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mailliwdxb

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Everything posted by mailliwdxb

  1. Could i have a list of skilled and amped' level 14 players on both legion and sentinel sides i've seen a few solo level 17-20 before so was just curious
  2. barbs don't have a stun along with bleed and usually barbs bleed ranges between 50-60 whereas bd bleed exceeds 150 at certain points i think
  3. Ok .... so let me make myself clear the bind clearly doesn't work in pve and does not provide any benefits in pve other than burst damage by 100 dmg approx So please don't get to a conclusion without knowing the facts :s
  4. If stealth slowed down speed Ham should also reduce base damage when active But thats not my concern xD
  5. The new dk skill is quite promising compared to the previous skills given to the class in prior updates...but like always "still a bit weak" comparatively in my opinion. Firstly, i have a question: The skill supposedly disarms the oponent And from what i infer i guess it must mean "prevents damage towards the player" And again it seems to be broken...i.e i still take damage even though oponent is affected by skill during the 5seconds time Other than that, i suggest buffing the skill a bit more by making it go "a.o.e" and affect the opponent when the oponent attacks Thus making the skill a 'tanking skill' perfect for dks To show how it works ill just put up a small example If i (as a dk) were to come across a set of mobs in the astral labyrinth and i suddenly activate the very same skill Whenever i get attacked that mob is "tagged and unarmed" and will not be able to attack me for set period of time And this works for a maximum of say 5 mobs so as to not make it op So what im trying to say is Fix the unarming capability (which i think is bugged) Make the opponent get affected by the skill *not when the dk attacks* but when the opponent attacks Make the skill work for a maximum of 5-10 mobs at the same time Please do take my suggestion into consideration Constructive criticism is accepted Thank you :-D
  6. Ugh...try full DD or partial HE for hp bonus then use hp enchants on all ur gear ( i would not suggest...u will break ur other stats) and make sure ur accesories r level 19+ overall 4k hp is a sure if u follow these steps.....but try aiming for btter resi dodge block and parry instead of hp....it would be more helpful in the long run
  7. Dk's hurricane does approx 300 dmg and the aoe dark pool does dot 50 dmg and both skills are only *arrounds the player* adding damage from exhale and thorns 1k along with le threads *otherwise the kiter keeps distance* ( rabbit defence is considered so damage taken by the enemy mught greatly reduce) After all that a priest/druid/ranger have binds that keep space between the dk it healers regain previous health, rangers have thier limiless binds keep dk away thus the kiter eventually damages over time and beats the dk eventually
  8. So.....dk are still at the bottom? Yeah seeems so ... use em for a comparison next time when comparing legion to sentinels :#
  9. ever since update any person who begins tanking keeps tanking unless another allies damage crosses not his damage by a factor of 1 but by a factor of 10 i think .....its a good improvement considering lab/satraps and boss farming with a tank
  10. i thought we were getting an add on like mages but dks are supposed to be a meat locker right? good work devs could never be more proud
  11. skill is still menstruation noob devs
  12. omfg elfs got spawn suit and they camp at spawn why don't u noobs sleeping in t4 come and help our half done asses.....kj and zeus r both duckin at map4 for some reason i really don't care about ducking elf > mc imbalance anymore im ducking raging about the fact that sleeping shits stay at map2 towns and pvp cave when we could be using their hlp at map 4
  13. Stop complaining mages they actually gave u an add on .... for us dks they removed hp regen from saturation and gave us 10% life steal....the skill still has hp sacrifice and the skill cooldown and duration have a time difference of about 5-10secs so please stop complaining
  14. after every season they reset their level i guess who are the best dks on the us server?
  15. since dks use mace the skill build is equivalent to a spear user (both have le magic)
  16. and 1 more thing....this vampirism effect does it increase life steal like by a percent or is it a completely new thing?
  17. so if i were to be in a 1v1 situation with a pala the banner would have the same effect but higher dmg and duration?
  18. mailliwdxb

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    Just my final post of the day but since u devs have seen the ss are u planning on taking any action at all? (Sorry if im posting spam im just curious)
  19. Devs i would like a reason for why my 1st post in us sapphire and 2nd post in general was taken down....its just sad knowing a adult-child,racist,vague person plays the game and u dont do anything about it ....i would very much like a reply asap
  20. Well....considering the barb heal to cross 800 -1000 dk skill is based on an attribute i truly don't want to wear HE set every fight the skill does need some buffs and increase the regen and duration x3 (since tanks have high hp and there is a hp sacrifice this won't be a major difference )
  21. This topic deserves a bump :cray:
  22. Thanks for supporting my point . The regen time is too much and the hp sacrifice is also another factor considering the low heal
  23. increasing skill via points increases duration at 3/4 it doesn't even reach 10seconds approxAnd it still takes approx 4secs for it to completely recharge and do again
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