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Azerbaizan

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Posts posted by Azerbaizan

  1. it's just you then, and you're still wrong about what's the problem, I will be happy to explain it after event but not now ^^

    3 hours ago, vavavi said:

    You also cant spawn 3 hamstrings for example, and they wont do 2k+ non crit dmg, also you cant have 3 of them just lingering around. You're just making a comparison between 2 completely different things to dodge the actual point. 

     

    You're even quoting a post where the point was explained, in detail, and yet you just ignore it. Or you can't understand it, in which case theres not much that can be done about it.

    So you say you can't make more hamstrings than dogs at x time? Dude, you'd make more hamstrings, and end up killing dogs with single hamstring, if it was pve competition. You are just assuming that every boss should work same way, which would be boring in the end, also, you're saying this been problem for long time, yet I see all the complaints coming just now, shows perfectly the point why you all are here.

  2. 9 hours ago, Babocool said:

    Well most likely the problem is that charmers skill ”call” is different in mechanic than any other skill that uses this relic. Call can be used whenever to spawn dogs and the exact moment rage is activated they start critting with 100% chance where other classes need to use skill with this relic when rage is already in effect to get the relic working which is how its supposed to work. Charmers are fine as they are just the relic needs adjustment nobody in their right mind would think that giving any class a relic to practically double their damage output is reasonable.

    You can't kill poison, you can't kill ham, but you can kill dogs, this boss just decided not to bite them, simple as that. There's no complain about this on any other raids/pvp scenario now, it's been fixed already few months ago if I may remind you. Maybe it's just you, lack of buffers or something, even charmers got outdmged by other classes several times, just the fact people complain more than try see actual effort for try other ways, as I noticed there's other servers who already winning charmers ^^

    18 minutes ago, vavavi said:

    This is just ignoring the whole point either on purpose or by just not understanding. The problem isn't the description, it's how strong the relic is when paired with call

     

    Hopefully this clears up any confusions, and allows you to take part in the conversation with a proper understanding of the problem at hand!

    You're clearly pointing the author of this topic, he's the one who discussed about this wrong description:cat1: back to point, you can't "kill" any other skill but the dog,(you can fail skill and benefit with relic yes) up to you if you want/can kill it or not, maybe bosses need skills for kill those minions but they're not that smart yet:Penguin8:

  3. there's every year changes on raid bosses as well, FOR REASON, so it's not always ranger-friendly (sorry), also you're pointing high while lack of effort to try, it doesn't work like that, we didn't get all bosses even with charmers, it's just you who are lack of something, amps or right weapons, I don't see many of your team having 32 atk str weapons either, while opponents have +10 32 weps. Rage isn't permament, 

    3 hours ago, vavavi said:

    Rage gears costing "millions" makes no sense to use as an argument. An attack strength book costs 5mil+, and gives you 4%. This relic is equal to, are you ready? 25 OF THOSE 5MIL BOOKS. The couple mil it takes to get some rage gears and pop a pot to abuse a broken relic doesn't make it less broken.

    Charmer needs way more than you imagine, it's not same than speed class doing auto hits and gaining easy rage through it, charmer needs trigger it harder than that. When you inspect this topic creator you see his total 3 posts on forum, tells enough that this whole topic was made by your own guild member (phalanx) which has charmer but yet can't use it properly, and it only works bad to your situation on those bosses, so what? Do you think every boss should be just good to same characters? This game idea is tp have variety of ways and builds, not just one pattern that fits everywhere, indeed there might be unfairness at some classes, but we both know there won't be changes until next class update, it's exactly same as last year seekers didn't get nerf on their agroing style for gain more damage.

  4. 2 hours ago, vavavi said:

    Theres a notable difference between a strong relic, such as ice captivity one, and a relic that grants you permanent double damage on your main damage source. Even comparing that to normal relics is like comparing nukes to fireworks.

     

    It's not "permanent" obviously, you need rage for trigger it, and for trigger rage even almost "permanently", you must be millionaire for achieve high amount of rage, charmer doesn't have speed nor many skills which could trigger rage so, there it takes plenty of time for "perma" it, you can't just have good stats without losing another, which been this game idea for long time. Since charmer was made its most strength was supposed to be help of summoned pets, so why can't it be its most damage source as well, removing it would make it charmer rely on nothing but attack speed, which isn't their purpose.

  5. 2 minutes ago, Babocool said:

    Every other class must have rage on. Charmers can spawn their 3 dogs already without rage on. ( all 3 start critting once rage activates.) As the description says. Dogs should only crit if the dog was spawned DURING RAGE effect. This is the issue. 

    Other classes can use skills too before rage is on, and benefit from the rage when it turns on, same on every class, don't you see?

  6. 8 minutes ago, legolad said:

    Bds always had dmg properties and besides they were nerfed last skill balance anyway. You would need a very op bd to do 10k crits with autos. Only place i imagine thats possible is in underwater. Seekers is pure dmg class it doesnt have any strongsides in pvp or arena. But charmer dealing same or more dmg than these dmg classes while being able to heal himself and others boost defencive properties and dmg stats as well at the same time. Just seems a bit absurd to me🤷🏻 

     

    24 minutes ago, Marginale said:

    Can seekers wear heavy armor and shields? Or do they have such heal/buff/control potential?

     

    Which class can have op heal, damage and def same time? I don't think skill points is enough for that on any class. Seekers have crit dmg skill, no? do you see chiefs having it? 

     

     Dog crit 5k? sharpen your mc-glasses please, I see how gaming community works now, why elfs get always buffed

  7. I suggest check your statements right, melee charmer doesn't benefit with critical damage, rogue has as well crit dmg skill, so it's just amplification competition after all

  8. 10 minutes ago, Jcbreff said:

    can you translate what thay says

    "Dear players!  We urge you to refrain from discussing political topics in in-game chats and draw your attention to the fact that insults, threats, calls for violence in the real world are strictly prohibited by the rules of the gaming community."

     

     

    Yes, and I think other servers want that information too.

  9. On 6/14/2021 at 12:29 AM, lallouss said:

    yup agreed even grounds

    *watches the ground at right side of western caravan camp at elf side with 1-yard possibility to cross* there's couple of disadvantages and advantages, not just on classes but war/gvg/bosses/events, look at elf side dynamic near grotto, and compare it to mc-side one, someone getting their plate served to bed, no? you can compare chief and seeker on pvp/war, which one can actually use stealth skill, which not. Warden was unkillable for year, maybe on next class update it'll change. But I honestly hope devs will check out the ground fairness on dynamics/wars too, not getting separate map for other dynamic boss while not giving it to other, LoL

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