock has no player limit in his "circle", "stun" everyone who passes by him

  12. 3 hours ago, Khrone said:

    So you want him to create a character from every class and level up every AoE skill just to prove you every one of them has a limit? :are_you_fucking_kidding_me:

     

     

    Since when did I say that? Certainly when someone is so sure, she just proves the truth!

  13. 4 minutes ago, Rhaast said:

    yes, however this is a topic for another topic, after all this the author talks about area skills that have no target limits, however all have target limits.

    if I think the game is balanced agr? no, i don't think so. but soon we will have news about it, you can bet

    Are you so sure "all skills" have limits, show me where you say they all have limits?

  14. 3 minutes ago, Rhaast said:

    all these skills you mentioned have target limits, when you equip one in your character it’s very specific how many targets it affects

    We know it's not quite like that, but let's leave it to our developers to fix it ...

  15. Hello, I come here not to ask for "nerf or buff"
    but adjustments and I will leave my opinion!
    Why don't they do the same thing they did with the priest's "redemption" but in all "news skills" a limit on players?
    Example:
    Base skills, player limit = 4x (whether in area or reduction or control)
    Expert skills: limit of 8x players per area or control or reduction ...
    I see that the crowd confrontations are very unfair and that will help both sides
    "elf and mc". Because I see that it doesn't take much class to make a fair counterpoint
    only 5x / 10x players can do the job! 
    Anyway, I hope that they fix it soon and that the updates are fairer and take longer to analyze the suggestions before reworking!
  16. 5 hours ago, Nolan said:

    Friends! 


    In this thread, you can suggest a topic for a guide or overview material, as well as draw attention to outdated guides that would be nice to update.

    Thus, this will help not only those wishing to contribute to the development of gaming "education", but also the project administration, which will gladly take part in this. 

    Reminder! To better understand how everything works here, the  "Guides" section (FAQ) is required to read. 

    And remember: knowledge is power!


    The game does not stand still, with each update we try to delight you with new content, modernize old ones and introduce new mechanics into the game. In this regard, it becomes necessary to maintain the relevance of existing training materials, as well as to create new guides. 

    Hello Nolan, it was good to open this topic!

    I see some outdated things and one of them and the option to "trade" with characters. In addition to being a small exchange bar, very few things can fit. They could expand the "trade" bar further and appear the entire bag in a way to specify the whole bag and select what you want to exchange!

    A viable option, too, is the description of the more specific skills, they could create a system to better explain each skill and its function. I think new players would be more aware of their desired classes.

    One factor that is out of date is the question of resources or items for looting bosses and towers. Resources that the npc buy for 1 gold, but that could be sold for 200 gold. (catalysts, essences and substances). In general, all items should be corrected with NPC values, as it is increasingly demanding gold in amplifications and works.

    I don't know how much I can comment on here, but I would like to collaborate more.

  17. 4 minutes ago, Arthas said:


    But who is calling them crazy people?

     

    You really seem to be imagining things.

    Theres absolutely nothing wrong with creating topics about classes buffs/nerfs , as long as you can take it when other people disagree.Which is the natural flow of things.

    Either way, it isnt any faction that is going to define which way balancing goes, its the devs.

     

     

    I don't disagree with anyone about the game. I see the legion asking for "nerf" but they don't want to invest in their characters. They want to compare class +10 with +5. Anyway, almost nobody sees the amplifications and books. I really hope that the developers correct and readjust the classes mentioned in all topics!

  18. 13 minutes ago, Arthas said:


    First of all ,

     

    The point you are talking about has absolutely nothing to do with forum moderation.
    Back then when people were asking for Mage nerfs i wasn’t even a moderator.

     

    “Fair term” to who?

    It doesn’t matter what is changed, there will always be people satisfied and people mad.

     

    Developers have to think about what gets classes as balanced as possible, and keep tuning until they reach a good spot.

    But that is certainly a hard task.

     

    And if you think the game is repetitive , please give us some suggestions , i would love that myself.

     

     

    Partiality is what I'm seeing ... Legion asked for nerf and they negated the game in the "play story" and "were heard", now sentries ask for corrections and are called "crazy people" .. like the kiss from the dk that was super normal seeing you?

  19. Do you think it is fair for a forum moderator to incite social networks to deny the game in the "play story" so that they can be heard? Knowing that everything is resolved here? Comic!

    I see several old players stop playing, because the game is repetitive and there is no fair term when it comes to readjusting classes and confrontation modes. Who loses with all this uproar is Warspear!

  20. 7 minutes ago, Arthas said:


    So...

     

    What you are saying is that people either agree with you , or are not impartial?!

     

    If that is the case , whats even the point of the whole Topic?


    Higgings comments did not say anything about changes being needed or not.

     

    He has just shown the counterpart.

     

     

    I see you as a partial moderator to your "legion" faction. At the time of "nerf mage and wd", you were there evaluating 1 star in the "playstory" and encouraging everyone to do the same! Shame on others!

  21. 16 minutes ago, Khrone said:

    I think you meant "Arena", since GvGs and Wars are PvP.

     

     

    Yes, the game is directed in teams and expeditions in towers. The moment this interferes with the thousands of players or harms a faction, it should be analyzed what the players are saying and study the possibilities of having disadvantages in the confrontations and how adjustments were made previously. On the BR-Tourmaline server, the Legião clan, they even protested against and evaluated the "warspear" in the play story with 1 star, to be noticed the disadvantages they had! that was unfair, in my view!
    Now I hope you see the sentinels' side and yes, always try to keep the game as balanced as possible!

  22. 6 hours ago, Nolan said:

    Their claim seems to be more during a War/GvG situation where there are many totems healing at the same time.

     

    They believe it should work differently in a way that one player don't get healed multiple times by multiple totems.

    It is definitely something worthy to have a look. 

     

    In other hand, changing that could drastically affect the Legion's survivability in these scenarios.

    Nolan, but the game itself is based on GvG and Wars. Player vs. Player is another situation! The game is competitive and the skills and mechanics of the aforementioned ones need to be analyzed. Not only the shaman, but also the warlock, chief and hunter. They are well placed, but their skills are out of the ordinary, as no one had tested it yet, nor in "server test" were they adjusted or used in a faithful way that shows an ideal fit for such occasions!

  23. Hello dear players!

    I come here to suggest a system model similar to the one we have with items.

    I think they could implement the "Unbind" function in rare books, as it is a waste to have to replace a very valuable and difficult to get book.

    I understand that today, there are not many players with complete sets of rare books, but I think this idea would help a lot not to lose such books or even if you use them by mistake!🙏

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