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Santa Claus

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Everything posted by Santa Claus

  1. I think that we need to have some kind of leagues . And atleast free 2-3 set arena tcts daily or make arena to not need arena tcts. Rn its pretty much outdated since always p2w players are getting ranks and its all about who got more time to spam and resources. Which doesnt give any fun in the game. Like every other game there is we need to be able to obtain and lose points for loses. That would be more skill wised and it would be fun
  2. Good tank in pve but in pvp there are many better chars like mage /chieftain/shaman /seeker that arent even tanks and can tank more than dk. For that pve part thats just impossible . How can dk that only got 15% dmg buff do more than dmgs ???? U clearly dont know thing about game if u think thats possible. That control combo can easily be negated by having good defansive bonuses like warden /barbarian/rogue and many more or jsut by using resist scroll as i know buffs are used in arena . That dmg is false since only ppl that dont have clue about dk actually stands in fire . Single target dmg is not existing i cant even apply curse on heavy merman equiped ppl when they are below 50% hp bcs it will be erased. Combination of what ? Dark shield doesnt reduce more than 60 dmg since u need to use resilience in pvp and blood protection doesnt help at all when dk is stunned ,other tanks still can depend on their stone skin /shield /and defansive status while dk need to use hp regen to get heal . Also not to mention there is no way to heal apart from reserves which is useless in pvp. I have blood protection maxed and all defansive talents with 46 resil and heavy mm and still rogue /ranger/hunter/chief/even barb with 1h can do insane dmg to me
  3. As we all know dk is one if not the worst class in the game and it lacks many things that other meta clasees have . Lets start with arena. Dk doesnt have good defense , it doesnt have heal , doesnt have burst dmg and it doesnt have any group support. Only thing that dk have is control on 1 charather that is easily countered with resist scrolls or defensive parameters. Changes i would love to see is. Dark shield This skill is outdated and it doesnt help at all in pvp and even in pve unlees its in low lvl pve content. I think it should combine with whole defense of dk not just raaw defense but then lets lower its % so it wont be broken. Blood protection This skill only work on 4/4 and its not good if we compare it to paladin shield chief rugged shaman cleanse and barbarian stone skin. Main problem is low duration and fact that its active skill so u need to use it be4 u grt stunned and we lose lile 2 sec be4 we engage. This skill should make shield so that it wont lose some valuavable seconds on using it be4 fight. Aura of hatred One of worst skill in dk . This buff is useless in pvp and pve. What does it need is something that depend on what type of dk it is . If phy dmg prevails give us bonus attack speed or if magic dmg prevails make it give us something like increase in skill dmg or cd. Even if its changed like barbarian fury it would be usefull. Since fury gives dmg to barbarian and they mostly use it as heal. Secret reserves There are way too many suggestions but as i see developers doesnt care. This skill need complete rework. Hp regeneration is useless in the game and nothing can change that. Sharp shadow I would say this skill is fine maybe combo with saturation should heal us more. Since this can be parried/blocked/dodged and dk doesnt have many magic dmg skills. Knight curse This skills was supposed to be game changer for dk but its hard to make use of this skill. Its easily avoidable its slow and dk cant control it in most cases. I think this should work as aoe skill around dk or like shaman totem and paladin banner. Blow of silence This skill is pretty lame if u consider its buff its working for 1 attack but silence is ok Thread of darkness Only dk skill that helps him vs ranged opponents and there is nothing else its used for. This also need change maybe it should work like warden skill since warden still tp enemy even after skill is resisted. Skill debuff is worthless. Exhalation of darkness Another outdated skill. U need to hit enemy with autoattack to do dmg and apply stun while it can work like normal dmg skill. About dk talent i dont even want to talk since all of them are useless . Only good one is dark shield+ but dak shield is very bad skill. I would like to see other ppl opinions about specific skill changes but i know it wont change anything. I see ppl giving ideas for 4 years and nothing is beaing changed in dk. With every update it becomes more and more outdated . I dont even see new players that try dk and many good dks on my server already quitted or they have new char
  4. I dont think bd is op bcs of resist what makes bd broken is high dmg mixed with high hp and on top of that u add heavy mm . When they use shiled it basiclly becomes heal skill with huge ls. That makes bd unkillable
  5. Its not true for example on those 2 ru servers there is few strong guild and on elf side there is not so many so its easier for them to win war and raid bosses so there is huge difference . While other servers who got same amount of active guild on both side doesnt really have chance against those elves . Great example is kingdom from br server . They got war buffs castle and raid bosses books but they cant beat elfs . Ppl still complain about lock even after they got huge nerf with their aoe skills. 3 classes are only usable for gvgs and thats shaman that only gives heal then chieftain that only does dmg and lock that only can stun . While on elf side almost all chars apart from seeker and warden can be usefull in gvg . Also to ppl that say that seeker is weaker than rogue and it shouldmt be nerfed its false . Seeker got way too much power with just 1 talent . Seeker does more dmg. With autoattacks than rogue with skills and they can tank while seeker doesnt have counter for their defansive mechanism rogues got . On my server theres tactic with seeker . Players around him just buff him with all they got and on top of that mage use resist on him and seeker just goes in like kamikaze taking out 2-3 players in few secs and guess what he doesnt die. Never saw such a thing in legion side
  6. Reaper would be decent char withoht hate. Thats just nerf from start
  7. I think lower dmg on curse and making it like eagle eye would be reasonable but then we would need buff in other dmg skills But again that would be like death call Idk what but curse need huge rework
  8. Dk does do good dmg but it have huge downside with being easily avoidable or countered by cleanse or tp pots in arena or by heavy merman or cleanse skill. Or by just simply walking out from fire which most pll have learnt about . And thats insane downside. Not to mention that curse need 6 sec to start doing dmg . Barbarian got insane dmg with atk speed and they are tanky with same build while dk cant do same. Even physical build paladin does insane dmg . Wardens that dont use block rings and equip withohut dmg bonus also can outdmg deathknight. And dk without curse cant do dmg in magical build to be called dmg and that skill is easily countered.
  9. Death call talent isnt even near to class talent that other classes have and it can only be used in pve . Also that call dmg ur talking about is i would say decent if ur using it for tanking with magic build otherwise its just waste of skill points. Unlike brb that the stone skin ignores 1 hit per build. with the talent you increase the chance of it activating and even zero the damage when it loses 33% of hp, very good skill. There is almost no difference between having dark shield and not having it. It is good skill untill u come to endgame content where it doesnt help as it was supposed to Its way to slow since u need to hit with desth call to activate that silence . Ppl these days wait dk to do that combo with their stun on dk so when u pull ur target u will be stunned and ur enemy will be silenced but if its ranged enemy dk will again have disadvantage bcs u need to wait for threads cd to try it again. Also vamp relic can be used by any char so that doesnt change fact that itd useless skill. 15%more cd wont change anything atk speed might to but i would rather have aura as heal skill bcs its (aura) Reserves is only usefull in 1v1 and in pve in other things it useless and adding 20 more dmg reduction to players too would be way too much since it does heal dk and with merman blood shield and aura we would have 90% dmg reduction and to add up dark shield it would be broken . Also how can saturation cover dk with lifesteal if u need to waste skill point on it to work. Price of runes books and other things doesnt have influence on clas mechanic. Thats like saying shaman is broken bcs he have octo book. Reserves doesnt fill anything ur talking like u have unlimited skill points while comparing dk to chars that have normal amount. Its just silence and nothing else which is pointless for 1 expert skill . If they make duration 1 sec shorter and make it aoe skill it would be good then. I explained alredy that thread combo is easily countered so i wont repest again. Again same thing with death call but its hurricane now. Based on what u said it seems like u dont have skill point limit while other chars are limited.
  10. Also dk problemis that they dont have any passive defansive skill like others
  11. That wouldnt fix problem when u can resist thread and there is nothing else u can do vs ranged classes if its resisted. Also thats not main problem of dk i think main problem is lack of survivability in pvp . Right now even dmg classes lile chief seeker and mage got betted defansive skills than dk
  12. Secret reserves and lack of dmg and support is main reason dk is useless in pve and outdated defansive skills make it even worse in pvp
  13. Deathknight with every update just becomes more and more outdated and weaker. I think that developers gave up on dk . Just look at the talents . Some characthere got insane talents like chief seeker barbarian and many others but we are stuck with nothing . This char got worst mechanic in the game and as we all know that tanks and healerd became useless thanks to insane game balance i dont think its fair for people that play and are hoping for some kind of buff to come . Im one of them . Im wating 3 years for buffs but desthknight is 0 . Just look at skills . Dark shield got old mechanic and i dont even consider it defansive skill anymore. Thread of darkness is just used in pvp to deal with ranged chars and that debuff doesnt change anything. Seekers got silence and pull in 1. Then lets switch to expert skills . Aura is really outdated skill it only works if its maxed and we dont actually get benefit from that 15% dmg and 15% def is pointless . Barbariand got combat fury that works like heal and it gives then bonus dmg. Also with % dmg items we dont even get much dmg with it. Reserves is worst skill in the game i would say and ppl are complaining for years and when i saw that developers finally decided to "buff" reserves i was happy untill i saw what we got from that. Skill should change mechanic since its useless . We need to put hp regen instead of vamp or something else to get heal once in 2 min. Knight curse is also extremly bad . After devs forced us to go to magic build they first nerfed dmg of curse . This skill is only way to do dmg expect with sharp shadow and its easily countred by simply moving out of that or erasing it with resist . 6 sec debuff while merman erase 1 debuff in 5 sec. Saturstion is also bad skill since it only give us life stealth and nothing else. Blood protection is decent with new talent . Blow of silence have 8 sec duration but that dmg buff doesnt give anything .Hurricane is nothing special its same with or without talent . Death call is used only for tanking mobs. If we look at this i would say only good skills that dk got is sharp shadow and exhalation of darkness(which need auto attack to apply dmg and stun) rest of them are useless. Rest ot the tank classes got heals/shields/bonuses and for pve they got better dmg since most of them got some skills fhat increase stats while we got aura with 15% dmg and its useless if it isnt maxed
  14. So rangers and bladedancers doesnt hit too much like rogue or ur not mentioning them bcs they are elf chars ? Ranger got highest burst in the game if im not wrong
  15. Funny how seekers with same amp as me does 1600-1800 dmg with just their auto attacks and im dk so there is also my dark shield and u complain about rogue that does dmg only with 1 skill while seeker does same with auto and not to mention that those rogues use axes while seeker use daggers
  16. I hope there is going to be huge skill balance with these chars since some chars will just stay outdated and this is changing meta in the game
  17. So since seeker with talent starts with low hp and there are books that are being a activated when group is under 50% hp. Seekers are able to abuse those books and always be able to have them active . Those books got better stats than normal ones bcs they have requirement to be activated and seeker will start with them from start
  18. As i know mage got one of the best defensive skills in the game or am i wrong Even after i gave u clear example of how broken paladin is u still try to cover it with some kind of sarcasm . Idk what else do u want than clear evidence
  19. Look at how much does this paladin heals and this is without buffs since u get heal from castle buff and potion and on top of that u get more magic dmg and then tell me again paladin is balanced char For example i as dk player need to use hp regen items and hp regen is worst status in game to get to full hp once in 2 minutes and it doesnt even reset after death or after arena battle and all paladin need to do is wait 10 sec with normal stats to get to max hp
  20. So if u are +8 u should do same like other side can do as +10 and bcs of that thete is no need to balance ? If u ever watch arena videos or even do arena u can see paladin heal from 0 to 100% . Also yea my bad its not aoe stun its aoe silence that roots u and with relics it have like sec gap to be used again . Warlock is actually outdated class if u compare it to templars and mages . They got some def with that talent but not even close to being tanky as templar or mage with shield. Warlock aoe got huge cd and itd easily countered. So losing to elfs is balanced bcs they play smarter . Idk what u need to do smart when almost every class got aoe control skill . Idk if u even do arena or ur just acting like u dont know . As i know pvp is as important as pve and if we are going to talk about pve then u should switch to other topic bcs theres a lot to say about seeker bd and ranger
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