Skip to content
View in the app

A better way to browse. Learn more.

Warspear Online official forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Jollier

Grizzled Veteran
  • Joined

Reputation Activity

  1. Haha
    Or just delete that feature from regular shop as well, so i would need to press 100 times to buy 10 set Tuna from npc
  2. Wow
    Currently, castles are difficult to defend on their own merits with an internal defense, so nowadays many allied guilds and the castle owner himself go out to kill the guardian from other guilds just to ensure their stay; it is the only functional method because internal defenses almost always fail.
     
    I wanted to offer some suggestions to make the inner defenses safer and more viable for the future, as well as new mechanics for the castle itself.
     
     Sacred Ground 
    All attackers within the castle assault will have a 6% base movement reduction. All attackers within the castle assault will have a 6% movement reduction for each live door.  
     Doors
    Now the defenders of the castle can pass through the gate without it having fallen. When a door is destroyed, it will remain locked for about 5 seconds, and the passage can then be opened for the attackers to enter. When a door is destroyed, it is reported in the guild chat.  
     Holy Area
    During the castle assault, all areas prevented the use of guild skills by both attackers and defenders, except for Guild Rage. Castle-made potions cannot be used during the castle assault in the area. Life or mana restoration potions cannot be used.  
    Throne 
    Now, for every 20% of maximum life lost the throne will become immune for 8 seconds. When its immunity is activated, it will also stun around it in a 5x5 area for 5 seconds, ignoring immunity controls and resistance. For every minute, the throne recovers 1% of its maximum lifespan.  
    These are suggestions I would like to make for the current game. My point of view is that you can include some of them in the game, but not all, because in that case the castles would be invincible .
  3. Like
    Warspear Online
     
    A world of wonders.
    A realm unlike any other.
    A realm that reveals itself only to those who long for it.
    This is the tale of my journey and adventures, beginning in the year 2025.
     

     
    Chapter I
     

     
     
    I was faced with four choices: Humans, Elves, Barbarians, and the Undead. Where did I truly belong?
    Almost immediately, I chose the Elves. For some reason, they gave me a sense of peace beautiful, elegant, and enchanting. After that, I was presented with five more options. Before me stood five characters, each radiating strength and courage. There was the Blade Dancer, a warrior wielding two swords. The Ranger, swift and agile in appearance. The Druid, a benevolent spellcaster who perhaps drew power from nature itself. There was also the Warden, a warrior who looked like the steadfast protector of his people. And finally, the Beastmaster, a fighter devoted to his faithful companion. My choice fell upon the Druid. It was as though he embodied the splendor and beauty of nature itself. Ah, where am I? This place felt completely unfamiliar. Birds sang across the horizon, while adorable creatures wandered about. To me, the scenery was more than a dream. It was a place of remarkable peace, a place meant to be admired and enjoyed. I began my adventure at Level 1, the standard starting point in every MMORPG. Before long, I noticed a character with a yellow marker above their head. This was my very first quest. I completed several quests given by the inhabitants of this village what I would later call my first village. My tasks ranged from gathering colorful plants to hunting down wild animals. One thing quickly became clear: these people hated FAIRIES. Many of the quests required me to drive them away. Along the way, I encountered several far more dangerous creatures perhaps minibosses or even bosses such as pirates, satyrs, and a unicorn. A black unicorn. There were also three dungeons, each with its own level of difficulty. The first dungeon required me to clear it quickly, which was not difficult at all. The second was much the same. The third, however, was far more challenging, with a lengthy route and a powerful boss waiting at the end. My duties in this village finally came to an end when I reached approximately Level 12. The oldest character there perhaps the village elder asked me to move on to the next settlement: the harbor. The story was becoming more and more interesting, and I could not wait to see what lay ahead.
     
    Chapter II
     

     
    Upon arriving at the harbor, I was warmly welcomed by a refreshing new atmosphere. In the distance stretched a vast ocean, while neatly arranged rural buildings lined the landscape. I tried to adapt to this new environment. To be honest, I preferred the place I had come from, but an adventurer must always keep moving forward. I also noticed several players whose levels seemed quite high, around 12 to 20, and occasionally even above level 30. The various costumes they wore only made me more eager to obtain some of my own. I continued my adventure by taking on new tasks, traveling from one village to another. In one of these villages, I discovered a place that resembled a castle, surrounded by walls and filled with numerous characters. Nearby, however, lurked a terrifying creature that looked like a tiger. It possessed an enormous amount of health, and I struggled greatly against it at first. Still, the journey had to continue. The map of this region was incredibly vast, making me even more curious about what lay ahead. As I entered another village, I encountered all sorts of monsters, including stone creatures and ghosts. The map directed me northward, where I found a place resembling a volcanic mountain, black and glowing red. It was there that I began to notice other players. Yet something about one of them was different. His name appeared in red, unlike everyone else's. I could not send him a private message. Then I realized the truth. He was an ENEMY. Our factions were at war with one another. Without hesitation, I attacked him. If he ran, I chased after him. But his strength far surpassed my own. I was unable to match him in battle. As a result, I found myself fleeing from one area to another. Their levels were much higher than mine, and naturally, their equipment was far superior as well. Their objective, as I eventually discovered, was to defeat the minibosses that inhabited my faction's territory. So that was their purpose. My next journey brought me to the center of the map, a place called Nadir-Sard. It was home to an organization known as the Chainless League.
     

     
    I completed several assignments there until I reached a task that was truly exhausting. I was required to defeat multiple minibosses in order to earn Chainless League reputation. But as usual, I managed to get through it. The greatest challenge was not the bosses themselves, but my encounters with players from the opposing factions—the Mountain Clans and the Forsaken. Many of them possessed extremely high levels, some even reaching the maximum level possible. Moving on to the next stage of my adventure, I traveled deeper into the heart of the region. There, I discovered an enormous structure known as Berengar's Tower. It was an intimidating sight. This dungeon required allies. Attempting it alone was incredibly difficult. So I searched for a party and eventually succeeded in finding one. Yet one thing continued to trouble me. For all the vastness of this land, there existed an enormous labyrinth hidden within it. The maze was immense, and the monsters dwelling inside were frighteningly powerful. And once you found yourself trapped within its depths, only one desire remained in your mind: To find a way out.
     
    Chapter III
     

     
    A brilliantly glowing portal stood before me, its light almost blinding. Several characters had gathered around it. I approached one of them, marked by a yellow symbol above their head. He asked me to enter the place beyond the portal and defeat one of the creatures guarding it. Of course, I agreed. Now that I had come this far, turning back was never an option. I stepped inside and tried again and again, but it was incredibly difficult. The monsters lurking within were powerful, and I could barely withstand their attacks. Then, amid those struggles, I met another player. His level was well above 30, making him far stronger than anyone I had encountered before. With his strength, breaking through enemy defenses seemed effortless. I decided to follow him. And just like that, I finally made it through. The feeling was amazing. But that was only the beginning. The next time, he was no longer with me. By then, however, I had started finding parties of my own. Our group consisted of Tanks, Damage Dealers, and Supports. As a Druid, I was able to provide buffs and healing for my teammates. Even so, the challenge was far from easy. Eventually, we encountered the first miniboss of the dungeon. It was formidable, but together we managed to bring it down. Step by step, we pushed deeper until we reached the very end, defeating every miniboss and boss that stood in our way. Their names are still etched in my memory: Herald's Tetrarch, Scorpions' Matriarch, Chief Executor, Alien's Consul, Echidna, Medusa, Blazing Anax, and finally, Khazh-Maar. When the battle was over, I discovered yet another portal. That was the moment my excitement truly began to grow. We entered it and found ourselves inside an even more astonishing labyrinth. To make a long story short, we fought our way through it and defeated the powerful minibosses and bosses hidden within. One of them was Marassa the Nightwalker. Their health pools were enormous, and every battle felt like a test of endurance. When it was finally over, I stepped back through the portal and continued my journey once more.
     
    Chapter IV
     

     
    Norlant Swamp became the fourth destination of my journey. The place was covered in water, making it feel like an entire city built upon a swamp. Upon arriving, I was welcomed by several people who, as expected, entrusted me with a number of tasks. To complete them, I had to travel through the many portals scattered across the area. At first, it was all quite confusing. But there was no other choice except to keep moving forward. Along the way, I encountered all kinds of terrifying creatures. One of the most memorable was a dreadful blue slime monster that lurked within the swamp. Most of my time was spent pursuing the main objective: finding a certain individual. After a long journey, I finally reached my destination. With that task completed, it was time to continue my travels once again.
     
    Chapter V
     

     
    The light here was dazzling. From the ground beneath my feet to the structures that surrounded me, everything shimmered with an almost luxurious glow. What was this place? In some ways, it reminded me of Melvendil, the land I had once called home. Yet this place felt different—darker, as if it existed beneath an endless night. As always, I was greeted by several locals upon my arrival. The farther I traveled, the more fascinating the players I encountered became. They were stronger, more experienced, and dressed in increasingly impressive costumes. I would be lying if I said I never felt a little jealous. Still, rather than discouraging me, it gave me something to strive for. I soon discovered that this region was home to several unique settlements. One of them was known as the Sacred Forest, inhabited by a people called the Maliat Elves.
     

     
    The elves of the Maliat Valley, also known as the Dark Elves, are distant relatives of the Firstborn. They are the flesh and blood of Ayvondil, which still bears the wounds of the War of the Spear. Ruled by the Moon Priestesses, the Dark Elves are fiercely independent and allow no outsiders to interfere in their affairs. They are, however, open to those willing to aid them in their ongoing struggle for survival.
     
    What a captivating description. To think that they were relatives of the Firstborn, my own people. I found that incredibly interesting. Within this land stood a massive fortress known as Forest Heart Castle. It was an awe-inspiring sight, though I knew I was not yet ready to enter such a place. Instead, I continued my journey and came across a dungeon called the Rotting Garden. I decided to enter alone. As expected, it was difficult at first. Without a team to support me, every battle demanded patience and caution. Clearing the dungeon took a considerable amount of time, and I ended up spending around two to five stamina potions—or perhaps more; I can no longer remember exactly. But in the end, I succeeded. With the dungeon behind me, I stepped back outside and resumed my travels. In the next city, another breathtaking sight awaited me. A pyramid. Its enormous structure rose above everything around it, leaving me completely amazed. Yet it was not the pyramid alone that caught my attention. Some of the inhabitants looked unlike any people I had seen before. They were not human; their appearance was more reptilian, almost like lizards. They called themselves the Tlalocs, also known as the Tlaskoe. According to their history, their civilization existed long before the First War of the Spear. deeper I ventured into this world, the more I realized how rich its stories truly were. The third city I entered was known as Marakosh. This was no ordinary place. The creatures that awaited us here were far stronger than anything I had faced before. I struggled greatly while making my way through the city. Yet with enough determination, I eventually overcame every challenge it placed before me. The fourth city, Pelion, served as the heart of the island. It was where countless adventurers gathered. Both factions crossed paths here, and clashes between them were inevitable. Large-scale battles erupted constantly, turning the city into a battlefield where neither side was willing to yield. The fifth and final city was Ship Graveyard. A distant and dangerous place that could not be underestimated. To explore its depths, adventurers were required to dive beneath the water. Hidden beneath the surface lay new paths, forgotten secrets, and dangers waiting to be discovered by those brave enough to venture farther.
     
    Chapter VI
     

     
    To be honest, I have only visited this place a few times. Although there are many quests available here, I have not yet become strong enough to face the challenges that await within. At the moment, I am only level 30, while the content in this area is designed for far more powerful adventurers. Because of that, I cannot provide a detailed account of this place (Sorry).
     
    That was my journey through Warspear Online. It began in Melvendil, a beautiful land that left a lasting impression on me. Then came Irselnort, an exciting place and the first battlefield where we all began to experience the war between factions. After that, there was the Astral Labyrinth a confusing and challenging place, but all the more rewarding when I finally made it through. Norlant Swamps tested my patience more than once. It was frustrating at times, yet it was a challenge that had to be overcome. And finally, there was Ayvondil, the most beautiful region I have explored so far, with its breathtaking landscapes and glowing scenery. Oh, and before I forget, I play on the EU-Emerald server. Nice to meet you all.
     
    I'm from Indonesia. My English skills aren't very good, so I need to translate it. Below is the original Indonesian text I created.
     
    Warspear Online
     
    Dunia keajaiban.
    Dunia ini tidak akan kamu temukan dimanapun.
    Dunia ini hanya untuk mereka yang menginginkannya.
    Inilah kisah dan petualanganku yang dimulai pada tahun 2025.
     
    Chapter I
    Melvendil and Langasard, Home of Sentinel.
     
    Aku dihadapkan pada empat pilihan. Manusia, Elf, Kaum Barbarian, dan Undead. Dimanakah seharusnya aku berada?
    Seketika pilihanku berada pada bangsa Elf. Entah kenapa mereka memberikan kesan yang begitu damai bagiku, indah dan menawan. Setelahnya aku dihadapkan kembali pada lima pilihan. Terlihat lima karakter yang begitu memberikan kesan kuat dan berani. Seorang ksatria dengan dua pedangnya, Blade Dancer. Ranger yang terlihat begitu lincah dan cepat. Druid, penyihir baik, mungkin ia menggunakan kekuatan alam. Ada juga seorang prajurit yang terlihat seperti pelindung bangsanya, ia Warden. Terakhir, petarung yang setia dengan peliharaannya, Beastmaster. Pilihanku tertuju pada Druid. Seolah-olah ia merepresentasikan keindahan alam yang begitu mewahnya.
    Ah, dimana ini?
    Tempat yang begitu asing. Kicauan burung-burung disepanjang cakrawala. Hewan-hewan yang begitu lucu dan menggemaskan. Pemandangan ini bagiku lebih dari sebuah mimpi. Begitu tenangnya untuk dinikmati. Aku memulai petualangan ini di level 1, tentunya level standar yang selalu digunakan dalam dunia MMORPG. Terlihat seorang karakter dengan tanda kuning diatas kepalanya. Inilah quest pertamaku. Beberapa kali aku menyelesaikan quest yang diberikan oleh karakter-karakter di desa ini, aku sebut saja desa pertama. Dari mulai mengumpulkan tanaman yang berwarna-warni, dilanjut dengan membasmi beberapa hewan liar. Keunikan yang begitu jelas kulihat adalah bangsa ini begitu benci dengan peri! Banyak sekali quest yang menyuruhku untuk menyingkirkan mereka. Aku bertemu dengan beberapa makhluk buas yang lebih mengerikan (miniboss atau boss mungkin) seperti bajak laut, satyr dan unicorn! Dia berwarna hitam. Tidak lupa dengan tiga dungeon dengan tiga kesulitan yang berbeda. Dungeon pertama mengharuskanku untuk menyelesaikannya dengan cepat, tentunya karena mudah. Dungeon kedua tidak jauh beda, dan di dungeon ke tige lebih menantang karena jalur dungeon yang begitu panjang juga dengan monster boss di dalamnya. Tugasku di desa ini selesai dengan pencapaianku pada level sekitar 12. Karakter tertua (mungkin kepala desa) memintaku untuk pindah ke desa selanjutnya, pelabuhan! Cerita ini semakin menarik untuk aku ikuti.
     
    Chapter II
    Irselnort, Two Factions
     
    Setibanya aku dipelabuhan, aku disambut hangat oleh suasana baru yang menyegarkan. Dari kejauhan terlihat lautan yang begitu luas serta bangunan pedesaan yang tersusun dengan rapi. Mencoba adaptasi dengan lingkungan yang baru ini. Jujur saja, tempat yang sebelumnya bagiku lebih baik, tetapi berpetualang tentu harus selalu bergerak. Terlihat juga beberapa pemain yang kurasa level mereka terbilang cukup tinggi antara 12-20 (terkadang terlihat level 30 ke atas). Berbagai kostum yang mereka miliki tentu membuatku lebih bersemangat untuk memilikinya juga. Aku memulai petualangan ini dengan melakukan beberapa tugas, tentunya aku berpindah dari satu desa ke desa lainnya. Pada salah satu desa aku menemukan sebuah tempat seperti kastil, dikelilingi oleh tembok dan banyak karakter di dalamnya. Tetapi, di dekat situ, ada sebuah makhluk mengerikan, ia seperti harimau. Dia memiliki health yang tebal, tentu aku kesulitan melawannya pada awalnya. Perjalanan harus aku teruskan. Peta dari tempat ini begitu luas sekali, aku semakin penasaran dibuatnya. Beranjak masuk ke dalam salah satu desa, aku dihadapkan pada macam-macam monster seperti makhluk batu dan hantu. Pada map aku diarahkan untuk ke arah atas, di sana aku menemukan tempat seperti gunung merapi, hitam dan merah menyala. Disinilah aku mulai melihat ada pemain lain, tetapi, entah kenapa dia berbeda. Warna nama yang ia miliki berwarna merah, tidak seperti yang lainnya. Aku tidak bisa melakukan chat berbisik (private message kepadanya). Ternyata ia adalah musuh! Faksi kami saling bermusuhan satu sama lain! Dengan segera aku melawannya, bila ia kabur, aku kejar. Tetapi kekuatannya begitu besar! Aku tidak bisa mengimbanginya. Maka dari itu, aku memilih untuk kabur dari satu tempat ke tempat lain. Boleh dikatakan level yang mereka miliki cukup tinggi dengan equipment yang lebih kuat dariku tentunya. Tujuan mereka adalah melawan miniboss (boss) yang ada di wilayah faksiku. Ternyata itu tujuannya. Perjalanan berikutnya aku tepat berada di pertengahan map, Nadir-Sard namanya. Tempat sebuah perkumpulan yang disebut Chainless League. Beberapa tugas tentu dilakukan, hingga aku tiba pada tugas yang benar-benar begitu melelahkan. Aku diharuskan melawan beberap Miniboss (boss) untuk mendapatkan reputasi Chainless League. Tetapi seperti biasa, aku berhasil melakukannya. Kesulitan yang paling utama adalah pertemuanku dengan karakter/Pemain faksi lain (Mountain clan dan Forsaken) yang memiliki level tinggi bahkan level maksimal. Lanjut ke tahap berikutnya, aku melakukan perjalanan ke tengah wilayah atau map ini. Aku melihat sebuah menara yang begitu besar, disebut sebagai Berengar’s Tower. Menakutkan, dan dungeon ini membutuhkan teman atau party. Sangat kesulitan jika sendirian. Maka dari itu aku mencari, dan berhasil melakukannya. Ada satu hal yang mengganjal, dari luasnya tempat ini, ternyata terdapat sebuah tempat seperti labirin yang begitu besar dan luas, di dalamnya terdapat monster yang begitu kuat. Ketika kau berada di dalamnya, keinginanmu hanya satu, keluar dari tempat itu.
     
    Chapter III
    Astral Labyrinth, Ultimate Maze
     
    Sebuah portal berwarna begitu terang menyilaukan. Beberapa karakter berkumpul di sekitar portal tersebut. Aku mendekati salah satu karakter dengan tanda kuning di atas kepalanya. Ia memintaku untuk memasuki tempat ini dan melawan satu monster atau penunggu tempat tersebut. Tentu saja aku harus mengiyakannya.
    Aku sudah berada ditempat ini, bukan sebuah kebetulan. Keharusan memaksaku untuk masuk ke dalamnya. Aku mencoba berkali-kali tetapi begitu sulit, monster di dalamnya begitu kuat, aku tidak bisa menghindari serangan mereka. Tetapi dalam kesulitan itu, aku bertemu dengan seorang pemain, level yang dia miliki sekitar 30 ke atas, tentunya cukup kuat untuk menembus pertahanan musuh dengan kekuatan yang ia miliki. Aku ikut bersamanya. Wow! Begitu senangnya aku berhasil memasuki tempat ini. Tetapi itu baru awal permulaan. Percobaan berikutnya ia tidak ikut serta, karena aku sudah mulai bisa menemukan party atau team untuk masuk ke dalamnya. Beberapa anggota teamku berisikan Class Tank, Damage Dealer, dan Support. Sebagai druid aku bisa memberikan buff dan healing kepada mereka. Tentunya ini begitu sulit. Akhirnya, kami bertemu dengan miniboss/boss pertama dari tempat ini, cukup kuat, tetapi kami bisa mengalahkannya. Sampailah kami di akhir, kami berhasil mengalahkan semua miniboss/boss yang ada di sini. Nama dari mereka adalah Herald's Tetrarch, Scorpions' Matriarch, Chief Executor, Alien's Consul, Echidna, Medusa, Blazing Anax, dan terakhir Khazh-Maar. Ternyata ada sebuah portal lainnya. Di sini aku mulai merasa bersemangat. Kami memasuki portal itu dan menghadapi labirin yang lebih memukau. Singkatnya, kami berhasil mengalahkannya miniboss/boss yang ada di dalamnya, salah satunya Marassa the Nightwalker, mereka memiliki health yang begitu besar!
    Setelahnya aku keluar dari portal itu dan kembali melanjutkan perjalananku.
     
    Chapter III
    Norlant Swamps, Mystery Mist
     
    Destinasi ke-tiga ku saat ini. Tempat ini dipenuhi berbagai air, tentunya ini kota rawa! Aku disambut oleh beberapa orang, tentu saja mereka memberiku beberapa tugas. Aku pun memasuki portal-portal yang tersedia. Ini sangat membingungkan. Tetapi apa daya, tidak ada yang bisa kulakukan selain ini. Aku bertemu berbagai macam makhluk mengerikan di tempat ini, salah satunya monster slime biru mengerikan. Aku menghabiskan banyak waktu untuk menyelesaikan tugas utama yaitu bertemu seseorang. Hingga sampailah di tempat tujuan. Berikutnya adalah aku melakukan perjalanan kembali.
     
     
    Chapter V
    Ayvondil, The Light Forest
     
    Cahaya begitu terangnya. Kilauan warna dari permukaan tanah hingga bangunannya begitu mewah. Tempat apa ini? Mengingatkanku akan tempatku yang lalu, Melvendil, tetapi lebih gelap dan terkesan malam yang begitu panjang di tempat ini. Kembali aku disambut oleh beberapa karakter. Semakin jauh aku melakukan perjalanan, semakin unik aku menemukan pemain di sini. Mereka semakin kuat dan semakin menawan dalam berkostum. Ah terkadang membuat iri, tetapi bagusnya ku jadikan motivasi. Di tempat ini aku yakin terdapat beberapa town yang unik. Salah satunya town ini, disebut sebagai Sacred Forest, dihuni oleh kaum yang bernama Maliat Elves.
    The elves of the Maliat Valley, also known as the Dark Elves, are distant relatives of the Firstborn. They are the flesh and blood of Ayvondil, which still bears the wounds of the War of the Spear. Ruled by the Moon Priestesses, the Dark Elves are fiercely independent and allow no outsiders to interfere in their affairs. They are, however, open to those willing to aid them in their ongoing struggle for survival.
    Deskripsi yang begitu menawan. Ternyata mereka adalah kerabat bangsa firstborn, bangsaku! Menarik sekali. Di tempat ini terdapat sebuah kastil raksasa yang bernama Forest Heart Castle. Tempat itu belum cocok untuk ku masuki. Aku melanjutkan perjalananku, dan terdapat sebuah dungeon bernama Rotting Garden, aku mencoba memasukinya, kesulitan tentu aku dapatkan pada awalnya, karena aku tidak bersama team. Waktu yang melelahkan untuk menyelesaikan tempat ini, aku menghabiskan sekitar 2-5 (aku lupa lagi) stamina untuk menyelesaikannya karena waktu yang terbilang cukup lama. Berhasil. Aku pun keluar dan kembali melanjutkan perjalanan.
    Di kota berikutnya, aku melihat sebuah bangunan megah dan besar. Itu Piramida! Aku kembali terpukau dibuatnya. Tetapi beberapa karakter terlihat berbeda, mereka bukan manusia, lebih terlihat seperti kadal. Mereka menyebutnya bangsa Tlalocs atau Tlaskoe. Dalam deskripsinya dijelaskan bahwa bangsa ini ada sebelum Perang Pertama War of the spear (menarik sekali cerita dalam permainan ini).
     
    Chapter VI
    Almahad, World of Sand
     
    Sejujurnya aku mengunjungi tempat ini hanya beberapa kali. Walaupun banyak tugas/quest di dalamnya, aku belum memiliki kekuatan yang cukup untuk menghadapinya. Saat ini aku masih berada di level 30, tetapi konten dalam tempat ini sangat begitu kuatnya. Aku tidak bisa memberikan penjelasan lebih lanjutnya berkaitan dengan tempat ini. Hanya itu informasi yang bisa ku sampaikan.
    Itulah perjalananku di Warspear Online. Dimulai dari Melvendil, tempat yang indah, memberikan kesan tersendiri bagiku. Irselnort, tempat menarik, arena pertama kita semua untuk memulai perang. Astral Labyrinth, rumit sekali dan senang ketika berhasil menyelesaikannya. Norlant Swamps, tempat ini membuatku kesal, tapi harus diselesaikan. Ayvondil, tempat dengan map paling indah sejauh ini, dengan visual memukau dan bercahaya. Oh iya, aku berada di server EU Emerald. Salam kenal untuk kalian semua.
    Aku berasal dari Indonesia.

  4. Sad
    Jollier got a reaction from hentbank in New equipments slot   
    3 is enough. Set it one by one. Why brought sea equip in hotkey when you are not going there? There is not much to change betwen normal pve to sea/sand pve too.
  5. Thanks
    Jollier got a reaction from Danlo in Need up-to-date Guidance and modern build Patk/Matk   
    If you wanna solo most of the content then it is wise to go for mid branch talent paladin, and use Physical paladin because magic paladin is more of a support that is efficient in team play. Physical paladin is strong enough to solo most content with the help of minions.
  6. Cool Story
    The year was 2015. Armed with nothing but a physical-keyboard Nokia E63 Symbian phone and a thirst for adventure, I stumbled upon a pixelated masterpiece on the internet: Warspear Online. Intrigued by the shadows, I instantly created a Rogue. There was something magical about the ability to vanish into thin air, and I was hooked.
     
    My journey began smoothly as I followed the NPCs' guidance, but the real baptism of fire happened at my first dungeon. Arriving at the entrance, I saw a crowd of players. I tried speaking to them, but my text bubbles were met with absolute silence. Suddenly, in the blink of an eye, everyone vanished. “Where did they go? Is this the legendary Dungeon?” I wondered. Naively, I stepped through the portal alone. Within seconds, a vicious horde of mobs ambushed me. Powerless and overwhelmed, I was instantly wiped out and sent back to the respawn statue. It took me days of trial and error to finally understand the concept of a "party system," but the thrill of finally clearing that dungeon was unmatched. Soon after, my journey led me to the bustling, dangerous lands of Irselnort.
     
    It was on this island that my gaming life took a bizarre turn. While minding my own business, another player rushed toward me and shouted :
     
    "You are a scammer!"
     
    Shocked, I quickly replied, "I am not a scammer!"
     
    But he snapped back, "You are an Elf scammer!"
     
    I stood there staring at my Nokia screen, completely bewildered. “Elf? What on earth is an Elf? Is it some kind of hidden subclass?” 
     
    I texted back firmly: "I don’t play an Elf," and he walked away.
     
    That confusing encounter drove me to research the game's lore. That was when I discovered the eternal war between the Legion (Mountain Clans & Forsaken) and the Alliance (Firstborn Elves & Chosen). To clear my name, I created a new character on the Alliance side to investigate. After days of digging, I found the culprit: an actual scammer whose username was almost identical to my MC Rogue. Misunderstanding resolved, I happily returned to my shadow-walking Rogue.
     
    Eventually, I hit level 21 in Irselnort. I had cleared all the yellow main quests and was happily farming gold through the blue daily quests. But suddenly, the dailies started disappearing. Desperate for gold, I turned to the internet and learned that Irselnort bosses dropped incredibly valuable loot. I rushed to a boss spawn point and found a fully geared level 20 player waiting. I begged him for a party invite, but he completely ignored me. When the boss spawned, we both attacked. The boss fell, but I received absolutely nothing. I assumed my damage output was just too weak. I waited for the next spawn, and the next, hoping for an invite that never came.
     
    Frustrated and seeking revenge, I logged back onto my forgotten Elf character. My plan was simple: level up this Elf, get strong, track him down, and challenge him to a PvP duel to teach him a lesson!
     
    However, fate had other plans. I got so deeply immersed in the vibrant community, the beautiful landscapes of the Alliance, and the sheer fun of my new character that I completely forgot why I was leveling it up in the first place. The Rogue was left in the shadows of the past, and I permanently became a proud Elf main.
     
    Today, as an experienced veteran of Arinar, I look back and laugh. I finally discovered that Irselnort bosses have a strict level cap of 20; anyone higher receives zero loot. That player didn't invite me because my level 21 Rogue was literally useless to him! Looking back at my younger self on that tiny Nokia E63 screen, I can't help but smile at how beautifully clueless I used to be. Warspear Online didn't just give me a game; it gave me a decade of unforgettable, hilarious memories.
     
    Thank you for reading my journey !
     

    Note: My old Nokia E63. It no longer turns on, but it holds the entire memory of how my journey in Arinar began back in 2015 :)
  7. Thanks
    Greetings, Warriors!
     
    Please note that the Warspear Online servers will be taken offline today, June 11 at 14:00 CEST, as we roll out the new client update to version 13.4.1. The game will be unavailable for approximately 10 minutes. 
     
    Here's what's new:
     
    Tournament Guild Event in a GvG Area: Treasures of the Archipelago
    Fixed a bug that caused certain locations connected by island bridges to be incorrectly treated as neutral territory Skills, Talents, Mechanics
    Fixed a bug where summoned creatures would not inherit the effects of the non-class skills Magic Resistance and Magic Extension from the character Fixed a bug where the Subjugation bonus granted by Arcane Breach would not apply to the character Fixed incorrect movement behavior when using the Death Knight's Threads of Darkness skill  Interface Scaling
    Updated interface scaling values for PC and mobile devices Reduced the game window size and interface scale in the Windows XP client Fixed a bug that caused character models and hairstyles to scale incorrectly Updated the visual style of digital fonts New Display Settings
    Added a toggle for button labels on the quick action bar Added an option to adjust text size in the chat window Added an option to adjust text size in the chat overlay Added an option to adjust the size of character and object nameplates Other Changes
    Fixed a bug that could occasionally cause the client to lose connection to the server after restoring the game from a minimized state All changes are only available in client version 13.4.1, so be sure to update as soon as it's out! Please note that release times may vary across platforms.
     
    The interface adjustments introduced in Update 13.4.1 are only the first step in a broader series of improvements driven by player feedback.
    We're already working on the next round of changes, including further refinements to the quick action bar. We'll also be revisiting discussions with the community about its color scheme to better align the design with player expectations and feedback.
     
    During maintenance, active elixirs and summoned minions will be temporarily paused. If your character is inside a dungeon when maintenance begins, Seeker's Stamina will also be restored.

    Please plan your in-game activities accordingly. Thank you for your understanding.
    The Warspear Online Team
     
  8. Cool Story
    Hey Warriors!
     
    Warspear Online is celebrating its 18th anniversary, and this milestone is all about you!
     
    To mark the occasion, we're launching the Your Arinar Tale contest! Share the unforgettable moments that have shaped your journey through the world of Warspear Online. The most remarkable tales of your adventures will be forever preserved in the chronicles of Arinar itself!
     
    How to Enter
    Tell us the story of your adventures in Warspear Online! Mark the key steps of your journey on the map of Arinar found at the top of this topic, write a short story about your experiences, or combine both formats into a single entry.
    Perhaps you'll recount a thrilling adventure from your character's point of view, complete with the locations where unforgettable events unfolded. Maybe you'll share a heartfelt tale of genuine friendships forged within a guild, or revisit cherished memories from years past. Whatever story you choose to tell, the choice is yours! Head to THIS section and create a new topic with your entry. Make sure the topic title includes your character's nickname and realm, the guide title, and the title of your story.  
    Contest Guidelines
    Entries must be original works created specifically for this contest. Entries must comply with the Forum Rules and in-game Rules of Conduct. Steer clear of profanity (even disguised), personal attacks (against players or other individuals), or discussion of political, adult, or sensitive topics. Content that is plagiarized, self-plagiarized, or knowingly misleading will be disqualified. AI Usage Policy: AI tools may be used only for editing and formatting purposes. And remember – each participant may submit one entry only! The jury reserves the right to resolve any disputes at its discretion and may award additional prizes to particularly active contributors.
     
    Judging Criteria
    Originality of your idea. Smooth structure and creative writing. Grammar and clarity.  
    Prizes
     
    First Place: 45,000 Miracle Coins + unique Gold Forum Badge
    Second Place: 30,000 Miracle Coins + unique Silver Forum Badge
    Third Place: 20,000 Miracle Coins + unique Bronze Forum Badge
     
    Everyone whose entry meets the contest criteria will receive a special participation reward of 18 Fatebound Caches!
     
    You have until June 21 to submit your entries. After that, the contest section will be closed to new entries. We'll announce and award the winners by June 26.
     
    Best of luck, and may inspiration guide you!
    The Warspear Online Team
     
  9. Confused
    Jollier got a reaction from Laevateinn in What Is the Barbarian's Real Weakness?   
    My suggestion is make Last Wish skill only activate if barbarians use shield (unique skill to shield user only) and reduce stone skin effect by 15% when user uses 2 handed weapon. That way barbarians can still deal damage but lost some of its tanky attributes. Or going pure tank role.
  10. Like
    Jollier got a reaction from marcos d7 in What Is the Barbarian's Real Weakness?   
    Many of the player base already pointing out the imbalance. I too doesnt understand what is the true role of this class except being a "demi god". I mean look at him standing as a tank without using any shield, dealing damage (ALL THAT WHILE AFK!). Ah, and even using full light merman set haha (not even heavy merman gear) 
  11. Like
    Я думаю, пользовательский интерфейс не должен выглядеть мрачно, потому что эта игра, по сути, представляет собой игру, требующую постоянного гринда. Красновато-оранжевые цвета быстро утомляют глаза. И горячие клавиши должны хотя бы иметь одинаковый размер и положение, потому что их резкое изменение приведет к многочисленным случайным нажатиям (из-за мышечной памяти).
  12. Thanks
    For your convenience, we have prepared a schedule memo for each realm. You can find it below:
     
    EU-Emerald (CEST)
    Event
    Monday
    Tuesday
    Wednesday
    Thursday
    Friday
    Saturday
    Sunday
    Tournament Guild Event in a GvG Area: Treasures of the Archipelago
    -
    17:00
    -
    -
    17:00
    -
    -
    Catacombs
    -
    -
    -
    17:00
    -
    -
    18:00 
    Guild Games: Mermen Trials
    -
    -
    17:00
    -
    -
    17:00
    -
    Battle for Territory
    -
    20:00
    -
    -
    20:00
    -
    -
    Castle Siege
    -
    -
    -
    -
    -
    -
    17:00
     
    US-Sapphire (PDT)
    Event
    Monday
    Tuesday
    Wednesday
    Thursday
    Friday
    Saturday
    Sunday
    Tournament Guild Event in a GvG Area: Treasures of the Archipelago
    -
    16:30
    -
    -
    16:30
    -
    -
    Catacombs
    -
    -
    -
    19:00
    -
    -
    17:00
    Guild Games: Mermen Trials
    -
    -
    19:00
    -
    -
    19:00
    -
    Battle for Territory
    -
    20:00
    -
    -
    20:00
    -
    -
    Castle Siege
    -
    -
    -
    -
    -
    -
    20:00
     
    BR-Tourmaline (BRT)
    Event
    Monday
    Tuesday
    Wednesday
    Thursday
    Friday
    Saturday
    Sunday
    Tournament Guild Event in a GvG Area: Treasures of the Archipelago
    -
    19:15
    -
    -
    19:15
    -
    -
    Catacombs
    -
    -
    -
    19:30
    -
    -
    18:30
    Guild Games: Mermen Trials
    -
    -
    19:30
    -
    -
    19:30
    -
    Battle for Territory
    -
    21:00
    -
    -
    21:00
    -
    -
    Castle Siege
    -
    -
    -
    -
    -
    -
    21:00
     
    SEA-Pearl (CEST)
    Event
    Monday
    Tuesday
    Wednesday
    Thursday
    Friday
    Saturday
    Sunday
    Tournament Guild Event in a GvG Area: Treasures of the Archipelago
    -
    16:00
    -
    -
    16:00
    -
    -
    Catacombs
    -
    -
    -
    16:00
    -
    -
    16:00
    Guild Games: Mermen Trials
    -
    -
    16:00
    -
    -
    16:00
    -
    Battle for Territory
    -
    18:00
    -
    -
    18:00
    -
    -
    Castle Siege
    -
    -
    -
    -
    -
    -
    15:00
     
    RU-Amber (CEST)
    Event
    Monday
    Tuesday
    Wednesday
    Thursday
    Friday
    Saturday
    Sunday
    Tournament Guild Event in a GvG Area: Treasures of the Archipelago
    -
    20:00
    -
    20:00
    -
    -
    -
    Catacombs
    -
    -
    -
    18:00
    -
    -
    17:00
    Guild Games: Mermen Trials
    -
    -
    18:00
    -
    -
    18:00
    -
    Battle for Territory
    -
    18:00
    -
    -
    18:00
    -
    -
    Castle Siege
    -
    -
    -
    -
    -
    -
    20:00
     
    RU-Topaz (CEST)
    Event
    Monday
    Tuesday
    Wednesday
    Thursday
    Friday
    Saturday
    Sunday
    Tournament Guild Event in a GvG Area: Treasures of the Archipelago
    -
    20:00
    -
    20:00
    -
    -
    -
    Catacombs
    -
    -
    -
    18:00
    -
    -
    15:00
    Guild Games: Mermen Trials
    -
    -
    18:00
    -
    -
    18:00
    -
    Battle for Territory
    -
    18:00
    -
    -
    18:00
    -
    -
    Castle Siege
    -
    -
    -
    -
    -
    -
    18:00
     
    RU-Ruby (CEST)
    Event
    Monday
    Tuesday
    Wednesday
    Thursday
    Friday
    Saturday
    Sunday
    Tournament Guild Event in a GvG Area: Treasures of the Archipelago
    -
    20:00
    -
    20:00
    -
    -
    -
    Catacombs
    -
    -
    -
    18:00
    -
    -
    16:00
    Guild Games: Mermen Trials
    -
    -
    18:00
    -
    -
    18:00
    -
    Battle for Territory
    -
    18:00
    -
    -
    18:00
    -
    -
    Castle Siege
    -
    -
    -
    -
    -
    -
    19:00
     
    All Realms
     
    World Event: Storm of Bones (CEST)
    Every Day
    03:05
    11:05
    19:05
     
    World Event: Storm of Bones (BRT)
    Every Day
    06:05
    14:05
    22:05
  13. Cool Story
    Jollier reacted to Baаn in Мифик +   
    Добавьте уже новый этаж к базовым инстам, расчитанный не на хай лвл, независимо от сектора и острова. 
     
    Честно говоря пве интерес в игре утрачен полностью. Те же Х5 и Л5 бегают чисто за репой. Любойц ценный шмот либо в катах (пвпве активность), либо в тритонах, куда попадает лишь 1/4 гильдий (по сути больше, некоторые большие ги даже не регают их).
     
    Пример мифика + , конечно же, не нужен, но что-то показать надо. 
     
    Даже сильно перерабатывать нынешние инсты не нужно, просто апнув мобов, добавив механики и сделать инст, где его ну будет танчить офигевший БД или иск (например башня с жуками).
     
    В награду снаряжение мифик+ с уникальными сетами для каждого инста, а не одинаковыми, просто разных уровней. 
  14. Like
    Я думаю, пользовательский интерфейс не должен выглядеть мрачно, потому что эта игра, по сути, представляет собой игру, требующую постоянного гринда. Красновато-оранжевые цвета быстро утомляют глаза. И горячие клавиши должны хотя бы иметь одинаковый размер и положение, потому что их резкое изменение приведет к многочисленным случайным нажатиям (из-за мышечной памяти).
  15. Like
    Barbarians, Deathknight, and Bladedancer literally will stay the same for atleast 6 more months. Sad
  16. Like
    Barbarians, Deathknight, and Bladedancer literally will stay the same for atleast 6 more months. Sad
  17. Thanks
    As for this relic it would be far more balanced for it to be "REMOVED ENTIRELY" from Charmer/Enchanter (Call) it just doesnt even make sense to me, and i think its better if developers differentiate pve and pvp effects of that relic eg. Critical damage is reduced by 50% (PVP). means in pvp the critical damage would be only 50% of the 100% before update. it would not be entirely useless too because there is a non-class skill book that activates when character deals a critical damage.
  18. Like
    Я думаю, пользовательский интерфейс не должен выглядеть мрачно, потому что эта игра, по сути, представляет собой игру, требующую постоянного гринда. Красновато-оранжевые цвета быстро утомляют глаза. И горячие клавиши должны хотя бы иметь одинаковый размер и положение, потому что их резкое изменение приведет к многочисленным случайным нажатиям (из-за мышечной памяти).
  19. Like
    Я думаю, пользовательский интерфейс не должен выглядеть мрачно, потому что эта игра, по сути, представляет собой игру, требующую постоянного гринда. Красновато-оранжевые цвета быстро утомляют глаза. И горячие клавиши должны хотя бы иметь одинаковый размер и положение, потому что их резкое изменение приведет к многочисленным случайным нажатиям (из-за мышечной памяти).
  20. Like
    Я думаю, пользовательский интерфейс не должен выглядеть мрачно, потому что эта игра, по сути, представляет собой игру, требующую постоянного гринда. Красновато-оранжевые цвета быстро утомляют глаза. И горячие клавиши должны хотя бы иметь одинаковый размер и положение, потому что их резкое изменение приведет к многочисленным случайным нажатиям (из-за мышечной памяти).
  21. Like
    Basic Guide About Catacombs
    1. Entry Schedule and Possible Drops
     
    2. Requirements to enter, entrance location, and how to get there! 
     
    Equipment and Buffs Guide
    1. Equipment Guide
    2. Buffs Guide
     
    Guide on How to Demand
    The Best Way to Get The Most of It
     
    Catacombs Mechanic and Other Guide:
    1. Catacombs Route
    2. Mini Boss Mechanic
    3. Bosses Mechanic and Reward
    4. Other Mechanics: 
    5. Other Guides:
     
     
  22. Cool Story
    Not gonna lie. Charmer now going to destroy everyone
  23. Thanks
    Это и есть храмовник, прямой перевод так-то)
    Что конкретно вас, то вам тема: Гайд на Храмовника 2026
    Так же если вас интересует эта тема вплоть до сборок с использованием полусетов из Катакомб, то обратитесь в комментариях к автору этой темы, я думаю ему не составит труда обновить гайд с учётом этих полусетов более подробно.
  24. Thanks
    You can. Rewards can be sent regardless if you're online or not. 
  25. Thanks
    International section rewards are sent! Check the bag for your reward of choice 

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.