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Khrone

Guardian of Spear
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Everything posted by Khrone

  1. Khrone

    Charmer's Bird

    Can someone say what type of bird is the Help of the Chaos?
  2. Khrone

    Damager Tanks?

    Actually i consider it a pure damager, not a tank
  3. Khrone

    Damager Tanks?

    What is the best class to do a Damager/Tank (in 8.4)? Paladin (that is already a damager/tank) WD (?) Barbarian DK I have a Warlock, but i don't have anything to do with him, so i tried to level up a Barbarian. He is lv 3-4, so i still can lv up other classes without losing to much time.
  4. @OptBlacky Você se importa se eu copiar seu estilo de texto? xD
  5. Nice Now just a suggestion: Instead of "Werewolf", why not "Transmorph", as it can't transform into a wolf? Btw, is this guy from the same type as the boss?
  6. Do you thought of the mana consumption at 5/5 of both skills? Like 6, 7/2s, idk
  7. You really like this my friend But 3 constant mana consumption skills will make it useless, the Seeker has 2 and needs a lot of mana Regen.
  8. And pls, tell me that the mana cost is low, because i think it's better to give a simple mana cost skill, like "you use it and becomes a fire demon for x seconds" It's the same as making the Call (Charmer's skill) a constant mana consumption skill.
  9. The 1st skill of the classes will be always a damage skill, don't matter if the class is a tank, healer ou damager.
  10. What about Forsaken Elfs or Undead Elfs?
  11. I see that some Warlock players think that it lacks of: Defensive skills AoE Damage So my 2 new ideas are: Pool of Darkness A smaaaaaaall increase in damage and increase hit frequency. Shadow Sphere If the enemy has Life Exhaust debuff, it also steals life. Stone Body (rework) Warlock transform himself into Stone, absorbing damage. When the skill effect ends or the shield absorbs the maximum of damage, it deals 50-60-70-80% of the damage that it absorbed. If nobody attacked the Warlock during this time, it deals 110-114-119-125% of magical damage in area. It looks high, but 125% of 800 (a average level-32 Warlock magical damage) is 1000. Maybe it would become a main skill for Warlock, idk, but i don't think it is a huge damage. Also, people WOULD attack him, so... By increasing the skill level, it also increases the maximum of damage that it can absorb.
  12. Bruh This looks confusing now, but its better.
  13. Ty bro What about "Tamer"? XD
  14. Faction Name: No Faction Race Name: Dark/Forsaken Elves Where they appear: In Langasard and Moraktar, they appear as mobs. Racial buff: Tricky Elves: Since the Faction has only one race, some roles would be missing, so each class have a especifc buff/skill effect depending on the weapon used. They also gain the Race buff depending on the initial map that it chooses. My idea of how this Faction would work is: They can choose in what type of Faction and initial map it level up. After this, they would be like every Sentinel/Legionary, the only difference is that they would look like Elfs + Forsakens and has specific classes. Classes: The Dark Elves classes would mix some skills of the other classes. Black Guardian: Role: Tank and Physical Damager Weapons used: 1H Swords, Maces, Axes, 2H Swords, Axes, Maces and Spear. Armors used: Heavy and Light Armor. Skill 1: Physical damage skill. Skill 2: If the player uses a Shield, increases Block stat. If the player uses a 2H weapon, increases Attack Speed. Skill 3: Normal Aggro skill. Skill 4: A rush like Barbarian's skill. If the player uses a Shield, can cause Stun. If the player uses a 2H weapon, deals high damage. Skill 5: 3x3 AoE skill. If the player uses a Shield, reduces defense of the enemies. If the player uses a 2H weapon, deals Stun for a little time. Special Passive: If the player uses a Shield, increases defense. If the player uses a 2H weapon, increases Attack Speed. Pirate: Role: Ranged or Meelee Physical Damager and Support (a little) Weapons used: Crossbow, Daggers,1H Swords and Axes. Armors used: Light Armor. Skill 1: Physical damage skill. Ranged if the player uses Crossbow, meelee if the players uses a Meelee weapon. Skill 2: If the player uses a Crossbow, increases Penetration, if the player uses a Meelee weapon, increases Attack Speed. Rum: Self-healing skill. The healing depends on the skill level and the player level. It has a very short cooldown, but if the player uses it more than 1 time in 10 seconds, it has Accuracy greatly reduced and becomes Poisoned. Skill 4: If the player uses a Crossbow, deal a little damage and causes Poison. If the player uses a Meelee weapon, its attacks will deal extra damage. Sea Song: Increases HP regeneration and Physical Damage in a 3x3 area around the character. Constant Mana Consumption skill. Special Passive: If the player uses a Crossbow, increases Penetration. If the player uses a Meelee weapon, increases Attack Speed. Arcane Trickster Role: Ranged or Meelee magical damage (yes, meelee magical damage) and debuffs. Weapons used: Staff and Daggers. Armor used: Light and Cloth Armor. Skill 1: Magical damage skill. Ranged if the player uses a Staff, meelee if the player uses Daggers. Skill 2: Target Teleport*. If the player uses a Staff, deals little damage on a 3x3 area around the enemy. If the player uses Daggers, deals high damage on the enemy. *It's more like the Rogue's skill than the Mage's Temporal Distortion. Skill 3: Decrease both damages of the enemy. If the player uses Staff, the skill increases Magical Damage. If the player uses Daggers, increase Physical Damage. Skill 4: Decreases Magical Defense of the enemy. Skill 5: Creates a clone that deals damage. If the player uses a Staff, increases the clone's damage. If the player uses Daggers, increases the clone's lifetime. Special Passive: If the player uses a Staff, the basic damage has 2m extra range. If the player use Daggers, the skills deal 80% of the Physical Damage as Magical Damage. Tamer Role: Healer and Mixed Damage dealer Weapons used: Staff, Spear and 2H Maces. Armors used: Cloth and Light armor Skill 1: Damage skill. Magical and Ranged if using Staff, Physical and Meelee if using a Spear/2H Mace. Skill 2: Increases Defense of an ally. If using a Staff, increases more defense of allies. If using a Spear/2H Mace, increase more defense on the player and its pets. Skill 3: Summons a Grey Spider. If using a Staff, the Spider attack will be Ranged and cause Slow to the enemy, if using a Spear/2H Mace, the Spider attack will be Meelee and deals more damage. Skill 4: Heals the ally and creates a 3x3 area around him that deals damage. If using a Staff, heals more. If using a Spear/2H Mace, deals more damage. Skill 5: Select a enemy and stun the other enemies in a 3x3 area around him. Special Passive: If using a Staff, increases the Magical Damage. If using a Spear/2H Mace, increases Physical Damage.
  15. It would be better if instead of pushing, the Steel Hurricane pulled the enemies and gave a little stun (0.5 seconds for example) like an AoE Threads of Darkness with less range.
  16. Congratulations. I have a good creativity, but i never thought of something like that.
  17. This content is so strange that doesn't even looks the same game
  18. I think that giving Rework ideas is better than Skill ideas, since new skills was released a little while ago. 1. Warlock Mage? Life Exhaust: Creates a 3x3 area around the Warlock that steals life from the enemies for 5 seconds. The lifesteal depends on the number of enemies on the area. 1 enemy: 60% lifesteal 2 enemies: 30% lifesteal 3 enemies: 20% lifesteal 4 enemies: 15% lifesteal 5 enemies: 12% lifesteal 6 enemies: 10% lifesteal If more monsters are on the area, only the damage will affect them. Dark Circle The Warlock deals instant stun in a 3x3 area around him and gains a shield. Basically the same effect as the actual skill, but the mobs will only be stunned once (and the animation only appears once). The stun time depends on the skill level. Pool of Darkness Creates a 3x3 area around him that deals periodic damage and slow enemies. You can use Pool of Darkness + Dark Circle. You slow the enemies and stun them. Stone Body The same effect, but you can walk during the effect. Slow, but you can. Just kidding, idk if it would be good. 2. Defensive Pool Pool of Darkness If the Warlock enters the area, it will gain 10-20-30-40-50% defense depending on the skill level.
  19. Bruh What about Garahan's Curse Type: Mixed (has 2 effects, one passive and one active) Undead Sorcerer: Passive If the enemy deals a fatal hit, the Warlock ignores damage for 3-4-5-6 seconds, but can't attack or use skills. Shadow Travel Active (but doesn't have mana cost) The Warlock can travel 3-4-5-6 meters. Only usable while Undead Sorcerer is active. Or Second Chance Type: Passive If the enemy deals a fatal hit, the Warlock ignores damage for 3-4-5-6 seconds, can't be controlled and has 40-50-60-80% movement speed buff, but can't attack or use skills. Like Nana's (from Mobile Legends) Passive. Of course both of the skills would have a big cooldown.
  20. I don't remember any class that literally becomes a dummy to survive
  21. Lol xD i just think that a skill with "Bloody" on the name needs something like Vampirism or a Bleeding ,_,
  22. Tourmaline If the hit frequency is increased, the Warlock would have more chance ro escape (because damage stops the enemies) and if the damage is increased... well, it would be a lot better
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