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Everything posted by Jollier
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I like the music
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Dear developers, i know its rare (not never) for you guys to actually take into consideration on what is written on this forum section, but despite that the community is still willing to contribute and write new ideas here. so here is comprehensive list of ideas that i have/i have seen or heard from other people and thought would be good if it is added in game: New Item "Talisman" We already have so many things to grind in the game like Class Talents, Equipment, Consumable, Books, and all of them is actually influence combat advantages. now this new item DOES NOT AID combat advantages instead it has varied non-combat effect. Talisman Ideas Talisman of Shifting Fortunes Effect: influences the player's luck and opportunities in non-combat situations The talisman could subtly sway the odds in the player's favor when buying or selling items. This might manifest as slightly better prices, the occasional discovery of rare items in a merchant's stock, or even unlocking secret trading opportunities. Talisman of Lucid Dreams Effect: Influences reward system on the randomized quest reward (such as norlant or events quest) The talisman give the wearer ability to pick 1 more reward on on a randomized reward quest or give the wearer another chance to pick other rewards while giving up the chosen reward. Talisman of Ancient Power Effect: Influences probability on getting rare loot from mini boss The talisman subtly add luck that increased the probability to gain rare loot from killing mini bosses like gear, craft resource, or unity sign. Talisman of Certain Fortunes Effect: Raid Boss, Boss, Mini Boss Monster, and the rest has a guaranteed 100% drop (there wont be any zero loot) The talisman make the wearer always get loot from every monster that got killed by the wearer or party member but with a shift in probabilities that the chance of getting common drop become double or tripple while the chance of getting rare drops is lowered by double or triple. Etc, you can add or modify it How To Get the Item "Talisman" TSome of the Rarest Talisman can only be gained on guild events or raid boss that can only be accessed on level below 17 (non-expert skill user). and the reason for this is to increase activity on all levels not just the highest level. the positive thing is there will be many farmer on lower level (amplifying and enchanting on lower level will increase) and also will make use on the older map such as starting map and irselnort. and the normal talisman can be obtained in starting map dungeon and berengar tower (limited to easy difficulty) Event Revisions Event nowadays has became more or less irrelevant, there is actually less content day by day while there is something that we can grind such as event currency for talent and non-class books from dungeon. it actually does not make too many player is interisted on doing anything especially older one. so here is some revision i would like to add: Special Item That Can Only Obtained The Following Year of Event Equipment From Bosses and Quest Event reward does not always NEED to influence combat ability/advantages (its not always about getting stronger), instead it can also be special like how we have an item that is limited only to the player of that certain time such as Nimbus 32 staffs, Wolveriene Claw, Wings cape (lvl 3), Bersekers Helmet, and many more things that makes people grind for the quest to gain such collectibles. and that item SHOULD and MUST only LIMITED TO THAT YEAR (there wont be next time). Cosmetics There should also be cosmetic items such as weapon skin and costume that is limited to that year (might be from bp chest, raid boss, or etc) meaning that it cant be gained after that whether its from DG or any other system Dungeon Drops Equipments Dungeon Drop should have varied stat (from lowest to peak stat) like for example a level 34 spear can have range of stat (base stat) and amplified stat. nowadays all weapon have the same stat whether its base stat or amplified stat, on the new dungeon weapon system the stat would be different. the same level 34 spear can be obtained with base stat, 398 Magic Damage, 5% Penetration, 4.5% Accuracy, and 465 Physical Damage, with 1.5x Amplification rate (means that the weapon will get 50% more amplification bonus or if the usual amplification increase 40 magic damage, then the the amplification for this weapon will be 60 magic damage). and it can also be obtained with stat, 495 Magic Damage, 7% Penetration, 3% Accuracy, 501 Physical Damage with 1x amplification rate (normal rate). Special Enchantment (Really rare rune/crystal have same drop rate with non class books) there is a special enchantment item added in the dungeon that has no limitation to certain item like for example "Crystal of Physical Destruction" this crystal add physical damage stat to any gear (can also be greatcharmed), unlike the usual crystal that has limited usage on weapon. Arena System Nowadays it has became more visible that it is difficult for people to do arena on levels below 28, even with the promised daily knowledge and daily or weekly battle pass quest its still likely we wont find any matches in arena. and it also indicates that the one winning arena is those who use multy device (maybe 2 or more) to apply arena or using deliberately lose party. its pretty much different than how it was in years prior. so i got some sugestion: Create Bot System: Create a system when a player already waited 2 or more minutes without any match, it will automatically pair that player with bot friends and bot enemy. and that enemy can either mirror the player or be stronger than the player depending on the rank of that player. Create a divisions where lvl 4 to lvl 28 can fight in a proxy match (player can chose one of the 6 character that has different skill set than the usual hero, and also all with the same enchantmen. for example: Combatant "Gladiator of Death" is a tanky and able to support party member. all player who chose this hero will get same skill set and enhancement. so it will be a fair fight and it will rely more on player skill rather than buffs. Arena Equipment (i think its better to limit it on weapon) Arena Equipment especially weapon can also be obtained with varied stat (base stat and amplified stat) like how i explained on dungeon weapon above, that way it will give people the urgency to rack up arena points (it possibly will increase all arena activity within all levels) to use it trying to gain the best arena weapon with maxed stat. this will also make many people amplify many sets of weapon which will pay the work needed to implement this system. this is the picture example:
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this story is inspired by the lack of new player in Eu server nowadays. (i might be wrong about this) but i hope that we all can bring our friends or maybe influence them to play so that we can have more friends to play and have fun with this new year!!! <3 even elder elestrin and rey-anun felt lonely, say hello to them once in a whiile or maybe drop some ale/ham near them later on. thank you xoxo
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This could only happen in Arinar during New Year's, the wind howled, a mournful dirge through the ancient trees of Melvendil. Rey-Annun stood near the dock on moon harbor, his gaze lost in the swirling mists. It has been so long since his beloved apprentice left the town for a greater purpose. Elestrin came, looking at his saddened friend, he pat on Rey-Annun's shoulder, offered a quiet comfort. "Time marches on, my friend" said Elestrin. "It does, but the heart remembers" Rey-Annun replied, with a soft whisper. They had watched the young adventurer with a raging spirit. They'd nurtured spirit, shaping it into a flame that promised to light the darkest corners of the world. And then, he left a solitary figure vanishing into the horizon. New Year's Eve came, a night of hope and renewal, felt hollow on Melvendil. The island that once felt vibrant with life and promise, now felt so quiet and melancholy… there is something missing, someone who were always smiling no matter how harsh the trial that was presented before him. As the clock struck midnight suddenly a gust of wind parted the mist, A figure emerged with a familiar silhouette etched against the starlit sky. Rey-Annun's heart pounded “Who Could it be?” It was him!!! Their Apprentice, older and seasoned but with the same spark in his eyes. "You've returned, Hey Elestrin! Our beloved Apprentice has returned!" Rey-Annun shouted, as he runs towards him The hero smiled with a warm and familiar expression… "I couldn't miss this New Year. Melvendil is my home" As they shared stories and laughter the old bond rekindled. The hero now became a seasoned adventurer told them about his stories on a distant lands and perilous quests, the trials he'd faced in the distant land starting from irselnort until the desert of almahad, the victories he'd won, and the lessons he has learned, also he has learnt how to swim faster because he had to venture on an underwater island. Dawn approached, he finally revealed his reason for returning. “I actually am not returned merely to reminisce the past, but I brought a young apprentice with me and I wish that you can teach him like how you taught me long ago.” said the hero. Rey-Annun and Elder Elestrin exchanged a glance and felt relieved and proud because now the the cycle will continue. As the hero set off on his new adventure, a sense of hope filled the hearts of the elders. The future of Melvendil and the world beyond is in good hands. The wind howled once more but this time, it carried a promise of new beginnings. Rey-Annun and Elder Elestrin stood together, their hearts filled with a quiet satisfaction. They now have to fulfill their purpose to guide new generation of heroes. “Hey! don’t be so sad, we had plenty to learn here… but first get us some ale and ham from Inn keeper Helli in ilhor” said Rey-Anun to their new apprentice while laughing.
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i dont know about high lvl, this is my view on low lvl perspectives. nowadays its pretty impossible to win arena against all beastmaster party, or all charmer party on lvl 6-17 range, especially for other class like bladedancers, priest, druid, etc. i think it might be better to build a system where there is a change on basic once we leveled up to 18 like there is a reduce (nerf) or buff on some of the basic skill once we leveled up to 18. all this year we do rebalance on every winter, nerf, buff or rework on basic skill and expert skill so all the character can be balanced, but dont forget that low level player can only use basic skill, so if you nerf the basic skill and then buff the expert skill, the low lvl area will be unbalanced like now. heres an exemple in lvl 1-17 priest truce can affect 3 target at the same time, 1 is the target, and the other 2 is someone who is around 3 yard from the target, or same as druid. roots can affect 2 people at the same time. in lvl 18-34 it will be nerfed down to 1 same as bm etc, in low lvl moon damage is reduced by 20%, and from lvl 18 and so on it will be 100% just as nowadays. that way we can avoid unbalanced game for low lvl player whilst we can still have balanced game on high lvl
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still no response for the wrong prize
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I recieve the wrong gift 😭
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🎉🎉🎉🎉
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if one participant submits more than one entry, which one will be counted as the entry?
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i hope the stakeholder realize it soon, that this game does not actually lack advertisement, but it lacks the content. it lacks the adventure most of new players searches. Role Playing Game should always stick to the role playing part, adventure, and the Grind!, it should give challange for the player, and also reward. if they really give me reason to hunt all that irselnort bosses again, i would bring all my old friend back and keep killing those bosses for fun and for the prize
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Why do we let the older region that was built with money, sweat, and blood just goes to waste and became irrelevant such as pelion, ayvondil, irselnorth, etc just because there is new region that just created? every map should have something to offer that can only be obtained on that map. not all people want to reach the peak level on the game, some want to stay on lvl 30, some want to stay on lvl 26. give them reason to play, let them have reason to grind, even the lvl 6. let the Pirate captain stays relevant to be hunted!
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Long time ago when the astral labyrinth was introduced, many people join hand to reach the end of the maze just so they can hunt the bos (we players called it red and blue eye) to get Sudden Doom weapon or maybe a mythical armor set, because that time the price of gear especially weapon are valued really high. but nowadays it changed and became useless since dungeon introduced where weapon can be easily obtained and we just need to spam the dungeon to get the gear, or just simply craft it for a cheap price. but what does it bring us to? YES!!! Lack of adventure!!!, people dont really hunt anymore, people dont really even do dungeons anymore except on event or some other relevant dungeon such as Merman Dungeon. most of every gear from dungeon is basically trash! i hate to be rude but this has to end, and i have somewhat a suggestion that might fix it. let me elaborate: The stat of gear/equips for the same type of equips should be different, i mean it varies like for example Weapon A has a damage stat ranging from 200 to 350, the lowest stat is the most common while the highest is the rarest. and also you might have the highest stat on physical attack but lowest on other such as accuracy or speed, etc. or if you get the rarest one for a small percentile of chance (like 0.2%) chance, all stat should be maxed or close to max Gear/Equips that gained from hunting can have higher stat than the crafted or the ones earned from dungeon (it can be lower too). Crafted gear SHOULD HAVE FIXED STAT. This way people can choose whether they will use crafted gear or go grind and adventure with their friend to find the one suitable for them There should be NEW WEAPONS (because we need to arrange the level too, like maybe peak lvl on each arena such as 6, 10, 14, 16, 18, and so on) that can be earned by killing a mini boss or a boss depending on the map IF CAN, lets also make arena weapon that can be bought with arena point also have varied stat, that way people will be more willing to do arena because they can use the point to somewhat "gacha" and always try for the biggest stat possible (but this should only be applied for the weapon) Thats all for the suggestion i have, it really saddens me how this game became dead. and the core problem for it because it really lack adventure, monotonous, people only play to kill raid boss, gvg, etc while this game should also be a roleplaying game when each map. lets not waste the time, lets make every map in the game full of player hunting bosses and grinding again. let the low lvl compete for the last boss ON EACH AND EVERY MAP everyday like before. thanks.
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Cant find any bigger pumpkin. But smaller one proves to be more ferocious. Almost burn down the whole house 😅😅
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[2023.12.13] Update Warspear Online 12.2. Announcement. Part I
Jollier replied to LeeLoo's topic in News & Announcements
Truce is literally a joke, as well as shields. Devs should really consider every aspect of the game BEFORE CHANGING BASIC SKILL, bcs this game is not only for HIGH LVL. Priest is a weak class, and now you take away truce which was the only thing that helps priest survive in 2v2 against BM and Charmer. Now what? It gave shit, Its better to just delete this class so that i can laugh it off -
[2023.12.13] Update Warspear Online 12.2. Announcement. Part I
Jollier replied to LeeLoo's topic in News & Announcements
Truce is literally a joke, as well as shields. Devs should really consider every aspect of the game BEFORE CHANGING BASIC SKILL, bcs this game is not only for HIGH LVL. Priest is a weak class, and now you take away truce which was the only thing that helps priest survive in 2v2 against BM and Charmer. Now what? It gave shit, enemy can attack with 50% damage? While our damage gets cut to only 25%? -
[2023.05.30] Update Warspear Online 11.4. Announcement. Part 1
Jollier replied to LeeLoo's topic in News & Announcements
yes, take your meds was my main argument even lvl 32 only need 57k experience from lvl 1 -_-! -
[2023.05.30] Update Warspear Online 11.4. Announcement. Part 1
Jollier replied to LeeLoo's topic in News & Announcements
i do help people lvl up, even in my lvl 32 character i still did not do the quest on berengar mirror to help questers. just dont be lazy, if the game became easier, it would be a boring piece of crap -
[2023.05.30] Update Warspear Online 11.4. Announcement. Part 1
Jollier replied to LeeLoo's topic in News & Announcements
man do you know how much 1000 experience is ? i have made my statements clear, i dont wanna keep arguing with you -
[2023.05.30] Update Warspear Online 11.4. Announcement. Part 1
Jollier replied to LeeLoo's topic in News & Announcements
hahaha, so we need to use elixir of permanence to kill mobs? just dont be lazy. because of your laziness you told people who dont wanna level up to spend money on potion just to kill mobs. ironic -
[2023.05.30] Update Warspear Online 11.4. Announcement. Part 1
Jollier replied to LeeLoo's topic in News & Announcements
Change Warlocks Dark circle and Zone of Weakness mechanics so that it would be affected by Book "Magic Resistance" and Confrontation scrolls!! make it balanced! there is no reason for warlock area cc to be special ! There is a saying, "when one already feel a great injustice, they would treat a lesser one as a blessings" you mean it like this? we should appreciate the things now because it could have been more broken? lols nice way of thinking -
[2023.05.30] Update Warspear Online 11.4. Announcement. Part 1
Jollier replied to LeeLoo's topic in News & Announcements
You stated above that because it is applied to the area right ? then what about druid area Roots? it is still affected by Book and scrolls, so my suggestion is to change the mechanics of warlock area cc there should not be any reason why warlock has the only special skill that is not affected by books and scroll that are created to lessen the duration of debuffs -
[2023.05.30] Update Warspear Online 11.4. Announcement. Part 1
Jollier replied to LeeLoo's topic in News & Announcements
Speaking about realistic point of view, i have clearly stated why warlock Area CC is broken, now tell me the reasons why warlocks area cc should not be affected by those book and Scrolls? If your reason is it wouldnt have made too much of a difference anyway, then the only thing i will say to you guys is take your medicine regulary So, no matter what you guys said no matter how you keep comparing Warlocks skill to sentinel side skill the only thing that is SURELY BROKEN is that ONLY WARLOCK AREA CC that doesnt get affected by Book of magic resistance and Confrontation scroll! -
[2023.05.30] Update Warspear Online 11.4. Announcement. Part 1
Jollier replied to LeeLoo's topic in News & Announcements
I give my point of view from War and GVG's perspectives. And about we bring mage to counter warlocks on seal? Well look at the bigger picture, even Dks can move people away from seal without needing go come inside the vortex, hunter also can use area cc which give fear debuff. And in 2v2 or small battle like seal or 5x5 im fine with current locks, but their skill need to be affected by Book "Magic resistance" and Confrontation scroll like every other debuff out there. But on bigger scale ? Yeh its ducked up