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Khrone

Guardian of Spear
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Posts posted by Khrone

  1. The Warden gets 30% Resistance for 25 seconds and the skill has 25 seconds cooldown

    The Barbarian gets 100% Resistance for 8 seconds and the skill has 35 seconds cooldown

     

    Also, the Warden's skill has 2 key class talents that increase Resistance, while the Barbarian has none

     

    I don't think WD's skill is better than Barbarian's though, but they work in different ways, so you can't really compare them

  2. 36 minutes ago, El Pengu said:

    The purpose of this post is to make this potions affect shields applied to the character by the specified porcentage of the potion.

     

    triplecastle.png.32dac937371d5344b32b5ae634a62987.png

     

    The idea of this "Rebalance" is to make castle pot a little more reliable on shield caster characters.

     

      Hide contents

    ° Increases effectiveness of healing from skills that restore health by a specified porcentage.

    ° Increases effectiveness of healing from skills that restore health and effectiveness of shileds by a specified porcentage.

     

    Castlepot.PNG.cfb2c2442103cc5640b56794536d6ec0.PNG

     

    Imagine fighting a Paladin using this version of the potion

  3. Poderia diminuir o respawn de bosses caso você tenha a quest incompleta

     

    Assim, evitaria o farm, já que a partir do momento em que você mata o boss, a quest se torna completa, fazendo o tempo de respawn voltar ao normal, e também ajudaria as pessoas com quest a não esperar 10 minutos toda vez que acontecer uma situação como essa da foto 

  4. 19 hours ago, Ryohei said:

    Tbh i expected also the new map, but is only talents update... 

     

    Anyway I'm dying to see how relevant they will be in the current warspear

    :NY20_2:

    If the update included the new map, it would be said in any of the preview posts

     

    Also:

    Quote

    An expedition to uncharted lands requires preparation, so we will reveal some secrets of the new territory for you in advance. Today we're going to talk about the features of the island and guide you through the storyline, and in the following diaries you will learn about the new game mechanics of the global update, which is scheduled for release in the summer of 2023. We remind you that the project is in developing, which means that any elements may be changed by the time of release.

     

    Screenshot_20230608_075126_Chrome.jpg.b9d40322e8ba73a6acbbd4900e4e6314.jpg

  5. So... since we have talent branches and every tank class has a damage dealer branch, maybe we could have a talent for each one that changes the basic aggro skill to something else, so a player who opts to use a tank class as damage dealer instead won't need to have an useless skill on their arsenal?? :pleased:

     

    Like they did to Blade Dancer, since it lost its tank role, but with key class talents instead of completely reworking the skills :pfffrrrr:

     

  6. 10 minutes ago, Ryohei said:

    неуловим когтей.png Elusiveness of the claws

    Apply the “Elusiveness of the claws” buff to the character in combat. This effect increases the “Skill Cooldown” parameter by 5% every 4 sec., up to a maximum of 40%. The effect persists for 12 sec. after leaving the combat

     

    Can I  suggest also increasing +2% of critical strength every 4 seconds? 

    Or increasing +2% of dmg? 

    Cd seems too simple

     

    Then i'd suggest cutting the cooldown buff by at least half, or else it would be too broken

  7. 10 minutes ago, Ryohei said:

    Increase base dodge by 10%-15%-20%-25% and if rogue sucessfully dodge an attack a buff called "riposte" is applied to the character.. this buff returns 40%-45%-50%-55% of autoattacks or skills that cause dmg (does not work with DoT dmg) 

     

    But isn't the Rogue supposed to dodge these attacks? It makes sense on the Blade Dancer, but on Rogue... not that much

  8. These are my suggestions:

     

    Survivability

     

    Absolute Reflexes - Partial Rework

     

    After successfully dodging an enemy attack receives the Absolute Reflexes buff for 7 sec. Dodging an enemy attack increases the duration by 0.5 sec.*

     

    While the buff is active, increases the character's Dodge parameter by 12% and the Attack Speed parameter by 22%.

    After dodging 3 attacks or causing 5 auto-attacks, receives the Intangibility buff, which lets the character evade the next auto-attack or instant damage skill.

     

    *There is no limit to the duration of the buff.

     

     

    AoE damage

     

    Ricochet - Additional Effect

     

    An attack that deals to the opponent physical damage in the amount of P% of the character's physical strength, as well as to all enemies located within a radius of 3 yard around the character. Each subsequent target takes 10% less damage from the skill.

     

    If the character is under the Poisonous Blade effect, every enemy hit will be Poisoned.

     

     

    Extra

     

    Sinister Strike - Rework/Remake 

     

    This skill is pretty useless, it's just a worse version of Seeker's Splitting Blow.

    I'd just completely rework it like they did to Poisonous SaberVortex Blade, etc.

     

    Gouge - Theme rework

     

    Since it deals the Sleep debuff to enemies around the Rogue and let it use Stealth, i'd change the skill icon, animation and the name to "Smoke Bomb" :pleased:

  9. 1 minute ago, Ryohei said:

    For gods sake.. Why?!?? I know they also can use dodge but c'mon...  

    BD signature stat was Attack Power, then came the Seeker and also got a skill that increases Attack Power

     

    Imagine if devs decided to give the Seeker even more Attack Power and a whole talent branch related to it, while the BD... well...

     

    That's exactly what happened between the Ranger and the Rogue

  10. 21 minutes ago, Ryohei said:

    Btw what "quick reaction" do XD

    I see it says that  applies a buff to the character but doesnt explain what that "buff" do

    They didn't translate this part from the Russian forum, but the original post says the buff gives 100% chance to evade the next attack.

     

    14 minutes ago, Ryohei said:

    Imagine rogues asking for something like this a million times and gm give it to another class

    :sml_4:

    I'd feel betrayed lol

     

  11. 1 hour ago, Ryohei said:

    old kick  that reduce accu to zero

    The new one seems better though

     

    Even though i don't play as a Rogue, it hurts me to see even the Ranger is getting more focus on Dodge lately than the Rogue.

     

     

    Spoiler

    аномал неулов.png Branch “Anomalous Elusiveness”

    Unthinkable agility is in the hands of Rangers of the “Anomalous Elusiveness” specialization. The enemy does not really have time to aim and strike, as the agile elf is already standing behind him.

     

     

    Lesser talents

     

    уклонение Рея.png Evasion+

    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.

    озлоблен.png Bitterness+

    Increases the effect of a skill that increases a character's “Dodge” parameter by 0.4%.

    дезориент выстрел.png Scatter Shot+

    Increases the duration of the skill's effect by 0.5 sec.

    благосл рейнджера.png Ranger's Blessing+

    Increases the duration of the skill's effect by 1 \ 1.5 \ 2 sec.

     

    Key class talents

     

    быстр реакц.png Quick Reaction

    The effect of the "Evasion" skill additionally applies the "Quick Reaction" buff to the character after the character takes damage from 5 successful auto-attacks or attacks with skills, that deal instant damage. If the character's health level is below 50% of the maximum, then the number of attacks to apply the effect is reduced by 2.

    детоксикац.png Detoxication

    Removes 1 negative effect from the character, except for control effects, when dodging any 4 enemy attacks. If the character's health level is below 50% of the maximum, then it removes a negative effect, including the control effect. Control effects are removed in priority. The effect does not trigger more than once every 4 sec.

     

    Plus one of the talents it already has:

     

    icon_talent_137.png Elusiveness: The positive effect of the "Bitterness" skill additionally increases the character's "Dodge" parameter by 1%. The character gets an additional effect from the skill when dodging enemy attacks. The effect is triggered no more than once every 2 sec.

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